Bluepitbull13 wrote: »zadrotscrolls wrote: »Interview from russian mmo-portal https://www.goha.ru
Google translate:Thanks. Since we were talking about the battle, what about the combat system? Will there be a revision and its processing? Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?
Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.
And what?And now what? I have been training rotation with light attacks for so long, brought them to automatism for so long. And now the combat system will feel like a necromancer?
weird, my google translate says something different
DukeDiewalker wrote: »If they really want to remove animation cancelling from the game, they might as well just shut down the servers now.
That would inevitably ruin what makes ESO unique and good and fun. And ultimately KILL the game.
If you don't like animation cancelling and don't want to learn, I advice you pick a different game or stick to the easy solo content.
Darkstorne wrote: »Bluepitbull13 wrote: »zadrotscrolls wrote: »Interview from russian mmo-portal https://www.goha.ru
Google translate:Thanks. Since we were talking about the battle, what about the combat system? Will there be a revision and its processing? Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?
Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.
And what?And now what? I have been training rotation with light attacks for so long, brought them to automatism for so long. And now the combat system will feel like a necromancer?
weird, my google translate says something different
Yeah, looks different nowThey do still mention a new combat system in the other question from your screenshot though. I wonder why they changed the previous one?
Also interesting from this interview - sounds like character models are getting an update!
Okay, thanks, next question. Do you plan to visually update character models, add more variation to hairstyles, etc.?
Yes. The answer is yes. We are already working on it with might and main. There will be no cardinal breaking of old models, because many are accustomed to their style, but we will refresh their appearance, in addition, new hairstyles, jewelry and costumes will be added.
There is a forum discussion with the article in the OP. That OP was edited about 30 minutes ago. Some posts of the discussion mention combat system redesign.Bluepitbull13 wrote: »zadrotscrolls wrote: »Interview from russian mmo-portal https://www.goha.ru
Google translate:Thanks. Since we were talking about the battle, what about the combat system? Will there be a revision and its processing? Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?
Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.
And what?And now what? I have been training rotation with light attacks for so long, brought them to automatism for so long. And now the combat system will feel like a necromancer?
weird, my google translate says something different
It says the same thing. In the original article though you don't have time stamp of its edit, while in forum discussion you have. Also in the post #23 user is talking (without quoting unfortunately) about previous content of the article.Bluepitbull13 wrote: »There is a forum discussion with the article in the OP. That OP was edited about 30 minutes ago. Some posts of the discussion mention combat system redesign.Bluepitbull13 wrote: »zadrotscrolls wrote: »Interview from russian mmo-portal https://www.goha.ru
Google translate:Thanks. Since we were talking about the battle, what about the combat system? Will there be a revision and its processing? Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?
Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.
And what?And now what? I have been training rotation with light attacks for so long, brought them to automatism for so long. And now the combat system will feel like a necromancer?
weird, my google translate says something different
perhaps my american chrome is bugged, this forum link says the same thing as my previous screenshot
It says the same thing. In the original article though you don't have time stamp of its edit, while in forum discussion you have. Also in the post #23 user is talking (without quoting unfortunately) about previous content of the article.Bluepitbull13 wrote: »There is a forum discussion with the article in the OP. That OP was edited about 30 minutes ago. Some posts of the discussion mention combat system redesign.Bluepitbull13 wrote: »zadrotscrolls wrote: »Interview from russian mmo-portal https://www.goha.ru
Google translate:Thanks. Since we were talking about the battle, what about the combat system? Will there be a revision and its processing? Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?
Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.
And what?And now what? I have been training rotation with light attacks for so long, brought them to automatism for so long. And now the combat system will feel like a necromancer?
weird, my google translate says something different
perhaps my american chrome is bugged, this forum link says the same thing as my previous screenshot
Bluepitbull13 wrote: »This might sound crazy, but is there any chance that there could have been a mistranslation with what Rich Lambert had to say? and then corrected the post with the original response? You know since there's a likely hood that Rich Lambert doesn't speak Russian. I know this sounds like a conspiracy.
Yeah, we even have a video proof.MartiniDaniels wrote: »Feels like some Russian hackers involved.
zadrotscrolls wrote: »Interview from russian mmo-portal https://www.goha.ru
Google translate:
Not everyone likes the constant dilution of abilities with quick attacks, interruption of animations and other crutches. Looking forward to the best?
Yes. We plan to radically redesign the combat system. On the one hand, our goal is to make the rotation of abilities interesting, without undue simplification, on the other hand, we do not want to depersonalize classes and characters. This is a complex process, but we are working hard and while in closed mode we are testing a new combat system, we think the players will like it.
Almost sounds like they are getting rid of animation canceling.
we can only hope.
this is Absolutely the Best news this forum has ever Presented.
this is Awesome News.
thank you for sharing, and i hope this happens Soon.
Ultimately, we will issue a roadmap so that people can see what we are working on and where we are going.
Veinblood1965 wrote: »It should be made into a turn based system lol. You use a skill, a mob or PVPer uses a skill wouldn't that be fun?