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Why is PVP so disregarded/irrelevant to updates?

  • relentless_turnip
    relentless_turnip
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    They are making a real effort to fix performance... I have heard on the forums hundreds of times they shouldn't do a new chapter and just focus performance. They are making a very strong effort to do both and people are complaining.

    I love PvP in this game and the experience in cyrodiil will have the most noticeable impact by these improvements.
    I feel there is less this year than last year in terms of content, but the discussion of performance during the reveal was incredibly apparent.

    I for one am delighted to have them focus on PvP being playable before releasing more content for it.
  • Heimpai
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    Mr_Walker wrote: »
    mb10 wrote: »
    Mr_Walker wrote: »
    1. The population is almost certainly < 500 in prime time, so you're almost irrelevant. Off peak you can often find more people chasing the alik'r dolmens than in your faction.

    2. Every time zos have an event to try and entice people into PvP, there's a subset of idiots who go out of their way to make that experience absolutely miserable for anyone dipping their toes in.

    3. #2 doesn't help #1.

    Ever considered that the majority of the PVP player base has already left?

    Ever considered that's irrelevant to what I said above? Deal with current facts.

    Ever consider that if they fixed performance that there would be more pvp'rs? Imagine pvp performance in dungeons or trials and tell me how many pve'rs would choose this game over others?
  • Mr_Walker
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    Heimpai wrote: »
    Mr_Walker wrote: »
    mb10 wrote: »
    Mr_Walker wrote: »
    1. The population is almost certainly < 500 in prime time, so you're almost irrelevant. Off peak you can often find more people chasing the alik'r dolmens than in your faction.

    2. Every time zos have an event to try and entice people into PvP, there's a subset of idiots who go out of their way to make that experience absolutely miserable for anyone dipping their toes in.

    3. #2 doesn't help #1.

    Ever considered that the majority of the PVP player base has already left?

    Ever considered that's irrelevant to what I said above? Deal with current facts.

    Ever consider that if they fixed performance that there would be more pvp'rs? Imagine pvp performance in dungeons or trials and tell me how many pve'rs would choose this game over others?

    Probably many more. But people ask the question. I answer the question. You all seem to think I'm the enemy or something. I'm not. I enjoy casual pve during the week, but I spend the majority of my (more serious) weekend playtime in cyrodiil. I enjoy it immensely, despite its problems, and I desperately want it to flourish.

    PS we shouldn't pretend endgame pve doesn't have its own issues.
  • kargen27
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    mb10 wrote: »
    kargen27 wrote: »
    mb10 wrote: »
    Why is there such a small focus on PVP with these updates?
    There’s close to 0 attention being paid to it and this year all we get is a siege weapon...?

    What happened to the new daedric items coming into the game like Volendrung?

    The new content all looks great I’m all for it and appreciate the efforts, but damn, PVP has been out in the cold for so long now it kinda sucks.

    Volendrung didn't go over so well and new content would thin out the PvP population across all the content. Players complain now about the lack of numbers.

    Quick question though. What are you looking for that they should add?

    I was thinking different ways of sieging, different objectives, perhaps maybe even making the map small to avoid all the running around?
    Adding more to the map because with all that running it’s just trees and hills mostly anyway.

    Expanding on the PVP skill lines, rewarding/promoting group play in that sense.

    The opportunities are endless with Cyrodiil imo

    Okay I can see how something like that could help. Not so much the shrinking of the map because the expanse adds to some aspects of the battle. More things to do, sure. The first thing that popped into my little brain was maybe at random times all three factions get an announcement from their respective NPC general that says for some reason controlling a delve or ruin that is usually ignored is key to the advancement of the campaign and all the players that do battle in that area get bonuses. If one faction dominates they get rewarded?
    Others that PvP more than I do probably have better ideas.
    and then the parrot said, "must be the water mines green too."
  • SirAxen
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    Because PVP is one thing: Killing each other. There are already a ton of ways to do that in the game. You have every form of it. Dueling (one and one), open world with siege (cyrodiil), Small team and objective based pvp (BG's), and pve/pvp ganking and control point pvp (IC) It's there. All ofit. Go have fun.
    Edited by SirAxen on January 17, 2020 9:05AM
  • drkfrontiers
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    Throwing huge investment of resources in part of the game which only caters for a small portion of the community is not profitable.
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • OtarTheMad
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    New crafted cyrodiil sets, special mystic items which are useful in and outside of combat, new siege weapon, (hopefully) performance upgrade

    It's not that bad

    This

    Plus whatever changes they make to vampire will directly affect PvP. And also one of the developers dropped some sort of hint about BGs in Alcast's stream so who knows. They only mentioned really major things and didn't really touch everything so we will see what hits the PTS next week and see what info drops about the chapter in the coming months. We might be surprised by some things ZOS didn't mention.

    EDIT-
    I get PvPers saying that Cyro is boring, I have been playing in it since beta, but for me it's different. I find it hard to PvP because of lag, I find it boring because not many people get pug groups going so sometimes with a locked Cyro nothing is happening anywhere, I find it frustrating that a certain alliance hides the Volendrung behind the gate all the time when the hammer could add some real spice/chaos to a boring map. Is playing the map all the time fun? No. Is not playing the map at all fun? No. I have laughed at many groups who farm AP claiming that they don't work the map and just want AP cause I know if they helped defend a few keeps that were just taken they'd make more AP than what they were certainly doing. Basically, most of what irks me about PvP is players fault with lag being ZOS'. Could they add more? Spice it up more? Sure, but I think at least reducing the lag during prime time would help first.
    Edited by OtarTheMad on January 17, 2020 9:20AM
  • Curious_Death
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    JJBoomer wrote: »
    Because this isn't a PvP focused game and never has been.

    no never... the only end game content in EVERY MMO... what u will do when u get tons of gold? tons of best items? u will go and help beginners? u will stay in the middle of craglorn and thinks how good u re? ofc u will make good pvp gear and try urself in fighting with other human being... its the ultimate and non-predictible content of EVERY game!

    (edit)

    also... ONLY other player can give u unconventional level of difficulty... that's why we re nr1 on earth we live to prove to ourself we can do better and better... and we love challenges... and nothing is more challenging than other end game player.
    amen
    Edited by Curious_Death on January 17, 2020 9:18AM
  • Ysbriel
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    JJBoomer wrote: »
    Because this isn't a PvP focused game and never has been.

    no never... the only end game content in EVERY MMO... what u will do when u get tons of gold? tons of best items? u will go and help beginners? u will stay in the middle of craglorn and thinks how good u re? ofc u will make good pvp gear and try urself in fighting with other human being... its the ultimate and non-predictible content of EVERY game!

    (edit)

    also... ONLY other player can give u unconventional level of difficulty... that's why we re nr1 on earth we live to prove to ourself we can do better and better... and we love challenges... and nothing is more challenging than other end game player.
    amen


    Hey! I sometimes stand around in Craglorn so everybody can bask in my glorious presence.
  • Anotherone773
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    JJBoomer wrote: »
    Because this isn't a PvP focused game and never has been.

    no never... the only end game content in EVERY MMO... what u will do when u get tons of gold? tons of best items? u will go and help beginners? u will stay in the middle of craglorn and thinks how good u re? ofc u will make good pvp gear and try urself in fighting with other human being... its the ultimate and non-predictible content of EVERY game!


    Everything in ESO is endgame. Ive been playing 3-4 years and i still have A LOT to do. I havent completed a third of the game on my oldest character who has just over 1600 hours of play and is the furthest along. If you think PVP is the only endgame content, it is because you want it to be YOUR only end game content.
  • Curious_Death
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    JJBoomer wrote: »
    Because this isn't a PvP focused game and never has been.

    no never... the only end game content in EVERY MMO... what u will do when u get tons of gold? tons of best items? u will go and help beginners? u will stay in the middle of craglorn and thinks how good u re? ofc u will make good pvp gear and try urself in fighting with other human being... its the ultimate and non-predictible content of EVERY game!


    Everything in ESO is endgame. Ive been playing 3-4 years and i still have A LOT to do. I havent completed a third of the game on my oldest character who has just over 1600 hours of play and is the furthest along. If you think PVP is the only endgame content, it is because you want it to be YOUR only end game content.

    NO... just did everything that i could... got all perfected gear... and tell me that doing quests is challenging as 810 cp gold geared player... ehh... we want challenges... and theres nothing more challenging than PVP coz players re not so predictible as monsters in pve.
  • D3N7157
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    tell me exactly what do you want to add them to PvP? i think new sets and actually fixed performance would be enough or you want another open world are to stay empty like IC is?
  • alanmatillab16_ESO
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    mb10 wrote: »
    Why is there such a small focus on PVP with these updates?
    There’s close to 0 attention being paid to it and this year all we get is a siege weapon...?

    What happened to the new daedric items coming into the game like Volendrung?

    The new content all looks great I’m all for it and appreciate the efforts, but damn, PVP has been out in the cold for so long now it kinda sucks.

    Because no matter what they did it would be waist deep in tears from pvpers in here crying for buffs/nerfs more than it already is.
  • Cirantille
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    mb10 wrote: »
    Why is there such a small focus on PVP with these updates?
    There’s close to 0 attention being paid to it and this year all we get is a siege weapon...?

    What happened to the new daedric items coming into the game like Volendrung?

    The new content all looks great I’m all for it and appreciate the efforts, but damn, PVP has been out in the cold for so long now it kinda sucks.

    Because no matter what they did it would be waist deep in tears from pvpers in here crying for buffs/nerfs more than it already is.

    Never have I ever seen a good PvPer (whether it be in zone or PvP guilds) crying about nerfs or buffs. We just suck it up, because we are more flexible.

    That'd be the PvErs coming in and seeing they can't kill people by hard pressing left and right click then starting a topic here :D

    Oh an my favourite when a newbie comes in and blames enemy faction of cheating because their health bar not moving :joy:
  • Mr_Walker
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    Cirantille wrote: »
    mb10 wrote: »
    Why is there such a small focus on PVP with these updates?
    There’s close to 0 attention being paid to it and this year all we get is a siege weapon...?

    What happened to the new daedric items coming into the game like Volendrung?

    The new content all looks great I’m all for it and appreciate the efforts, but damn, PVP has been out in the cold for so long now it kinda sucks.

    Because no matter what they did it would be waist deep in tears from pvpers in here crying for buffs/nerfs more than it already is.

    Never have I ever seen a good PvPer (whether it be in zone or PvP guilds) crying about nerfs or buffs. We just suck it up, because we are more flexible.

    You must be not playing on Xbox NA.
  • Casul
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    Smaller population = less overall complaining.

    Less overall complaining = not a big deal

    Not a big deal = misconceptions from PvE players

    Misconceptions from PvE players = community split

    Community split = not holding devs responsible to provide content for everyone when they have the popularity and means to.
    PvP needs more love.
  • MajBludd
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    @Ladislao that is false. I've subbed for 4yrs now. Bought every chapter, crowns, and items from the crown store. Only recently, due to the the performance issues, have I ceased spending money on zos.

    Why do people always make these dumb, blanket statements when they have no clue what they are talking about?
  • ATomiX69
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    Because its way harder to make money with PvP.
    Its just easier to make new cosmetics and gameplay irrelevant stuff and let the sheeple and diehard TES fans pay 50$ for a bag of hot air with a pet attached to it.
    Edited by ATomiX69 on January 17, 2020 11:33AM
    smurf account
    New PvP content when?
    Better cyro performance when?
    Farmed about 3 GO's worth of AP
    world 3rd immortal redeemer (22.02.18) and other not noteworthy trifectas
  • Crixus8000
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    Ladislao wrote: »
    PVPers do not pay money but complain the most. So why bother?

    Maybe we complain the most because we can hardly play at all due to performance and hardly ever get anything new ?

    The only things we have had recently is the hammer and destroyable bridges, both things actually promote less pvp sadly.

    Edited by Crixus8000 on January 17, 2020 11:37AM
  • redgreensunset
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    mb10 wrote: »
    Not sure why PVE-ers get so salty at the sound of PVP content. You don’t play it anyway so why do you care?
    Most of you aren’t good enough for the top end PvE tier or PVP but you’d rather get smoked by an NPC than a player I guess lol

    Here's an excellent example as to why pvp in this game is dying, assuming it is.
  • CrimsonGTX
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    Because they don't care for it. There's no excuse why one half of your community gets pretty much nothing but small toys to play with and a pat on the back. While the PvE side gets most of the content that a lot of PvE players are afraid to do or simply can't do it. And this is coming from a mostly PvE player, but i have shifted more into the PvP side of things lately.
    Sorc & Warden Main - PC NA(CP 1k+) & Xbox NA (CP 1k+)
  • NotaDaedraWorshipper
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    It could be worse. Could be the Housing and Roleplaying community. All they see are tumbleweed in the silence.
    [Lie] Of course! I don't even worship Daedra!
  • TheFM
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    Throwing huge investment of resources in part of the game which only caters for a small portion of the community is not profitable.

    Actually it would cause more people to come back that left. You can't neglect a portion of a game for five years and expect it to flourish. Did no one here learn cause and effect in school?
  • BaiterOfZergs
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    MaxJrFTW wrote: »
    The answer is obvious and it's also what led me to quit about 5 months ago. If you do bgs you'll notice you fight the same 50-60 players over and over. If you do Cyrodiil, you will also notice the same names in the chat every day, and you will fight the same people.

    Very few players participate in any sort of PvP. On PC NA there's maybe 1000 people pvping. If the same goes for every platform/region, then the total will be minuscule. If ESO has 200k active subs(my estimate) and only 10k or less pvp, then why should the devs spend so much time on content that is so disregarded and irrelevant to the players?

    I realized ESO pvp was never going to be good because pretty much nobody is participating in it. There's no incentive for the devs to put any work into it. The demand isn't there.

    I just decided to check on the forums due the expansion announcement, wouldn't be here otherwise.

    The answer has nothing to do with how many pvp players are active , we’ve had several campaigns filled at once with the same results. Mmos focus on pve because it’s easier to manage pumping that content out even if it’s the same thing over & over.

    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
  • nafensoriel
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    TheFM wrote: »
    TheFM wrote: »
    Ladislao wrote: »
    PVPers do not pay money but complain the most. So why bother?

    I play pvp quite frequently and have bought crown crates, cosmetics, every chapter, and have subbed since the game came out. Try again.

    Congratulations you are a rare outlier?
    Statistics still don't favor PVPers are money spenders in PVE oriented games.

    Every single person in my pvp guild also does pve, housing, and buys crown crates and cosmetics, as well as subs. So again, try again. People that do more than one thing are the majority in this game, not people who hyper focus one single thing.
    Again that doesn't change facts. It says you live in an echo chamber and think the handful of people you play with is a significant statistical element.
    I'm a PVPer as well. I also post on the forums. That makes me extremely rare statistically. The entire forum could agree on something(HA!!) and we would STILL be statistically tiny.

    The average player doesn't go to the forums. Doesn't give a crap about grouping. It is just a 9-5 mom or dad logging on to have fun.

    Hell if you want a reality check the people who buy HOUSING are the guys and gals who spend the most. It is the single best reason to make housing. It is a huge monetization sink.
    Edited by nafensoriel on January 17, 2020 1:32PM
  • Red_Feather
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    Dragons should be added to Alliance War and if an alliance controls number of shrines, or whatever, the dragon is on their side.
  • Red_Feather
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    I really like alliance war, but I feel that in every game I played a lot of players who keep playing it will whine about it getting stale and then complain about anything new or changed. In every game I played it happens. I'm convinced humans are walking internal conflicts meant to disturb ***.
  • amir412
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    Ladislao wrote: »
    PVPers do not pay money but complain the most. So why bother?

    Nice one, I believe in my 5 years of doing only pvp, I have paid to this game more than the avg casual player.
  • grannas211
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    If they fix performance that is a big PVP update. Serious.
  • Agenericname
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    Cirantille wrote: »
    I mean when you go into a PvE zone check people's ranks

    Best you can see is legionary or something

    And I assume they get those by events like MYM

    Unfortunately we are not a big portion of the game

    You'd be surprised. About 6 months ago there was a poll that asked how many forum goers took part in pvp and was subdivided by how much pvp and one option for none. Of course "none" was the majority, but not by a wide margin. Even the OP of the thread admitted that the number of people who PvP'd in any amount was substantially higher than they had originally thought. Of course a forum poll wouldn't be an accurate cross section, but still surprising.

    PvP vs PvE is a false dichotomy. Many, myself included, participate in both. Vet DLCs and PvP are the reason I play, but I am not so dedicated to either that they're all I do.

    I also think that "disredgarded" isn't accurate either. Performance is a big issue in PvP and if they can improve that they would have given players what it is likely the requested improvement for PvP.
This discussion has been closed.