Would probably still look jank, a rework of the animation system is really what's needed to help make animation cancelling look less jank, improve blending between animations.
Contaminate wrote: »Contaminate wrote: »1) No
2) No one would enjoy it if it was removed no matter how much they say they would
I would LOVE it if WEAVING as it is right now was removed. not being able to cancel animations (as in skills) in order to dodge/block/etc? not so much. but basically if you cancel animations? IMO - it should cancel damage of that attack as incomplete.
Except that’s not possible to do. You either have action priority or you don’t. Either you’re allowed to cast your heal then block or you’re not. Either you’re allowed to cast a buff while blocking or you’re not.
The real solution to the “problem” of animation canceling, is trimming animations so they always fit within the GCD.
Light weaving shouldn’t deal nearly 20% of someone’s total dps, but it shouldn’t be removed, just revert the Summerset LA buffs that took the damage out of control and buff ability base damages.
ESO works on an instant cast system, meaning ALL animations except those attached to cast times are completely superfluous. They always have been, and no one wants more cast times in this game to slow down combat, which they would. The ones haphazardly placed on ults were a poor enough decision, nothing else needs a similar treatment.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
xxthir13enxx wrote: »Irrelevant...
It is an unintentional addition to the game that could not be fixed or removed...
Making polls or complaining about will not make any difference to the fact that it
Cannot be Removed
colossalvoids wrote: »That one ''little'' thing can kill off entire population so not sure how you even came up with this... Idea. If you want integral parts changed better look up other games instead.
colossalvoids wrote: »That one ''little'' thing can kill off entire population so not sure how you even came up with this... Idea. If you want integral parts changed better look up other games instead.
You're wrong. Way way more people hate it than love it. Problem is that most people actually end up leaving over it than staying so you don't have that many defending it. Some just get used to it and don't complain.
From my observation only a quite small percentage of active players actually like it, and for the most part came from the crowd that initially didn't.
Not to mention this design significantly hurts those with higher latencies due to their location. Which is extremely unfair.
I've lost tons of friends who just gave up on the game in frustration over the past couple of years.
colossalvoids wrote: »That one ''little'' thing can kill off entire population so not sure how you even came up with this... Idea. If you want integral parts changed better look up other games instead.
You're wrong. Way way more people hate it than love it. Problem is that most people actually end up leaving over it than staying so you don't have that many defending it. Some just get used to it and don't complain.
From my observation only a quite small percentage of active players actually like it, and for the most part came from the crowd that initially didn't.
Not to mention this design significantly hurts those with higher latencies due to their location. Which is extremely unfair.
I've lost tons of friends who just gave up on the game in frustration over the past couple of years.
ThePhantomThorn wrote: »ok then. do a dps rota without any light attacks. see how fun it is.
CassandraGemini wrote: »Wait, what are you exactly asking about? LA weaving or animation cancelling, as in one or the other? Or both? Because they're not one and the same.
ZarkingFrued wrote: »Just stop. This horse has been beaten to death for years. Give it a rest. It's a core game mechanic.
If you want proof of this, look at Path of Exile. It features a similar action-styled combat system where you react to incoming attacks by actively moving out of the way or bracing for impact, but it didn't have a priority system, which meant that if you were in the middle of an animation, you're locked in that animation until it ends.
ZarkingFrued wrote: »Just stop. This horse has been beaten to death for years. Give it a rest. It's a core game mechanic.
No, it was a mistake they chose to "embrace".
ZarkingFrued wrote: »Just stop. This horse has been beaten to death for years. Give it a rest. It's a core game mechanic.
No, it was a mistake they chose to "embrace".
So ? You do realise that is no argument at all ? Or do You want also combos to be removed from all currently existing fighting games because combos were initially also a mistake devs choose to "embrace" ? Come on pick up any fighting game forums go there and say that devs should remove combos from their title because they're "embracing a mistake".
Contaminate wrote: »Contaminate wrote: »1) No
2) No one would enjoy it if it was removed no matter how much they say they would
I would LOVE it if WEAVING as it is right now was removed. not being able to cancel animations (as in skills) in order to dodge/block/etc? not so much. but basically if you cancel animations? IMO - it should cancel damage of that attack as incomplete.
Except that’s not possible to do. You either have action priority or you don’t. Either you’re allowed to cast your heal then block or you’re not. Either you’re allowed to cast a buff while blocking or you’re not.
The real solution to the “problem” of animation canceling, is trimming animations so they always fit within the GCD.
Light weaving shouldn’t deal nearly 20% of someone’s total dps, but it shouldn’t be removed, just revert the Summerset LA buffs that took the damage out of control and buff ability base damages.
ESO works on an instant cast system, meaning ALL animations except those attached to cast times are completely superfluous. They always have been, and no one wants more cast times in this game to slow down combat, which they would. The ones haphazardly placed on ults were a poor enough decision, nothing else needs a similar treatment.
and that there NEED to be cast times/GCD (genuine immutable GCD, that exists no matter what). yes, its possible to have action priority where you either finish a cast or you block and the cast is canceled. it literally works that way in numerous other MMO's.
and that there NEED to be cast times/GCD (genuine immutable GCD, that exists no matter what). yes, its possible to have action priority where you either finish a cast or you block and the cast is canceled. it literally works that way in numerous other MMO's.Contaminate wrote: »Contaminate wrote: »1) No
2) No one would enjoy it if it was removed no matter how much they say they would
I would LOVE it if WEAVING as it is right now was removed. not being able to cancel animations (as in skills) in order to dodge/block/etc? not so much. but basically if you cancel animations? IMO - it should cancel damage of that attack as incomplete.
Except that’s not possible to do. You either have action priority or you don’t. Either you’re allowed to cast your heal then block or you’re not. Either you’re allowed to cast a buff while blocking or you’re not.
The real solution to the “problem” of animation canceling, is trimming animations so they always fit within the GCD.
Light weaving shouldn’t deal nearly 20% of someone’s total dps, but it shouldn’t be removed, just revert the Summerset LA buffs that took the damage out of control and buff ability base damages.
ESO works on an instant cast system, meaning ALL animations except those attached to cast times are completely superfluous. They always have been, and no one wants more cast times in this game to slow down combat, which they would. The ones haphazardly placed on ults were a poor enough decision, nothing else needs a similar treatment.
Spartycuss wrote: »how do you animation cancel? is it something I'm already doing or is there a trick for it?