harmony nerf when?

  • Qbiken
    Qbiken
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    Mr_Walker wrote: »
    You do realize, if one trait is nerfed, people will use another and therefore we will have claims that "Triune" is OP or "Infused" is OP ? We already had claims that "Swift" is OP and it was nerfed.

    In their defence, swift broke the game for a lot of people, as they were moving too fast for the game to register properly, what with the lag in cyro and all.

    I'll agree on swift, but Harmony is something different. It rewards group play and is a fun/unique way to play when playing as a group in Cyrodil or BG's. It rewards group coordination and opens up opportunities for smaller groups to take on larger groups than themselves (which definitely is a good thing).

    Harmony is also used in PvE (mainly on tanks afaik) so it's not only a PvP thing that would be affected.

    My suggestion for those complaining about this in PvP:

    "Harmony -Bombing" is mostly effective vs large numbers of unorganised groups and the ones utilizing these tools with synergies will try to bait you into chokepoints to get the most effect out of these skills. Improve your positioning and if you see an enemy necromancer and a templar in a group, assume that there's a chance of getting attacked by this combo. Just knowing that will make you more cautious which will hopefully improve your chances of surviving. And if you still die, you might want to reconsider how you ended up where you ended (I guess you could say this is a nicer way to say L2P).
  • furiouslog
    furiouslog
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    someone with a super tanky build actually died and came here to complain about it.
  • AgaTheGreat
    AgaTheGreat
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    Harmony is very much used on pve tanks and allows to not only sustain better but also clear some content, like main tanking VCR hm.

    Instead of asking for constant nerfs, you should find ways to counteract what is killing you.

    Your stupid topics about nerfs and changes affected pve too much already 🤦‍♀
    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • TheFM
    TheFM
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    Sandman929 wrote: »
    TheFM wrote: »
    Bfish22090 wrote: »
    way too op. grav crushes on a crit can hit for as much as 30k on people with fully buffed armor. grave robbers and standards hit very hard as well.

    harmony NEEDS to be nerfed in this next update for the state of PVP

    I agree, it's amazing how people defend 30 k synergies, bit 17 k damage over 12 seconds was op, lol.

    With the exception of Necro's self synergy, others take some teamwork to use well. One thing I hate about Nova, at least on console, is that it's hard to distinguish between a friendly one and an enemy one there's usually so much AoE on the ground.
    I'd also like to see the strength of Harmony extended to stamina with more physical damage synergies to take advantage of a stamina builds physical pen.

    Same goes for negates, why on earth is there no green circle for friendly and red for enemy?
    Resistance stacking nerf when?

    Resistances arent the issue. Its the readily availability of major protection from the black rose daggers that is the issue. That and health regen doesnt get effected by battle spirit.
    literally the only semi-reliable burst the necro has.

    21 k hits when you have full impen and 30 k resist is not semi reliable, its downright broken.
  • TheFM
    TheFM
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    Qbiken wrote: »
    Mr_Walker wrote: »
    You do realize, if one trait is nerfed, people will use another and therefore we will have claims that "Triune" is OP or "Infused" is OP ? We already had claims that "Swift" is OP and it was nerfed.

    In their defence, swift broke the game for a lot of people, as they were moving too fast for the game to register properly, what with the lag in cyro and all.

    I'll agree on swift, but Harmony is something different. It rewards group play and is a fun/unique way to play when playing as a group in Cyrodil or BG's. It rewards group coordination and opens up opportunities for smaller groups to take on larger groups than themselves (which definitely is a good thing).

    Harmony is also used in PvE (mainly on tanks afaik) so it's not only a PvP thing that would be affected.

    My suggestion for those complaining about this in PvP:

    "Harmony -Bombing" is mostly effective vs large numbers of unorganised groups and the ones utilizing these tools with synergies will try to bait you into chokepoints to get the most effect out of these skills. Improve your positioning and if you see an enemy necromancer and a templar in a group, assume that there's a chance of getting attacked by this combo. Just knowing that will make you more cautious which will hopefully improve your chances of surviving. And if you still die, you might want to reconsider how you ended up where you ended (I guess you could say this is a nicer way to say L2P).

    Running around spamming one button is not creative in any way shape or form.
  • CompM4s
    CompM4s
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    ⭕️ <— That is a red circle. Don't stand in those.
  • TheFM
    TheFM
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    CompM4s wrote: »
    ⭕️ <— That is a red circle. Don't stand in those.

    If only all abilities had those. Or if the games performance was good enough to have you be able to see them all.
  • Qbiken
    Qbiken
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    TheFM wrote: »
    Qbiken wrote: »
    Mr_Walker wrote: »
    You do realize, if one trait is nerfed, people will use another and therefore we will have claims that "Triune" is OP or "Infused" is OP ? We already had claims that "Swift" is OP and it was nerfed.

    In their defence, swift broke the game for a lot of people, as they were moving too fast for the game to register properly, what with the lag in cyro and all.

    I'll agree on swift, but Harmony is something different. It rewards group play and is a fun/unique way to play when playing as a group in Cyrodil or BG's. It rewards group coordination and opens up opportunities for smaller groups to take on larger groups than themselves (which definitely is a good thing).

    Harmony is also used in PvE (mainly on tanks afaik) so it's not only a PvP thing that would be affected.

    My suggestion for those complaining about this in PvP:

    "Harmony -Bombing" is mostly effective vs large numbers of unorganised groups and the ones utilizing these tools with synergies will try to bait you into chokepoints to get the most effect out of these skills. Improve your positioning and if you see an enemy necromancer and a templar in a group, assume that there's a chance of getting attacked by this combo. Just knowing that will make you more cautious which will hopefully improve your chances of surviving. And if you still die, you might want to reconsider how you ended up where you ended (I guess you could say this is a nicer way to say L2P).

    Running around spamming one button is not creative in any way shape or form.

    The entire game is pressung buttons so idk how you like to measure creativity tbh.....

    But optimizing a group (talking about 4-6 man groups not the 24 man zergs) and play around synergies (and to execute it properly) takes abit more effort.

    The majority of people I see that want harmony nerfed are the ones playing in large groups that dislike the fact that smaller groups can actually counter them. Harmony is an interesting trait that suits a niche playstyle. This game needs more niche powerful/strong options, not less.
  • ccfeeling
    ccfeeling
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    CompM4s wrote: »
    ⭕️ <— That is a red circle. Don't stand in those.

    LOL , TRUE .

    What about 10 circles ? :D
  • TheFM
    TheFM
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    Qbiken wrote: »
    TheFM wrote: »
    Qbiken wrote: »
    Mr_Walker wrote: »
    You do realize, if one trait is nerfed, people will use another and therefore we will have claims that "Triune" is OP or "Infused" is OP ? We already had claims that "Swift" is OP and it was nerfed.

    In their defence, swift broke the game for a lot of people, as they were moving too fast for the game to register properly, what with the lag in cyro and all.

    I'll agree on swift, but Harmony is something different. It rewards group play and is a fun/unique way to play when playing as a group in Cyrodil or BG's. It rewards group coordination and opens up opportunities for smaller groups to take on larger groups than themselves (which definitely is a good thing).

    Harmony is also used in PvE (mainly on tanks afaik) so it's not only a PvP thing that would be affected.

    My suggestion for those complaining about this in PvP:

    "Harmony -Bombing" is mostly effective vs large numbers of unorganised groups and the ones utilizing these tools with synergies will try to bait you into chokepoints to get the most effect out of these skills. Improve your positioning and if you see an enemy necromancer and a templar in a group, assume that there's a chance of getting attacked by this combo. Just knowing that will make you more cautious which will hopefully improve your chances of surviving. And if you still die, you might want to reconsider how you ended up where you ended (I guess you could say this is a nicer way to say L2P).

    Running around spamming one button is not creative in any way shape or form.

    The entire game is pressung buttons so idk how you like to measure creativity tbh.....

    But optimizing a group (talking about 4-6 man groups not the 24 man zergs) and play around synergies (and to execute it properly) takes abit more effort.

    The majority of people I see that want harmony nerfed are the ones playing in large groups that dislike the fact that smaller groups can actually counter them. Harmony is an interesting trait that suits a niche playstyle. This game needs more niche powerful/strong options, not less.

    Powerful is fine, but not 21 k or more per use WITH resistances . Thats just broken when the average health is around 23 k. ANd im sorry, but most of the " good " ball groups are just running around spamming one button per person, everyone has that one job, and just spams that button. Other playstyles require ramp up and timing. With these groups its build super tanky, and just push through.
    Edited by TheFM on January 14, 2020 8:52AM
  • Edziu
    Edziu
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    TheFM wrote: »
    CompM4s wrote: »
    ⭕️ <— That is a red circle. Don't stand in those.

    If only all abilities had those. Or if the games performance was good enough to have you be able to see them all.

    do you was when weapon ults was introduced?
    we needed to wait pretty long before got added red circle of moving big aoe of the death as destro ult, not only this was to op..it even didnt have red circle indicator wher is border of this big **** and you barely could do anything againt this when this was moving nonstop into its victims and this literally was braindead gameplay, just tank everything charging your ult, use ult and gap close spam to the death anyone if they are moving fast enough
  • Czekoludek
    Czekoludek
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    TheFM wrote: »
    Sandman929 wrote: »
    TheFM wrote: »
    Bfish22090 wrote: »
    way too op. grav crushes on a crit can hit for as much as 30k on people with fully buffed armor. grave robbers and standards hit very hard as well.

    harmony NEEDS to be nerfed in this next update for the state of PVP

    I agree, it's amazing how people defend 30 k synergies, bit 17 k damage over 12 seconds was op, lol.

    With the exception of Necro's self synergy, others take some teamwork to use well. One thing I hate about Nova, at least on console, is that it's hard to distinguish between a friendly one and an enemy one there's usually so much AoE on the ground.
    I'd also like to see the strength of Harmony extended to stamina with more physical damage synergies to take advantage of a stamina builds physical pen.

    Same goes for negates, why on earth is there no green circle for friendly and red for enemy?
    Resistance stacking nerf when?

    Resistances arent the issue. Its the readily availability of major protection from the black rose daggers that is the issue. That and health regen doesnt get effected by battle spirit.
    literally the only semi-reliable burst the necro has.

    21 k hits when you have full impen and 30 k resist is not semi reliable, its downright broken.

    Advice: when you see boneyard, don't stand in it.
  • redlink1979
    redlink1979
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    L2P... "sometimes"...
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • Bucky_13
    Bucky_13
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    Please ZOS, nerf the nerf threads...
  • DivineFirstYOLO
    DivineFirstYOLO
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    TheFM wrote: »
    Sandman929 wrote: »
    TheFM wrote: »
    Bfish22090 wrote: »
    way too op. grav crushes on a crit can hit for as much as 30k on people with fully buffed armor. grave robbers and standards hit very hard as well.

    harmony NEEDS to be nerfed in this next update for the state of PVP

    I agree, it's amazing how people defend 30 k synergies, bit 17 k damage over 12 seconds was op, lol.

    With the exception of Necro's self synergy, others take some teamwork to use well. One thing I hate about Nova, at least on console, is that it's hard to distinguish between a friendly one and an enemy one there's usually so much AoE on the ground.
    I'd also like to see the strength of Harmony extended to stamina with more physical damage synergies to take advantage of a stamina builds physical pen.

    Same goes for negates, why on earth is there no green circle for friendly and red for enemy?
    Resistance stacking nerf when?

    Resistances arent the issue. Its the readily availability of major protection from the black rose daggers that is the issue. That and health regen doesnt get effected by battle spirit.
    literally the only semi-reliable burst the necro has.

    21 k hits when you have full impen and 30 k resist is not semi reliable, its downright broken.

    gjxYYzI.jpg

    @TheFM
    you're not completely wrong, you don't always see the red circle cause it's bugged. negate is a very special snowflake. always been bugged, always will be.
    Zerg Squad

    Godslayer x 4


    Pro questing fees for RPers in Cyrodiil, pay your taxes!
    PC - EU

  • FierceSam
    FierceSam
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    Why do PvPers constantly whine about the effectiveness of other players’ builds?

    Surely they’d be better off working out an effective counter rather than constantly moaning on here
  • Skoomah
    Skoomah
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    Just get out of the way?

    Don’t stand in red?

    Learn to play?
  • ZOS_Volpe
    ZOS_Volpe
    admin
    Greetings,

    We've removed some comments due to spamming, please keep the threads constructive and on topic. Please take the time to view our community rules here.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • NordSwordnBoard
    NordSwordnBoard
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    1 Do we ask for things to take out stacked players?
    2 Does it successfully take out groups stacking in a ball or zerg?
    3 What size group are you in when it gets you?
    4 Does more than one magblade bombing from stealth have the same powerful aoe damage burst?

    It feels like the same kind of complaints about old vicious death and proxy det combo. This isn't as popular as Necro bashers were, maybe because the effort involves other players besides yourself committing to a singular role for that pvp session.

    We keep getting things to take out larger groups than our own, as often requested in this forum. I agree with those types of things, especially if they are more effective on large groups. Again, the NB comparison - if you can use situational awareness to predict or avoid a bomb, use the same awareness to predict harmony bombs? No indicator for eye of flame bombs is something you just have to get used to and accept, this seems almost the same.

    The lesser of the two evils with this skill imo is smaller groups taking out bigger ones because it goes against the apparent odds. I doubt harmony bombing is getting used on solo or small groups by larger ones the way necro bash was because of the coordination involved. Related to Cyro, I can't speak for BGs because they are a hellish mess and getting worse from what I hear.

    Fear is the Mindkiller
  • precambria
    precambria
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    ITT lots of people who have not been hit with the onslaught gravity crush in no CP bgs yet, even yesterday the necroplar combo those guys were running it ALL DAY and cancering the hell out of Bg's , Harmony will be nerfed there is no question of that it is just when and how, people with res cap should not be one shotted period and I don't even mean like they stood in graves and took multiple smash from Collosi I mean literally one shotted from full HP with slaught/GC

    You can avoid the combo by standing back to a point, eventually they are going to hit you with the vampire UNBREAKABLE CC and hit you with it, or you will be engaged or in a chokepoint, it will eventually happen and you will die with no real way to prevent it I'm pretty sure the people who are running it will be the first ones to admit it is broken AF

    Lots of people here who's input I respect but the only way it can be defended right now is by people who have not played enough against it to see the problem, yes you can overcome it there is some counters, it can be beaten but in the long run in the variety of games and comps they will face they will come out way ahead by only really doing one thing which is not what most of us want PVP to be, and when it becomes a thing like yesterday in high MMR games where not only do you have some of the best people on that team but you have to account for 4-5 people dropping all at once and the score goes bye bye than the tune will change. I can't speak for CP pvp because it is a complete joke.
  • TheFM
    TheFM
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    TheFM wrote: »
    Sandman929 wrote: »
    TheFM wrote: »
    Bfish22090 wrote: »
    way too op. grav crushes on a crit can hit for as much as 30k on people with fully buffed armor. grave robbers and standards hit very hard as well.

    harmony NEEDS to be nerfed in this next update for the state of PVP

    I agree, it's amazing how people defend 30 k synergies, bit 17 k damage over 12 seconds was op, lol.

    With the exception of Necro's self synergy, others take some teamwork to use well. One thing I hate about Nova, at least on console, is that it's hard to distinguish between a friendly one and an enemy one there's usually so much AoE on the ground.
    I'd also like to see the strength of Harmony extended to stamina with more physical damage synergies to take advantage of a stamina builds physical pen.

    Same goes for negates, why on earth is there no green circle for friendly and red for enemy?
    Resistance stacking nerf when?

    Resistances arent the issue. Its the readily availability of major protection from the black rose daggers that is the issue. That and health regen doesnt get effected by battle spirit.
    literally the only semi-reliable burst the necro has.

    21 k hits when you have full impen and 30 k resist is not semi reliable, its downright broken.

    gjxYYzI.jpg

    @TheFM
    you're not completely wrong, you don't always see the red circle cause it's bugged. negate is a very special snowflake. always been bugged, always will be.

    Strange how it bugs out for my entire guild 😬
  • TheFM
    TheFM
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    Czekoludek wrote: »
    TheFM wrote: »
    Sandman929 wrote: »
    TheFM wrote: »
    Bfish22090 wrote: »
    way too op. grav crushes on a crit can hit for as much as 30k on people with fully buffed armor. grave robbers and standards hit very hard as well.

    harmony NEEDS to be nerfed in this next update for the state of PVP

    I agree, it's amazing how people defend 30 k synergies, bit 17 k damage over 12 seconds was op, lol.

    With the exception of Necro's self synergy, others take some teamwork to use well. One thing I hate about Nova, at least on console, is that it's hard to distinguish between a friendly one and an enemy one there's usually so much AoE on the ground.
    I'd also like to see the strength of Harmony extended to stamina with more physical damage synergies to take advantage of a stamina builds physical pen.

    Same goes for negates, why on earth is there no green circle for friendly and red for enemy?
    Resistance stacking nerf when?

    Resistances arent the issue. Its the readily availability of major protection from the black rose daggers that is the issue. That and health regen doesnt get effected by battle spirit.
    literally the only semi-reliable burst the necro has.

    21 k hits when you have full impen and 30 k resist is not semi reliable, its downright broken.

    Advice: when you see boneyard, don't stand in it.

    Key phrase " when I can see it", this game doesn't tend to animate correctly. People lose their mind of 17 k per 13 seconds, but this? All good. Hilarious

  • precambria
    precambria
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    As for cyrodil, ZERG HARDER is the only answer and only solution that anyone should really derive from anything that happens there, there is siege there that hits as hard as the harmony so I fail to see the problem lol
  • NBrookus
    NBrookus
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    I love when people brag about their resistances, like Onslaught and penetration and breach don't exist.

    I get it, stuff doesn't render sometimes. And sometimes you die because you lag out or can't CC break or whatever. It's frustrating. But seriously, do you expect anything else at this point? If we nerf everything for performance reasons we'll be light attacking each other and people will be complaining staffs can light attack at range.
  • PrimusNephilim
    PrimusNephilim
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    adapt and overcome, enough with these nerf threads
  • notvenousdrake
    notvenousdrake
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    Surely no ones stupid enough to think harmony is too strong right?
    A trait that is entirely dependent on having someone with you to gain any benefit?
    (Except boneyard but to be fair who just sits in that tiny aoe just waiting for someone to pop grave robber)
  • jadarock
    jadarock
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    You do realize, if one trait is nerfed, people will use another and therefore we will have claims that "Triune" is OP or "Infused" is OP ? We already had claims that "Swift" is OP and it was nerfed.

    You aren't saying that swift was fine are you? Because it wasnt the servers couldn't keep up with player movement thus targeting was horrific.
    Should never have been added to the game and deserved a nerf lets be honest

    Edited by jadarock on January 14, 2020 5:45PM
  • Skoomah
    Skoomah
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    I gotta say... this game is over run by so many players too lazy to learn to play...

    You know how you don’t have harmony issues?

    Spread out, stop balling up, move out of the way when you see 15 people coming at you getting ready for the ultimate bomb.

    Just move the hell out of the way...

    Okay... if you’re too lazy to move? Then slot a stun, a snare, bring a healer, slot a negate...

    How much more dumbed down do you want this game to get? Dumbed down and boring...

    Also, do you know how easy it is to spot a harmony ball group???

    They pack together tight, they glow white from the heal over time, glow blue with the proximity detonation. You literally can see them coming from a mile away...
    Edited by Skoomah on January 14, 2020 5:58PM
  • LioraValkyrie
    LioraValkyrie
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    If my PVE Altmer Sorc tank - who wears 3x harmony for all content and is the one thing I still love about this game after four years of playing it- gets nerfed because somebody got 1-shot in PvP by whatever is 1-shotting people in PvP in any given patch... well, it will be the straw that breaks the camel's back. Please, please, please just leave the 'balance' alone.
    Mistress of Apocrypha - Master PetSorc

    Founder of The Lollygaggers
    Creator of the 1-bar vMA build
    World first solo vFH
    Unchained Altmer Sorc Tank

    Visit me on YouTube! Mistress of Apocrypha ESO
  • jadarock
    jadarock
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    It is overtuned to argue differently is ignorant.

    Also with negate its a buggy mess of a skill half the time I try to use it. If you dont call it out before dropping it nobody knows if its friend or foes. Thats dumb. Another example just last night tried dropping one on front flag at Nik and it followed me like proxy det up the stairs to the second floor smh useless and stupid af.
    The bugs in this game are starting to wear my patience thin
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