It is overtuned to argue differently is ignorant.
Also with negate its a buggy mess of a skill half the time I try to use it. If you dont call it out before dropping it nobody knows if its friend or foes. Thats dumb. Another example just last night tried dropping one on front flag at Nik and it followed me like proxy det up the stairs to the second floor smh useless and stupid af.
The bugs in this game are starting to wear my patience thin
And sometimes you die because you lag out or can't CC break or whatever. It's frustrating. But seriously, do you expect anything else at this point?
Kingslayer513 wrote: »Come back and post when the server actually reliably renders the AOEs before you get hit by them.
Bfish22090 wrote: »way too op. grav crushes on a crit can hit for as much as 30k on people with fully buffed armor. grave robbers and standards hit very hard as well.
harmony NEEDS to be nerfed in this next update for the state of PVP
xenowarrior92eb17_ESO wrote: »Bfish22090 wrote: »way too op. grav crushes on a crit can hit for as much as 30k on people with fully buffed armor. grave robbers and standards hit very hard as well.
harmony NEEDS to be nerfed in this next update for the state of PVP
imagine l2p
xenowarrior92eb17_ESO wrote: »Bfish22090 wrote: »way too op. grav crushes on a crit can hit for as much as 30k on people with fully buffed armor. grave robbers and standards hit very hard as well.
harmony NEEDS to be nerfed in this next update for the state of PVP
imagine l2p
xenowarrior92eb17_ESO wrote: »Bfish22090 wrote: »way too op. grav crushes on a crit can hit for as much as 30k on people with fully buffed armor. grave robbers and standards hit very hard as well.
harmony NEEDS to be nerfed in this next update for the state of PVP
imagine l2p
Imagine things like incap wings and damage from stealth being OP but 20-30k gravities isnt ?? lol ok
notvenousdrake wrote: »Surely no ones stupid enough to think harmony is too strong right?
A trait that is entirely dependent on having someone with you to gain any benefit?
(Except boneyard but to be fair who just sits in that tiny aoe just waiting for someone to pop grave robber)
xenowarrior92eb17_ESO wrote: »Bfish22090 wrote: »way too op. grav crushes on a crit can hit for as much as 30k on people with fully buffed armor. grave robbers and standards hit very hard as well.
harmony NEEDS to be nerfed in this next update for the state of PVP
imagine l2p
Imagine things like incap wings and damage from stealth being OP but 20-30k gravities isnt ?? lol ok
notvenousdrake wrote: »Surely no ones stupid enough to think harmony is too strong right?
A trait that is entirely dependent on having someone with you to gain any benefit?
(Except boneyard but to be fair who just sits in that tiny aoe just waiting for someone to pop grave robber)
Bad players who want it nerfed that's who lol
notvenousdrake wrote: »Surely no ones stupid enough to think harmony is too strong right?
A trait that is entirely dependent on having someone with you to gain any benefit?
(Except boneyard but to be fair who just sits in that tiny aoe just waiting for someone to pop grave robber)
Bad players who want it nerfed that's who lol
No quit ignoring what people are saying . Aoes dont render until it's to late and cc immunity is a joke. Do you heal , solo or small scale because I do and I've been melted instantly on my troll-cro in heavy with hots up minimum of 27k resistances literally zero counterplay except to not be where its dropped . That's not fun .
And @Edziu I know how the destro trains worked I was around in their hay day....but
With destros you always had an audio cue that could easily be heard and know it's time gtfo of the way a bombers coming....right? Alessia bridge fights were bae btw lol
Funny that it's the [removed for inappropriate comment] leet players that use and defend these broken skills even after they are nerfed (ie dizzy) smh
Tommy_The_Gun wrote: »You do realize, if one trait is nerfed, people will use another and therefore we will have claims that "Triune" is OP or "Infused" is OP ? We already had claims that "Swift" is OP and it was nerfed.
In their defence, swift broke the game for a lot of people, as they were moving too fast for the game to register properly, what with the lag in cyro and all.
I'll agree on swift, but Harmony is something different. It rewards group play and is a fun/unique way to play when playing as a group in Cyrodil or BG's. It rewards group coordination and opens up opportunities for smaller groups to take on larger groups than themselves (which definitely is a good thing).
Harmony is also used in PvE (mainly on tanks afaik) so it's not only a PvP thing that would be affected.
My suggestion for those complaining about this in PvP:
"Harmony -Bombing" is mostly effective vs large numbers of unorganised groups and the ones utilizing these tools with synergies will try to bait you into chokepoints to get the most effect out of these skills. Improve your positioning and if you see an enemy necromancer and a templar in a group, assume that there's a chance of getting attacked by this combo. Just knowing that will make you more cautious which will hopefully improve your chances of surviving. And if you still die, you might want to reconsider how you ended up where you ended (I guess you could say this is a nicer way to say L2P).
Running around spamming one button is not creative in any way shape or form.
The entire game is pressung buttons so idk how you like to measure creativity tbh.....
But optimizing a group (talking about 4-6 man groups not the 24 man zergs) and play around synergies (and to execute it properly) takes abit more effort.
The majority of people I see that want harmony nerfed are the ones playing in large groups that dislike the fact that smaller groups can actually counter them. Harmony is an interesting trait that suits a niche playstyle. This game needs more niche powerful/strong options, not less.
Powerful is fine, but not 21 k or more per use WITH resistances . Thats just broken when the average health is around 23 k. ANd im sorry, but most of the " good " ball groups are just running around spamming one button per person, everyone has that one job, and just spams that button. Other playstyles require ramp up and timing. With these groups its build super tanky, and just push through.
On topic:
I like to play a 2-4 man group. We like to fight more people then our own group size. This used to be rather easy but especially since its a quite tanky meta it gets really hard. Harmony gives our 3 man the option to fight way bigger groups. Not everyone can pull it off. It requires alot of the 3 man to pull it off.
But nerf harmony and we will find something else. We will be on 3 stamdens with unkillable builds with 2h ults to nuke you that way. Its not the build or the class or even the skills. Its the perfect group setup combined with alot of coordination and skill.
So if you want harmony nerfed be my guest. But dont expect anything to change.
On topic:
I like to play a 2-4 man group. We like to fight more people then our own group size. This used to be rather easy but especially since its a quite tanky meta it gets really hard. Harmony gives our 3 man the option to fight way bigger groups. Not everyone can pull it off. It requires alot of the 3 man to pull it off.
But nerf harmony and we will find something else. We will be on 3 stamdens with unkillable builds with 2h ults to nuke you that way. Its not the build or the class or even the skills. Its the perfect group setup combined with alot of coordination and skill.
So if you want harmony nerfed be my guest. But dont expect anything to change.
MashmalloMan wrote: »I think anyone being super defensive about this should look at the cost of picking up harmony over something like arcane, etc. The power alone is really high.
840ish magicka feels balanced in comparison to 100 spell damage. Although 100 spell damage is much better on paper, it scales better, offers probably about 50% more damage after modifiers, you give up a good amount of resources to obtain it, lowering your pool/sustain, lowering your shields, etc. The trade feels justified both ways.
Something about trading 840ish magicka for +35% damage/resource return per piece is just absurd. It is way too strong and if it stays this strong we will end up with nerfs to BASE synergies that hurts every player instead of these specific builds.
35% is just too much when you consider what you're actually trading it for. Synergies are not hard to use and they aren't always easy to avoid. There are snares and stuns in this game for a reason, it takes all of 1GCD to lay down Boneyard and no GCD to use a synergy in the first place.
I'm typically against nerfs, but sometimes they are justified, that is the nature of a growing and ever changing mmo. I get that we don't want to hurt build diversity, but do we really think 35% for 840 resources is justified? When you couple this with different things in the game it's just too strong.
Maybe 25% at max would be more reasonable. I just don't want to see base synergies nerfed because of this 1 jewelry trait and if you've ever been hit by this combo, you know you can't always avoid it, saying, well don't stand in Boneyard is so silly. It feels very cheap in terms of counter play sometimes, the Necro just needs to press the ability beneath them when they're on you and the synergy can be used right after. There is no counter play to react. It just takes a little coordination which shouldn't reward as much as it does.
I frankly haven't been hit by too many people using this, but something about a 20k + AOE synergy because you traded 3k resources just doesn't sound right.
MashmalloMan wrote: »I think anyone being super defensive about this should look at the cost of picking up harmony over something like arcane, etc. The power alone is really high.
840ish magicka feels balanced in comparison to 100 spell damage. Although 100 spell damage is much better on paper, it scales better, offers probably about 50% more damage after modifiers, you give up a good amount of resources to obtain it, lowering your pool/sustain, lowering your shields, etc. The trade feels justified both ways.
Something about trading 840ish magicka for +35% damage/resource return per piece is just absurd. It is way too strong and if it stays this strong we will end up with nerfs to BASE synergies that hurts every player instead of these specific builds.
35% is just too much when you consider what you're actually trading it for. Synergies are not hard to use and they aren't always easy to avoid. There are snares and stuns in this game for a reason, it takes all of 1GCD to lay down Boneyard and no GCD to use a synergy in the first place.
I'm typically against nerfs, but sometimes they are justified, that is the nature of a growing and ever changing mmo. I get that we don't want to hurt build diversity, but do we really think 35% for 840 resources is justified? When you couple this with different things in the game it's just too strong.
Maybe 25% at max would be more reasonable. I just don't want to see base synergies nerfed because of this 1 jewelry trait and if you've ever been hit by this combo, you know you can't always avoid it, saying, well don't stand in Boneyard is so silly. It feels very cheap in terms of counter play sometimes, the Necro just needs to press the ability beneath them when they're on you and the synergy can be used right after. There is no counter play to react. It just takes a little coordination which shouldn't reward as much as it does.
I frankly haven't been hit by too many people using this, but something about a 20k + AOE synergy because you traded 3k resources just doesn't sound right.
Yes. 35% increase on something you can only use once every 20 seconds. Or 3k extra resources which will affect every single skill you use. All the time. Seems pretty balanced to me.
On topic:
I like to play a 2-4 man group. We like to fight more people then our own group size. This used to be rather easy but especially since its a quite tanky meta it gets really hard. Harmony gives our 3 man the option to fight way bigger groups. Not everyone can pull it off. It requires alot of the 3 man to pull it off.
But nerf harmony and we will find something else. We will be on 3 stamdens with unkillable builds with 2h ults to nuke you that way. Its not the build or the class or even the skills. Its the perfect group setup combined with alot of coordination and skill.
So if you want harmony nerfed be my guest. But dont expect anything to change.
You prove my point though knowing and moving from one broken kit to the next instead of actually looking for a semblance of balance....and it is partly the skills !! OP onslaught and necro bash wasnt the player it was the op ass skill the dev's gave the players just like 20-30k synergies.....
If zos played their own game and realized how these things can and will be abused it really would go a long way