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harmony nerf when?

Bfish22090
Bfish22090
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way too op. grav crushes on a crit can hit for as much as 30k on people with fully buffed armor. grave robbers and standards hit very hard as well.

harmony NEEDS to be nerfed in this next update for the state of PVP

  • ForzaRammer
    ForzaRammer
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    Eh, why not nerf grave and nova synergy instead?
  • fastolfv_ESO
    fastolfv_ESO
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    harmony has been broken since its release, difference is when it came out there was enough burst in pvp that you didnt need to rely on it like a crutch. Dps nerfs and a new round of heavy meta pushed the harmony meta and its even more bland then the previous fotm broken hairbrained combos zos can accidentally create
  • Karmanorway
    Karmanorway
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    I hate fighting necros because of this, but i agree that necros is more or less reliant on it, so they should fix necros instead.

    Personally i dont care If harmony is removed or nerfed, it would improve randoms chances against premades in BGs..
    Edited by Karmanorway on January 14, 2020 1:10AM
  • Canned_Apples
    Canned_Apples
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    literally the only semi-reliable burst the necro has.
  • Lyserus
    Lyserus
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    Czekoludek wrote: »
    Stop with nerf threads

    Nerf thy nerf threads!
  • Cirantille
    Cirantille
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    K
  • Eormenric
    Eormenric
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    Necromancer and Haven of Ursus are the only two things in the game with self-synergy, right? It's understandable that this trait could be seen as "overpowered" (read: unfair). If each class had 1 self-synergy, this wouldn't be a problem. So the solution is simple:

    1) Add a self-synergy to each class (and maybe more sets).

    AND/OR

    2) Change Harmony to: "Increases damage, healing, resource restore, and damage shield strength of friendly synergies you activate. Self-synergies received half the bonus."

    Nerf is the incorrect process in this case. It's just an imbalance of functionality.
    Edited by Eormenric on January 16, 2020 4:38PM
  • MentalxHammer
    MentalxHammer
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    Yeah harmony's obviously OP, ppl need to chill with the righteous anti nerf posting, this is an mmo, things need nerfed sometimes.
  • ccfeeling
    ccfeeling
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    That's why we request separate PVE and PVP worlds .
  • StrandedMonkey
    StrandedMonkey
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    itt: op gets killed by a jarl and is capable of reading a tool tip
  • JimmyJuJu
    JimmyJuJu
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    Sandman929 wrote: »
    TheFM wrote: »
    Bfish22090 wrote: »
    way too op. grav crushes on a crit can hit for as much as 30k on people with fully buffed armor. grave robbers and standards hit very hard as well.

    harmony NEEDS to be nerfed in this next update for the state of PVP

    I agree, it's amazing how people defend 30 k synergies, bit 17 k damage over 12 seconds was op, lol.

    With the exception of Necro's self synergy, others take some teamwork to use well. One thing I hate about Nova, at least on console, is that it's hard to distinguish between a friendly one and an enemy one there's usually so much AoE on the ground.
    I'd also like to see the strength of Harmony extended to stamina with more physical damage synergies to take advantage of a stamina builds physical pen.

    Nova needs an AoE indicator and Negate needs a friendly vs. enemy visual cue. Come on, ZOS - how hard is this?
    Edited by JimmyJuJu on January 14, 2020 5:22AM
  • Mr_Walker
    Mr_Walker
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    You do realize, if one trait is nerfed, people will use another and therefore we will have claims that "Triune" is OP or "Infused" is OP ? We already had claims that "Swift" is OP and it was nerfed.

    In their defence, swift broke the game for a lot of people, as they were moving too fast for the game to register properly, what with the lag in cyro and all.
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