Tommy_The_Gun wrote: »You do realize, if one trait is nerfed, people will use another and therefore we will have claims that "Triune" is OP or "Infused" is OP ? We already had claims that "Swift" is OP and it was nerfed.
In their defence, swift broke the game for a lot of people, as they were moving too fast for the game to register properly, what with the lag in cyro and all.
Sandman929 wrote: »Bfish22090 wrote: »way too op. grav crushes on a crit can hit for as much as 30k on people with fully buffed armor. grave robbers and standards hit very hard as well.
harmony NEEDS to be nerfed in this next update for the state of PVP
I agree, it's amazing how people defend 30 k synergies, bit 17 k damage over 12 seconds was op, lol.
With the exception of Necro's self synergy, others take some teamwork to use well. One thing I hate about Nova, at least on console, is that it's hard to distinguish between a friendly one and an enemy one there's usually so much AoE on the ground.
I'd also like to see the strength of Harmony extended to stamina with more physical damage synergies to take advantage of a stamina builds physical pen.
KillsAllElves wrote: »Resistance stacking nerf when?
Canned_Apples wrote: »literally the only semi-reliable burst the necro has.
Tommy_The_Gun wrote: »You do realize, if one trait is nerfed, people will use another and therefore we will have claims that "Triune" is OP or "Infused" is OP ? We already had claims that "Swift" is OP and it was nerfed.
In their defence, swift broke the game for a lot of people, as they were moving too fast for the game to register properly, what with the lag in cyro and all.
I'll agree on swift, but Harmony is something different. It rewards group play and is a fun/unique way to play when playing as a group in Cyrodil or BG's. It rewards group coordination and opens up opportunities for smaller groups to take on larger groups than themselves (which definitely is a good thing).
Harmony is also used in PvE (mainly on tanks afaik) so it's not only a PvP thing that would be affected.
My suggestion for those complaining about this in PvP:
"Harmony -Bombing" is mostly effective vs large numbers of unorganised groups and the ones utilizing these tools with synergies will try to bait you into chokepoints to get the most effect out of these skills. Improve your positioning and if you see an enemy necromancer and a templar in a group, assume that there's a chance of getting attacked by this combo. Just knowing that will make you more cautious which will hopefully improve your chances of surviving. And if you still die, you might want to reconsider how you ended up where you ended (I guess you could say this is a nicer way to say L2P).
Tommy_The_Gun wrote: »You do realize, if one trait is nerfed, people will use another and therefore we will have claims that "Triune" is OP or "Infused" is OP ? We already had claims that "Swift" is OP and it was nerfed.
In their defence, swift broke the game for a lot of people, as they were moving too fast for the game to register properly, what with the lag in cyro and all.
I'll agree on swift, but Harmony is something different. It rewards group play and is a fun/unique way to play when playing as a group in Cyrodil or BG's. It rewards group coordination and opens up opportunities for smaller groups to take on larger groups than themselves (which definitely is a good thing).
Harmony is also used in PvE (mainly on tanks afaik) so it's not only a PvP thing that would be affected.
My suggestion for those complaining about this in PvP:
"Harmony -Bombing" is mostly effective vs large numbers of unorganised groups and the ones utilizing these tools with synergies will try to bait you into chokepoints to get the most effect out of these skills. Improve your positioning and if you see an enemy necromancer and a templar in a group, assume that there's a chance of getting attacked by this combo. Just knowing that will make you more cautious which will hopefully improve your chances of surviving. And if you still die, you might want to reconsider how you ended up where you ended (I guess you could say this is a nicer way to say L2P).
Running around spamming one button is not creative in any way shape or form.
Tommy_The_Gun wrote: »You do realize, if one trait is nerfed, people will use another and therefore we will have claims that "Triune" is OP or "Infused" is OP ? We already had claims that "Swift" is OP and it was nerfed.
In their defence, swift broke the game for a lot of people, as they were moving too fast for the game to register properly, what with the lag in cyro and all.
I'll agree on swift, but Harmony is something different. It rewards group play and is a fun/unique way to play when playing as a group in Cyrodil or BG's. It rewards group coordination and opens up opportunities for smaller groups to take on larger groups than themselves (which definitely is a good thing).
Harmony is also used in PvE (mainly on tanks afaik) so it's not only a PvP thing that would be affected.
My suggestion for those complaining about this in PvP:
"Harmony -Bombing" is mostly effective vs large numbers of unorganised groups and the ones utilizing these tools with synergies will try to bait you into chokepoints to get the most effect out of these skills. Improve your positioning and if you see an enemy necromancer and a templar in a group, assume that there's a chance of getting attacked by this combo. Just knowing that will make you more cautious which will hopefully improve your chances of surviving. And if you still die, you might want to reconsider how you ended up where you ended (I guess you could say this is a nicer way to say L2P).
Running around spamming one button is not creative in any way shape or form.
The entire game is pressung buttons so idk how you like to measure creativity tbh.....
But optimizing a group (talking about 4-6 man groups not the 24 man zergs) and play around synergies (and to execute it properly) takes abit more effort.
The majority of people I see that want harmony nerfed are the ones playing in large groups that dislike the fact that smaller groups can actually counter them. Harmony is an interesting trait that suits a niche playstyle. This game needs more niche powerful/strong options, not less.
Sandman929 wrote: »Bfish22090 wrote: »way too op. grav crushes on a crit can hit for as much as 30k on people with fully buffed armor. grave robbers and standards hit very hard as well.
harmony NEEDS to be nerfed in this next update for the state of PVP
I agree, it's amazing how people defend 30 k synergies, bit 17 k damage over 12 seconds was op, lol.
With the exception of Necro's self synergy, others take some teamwork to use well. One thing I hate about Nova, at least on console, is that it's hard to distinguish between a friendly one and an enemy one there's usually so much AoE on the ground.
I'd also like to see the strength of Harmony extended to stamina with more physical damage synergies to take advantage of a stamina builds physical pen.
Same goes for negates, why on earth is there no green circle for friendly and red for enemy?KillsAllElves wrote: »Resistance stacking nerf when?
Resistances arent the issue. Its the readily availability of major protection from the black rose daggers that is the issue. That and health regen doesnt get effected by battle spirit.Canned_Apples wrote: »literally the only semi-reliable burst the necro has.
21 k hits when you have full impen and 30 k resist is not semi reliable, its downright broken.
Sandman929 wrote: »Bfish22090 wrote: »way too op. grav crushes on a crit can hit for as much as 30k on people with fully buffed armor. grave robbers and standards hit very hard as well.
harmony NEEDS to be nerfed in this next update for the state of PVP
I agree, it's amazing how people defend 30 k synergies, bit 17 k damage over 12 seconds was op, lol.
With the exception of Necro's self synergy, others take some teamwork to use well. One thing I hate about Nova, at least on console, is that it's hard to distinguish between a friendly one and an enemy one there's usually so much AoE on the ground.
I'd also like to see the strength of Harmony extended to stamina with more physical damage synergies to take advantage of a stamina builds physical pen.
Same goes for negates, why on earth is there no green circle for friendly and red for enemy?KillsAllElves wrote: »Resistance stacking nerf when?
Resistances arent the issue. Its the readily availability of major protection from the black rose daggers that is the issue. That and health regen doesnt get effected by battle spirit.Canned_Apples wrote: »literally the only semi-reliable burst the necro has.
21 k hits when you have full impen and 30 k resist is not semi reliable, its downright broken.

DivineFirstYOLO wrote: »Sandman929 wrote: »Bfish22090 wrote: »way too op. grav crushes on a crit can hit for as much as 30k on people with fully buffed armor. grave robbers and standards hit very hard as well.
harmony NEEDS to be nerfed in this next update for the state of PVP
I agree, it's amazing how people defend 30 k synergies, bit 17 k damage over 12 seconds was op, lol.
With the exception of Necro's self synergy, others take some teamwork to use well. One thing I hate about Nova, at least on console, is that it's hard to distinguish between a friendly one and an enemy one there's usually so much AoE on the ground.
I'd also like to see the strength of Harmony extended to stamina with more physical damage synergies to take advantage of a stamina builds physical pen.
Same goes for negates, why on earth is there no green circle for friendly and red for enemy?KillsAllElves wrote: »Resistance stacking nerf when?
Resistances arent the issue. Its the readily availability of major protection from the black rose daggers that is the issue. That and health regen doesnt get effected by battle spirit.Canned_Apples wrote: »literally the only semi-reliable burst the necro has.
21 k hits when you have full impen and 30 k resist is not semi reliable, its downright broken.
@TheFM
you're not completely wrong, you don't always see the red circle cause it's bugged. negate is a very special snowflake. always been bugged, always will be.
Czekoludek wrote: »Sandman929 wrote: »Bfish22090 wrote: »way too op. grav crushes on a crit can hit for as much as 30k on people with fully buffed armor. grave robbers and standards hit very hard as well.
harmony NEEDS to be nerfed in this next update for the state of PVP
I agree, it's amazing how people defend 30 k synergies, bit 17 k damage over 12 seconds was op, lol.
With the exception of Necro's self synergy, others take some teamwork to use well. One thing I hate about Nova, at least on console, is that it's hard to distinguish between a friendly one and an enemy one there's usually so much AoE on the ground.
I'd also like to see the strength of Harmony extended to stamina with more physical damage synergies to take advantage of a stamina builds physical pen.
Same goes for negates, why on earth is there no green circle for friendly and red for enemy?KillsAllElves wrote: »Resistance stacking nerf when?
Resistances arent the issue. Its the readily availability of major protection from the black rose daggers that is the issue. That and health regen doesnt get effected by battle spirit.Canned_Apples wrote: »literally the only semi-reliable burst the necro has.
21 k hits when you have full impen and 30 k resist is not semi reliable, its downright broken.
Advice: when you see boneyard, don't stand in it.
Tommy_The_Gun wrote: »You do realize, if one trait is nerfed, people will use another and therefore we will have claims that "Triune" is OP or "Infused" is OP ? We already had claims that "Swift" is OP and it was nerfed.