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What dungeons are NOT soloable?

  • Toanis
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    In direfrost you can attack the pressure plate boss through the door or even use a gap closer to get into the room without opening the door.

    White gold tower works with a pet holding aggro while you fiddle with the door.
  • Nairinhe
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    On Direfrost Keep - I think it's necessary after killing the boss behind pressure plates go to the beginning, use portal to teleport to said boss and pull the lever in his room. Without it I couldn't get past the door after Drodda's Apprentice
  • Linaleah
    Linaleah
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    vgabor wrote: »
    Linaleah wrote: »
    white gold tower. the boss that locks you in a cage - tends to reset unless you get really REALLY lucky and breaking the lock works from the first try so you do it too quickly for her to reset (it never does for me :/ ) or if you are dps savant and kill her before she cages you.

    I think (not 100% sure, but I seem to recall reading somewhere) that pets keep her in combat

    ah, that explains things.

    that said, and this is a serious question. moonhunter keep. how the heck do you do the maze boss? the one with adds that heal across the entire room and other adds that love to stun and hold you and aren't attackable until the moment where there stun and hold you? is there a spot in a room where you can avoid them? cause I haven't found one yet.
    Edited by Linaleah on January 13, 2020 4:09PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • siddique
    siddique
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    One would think vSCP is impossible to solo but even that's been done. Perfectly timed magma shell.
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • WuffyCerulei
    WuffyCerulei
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    FG2 and COH2 are the only 2 I can think of. They both have mechanics that can delet you if you didn’t drop enough dots at first.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • rpa
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    Nairinhe wrote: »
    On Direfrost Keep - I think it's necessary after killing the boss behind pressure plates go to the beginning, use portal to teleport to said boss and pull the lever in his room. Without it I couldn't get past the door after Drodda's Apprentice

    Ah, I was feeling I forgot a necessary step and that was it. (If not using a gap closer to get in, did not myself.)
  • zvavi
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    that said, and this is a serious question. moonhunter keep. how the heck do you do the maze boss? the one with adds that heal across the entire room and other adds that love to stun and hold you and aren't attackable until the moment where there stun and hold you? is there a spot in a room where you can avoid them? cause I haven't found one yet.
    1. In the middle of the room.
    2. Near each spriggan there is a safe spot as well.

    Just need to practice LoS from plants.
    Edited by zvavi on January 13, 2020 5:07PM
  • code65536
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    3. March of sacrifices, because of the "pin down" mechanics, where you need to be freed.

    Dodge the pins. One of the trash mobs in the dungeon will launch a bolt at you that pins you. This is clearly telegraphed in the form of a glowing blue electric light on your body. If you see that light, dodge, and you'll never get pinned.

    And if you're on PC, the Combat Alerts addon will alert you. But it's not hard to do by just paying attention to your the in-game visual cue.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • code65536
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    Linaleah wrote: »
    white gold tower. the boss that locks you in a cage - tends to reset unless you get really REALLY lucky and breaking the lock works from the first try so you do it too quickly for her to reset (it never does for me :/ ) or if you are dps savant and kill her before she cages you.

    Even on normal, solo-killing her before the first caging is impractical.

    Back during the IC event, I'd solo nWGT every day for my tickets. With all 4 points into force lock, I was able to get out of the cage before she reset the vast majority of the time. If the force lock failed, then she'd reset, but that was a tolerably uncommon occurrence.
    vgabor wrote: »
    Linaleah wrote: »
    white gold tower. the boss that locks you in a cage - tends to reset unless you get really REALLY lucky and breaking the lock works from the first try so you do it too quickly for her to reset (it never does for me :/ ) or if you are dps savant and kill her before she cages you.

    I think (not 100% sure, but I seem to recall reading somewhere) that pets keep her in combat

    I've heard that as well, and I think that could buy you more time if it's true. But with quick force-locking, you should be able to get out without needing any pets.
    Edited by code65536 on January 13, 2020 5:06PM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • Jaraal
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    Coatmagic wrote: »
    People posting solo techniques on the official forums no less.
    Just how lazy do you think the devs are?
    Expect anything remotely fun posted on these to be sorted out;
    please, don't post this stuff here :(

    This is nothing new, there are many threads here about soloing dungeons. ZOS isn’t interested in driving players away because their content is too difficult for most.
  • Sergykid
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    at VoM first boss u can dodge the ray if u don't wanna stop dps during it.
    for ICP i think you can use Undo ult to use both levers.

    @Coatmagic soloing dungeons is good. Both for people that come from Skyrim expecting a solo experience, and for people that just wanna play solo and have their time not having to bother with other people. VMA being the only solo experience that has worthy rewards is disappointing, i wish dungeons would give rewards based on the number of players that finished them.
    -PC EU- / battlegrounds on my youtube
  • D0PAMINE
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    Linaleah wrote: »
    white gold tower. the boss that locks you in a cage - tends to reset unless you get really REALLY lucky and breaking the lock works from the first try so you do it too quickly for her to reset (it never does for me :/ ) or if you are dps savant and kill her before she cages you.

    I soloed WGT. You need to be quick with the lock pick or use pets on a sorc or warden and hope they tank her for a bit so she does not trap you.
  • Mariusghost84
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    code65536 wrote: »
    3. March of sacrifices, because of the "pin down" mechanics, where you need to be freed.

    Dodge the pins. One of the trash mobs in the dungeon will launch a bolt at you that pins you. This is clearly telegraphed in the form of a glowing blue electric light on your body. If you see that light, dodge, and you'll never get pinned.

    And if you're on PC, the Combat Alerts addon will alert you. But it's not hard to do by just paying attention to your the in-game visual cue.

    There is an addon that tells you what to do real time in dungeons? For real?
  • Linaleah
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    zvavi wrote: »

    that said, and this is a serious question. moonhunter keep. how the heck do you do the maze boss? the one with adds that heal across the entire room and other adds that love to stun and hold you and aren't attackable until the moment where there stun and hold you? is there a spot in a room where you can avoid them? cause I haven't found one yet.
    1. In the middle of the room.
    2. Near each spriggan there is a safe spot as well.

    Just need to practice LoS from plants.

    middle of the room sounds like it would require insane dps to outdamage ALL the heals. any reccomendations to which spriggan has the simplest safe spot?
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Linaleah
    Linaleah
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    code65536 wrote: »
    Linaleah wrote: »
    white gold tower. the boss that locks you in a cage - tends to reset unless you get really REALLY lucky and breaking the lock works from the first try so you do it too quickly for her to reset (it never does for me :/ ) or if you are dps savant and kill her before she cages you.

    Even on normal, solo-killing her before the first caging is impractical.

    Back during the IC event, I'd solo nWGT every day for my tickets. With all 4 points into force lock, I was able to get out of the cage before she reset the vast majority of the time. If the force lock failed, then she'd reset, but that was a tolerably uncommon occurrence.
    vgabor wrote: »
    Linaleah wrote: »
    white gold tower. the boss that locks you in a cage - tends to reset unless you get really REALLY lucky and breaking the lock works from the first try so you do it too quickly for her to reset (it never does for me :/ ) or if you are dps savant and kill her before she cages you.

    I think (not 100% sure, but I seem to recall reading somewhere) that pets keep her in combat

    I've heard that as well, and I think that could buy you more time if it's true. But with quick force-locking, you should be able to get out without needing any pets.

    RNG hates me. the simpler the lock, the more likely I am to fail forcing it, yes with all 4 points in a passive :/
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Linaleah
    Linaleah
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    code65536 wrote: »
    3. March of sacrifices, because of the "pin down" mechanics, where you need to be freed.

    Dodge the pins. One of the trash mobs in the dungeon will launch a bolt at you that pins you. This is clearly telegraphed in the form of a glowing blue electric light on your body. If you see that light, dodge, and you'll never get pinned.

    And if you're on PC, the Combat Alerts addon will alert you. But it's not hard to do by just paying attention to your the in-game visual cue.

    There is an addon that tells you what to do real time in dungeons? For real?

    why do i feel the "addons are cheating" coming on. it doesn't really tell you what to do (and it certainly doesn't do it for you). it just gives you an extra warning for ability about to happen, but it doesn't really do anything that visual cues don't already show. not to mention half the time it doesn't fire correctly, so you want to be watching in game visual cues anyways.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Jaraal
    Jaraal
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    code65536 wrote: »
    3. March of sacrifices, because of the "pin down" mechanics, where you need to be freed.

    Dodge the pins. One of the trash mobs in the dungeon will launch a bolt at you that pins you. This is clearly telegraphed in the form of a glowing blue electric light on your body. If you see that light, dodge, and you'll never get pinned.

    And if you're on PC, the Combat Alerts addon will alert you. But it's not hard to do by just paying attention to your the in-game visual cue.

    There is an addon that tells you what to do real time in dungeons? For real?

    I like Action Duration Reminder, it shows you how many seconds are left on your buffs and debuffs, so you don't waste resources trying to guess when they are going to wear off.


    ZOS supports official addons, they aren't cheats or hacks. Just quality of life improvements.
  • Chrysa1is
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    I have made a pretty decent stamina templar build that is going to allow me do normal dungoens ( 1 and 2 hopefully ) solo and fully experience the amazing stories.

    Does someone have a list over what dungeons i can forget about soloing? Off the top of min mind i can think of these:

    1. Direfrost, because of pressure plates.
    2. Imperial prison, because of levers.
    3. March of sacrifices, because of the "pin down" mechanics, where you need to be freed.
    4. Blackheart haven. Boss turn you into a skeleton and you do no dmg.

    March of Sacrifices is solo-able. Ive done it many times...ohhhh the grind was hard.

    Blackheart Haven is also solo-able. When you are a werewolf, Captain Blackheart cannot turn you.
    Edited by Chrysa1is on January 14, 2020 3:06AM
  • zvavi
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    Linaleah wrote: »
    zvavi wrote: »

    that said, and this is a serious question. moonhunter keep. how the heck do you do the maze boss? the one with adds that heal across the entire room and other adds that love to stun and hold you and aren't attackable until the moment where there stun and hold you? is there a spot in a room where you can avoid them? cause I haven't found one yet.
    1. In the middle of the room.
    2. Near each spriggan there is a safe spot as well.

    Just need to practice LoS from plants.

    middle of the room sounds like it would require insane dps to outdamage ALL the heals. any reccomendations to which spriggan has the simplest safe spot?

    No noooo, when there are no spriggans u stay in the middle, when they spawn u run around killing them, it doesn't matter which sprigans are easier cause they can all be damaged without being in danger from plants, you need to practice keeping walls and distance between you and the plants. And i think u can practice without agroing the boss first
    Edited by zvavi on January 14, 2020 3:12AM
  • Xvorg
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    Does one solo Vaults of Madness simply by killing the first boss quickly enough, or is there some trick beyond that?

    Easy peasy. Soloed it with a NB spamming swallow soul
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
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    Banished cells II... Rinlis is a pain in the ass playing Ermac with you. I know it is soloable but I got really frustrated after a while
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • FrancisCrawford
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    Xvorg wrote: »
    Does one solo Vaults of Madness simply by killing the first boss quickly enough, or is there some trick beyond that?

    Easy peasy. Soloed it with a NB spamming swallow soul

    I thought he reflected 10X the damage he took. That can't be right if Swallow Soul is enough to beat him. Or do you just damage him when his beams aren't up?
    Edited by FrancisCrawford on January 14, 2020 4:19AM
  • FrancisCrawford
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    Xvorg wrote: »
    Does one solo Vaults of Madness simply by killing the first boss quickly enough, or is there some trick beyond that?

    Easy peasy. Soloed it with a NB spamming swallow soul

    I thought he reflected 10X the damage he took. That can't be right if Swallow Soul is enough to beat him.
  • Jaraal
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    Xvorg wrote: »
    Does one solo Vaults of Madness simply by killing the first boss quickly enough, or is there some trick beyond that?

    Easy peasy. Soloed it with a NB spamming swallow soul

    I thought he reflected 10X the damage he took. That can't be right if Swallow Soul is enough to beat him.

    I think they meant second boss. First boss you just stop attacking whe he goes into his reflective phase.

    She can be defeated by pets, pet proccing sets, and long lasting AOEs like Caltrops (pre-nerf, haven't tried that one since) that kill the healing orbs before they can get to her, if you don't have the DPS to burst her down before she freezes you.


    Edited by Jaraal on January 14, 2020 5:26AM
  • Linaleah
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    zvavi wrote: »
    Linaleah wrote: »
    zvavi wrote: »

    that said, and this is a serious question. moonhunter keep. how the heck do you do the maze boss? the one with adds that heal across the entire room and other adds that love to stun and hold you and aren't attackable until the moment where there stun and hold you? is there a spot in a room where you can avoid them? cause I haven't found one yet.
    1. In the middle of the room.
    2. Near each spriggan there is a safe spot as well.

    Just need to practice LoS from plants.

    middle of the room sounds like it would require insane dps to outdamage ALL the heals. any reccomendations to which spriggan has the simplest safe spot?

    No noooo, when there are no spriggans u stay in the middle, when they spawn u run around killing them, it doesn't matter which sprigans are easier cause they can all be damaged without being in danger from plants, you need to practice keeping walls and distance between you and the plants. And i think u can practice without agroing the boss first

    ok, how does this work solo when you have those damn plants holding you frozen? they ARE a danger because there are next to each and every spriggan. you can NOT get to spriggan without getting past that plant first, and last i checked, those plants are NOT attackable, unless they spring up to hold you, and when you attack them, they do not die, they just hide back down for a bit.

    you know what? i want a video of this fight solo.
    Edited by Linaleah on January 14, 2020 5:47AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • siddique
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    Still my favorite videos.

    Fanglair HM solo final boss

    vSCP Solo


    This guy's done vmos solo as well.. absolute beast.
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • Salvas_Aren
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    Does one solo Vaults of Madness simply by killing the first boss quickly enough, or is there some trick beyond that?

    You have to burn the second boss. If the first boss curses you, stop attacking and use heals/potions.
  • Agenericname
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    Xvorg wrote: »
    Does one solo Vaults of Madness simply by killing the first boss quickly enough, or is there some trick beyond that?

    Easy peasy. Soloed it with a NB spamming swallow soul

    I thought he reflected 10X the damage he took. That can't be right if Swallow Soul is enough to beat him. Or do you just damage him when his beams aren't up?

    I have. Stop damaging when the tether comes and dont use DOTs. It doesnt have much health. Even on vet it's not too bad.
  • WiseSky
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    Radiance wrote: »
    All of them bc I'm Trash!

    But honestly what are the benefits of doing so besides bragging rights and a sense of personal accomplishment!?

    I have one friend in particular who likes soloing and always asks me to tag along when farming for a particular piece but it seems like a total waste of time to me. It takes several times longer and you only get 1/4 of the possible loots you could trade had you run with a group.

    1. If you want to follow the story of the dungeon it is best to do it solo, I always do it solo first then with a group.
    2. Events like undaunted FG1 solo is 10 mins
  • LadySinflower
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    Radiance wrote: »
    All of them bc I'm Trash!

    But honestly what are the benefits of doing so besides bragging rights and a sense of personal accomplishment!?

    I have one friend in particular who likes soloing and always asks me to tag along when farming for a particular piece but it seems like a total waste of time to me. It takes several times longer and you only get 1/4 of the possible loots you could trade had you run with a group.

    I like to solo because I'm not really a social person. Dealing with people is not fun for me, especially in PUGs. I do have fun running with my guild mates but I often play during odd hours when none of them are on. Rather than sitting in a queue waiting to race 3 strangers to the finish line I'd rather walk in, take my time doing the quest and looking for any chests there may be, and getting out.
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