white gold tower. the boss that locks you in a cage - tends to reset unless you get really REALLY lucky and breaking the lock works from the first try so you do it too quickly for her to reset (it never does for me) or if you are dps savant and kill her before she cages you.
I think (not 100% sure, but I seem to recall reading somewhere) that pets keep her in combat
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
On Direfrost Keep - I think it's necessary after killing the boss behind pressure plates go to the beginning, use portal to teleport to said boss and pull the lever in his room. Without it I couldn't get past the door after Drodda's Apprentice
1. In the middle of the room.Mariusghost84 wrote: »
that said, and this is a serious question. moonhunter keep. how the heck do you do the maze boss? the one with adds that heal across the entire room and other adds that love to stun and hold you and aren't attackable until the moment where there stun and hold you? is there a spot in a room where you can avoid them? cause I haven't found one yet.
Mariusghost84 wrote: »3. March of sacrifices, because of the "pin down" mechanics, where you need to be freed.
white gold tower. the boss that locks you in a cage - tends to reset unless you get really REALLY lucky and breaking the lock works from the first try so you do it too quickly for her to reset (it never does for me) or if you are dps savant and kill her before she cages you.
white gold tower. the boss that locks you in a cage - tends to reset unless you get really REALLY lucky and breaking the lock works from the first try so you do it too quickly for her to reset (it never does for me) or if you are dps savant and kill her before she cages you.
I think (not 100% sure, but I seem to recall reading somewhere) that pets keep her in combat
People posting solo techniques on the official forums no less.
Just how lazy do you think the devs are?
Expect anything remotely fun posted on these to be sorted out;
please, don't post this stuff here
white gold tower. the boss that locks you in a cage - tends to reset unless you get really REALLY lucky and breaking the lock works from the first try so you do it too quickly for her to reset (it never does for me) or if you are dps savant and kill her before she cages you.
Mariusghost84 wrote: »3. March of sacrifices, because of the "pin down" mechanics, where you need to be freed.
Dodge the pins. One of the trash mobs in the dungeon will launch a bolt at you that pins you. This is clearly telegraphed in the form of a glowing blue electric light on your body. If you see that light, dodge, and you'll never get pinned.
And if you're on PC, the Combat Alerts addon will alert you. But it's not hard to do by just paying attention to your the in-game visual cue.
1. In the middle of the room.Mariusghost84 wrote: »
that said, and this is a serious question. moonhunter keep. how the heck do you do the maze boss? the one with adds that heal across the entire room and other adds that love to stun and hold you and aren't attackable until the moment where there stun and hold you? is there a spot in a room where you can avoid them? cause I haven't found one yet.
2. Near each spriggan there is a safe spot as well.
Just need to practice LoS from plants.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
white gold tower. the boss that locks you in a cage - tends to reset unless you get really REALLY lucky and breaking the lock works from the first try so you do it too quickly for her to reset (it never does for me) or if you are dps savant and kill her before she cages you.
Even on normal, solo-killing her before the first caging is impractical.
Back during the IC event, I'd solo nWGT every day for my tickets. With all 4 points into force lock, I was able to get out of the cage before she reset the vast majority of the time. If the force lock failed, then she'd reset, but that was a tolerably uncommon occurrence.white gold tower. the boss that locks you in a cage - tends to reset unless you get really REALLY lucky and breaking the lock works from the first try so you do it too quickly for her to reset (it never does for me) or if you are dps savant and kill her before she cages you.
I think (not 100% sure, but I seem to recall reading somewhere) that pets keep her in combat
I've heard that as well, and I think that could buy you more time if it's true. But with quick force-locking, you should be able to get out without needing any pets.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Mariusghost84 wrote: »Mariusghost84 wrote: »3. March of sacrifices, because of the "pin down" mechanics, where you need to be freed.
Dodge the pins. One of the trash mobs in the dungeon will launch a bolt at you that pins you. This is clearly telegraphed in the form of a glowing blue electric light on your body. If you see that light, dodge, and you'll never get pinned.
And if you're on PC, the Combat Alerts addon will alert you. But it's not hard to do by just paying attention to your the in-game visual cue.
There is an addon that tells you what to do real time in dungeons? For real?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Mariusghost84 wrote: »Mariusghost84 wrote: »3. March of sacrifices, because of the "pin down" mechanics, where you need to be freed.
Dodge the pins. One of the trash mobs in the dungeon will launch a bolt at you that pins you. This is clearly telegraphed in the form of a glowing blue electric light on your body. If you see that light, dodge, and you'll never get pinned.
And if you're on PC, the Combat Alerts addon will alert you. But it's not hard to do by just paying attention to your the in-game visual cue.
There is an addon that tells you what to do real time in dungeons? For real?
Mariusghost84 wrote: »I have made a pretty decent stamina templar build that is going to allow me do normal dungoens ( 1 and 2 hopefully ) solo and fully experience the amazing stories.
Does someone have a list over what dungeons i can forget about soloing? Off the top of min mind i can think of these:
1. Direfrost, because of pressure plates.
2. Imperial prison, because of levers.
3. March of sacrifices, because of the "pin down" mechanics, where you need to be freed.
4. Blackheart haven. Boss turn you into a skeleton and you do no dmg.
1. In the middle of the room.Mariusghost84 wrote: »
that said, and this is a serious question. moonhunter keep. how the heck do you do the maze boss? the one with adds that heal across the entire room and other adds that love to stun and hold you and aren't attackable until the moment where there stun and hold you? is there a spot in a room where you can avoid them? cause I haven't found one yet.
2. Near each spriggan there is a safe spot as well.
Just need to practice LoS from plants.
middle of the room sounds like it would require insane dps to outdamage ALL the heals. any reccomendations to which spriggan has the simplest safe spot?
FrancisCrawford wrote: »Does one solo Vaults of Madness simply by killing the first boss quickly enough, or is there some trick beyond that?
FrancisCrawford wrote: »Does one solo Vaults of Madness simply by killing the first boss quickly enough, or is there some trick beyond that?
Easy peasy. Soloed it with a NB spamming swallow soul
FrancisCrawford wrote: »Does one solo Vaults of Madness simply by killing the first boss quickly enough, or is there some trick beyond that?
Easy peasy. Soloed it with a NB spamming swallow soul
FrancisCrawford wrote: »FrancisCrawford wrote: »Does one solo Vaults of Madness simply by killing the first boss quickly enough, or is there some trick beyond that?
Easy peasy. Soloed it with a NB spamming swallow soul
I thought he reflected 10X the damage he took. That can't be right if Swallow Soul is enough to beat him.
1. In the middle of the room.Mariusghost84 wrote: »
that said, and this is a serious question. moonhunter keep. how the heck do you do the maze boss? the one with adds that heal across the entire room and other adds that love to stun and hold you and aren't attackable until the moment where there stun and hold you? is there a spot in a room where you can avoid them? cause I haven't found one yet.
2. Near each spriggan there is a safe spot as well.
Just need to practice LoS from plants.
middle of the room sounds like it would require insane dps to outdamage ALL the heals. any reccomendations to which spriggan has the simplest safe spot?
No noooo, when there are no spriggans u stay in the middle, when they spawn u run around killing them, it doesn't matter which sprigans are easier cause they can all be damaged without being in danger from plants, you need to practice keeping walls and distance between you and the plants. And i think u can practice without agroing the boss first
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
FrancisCrawford wrote: »Does one solo Vaults of Madness simply by killing the first boss quickly enough, or is there some trick beyond that?
FrancisCrawford wrote: »FrancisCrawford wrote: »Does one solo Vaults of Madness simply by killing the first boss quickly enough, or is there some trick beyond that?
Easy peasy. Soloed it with a NB spamming swallow soul
I thought he reflected 10X the damage he took. That can't be right if Swallow Soul is enough to beat him. Or do you just damage him when his beams aren't up?
All of them bc I'm Trash!
But honestly what are the benefits of doing so besides bragging rights and a sense of personal accomplishment!?
I have one friend in particular who likes soloing and always asks me to tag along when farming for a particular piece but it seems like a total waste of time to me. It takes several times longer and you only get 1/4 of the possible loots you could trade had you run with a group.
All of them bc I'm Trash!
But honestly what are the benefits of doing so besides bragging rights and a sense of personal accomplishment!?
I have one friend in particular who likes soloing and always asks me to tag along when farming for a particular piece but it seems like a total waste of time to me. It takes several times longer and you only get 1/4 of the possible loots you could trade had you run with a group.