Blackwidow wrote: »This is the worst personally. I lost 60 banks spaces and a bunch of stuff. It was the last straw.
Anyone want what is left of my stuff?
Thechemicals wrote: »Ultima online release was hilarious. People duped everything and had castles first day and lets not forget the brit bank bug where someone could instakill everyone and loot them for all there gear lol
starkerealm wrote: »robacooperb16_ESO wrote: »Hadan_of_Rift wrote: »Can all the people who say all MMOs launch's are bad agree they have never had to patch a full game client after an update?
Nope I can't agree - had to do it for EVE, LOTRO, WOW, and SWTOR during those wonderful first weeks of start-up for each.
That's odd dude. I played all of those games other than EVE at launch and never had to patch the full game client after an update. I think I would remember that.
Probably not a universal issue. I don't think I had to re-download the client for TESO... though it's possible I just wasn't paying attention when I downloaded the patch in the first place.
I can't remember the name of the game, because I never played it personally, but one of its patches actually deleted vital files on the players' computers and rendered them incapable of booting up.
Hadan_of_Rift wrote: »Can all the people who say all MMOs launch's are bad agree they have never had to patch a full game client after an update?
I have been playing MMOs since UO beta and I have seen some good MMO launches and some not so good ones. This is by far the worst. After double extended downtime 209 error code can't determine version so I have to do a complete 22g redownload and still takes the *** award by an MMO.
Love the game but this game is very poorly managed and the communication with now paying customers is horrible. They used 3 medias to try and communicate with the customer base Forums, Facebook, & Twitter and then only do updates on 1 of the 3. Very sad for an excellent game for the most part.
Definitely not the worst launch.
jimredtalon wrote: »Tell you what, I think every one needs a little perspective. did you know that there is roughly 7.54 million square miles of land for players to explore. or that over five million signed up for beta. So the next time you submit a bug report or support ticket think about how many others are doing the same and how they are acting on (insert social media here) and the forums. Then think about the CS Rep that has to read your ticket/report.
source for the numbers: CNN report
starkerealm wrote: »jimredtalon wrote: »Tell you what, I think every one needs a little perspective. did you know that there is roughly 7.54 million square miles of land for players to explore. or that over five million signed up for beta. So the next time you submit a bug report or support ticket think about how many others are doing the same and how they are acting on (insert social media here) and the forums. Then think about the CS Rep that has to read your ticket/report.
source for the numbers: CNN report
Tamriel, as a land mass, is estimated to be 7.54 million square miles. TESO doesn't approach that. IIRC, Oblivion clocked in at something like 4.5 square miles, but that's after compression for distance. So, the 7.5 million figure is the actual geographic size of the setting, not the size in any game.
http://www.youtube.com/watch?v=SODLch-ikm8CNN and Zenimax. They're talking about the setting, not Elder Scrolls Online.jimredtalon wrote: »starkerealm wrote: »jimredtalon wrote: »Tell you what, I think every one needs a little perspective. did you know that there is roughly 7.54 million square miles of land for players to explore. or that over five million signed up for beta. So the next time you submit a bug report or support ticket think about how many others are doing the same and how they are acting on (insert social media here) and the forums. Then think about the CS Rep that has to read your ticket/report.
source for the numbers: CNN report
Tamriel, as a land mass, is estimated to be 7.54 million square miles. TESO doesn't approach that. IIRC, Oblivion clocked in at something like 4.5 square miles, but that's after compression for distance. So, the 7.5 million figure is the actual geographic size of the setting, not the size in any game.
You can argue with CNN and Zenimax about it then. I gave you my source so there it is. Where is yours?
starkerealm wrote: »CNN and Zenimax. They're talking about the setting, not Elder Scrolls Online.jimredtalon wrote: »starkerealm wrote: »jimredtalon wrote: »Tell you what, I think every one needs a little perspective. did you know that there is roughly 7.54 million square miles of land for players to explore. or that over five million signed up for beta. So the next time you submit a bug report or support ticket think about how many others are doing the same and how they are acting on (insert social media here) and the forums. Then think about the CS Rep that has to read your ticket/report.
source for the numbers: CNN report
Tamriel, as a land mass, is estimated to be 7.54 million square miles. TESO doesn't approach that. IIRC, Oblivion clocked in at something like 4.5 square miles, but that's after compression for distance. So, the 7.5 million figure is the actual geographic size of the setting, not the size in any game.
You can argue with CNN and Zenimax about it then. I gave you my source so there it is. Where is yours?
jimredtalon wrote: »starkerealm wrote: »CNN and Zenimax. They're talking about the setting, not Elder Scrolls Online.jimredtalon wrote: »starkerealm wrote: »jimredtalon wrote: »Tell you what, I think every one needs a little perspective. did you know that there is roughly 7.54 million square miles of land for players to explore. or that over five million signed up for beta. So the next time you submit a bug report or support ticket think about how many others are doing the same and how they are acting on (insert social media here) and the forums. Then think about the CS Rep that has to read your ticket/report.
source for the numbers: CNN report
Tamriel, as a land mass, is estimated to be 7.54 million square miles. TESO doesn't approach that. IIRC, Oblivion clocked in at something like 4.5 square miles, but that's after compression for distance. So, the 7.5 million figure is the actual geographic size of the setting, not the size in any game.
You can argue with CNN and Zenimax about it then. I gave you my source so there it is. Where is yours?
So what if they are try spending a day counting steps around Tamriel and let me know when your done.
Also, bot infestation. I don't say they should have prevented it (maybe they could have, I don't know), but I thought they would have addressed this issue more quickly.
starkerealm wrote: »jimredtalon wrote: »starkerealm wrote: »CNN and Zenimax. They're talking about the setting, not Elder Scrolls Online.jimredtalon wrote: »starkerealm wrote: »jimredtalon wrote: »Tell you what, I think every one needs a little perspective. did you know that there is roughly 7.54 million square miles of land for players to explore. or that over five million signed up for beta. So the next time you submit a bug report or support ticket think about how many others are doing the same and how they are acting on (insert social media here) and the forums. Then think about the CS Rep that has to read your ticket/report.
source for the numbers: CNN report
Tamriel, as a land mass, is estimated to be 7.54 million square miles. TESO doesn't approach that. IIRC, Oblivion clocked in at something like 4.5 square miles, but that's after compression for distance. So, the 7.5 million figure is the actual geographic size of the setting, not the size in any game.
You can argue with CNN and Zenimax about it then. I gave you my source so there it is. Where is yours?
So what if they are try spending a day counting steps around Tamriel and let me know when your done.
No, you feel so strongly about this, you shouldn't be denied the opportunity.
Here's the thing, remember Just Cause 2? No? Go play it, it's good. It's also "only" 400 square miles. Now, think about how freakin' massive TESO would need to be to break 7 million.
jimredtalon wrote: »starkerealm wrote: »jimredtalon wrote: »starkerealm wrote: »CNN and Zenimax. They're talking about the setting, not Elder Scrolls Online.jimredtalon wrote: »starkerealm wrote: »jimredtalon wrote: »Tell you what, I think every one needs a little perspective. did you know that there is roughly 7.54 million square miles of land for players to explore. or that over five million signed up for beta. So the next time you submit a bug report or support ticket think about how many others are doing the same and how they are acting on (insert social media here) and the forums. Then think about the CS Rep that has to read your ticket/report.
source for the numbers: CNN report
Tamriel, as a land mass, is estimated to be 7.54 million square miles. TESO doesn't approach that. IIRC, Oblivion clocked in at something like 4.5 square miles, but that's after compression for distance. So, the 7.5 million figure is the actual geographic size of the setting, not the size in any game.
You can argue with CNN and Zenimax about it then. I gave you my source so there it is. Where is yours?
So what if they are try spending a day counting steps around Tamriel and let me know when your done.
No, you feel so strongly about this, you shouldn't be denied the opportunity.
Here's the thing, remember Just Cause 2? No? Go play it, it's good. It's also "only" 400 square miles. Now, think about how freakin' massive TESO would need to be to break 7 million.
I must apologize, I think I must have come off a little snide in that last post. I am not saying your wrong per-say. Just trying to point out that this is a large game nonetheless. That being said there are many small and large bugs all over Tamriel and it being so large and the fact that we were so restricted in both level and area access in beta tests. It will take some time for all the bugs to be found and fixed.
starkerealm wrote: »jimredtalon wrote: »starkerealm wrote: »jimredtalon wrote: »starkerealm wrote: »CNN and Zenimax. They're talking about the setting, not Elder Scrolls Online.jimredtalon wrote: »starkerealm wrote: »jimredtalon wrote: »Tell you what, I think every one needs a little perspective. did you know that there is roughly 7.54 million square miles of land for players to explore. or that over five million signed up for beta. So the next time you submit a bug report or support ticket think about how many others are doing the same and how they are acting on (insert social media here) and the forums. Then think about the CS Rep that has to read your ticket/report.
source for the numbers: CNN report
Tamriel, as a land mass, is estimated to be 7.54 million square miles. TESO doesn't approach that. IIRC, Oblivion clocked in at something like 4.5 square miles, but that's after compression for distance. So, the 7.5 million figure is the actual geographic size of the setting, not the size in any game.
You can argue with CNN and Zenimax about it then. I gave you my source so there it is. Where is yours?
So what if they are try spending a day counting steps around Tamriel and let me know when your done.
No, you feel so strongly about this, you shouldn't be denied the opportunity.
Here's the thing, remember Just Cause 2? No? Go play it, it's good. It's also "only" 400 square miles. Now, think about how freakin' massive TESO would need to be to break 7 million.
I must apologize, I think I must have come off a little snide in that last post. I am not saying your wrong per-say. Just trying to point out that this is a large game nonetheless. That being said there are many small and large bugs all over Tamriel and it being so large and the fact that we were so restricted in both level and area access in beta tests. It will take some time for all the bugs to be found and fixed.
Yeah, no. The 7.5 million number is pretty crazy. I mean, that IS the setting, and when you look at the map, and see how much of the world actually has been realized, it's insane.
But that's also, roughly, double the size of Europe... and there are certainly enough people wandering the boards that would take that number as gospel and then chew on the throats of anyone who disagreed... I'm just glad you're not one of those people.
Rotherhans wrote: », thus this is the worst possible MMO launch I have ever personally experienced.
And that is the most important metric to me.