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Can all the people who say all MMOs launch's are bad agree...

  • Harkrider
    Harkrider
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    Blackwidow wrote: »
    This is the worst personally. I lost 60 banks spaces and a bunch of stuff. It was the last straw.

    Anyone want what is left of my stuff? :wink:

    Me me me :p
  • MrLuigi
    MrLuigi
    Soul Shriven
    Ultima online release was hilarious. People duped everything and had castles first day and lets not forget the brit bank bug where someone could instakill everyone and loot them for all there gear lol

    And that wasn't even at launch. There were years of dupes, mass bank bugs and once housing was introduced... Now that was a totally different story.

  • robacooperb16_ESO
    robacooperb16_ESO
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    Tweek wrote: »
    Can all the people who say all MMOs launch's are bad agree they have never had to patch a full game client after an update?

    Nope I can't agree - had to do it for EVE, LOTRO, WOW, and SWTOR during those wonderful first weeks of start-up for each.

    That's odd dude. I played all of those games other than EVE at launch and never had to patch the full game client after an update. I think I would remember that.

    Probably not a universal issue. I don't think I had to re-download the client for TESO... though it's possible I just wasn't paying attention when I downloaded the patch in the first place.

    The issues weren't universal no, but there was a number of issues with client patching in many launches. I do a lot of trouble shooting in my spare time so I do things like run the games on four different computers with different OS, browsers, hardware, etc. to help sort through issues. Most common problem was a corrupted update which meant a full "repair" of the client.

    Opposite of that was bizarrely never had issues with AOC, WAR, or Secret World launches.
    The only negative experience in ESO is those that make it negative.
  • GTaichou
    GTaichou
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    Harkrider wrote: »
    I can't remember the name of the game, because I never played it personally, but one of its patches actually deleted vital files on the players' computers and rendered them incapable of booting up.

    EVE Online. It was EVE Online.
    Edited by GTaichou on April 17, 2014 4:45AM
    ~思いにふける物~
    Co-GM of The Psijic Order - Mara's Moxie
    "Give Bethesda a /hug by providing them with some /bug" ~Lief440b14_ESO
  • jimredtalon
    jimredtalon
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    Any one else remember the train wreck they called Battlefield 4? That game seems to be doing okay hmmm.
  • Dolenz
    Dolenz
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    Can all the people who say all MMOs launch's are bad agree they have never had to patch a full game client after an update?

    I have been playing MMOs since UO beta and I have seen some good MMO launches and some not so good ones. This is by far the worst. After double extended downtime 209 error code can't determine version so I have to do a complete 22g redownload and still takes the *** award by an MMO.

    Love the game but this game is very poorly managed and the communication with now paying customers is horrible. They used 3 medias to try and communicate with the customer base Forums, Facebook, & Twitter and then only do updates on 1 of the 3. Very sad for an excellent game for the most part.

    I have not had to patch a full game client (if you mean reinstall).
    Downtime for me has been minimal.
    I have not had any real login errors.
    No bank slots disappear or had missing items.
    Shoot I have not really even noticed too many Gold Spammers or Bots.

    I have had a few quest bugs but have worked around them all.

    But I realize that I have been lucky and others have not.

    As many people as are having errors I would still bet that those running mostly smoothly outnumber them greatly.
    Edited by Dolenz on April 17, 2014 4:52AM
  • Mace
    Mace
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    Honestly, this has been one of the smoothest MMO launches I've experienced.
    Masce
  • niocwy
    niocwy
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    Not the worst launch. I personally encountered very few bugs. Crashes, lags and occasional disconnections are within the acceptable limits. But I acknowledge that I belong to the lucky ones.

    And I agree, the lost bank items/slots/skill issue is particularly unique and should never have happened in the first place (data integrity has to be first priority).

    Also, bot infestation. I don't say they should have prevented it (maybe they could have, I don't know), but I thought they would have addressed this issue more quickly.

    Finally, customer support and communication looks clearly overwhelmed.
    Edited by niocwy on April 17, 2014 6:20AM
    Look at my profile picture. Visualize that muffin...smelling it...taking a bite...
    Are you hungry now ?
    Good.
  • Saerydoth
    Saerydoth
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    nemesix wrote: »
    Definitely not the worst launch.

    Yeah, not even close. While this may not be the BEST launch in MMO history, and there are still some hiccups...overall (aside from the bank bug) the problems have been minor. For the record, neither I nor anyone I know have had any problems except for the occasional quest bug.
  • Relicz
    Relicz
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    Aion was perfect, swtor was fine for the most part, FFXIV was perfect but it was basically a re launch from a complete failure of a game, GW2 was fine.
    I didn't have any problems with my previous mmo's, but then all my gear, horse, and skill points were gone lol so this is my worse but I still love the game I just wish I could get my horse back :P
  • steveb16_ESO46
    steveb16_ESO46
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    I don't care what other games launched like. What I care about is this game launching with serious problems that were identified months ago and still remain. What i care bout is no apparent thought was given to gold spammers and botters. What I care about is the abysmal and apparently overwhelmed customer support. what I care about is the indifference to communication. What i care about is claiming patch after patch notes to have fixed stuff only for the same stuff to still be there.

    I want this game to be a huge success but damn, sometimes I wonder what the hell is going on. Even more I wonder what its future will be.

    Essentially charging us all to perform an extended mass beta test for them probably isn't going to help long term profits.
  • jimredtalon
    jimredtalon
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    Tell you what, I think every one needs a little perspective. did you know that there is roughly 7.54 million square miles of land for players to explore. or that over five million signed up for beta. So the next time you submit a bug report or support ticket think about how many others are doing the same and how they are acting on (insert social media here) and the forums. Then think about the CS Rep that has to read your ticket/report.

    source for the numbers: CNN report
  • starkerealm
    starkerealm
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    Tell you what, I think every one needs a little perspective. did you know that there is roughly 7.54 million square miles of land for players to explore. or that over five million signed up for beta. So the next time you submit a bug report or support ticket think about how many others are doing the same and how they are acting on (insert social media here) and the forums. Then think about the CS Rep that has to read your ticket/report.

    source for the numbers: CNN report

    Tamriel, as a land mass, is estimated to be 7.54 million square miles. TESO doesn't approach that. IIRC, Oblivion clocked in at something like 4.5 square miles, but that's after compression for distance. So, the 7.5 million figure is the actual geographic size of the setting, not the size in any game.
  • jimredtalon
    jimredtalon
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    Tell you what, I think every one needs a little perspective. did you know that there is roughly 7.54 million square miles of land for players to explore. or that over five million signed up for beta. So the next time you submit a bug report or support ticket think about how many others are doing the same and how they are acting on (insert social media here) and the forums. Then think about the CS Rep that has to read your ticket/report.

    source for the numbers: CNN report

    Tamriel, as a land mass, is estimated to be 7.54 million square miles. TESO doesn't approach that. IIRC, Oblivion clocked in at something like 4.5 square miles, but that's after compression for distance. So, the 7.5 million figure is the actual geographic size of the setting, not the size in any game.

    You can argue with CNN and Zenimax about it then. I gave you my source so there it is. Where is yours?
  • Zeeed
    Zeeed
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    Love tears of all mmo noobs that have not seen proper bugs.
    To play *** swtor my room mate had to start login in 3 hours BEFORE i went back from work. And if You got DC you ware back in 2-3 hours QUEUE !!!
    And when u got to endgame engine was so bad that ll players had 1-2 SECONDS/FRAME in pvp zone:
    http://www.youtube.com/watch?v=SODLch-ikm8

    Thats video i made when it came out....
    Age of conan was so broken that killing any raid bosses at max level was impossible. Siege we did crashed the server after people had 10 000 ms !!! YES TEN SECONDS LAG !!!!

    Star Trek online so broke i dont know where to start.

    So to all mmo noobs DEAL WITH IT its normal in every mmo. You can always go back to playing skyrim :) I just cant wait till first month of sub ends and we will have all the whiners out of the game :D
  • starkerealm
    starkerealm
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    Tell you what, I think every one needs a little perspective. did you know that there is roughly 7.54 million square miles of land for players to explore. or that over five million signed up for beta. So the next time you submit a bug report or support ticket think about how many others are doing the same and how they are acting on (insert social media here) and the forums. Then think about the CS Rep that has to read your ticket/report.

    source for the numbers: CNN report

    Tamriel, as a land mass, is estimated to be 7.54 million square miles. TESO doesn't approach that. IIRC, Oblivion clocked in at something like 4.5 square miles, but that's after compression for distance. So, the 7.5 million figure is the actual geographic size of the setting, not the size in any game.

    You can argue with CNN and Zenimax about it then. I gave you my source so there it is. Where is yours?
    CNN and Zenimax. They're talking about the setting, not Elder Scrolls Online.

  • Zeeed
    Zeeed
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    aaaa and check this video out
    http://www.youtube.com/watch?v=sFYyJihrQV4
  • jimredtalon
    jimredtalon
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    Tell you what, I think every one needs a little perspective. did you know that there is roughly 7.54 million square miles of land for players to explore. or that over five million signed up for beta. So the next time you submit a bug report or support ticket think about how many others are doing the same and how they are acting on (insert social media here) and the forums. Then think about the CS Rep that has to read your ticket/report.

    source for the numbers: CNN report

    Tamriel, as a land mass, is estimated to be 7.54 million square miles. TESO doesn't approach that. IIRC, Oblivion clocked in at something like 4.5 square miles, but that's after compression for distance. So, the 7.5 million figure is the actual geographic size of the setting, not the size in any game.

    You can argue with CNN and Zenimax about it then. I gave you my source so there it is. Where is yours?
    CNN and Zenimax. They're talking about the setting, not Elder Scrolls Online.

    So what if they are try spending a day counting steps around Tamriel and let me know when your done.
  • starkerealm
    starkerealm
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    Tell you what, I think every one needs a little perspective. did you know that there is roughly 7.54 million square miles of land for players to explore. or that over five million signed up for beta. So the next time you submit a bug report or support ticket think about how many others are doing the same and how they are acting on (insert social media here) and the forums. Then think about the CS Rep that has to read your ticket/report.

    source for the numbers: CNN report

    Tamriel, as a land mass, is estimated to be 7.54 million square miles. TESO doesn't approach that. IIRC, Oblivion clocked in at something like 4.5 square miles, but that's after compression for distance. So, the 7.5 million figure is the actual geographic size of the setting, not the size in any game.

    You can argue with CNN and Zenimax about it then. I gave you my source so there it is. Where is yours?
    CNN and Zenimax. They're talking about the setting, not Elder Scrolls Online.

    So what if they are try spending a day counting steps around Tamriel and let me know when your done.

    No, you feel so strongly about this, you shouldn't be denied the opportunity.

    Here's the thing, remember Just Cause 2? No? Go play it, it's good. It's also "only" 400 square miles. Now, think about how freakin' massive TESO would need to be to break 7 million.
  • Darzil
    Darzil
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    niocwy wrote: »
    Also, bot infestation. I don't say they should have prevented it (maybe they could have, I don't know), but I thought they would have addressed this issue more quickly.

    Yeah, I've never seen anything like this. Though that may just indicate that I've tending to be on lower population servers that weren't targeted as highly for gold selling.

    This is an interesting target for gold sellers. They only need to be on two servers to market to the world, but lack an AH they can drive up prices on to make a market and sell rare stuff. With the heavily limited inventory and large price on mounts there will be a large market for gold, though.
  • jimredtalon
    jimredtalon
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    Tell you what, I think every one needs a little perspective. did you know that there is roughly 7.54 million square miles of land for players to explore. or that over five million signed up for beta. So the next time you submit a bug report or support ticket think about how many others are doing the same and how they are acting on (insert social media here) and the forums. Then think about the CS Rep that has to read your ticket/report.

    source for the numbers: CNN report

    Tamriel, as a land mass, is estimated to be 7.54 million square miles. TESO doesn't approach that. IIRC, Oblivion clocked in at something like 4.5 square miles, but that's after compression for distance. So, the 7.5 million figure is the actual geographic size of the setting, not the size in any game.

    You can argue with CNN and Zenimax about it then. I gave you my source so there it is. Where is yours?
    CNN and Zenimax. They're talking about the setting, not Elder Scrolls Online.

    So what if they are try spending a day counting steps around Tamriel and let me know when your done.

    No, you feel so strongly about this, you shouldn't be denied the opportunity.

    Here's the thing, remember Just Cause 2? No? Go play it, it's good. It's also "only" 400 square miles. Now, think about how freakin' massive TESO would need to be to break 7 million.

    I must apologize, I think I must have come off a little snide in that last post. I am not saying your wrong per-say. Just trying to point out that this is a large game nonetheless. That being said there are many small and large bugs all over Tamriel and it being so large and the fact that we were so restricted in both level and area access in beta tests. It will take some time for all the bugs to be found and fixed.
  • starkerealm
    starkerealm
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    Tell you what, I think every one needs a little perspective. did you know that there is roughly 7.54 million square miles of land for players to explore. or that over five million signed up for beta. So the next time you submit a bug report or support ticket think about how many others are doing the same and how they are acting on (insert social media here) and the forums. Then think about the CS Rep that has to read your ticket/report.

    source for the numbers: CNN report

    Tamriel, as a land mass, is estimated to be 7.54 million square miles. TESO doesn't approach that. IIRC, Oblivion clocked in at something like 4.5 square miles, but that's after compression for distance. So, the 7.5 million figure is the actual geographic size of the setting, not the size in any game.

    You can argue with CNN and Zenimax about it then. I gave you my source so there it is. Where is yours?
    CNN and Zenimax. They're talking about the setting, not Elder Scrolls Online.

    So what if they are try spending a day counting steps around Tamriel and let me know when your done.

    No, you feel so strongly about this, you shouldn't be denied the opportunity.

    Here's the thing, remember Just Cause 2? No? Go play it, it's good. It's also "only" 400 square miles. Now, think about how freakin' massive TESO would need to be to break 7 million.

    I must apologize, I think I must have come off a little snide in that last post. I am not saying your wrong per-say. Just trying to point out that this is a large game nonetheless. That being said there are many small and large bugs all over Tamriel and it being so large and the fact that we were so restricted in both level and area access in beta tests. It will take some time for all the bugs to be found and fixed.

    Yeah, no. The 7.5 million number is pretty crazy. I mean, that IS the setting, and when you look at the map, and see how much of the world actually has been realized, it's insane.

    But that's also, roughly, double the size of Europe... and there are certainly enough people wandering the boards that would take that number as gospel and then chew on the throats of anyone who disagreed... I'm just glad you're not one of those people.
  • jimredtalon
    jimredtalon
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    Tell you what, I think every one needs a little perspective. did you know that there is roughly 7.54 million square miles of land for players to explore. or that over five million signed up for beta. So the next time you submit a bug report or support ticket think about how many others are doing the same and how they are acting on (insert social media here) and the forums. Then think about the CS Rep that has to read your ticket/report.

    source for the numbers: CNN report

    Tamriel, as a land mass, is estimated to be 7.54 million square miles. TESO doesn't approach that. IIRC, Oblivion clocked in at something like 4.5 square miles, but that's after compression for distance. So, the 7.5 million figure is the actual geographic size of the setting, not the size in any game.

    You can argue with CNN and Zenimax about it then. I gave you my source so there it is. Where is yours?
    CNN and Zenimax. They're talking about the setting, not Elder Scrolls Online.

    So what if they are try spending a day counting steps around Tamriel and let me know when your done.

    No, you feel so strongly about this, you shouldn't be denied the opportunity.

    Here's the thing, remember Just Cause 2? No? Go play it, it's good. It's also "only" 400 square miles. Now, think about how freakin' massive TESO would need to be to break 7 million.

    I must apologize, I think I must have come off a little snide in that last post. I am not saying your wrong per-say. Just trying to point out that this is a large game nonetheless. That being said there are many small and large bugs all over Tamriel and it being so large and the fact that we were so restricted in both level and area access in beta tests. It will take some time for all the bugs to be found and fixed.

    Yeah, no. The 7.5 million number is pretty crazy. I mean, that IS the setting, and when you look at the map, and see how much of the world actually has been realized, it's insane.

    But that's also, roughly, double the size of Europe... and there are certainly enough people wandering the boards that would take that number as gospel and then chew on the throats of anyone who disagreed... I'm just glad you're not one of those people.

    Thanks, I have a 12 year old daughter at home so I am used to being proven wrong and have learned how to be humble. So far I am shocked though tonight I have had many productive discussions on the forums. But since this thread has not really been a productive topic from the start I think it wont hurt if I plug this one solution I have worked up with others in the forums for one problem.

    http://forums.elderscrollsonline.com/discussion/80919/player-run-market-in-lieu-of-ah?new=1

    Maybe I could ask for some help getting this going.
  • cTreK421
    cTreK421
    209 error was easily solved by following steps it told you to do then hitting repair. I did not have to download the entire game again and it works just fine. So stop acting like everyone was forced to re-download the game. everyone wasn't. some unfortunately were.

    In Star Wars Galaxies they went to update the game just like normal and was forced to do a server restore to a version that was 3 months old. meaning all players on that server lost 3 months of skills and exploration and loot and money. everything was reverted to a 3 month old state. This was before the NGE and combat upgrade. Anyone who made Jedi during that period lost it. and shortly after the NGE and GU came out and nullified any point to ever achieving jedi.

    What we are experiencing here during this "launch" period is very minimal to the problems I have faced in my MMO experience. stop acting like everything is being ruined when it's not.
  • Zeeed
    Zeeed
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    cTreK421 like i say mmo noobs dont know what real MAJOR problems are...
  • jimredtalon
    jimredtalon
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    @Zeeed while I agree with your main point I find it hard to agree with your choice in wording it. It really has been a long time since a really big and a really good or at least decent western fantasy MMO has come along hasn't it? I think WOW was the last big budget western developed fantasy mmo.
  • Jake71887
    Jake71887
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    I don't think the bugs or issues make this one of the worst launches for me... But the customer service is abysmal compared to other launches.
  • LarZen
    LarZen
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    Sad to read people are having problems. I have had minimal to no problems and I think the launch of the game is one of the more smooth mmo launches I have experienced.
  • Grimth
    Grimth
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    Rotherhans wrote: »
    , thus this is the worst possible MMO launch I have ever personally experienced.
    And that is the most important metric to me.

    QFT

    Worse launch or best launch is based on your personal experience.
  • Nimrael
    Nimrael
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    Vanguard and AoC had worse launches.

    ESO ranks right behind them though, and is by far the worst AAA MMO launch since 2008.
    Edited by Nimrael on April 17, 2014 11:36AM
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