Thechemicals wrote: »Ultima online release was hilarious. People duped everything and had castles first day and lets not forget the brit bank bug where someone could instakill everyone and loot them for all there gear lol
AoC was the worst for me. Character were invisible lol, not even the user could see his own chr. The raid bossess were frozen and unkillable.
WoW, you couldnt even play the druid class for the first month, it was completely unplayable class. The game crashed like crazy and the bandwidth was so bad that everyone was playing in molasses.
Everquest, i dont remember any major problems with. I only played the first couple months but, it seemed to have been a smooth launch for an mmo anyway.
Eso has had a bad launch and unique problems to the mmo genre. The bugs and server problems are going to happen but, the thing that i find missing is the communication and little things like a game guide. It seems like they put a lot of effort in just putting the game out early in a rush and now we have german speaking spriggans and bots camping quest bossess in every dungeon.
https://www.youtube.com/watch?v=msXRFJ2ar_E Hadan_of_Rift wrote: »Can all the people who say all MMOs launch's are bad agree they have never had to patch a full game client after an update?
I agree. I never had to redownload this games client.Hadan_of_Rift wrote: »Can all the people who say all MMOs launch's are bad agree they have never had to patch a full game client after an update?
liquid_wolf wrote: »You are asking us - All the people that have been at nearly every major MMORPG launch for ten years - if this is the worst one?
No. The answer is unequivocally no.
Age of Conan - Only the first zones finished, major texture and graphics problems? Skills borked.
Vanguard - Saga of Heroes - Transitions between zones locked you up, you ran off cliffs and flying mounts dropped you?
Warhammer Online - Only one zone of the three races per alliance was actually ready to go for each faction? They promised to finish the others over time.
World of Warcraft - The Queues - My god the Queues? Warriors and Warlocks were not patched until the following September/October (8 months) after release?
SWtOR - They didn't have a LFG system, and guild banks, combat logs, or the ability to customize the interface?
I'm probably not alone here... I mean hell, nearly every single MMORPG in the past ten years has had some major issues they fixed over time. Nearly every single one had people experiencing patch bugs, and a need to reinstall the client.
ESO has its own problems... some client issues appear to be similar. But honestly the content and the systems are very well done compared to all the rest.
I could complain up and down about a few things that affect a few people. I could rant about some boss monster or quest that is bugged... What about some aspects of the UI or banks that are frustrating?
But honestly I have three or four other things I can do in game until that is finished. I can still USE many of these systems, buggy and clumsy as they might be.
It is really quite a good start... compared to many releases in the past 10 years.
ROFL
I haven't done all these games that you have listed from launch. But I can tell you some what you are saying is BS. I played a warlock in WoW and never had an issue. SWTOR didn't do the LFG system because they want to make more of a social game vs just hopping in queue doing a dungeon and never saying a word to anyone. You want to talk about SWTOR poor choice in design what about ESO there is no AH? Why because they want to push people into guilds. So they don't offer AH but a guild store. Which is poorly design because you can't search for anything.
What determines worse launch or best launch is how the bugs effect you.