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One-Hand and Rune When?

  • max_only
    max_only
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    TheFM wrote: »
    Darkstorne wrote: »
    oh boy (potentially) another magica based skill line....we need more of those
    Stamina Weapon Skill Lines:
    One hand and Shield
    Dual Wield
    Two Handed
    Bow

    Magicka Weapon Skill Lines:
    Destruction Staff
    Restoration Staff

    Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm



    thats fair of course, i am not sure tough if i would count 1h+shield as it is kinda a "different animal" altogether

    many stam dds using sword and board in pvp. so it counts. Magicka classes are starved completely of any melee weapons.

    So you can physically hit someone with a weapon?

    I’d like to hit people over the head with my staff. Especially if they’re standing behind me, the healer.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • SilverIce58
    SilverIce58
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    TheFM wrote: »
    Darkstorne wrote: »
    oh boy (potentially) another magica based skill line....we need more of those
    Stamina Weapon Skill Lines:
    One hand and Shield
    Dual Wield
    Two Handed
    Bow

    Magicka Weapon Skill Lines:
    Destruction Staff
    Restoration Staff

    Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm



    thats fair of course, i am not sure tough if i would count 1h+shield as it is kinda a "different animal" altogether

    many stam dds using sword and board in pvp. so it counts. Magicka classes are starved completely of any melee weapons.

    So you can physically hit someone with a weapon?

    You can bash with the staff, shouldn't the staff be stamina based if you can do physical damage with it?
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • seipher09
    seipher09
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    Truthfully it wouldn't be hard. They wouldn't need skins just basic color runes for elements. Maybe somehow special ones in crown store?

    Just make it convert to when wielding causes 1h to replenish magika and deal magic damage. Add the skill line and be done. They added two new classes. A new weapon type should be easier and would greatly allow for new play styles on classes.
  • KillsAllElves
    KillsAllElves
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    max_only wrote: »
    TheFM wrote: »
    Darkstorne wrote: »
    oh boy (potentially) another magica based skill line....we need more of those
    Stamina Weapon Skill Lines:
    One hand and Shield
    Dual Wield
    Two Handed
    Bow

    Magicka Weapon Skill Lines:
    Destruction Staff
    Restoration Staff

    Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm



    thats fair of course, i am not sure tough if i would count 1h+shield as it is kinda a "different animal" altogether

    many stam dds using sword and board in pvp. so it counts. Magicka classes are starved completely of any melee weapons.

    So you can physically hit someone with a weapon?

    I’d like to hit people over the head with my staff. Especially if they’re standing behind me, the healer.

    As a healer i know what you mean
  • KillsAllElves
    KillsAllElves
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    TheFM wrote: »
    Darkstorne wrote: »
    oh boy (potentially) another magica based skill line....we need more of those
    Stamina Weapon Skill Lines:
    One hand and Shield
    Dual Wield
    Two Handed
    Bow

    Magicka Weapon Skill Lines:
    Destruction Staff
    Restoration Staff

    Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm



    thats fair of course, i am not sure tough if i would count 1h+shield as it is kinda a "different animal" altogether

    many stam dds using sword and board in pvp. so it counts. Magicka classes are starved completely of any melee weapons.

    So you can physically hit someone with a weapon?

    You can bash with the staff, shouldn't the staff be stamina based if you can do physical damage with it?

    Not effective enough on the damage part and that is not the intention of staves. I can bash with my forearms while no weapon is equipped.
  • SilverIce58
    SilverIce58
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    TheFM wrote: »
    Darkstorne wrote: »
    oh boy (potentially) another magica based skill line....we need more of those
    Stamina Weapon Skill Lines:
    One hand and Shield
    Dual Wield
    Two Handed
    Bow

    Magicka Weapon Skill Lines:
    Destruction Staff
    Restoration Staff

    Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm



    thats fair of course, i am not sure tough if i would count 1h+shield as it is kinda a "different animal" altogether

    many stam dds using sword and board in pvp. so it counts. Magicka classes are starved completely of any melee weapons.

    So you can physically hit someone with a weapon?

    You can bash with the staff, shouldn't the staff be stamina based if you can do physical damage with it?

    Not effective enough on the damage part and that is not the intention of staves. I can bash with my forearms while no weapon is equipped.

    Your fists restore stamina tho and do melee damage.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • KillsAllElves
    KillsAllElves
    ✭✭✭✭✭
    TheFM wrote: »
    Darkstorne wrote: »
    oh boy (potentially) another magica based skill line....we need more of those
    Stamina Weapon Skill Lines:
    One hand and Shield
    Dual Wield
    Two Handed
    Bow

    Magicka Weapon Skill Lines:
    Destruction Staff
    Restoration Staff

    Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm



    thats fair of course, i am not sure tough if i would count 1h+shield as it is kinda a "different animal" altogether

    many stam dds using sword and board in pvp. so it counts. Magicka classes are starved completely of any melee weapons.

    So you can physically hit someone with a weapon?

    You can bash with the staff, shouldn't the staff be stamina based if you can do physical damage with it?

    Not effective enough on the damage part and that is not the intention of staves. I can bash with my forearms while no weapon is equipped.

    Your fists restore stamina tho and do melee damage.

    Bare hand brawling is not effective damage. Anything else?
  • TheShadowScout
    TheShadowScout
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    Bare hand brawling is not effective damage.
    And never -should- be effective damage. There is a reason even the most martial-artsy of people tend to pick up actual weapons when they get serious about going to war and killing other people, right?
    Also:
    gallery_1_3_138614.png
    ...that! :p;)
  • KillsAllElves
    KillsAllElves
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    Bare hand brawling is not effective damage.
    And never -should- be effective damage. There is a reason even the most martial-artsy of people tend to pick up actual weapons when they get serious about going to war and killing other people, right?
    Also:
    gallery_1_3_138614.png
    ...that! :p;)

    A character who got its hands whacked off by a bladed weapon.
  • Nemesis7884
    Nemesis7884
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    skilled hand to hand combatants can obvously use haki that makes their skin as hard as metal...
  • TheShadowScout
    TheShadowScout
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    A character who got its hands whacked off by a bladed weapon.
    How else would you expect any attmet on "blocking an bladed weapon with your bare hands" end up with? :p;)
    skilled hand to hand combatants can obvously use haki that makes their skin as hard as metal...
    Sorry, -not- in the elder scrolls universe.
    Yeah, that sort of thing works in D&D, or in several other universes... but TES never had those kind of "monks".

    Not to say they couldn't get to the same effect on a different route... a TES-lore-matching route, by simply having some "magical martial arts" weapon skill line that ends up using magica to add mystical punch to their, well, punches and mystical shields or skin reinforcement magics that -can- stand up to bladed weapons in a block to their arms... only that would be magica based or a hybrid skill line, not "haiki" or "jutsu" or "chi" or "ki" or "prana" or whatever... because magica is how that sort of thing is depicted in the elder scrolls universe.

    Still wish they would do something along those lines someday. Obviously. ;)
  • Nemesis7884
    Nemesis7884
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    you could always use gauntlets or fistweapons... at least punching people with gauntlets was a thing in skyrim ^^
  • max_only
    max_only
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    you could always use gauntlets or fistweapons... at least punching people with gauntlets was a thing in skyrim ^^

    While we’re at it don’t just stop at gauntlets!

    https://youtu.be/Vf3Wj_d-aOE
    Edited by max_only on January 1, 2020 4:15PM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • seipher09
    seipher09
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    Juhasow wrote: »
    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    daggerfall-mage.png

    1450260417776.jpg

    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    latest?cb=20180215135013

    flat,550x550,075,f.u1.jpg

    098860f0badb89f1cbf4da4270ce9d5a--fantasy-characters-rpg-character-art.jpg

    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka



    My response was censored so i will respond again.

    Your "arguments" are easily counterable.

    You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
    It is useless.

    No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.

    Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.

    Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.

    And that didnt last very long.

    A year isn't long?

    You kind of skipped over most of his argument and thats all you had to say, sometimes it's best to admit when you're wrong. As they said, there is already abilities in the game that cost 1 resouce but use another as a damage type for scaling. They're are becoming more and more prevelant throughout ESO's lifetime. Every class got 1-2 dynamic scaling abilities this year. 1h + shield change as mentioned previously. Major Brutality and Sorcery buffs have been combined on most class based abilities. Ward and Resolve were combined. Weapons also already give both physical and spell damage. Ultimates scale on highest resource. There is literally no argument you can make to deny any of those claims. I don't even know what your arguing about since everything in this game is subject to change anyway.

    But im not wrong. 1 year vs 4 years is a short amount of time. 2014 is irrelevant lets not forget that! It almost 2020.

    Zos restructured how staves worked, in doing so a 1H blanded weapon and rune would require the same treatment. Go back and read my earlier comments slowly to better comprehend what was stated.

    Not once did i say im against 1h rune! Its a cool idea and i like it, however just because its in other ES games is not a good argument because it ignores how eso game play works.... Wand and rune would seem more feasible with how weapons scale their damage.
    Arguing on the basis of aesthetics nothing more- a bladed weapon on a magic build is useless unless dual weilding for higher spell damage.

    Not one single legitmate argument in favor of spell sword and rune has been made.



    Ok here is one for ya.

    it would be FUN for a lot of players. This is more valid than ANY point you could ever think or say. This is a video game designed for fun. So if they add something that will make a lot of players happy and have fun that automatically out weighs anything you could say. You automatically lost with any forward post against people having fun in a video game.
  • KillsAllElves
    KillsAllElves
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    seipher09 wrote: »
    Juhasow wrote: »
    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    daggerfall-mage.png

    1450260417776.jpg

    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    latest?cb=20180215135013

    flat,550x550,075,f.u1.jpg

    098860f0badb89f1cbf4da4270ce9d5a--fantasy-characters-rpg-character-art.jpg

    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka



    My response was censored so i will respond again.

    Your "arguments" are easily counterable.

    You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
    It is useless.

    No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.

    Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.

    Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.

    And that didnt last very long.

    A year isn't long?

    You kind of skipped over most of his argument and thats all you had to say, sometimes it's best to admit when you're wrong. As they said, there is already abilities in the game that cost 1 resouce but use another as a damage type for scaling. They're are becoming more and more prevelant throughout ESO's lifetime. Every class got 1-2 dynamic scaling abilities this year. 1h + shield change as mentioned previously. Major Brutality and Sorcery buffs have been combined on most class based abilities. Ward and Resolve were combined. Weapons also already give both physical and spell damage. Ultimates scale on highest resource. There is literally no argument you can make to deny any of those claims. I don't even know what your arguing about since everything in this game is subject to change anyway.

    But im not wrong. 1 year vs 4 years is a short amount of time. 2014 is irrelevant lets not forget that! It almost 2020.

    Zos restructured how staves worked, in doing so a 1H blanded weapon and rune would require the same treatment. Go back and read my earlier comments slowly to better comprehend what was stated.

    Not once did i say im against 1h rune! Its a cool idea and i like it, however just because its in other ES games is not a good argument because it ignores how eso game play works.... Wand and rune would seem more feasible with how weapons scale their damage.
    Arguing on the basis of aesthetics nothing more- a bladed weapon on a magic build is useless unless dual weilding for higher spell damage.

    Not one single legitmate argument in favor of spell sword and rune has been made.



    Ok here is one for ya.

    it would be FUN for a lot of players. This is more valid than ANY point you could ever think or say. This is a video game designed for fun. So if they add something that will make a lot of players happy and have fun that automatically out weighs anything you could say. You automatically lost with any forward post against people having fun in a video game.


    [snip]
    The word fun is subjective in eso. I have fun with one class or i might not have fun with another class, the same can be said for other people. [snip]

    I will help you out here so hopefully you can understand- 1H&rune is fine (i like the idea) albeit a wand/staff and not 1H bladed weapon &rune because we can not have a Rune that casts spells at a distance while wielding a melee weapon simultaneously. This aint skyrim Its either one or the other, this argument is like saying an archer can use a bow in one hand and an axe in the other. Use bar swap!

    [edited for baiting]
    Edited by ZOS_Icy on January 15, 2023 6:49PM
  • TheShadowScout
    TheShadowScout
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    1H&rune is fine (i like the idea) albeit a wand/staff and not 1H bladed weapon &rune because we can not have a Rune that casts spells at a distance while wielding a melee weapon simultaneously.
    Sez who?
    It is -entirely- possible!

    I mean...
    ...look at "1H&Shield", some skills are using the one-handed weapon, and some skills are using the shield.
    ...look at "Dual Wield", where we have a melee skill line... but with -one- ranged skill with the throwing dagger.
    ...look at "Destruction Staff", where we have a ranged skill line... but with a melee range skill thrown in as well.
    ...look at "Fighters Guild", where once again we have a ranged skill mixed in with the support and melee skills.
    ...look at many, many class skills, that also happily mix melee and ranged skills.

    Take all that together, and it would be quite easy to imagine a skill line that has half melee-weapon skills from the mainhand and hald ranged-magic skills from the offhand.
    Possibly even the melee skills stamina with a magica morph and some of the ranged skills magica with a stamina morph... after all, its quite doable, is it not?

    The only question would be game balance... I expect such a "hybrid" skill line (in both senses of stamina-magica and melee-ranged) would suffer a bit in effect for the added flexibility... not in the least because of, yes, as you said, of how ESO scales damage. And while that -could- be worked around by simply making the whole skill line use one stat (or variation trhereof - like the option "better of the two" like ultimates, or "average of the two" which would be somewhat underwhelming, or "two-thirds of the better one" or whatever)... its questionable if that was the best way, if it might not be better to actually let it be half-half... and bring back some sort of softcaps to make hybrid builds viable again!

    Still, that would be technical considerations to be made by the developers IF such a skill line was implemented. Me, I'd be happy with ANY technical shennannigans, as long as we got more skill lines to play with...
    This aint skyrim Its either one or the other, this argument is like saying an archer can use a bow in one hand and an axe in the other.
    Or like saying...
    ...a fighter can use an axe in one hand and then pull a hand crossbow with the other?
    ...a pyromage can use an staff in one hand, and then still whip out a lava whip at melee range?
    ...a nightblade archer can use a bow in one hand, and yet conjure up a red magical dagger to stab people with anyhow?
    Et cetera.
    All in the game.
    So... your "either melee or ranged" argument does seem a little weak... :p;)
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Probably because they’d need to go through every style and armour set in the game to create a new look and add in craft benches. More grinding for all!
  • KillsAllElves
    KillsAllElves
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    1H&rune is fine (i like the idea) albeit a wand/staff and not 1H bladed weapon &rune because we can not have a Rune that casts spells at a distance while wielding a melee weapon simultaneously.
    Sez who?
    It is -entirely- possible!

    I mean...
    ...look at "1H&Shield", some skills are using the one-handed weapon, and some skills are using the shield.
    ...look at "Dual Wield", where we have a melee skill line... but with -one- ranged skill with the throwing dagger.
    ...look at "Destruction Staff", where we have a ranged skill line... but with a melee range skill thrown in as well.
    ...look at "Fighters Guild", where once again we have a ranged skill mixed in with the support and melee skills.
    ...look at many, many class skills, that also happily mix melee and ranged skills.

    Take all that together, and it would be quite easy to imagine a skill line that has half melee-weapon skills from the mainhand and hald ranged-magic skills from the offhand.
    Possibly even the melee skills stamina with a magica morph and some of the ranged skills magica with a stamina morph... after all, its quite doable, is it not?

    The only question would be game balance... I expect such a "hybrid" skill line (in both senses of stamina-magica and melee-ranged) would suffer a bit in effect for the added flexibility... not in the least because of, yes, as you said, of how ESO scales damage. And while that -could- be worked around by simply making the whole skill line use one stat (or variation trhereof - like the option "better of the two" like ultimates, or "average of the two" which would be somewhat underwhelming, or "two-thirds of the better one" or whatever)... its questionable if that was the best way, if it might not be better to actually let it be half-half... and bring back some sort of softcaps to make hybrid builds viable again!

    Still, that would be technical considerations to be made by the developers IF such a skill line was implemented. Me, I'd be happy with ANY technical shennannigans, as long as we got more skill lines to play with...
    This aint skyrim Its either one or the other, this argument is like saying an archer can use a bow in one hand and an axe in the other.
    Or like saying...
    ...a fighter can use an axe in one hand and then pull a hand crossbow with the other?
    ...a pyromage can use an staff in one hand, and then still whip out a lava whip at melee range?
    ...a nightblade archer can use a bow in one hand, and yet conjure up a red magical dagger to stab people with anyhow?
    Et cetera.
    All in the game.
    So... your "either melee or ranged" argument does seem a little weak... :p;)

    1-S&B are physical weapons.
    2-when the dagger is being cast the wielder puts the other duel wield weapon in the other hand. The dagger is a metal weapon not magic spell.
    3- destruction staff is a magic weapon that casts spells, Wall of elementants is an AoE.
    4- fighters guild crossbow is a 1 handed bow that when in use the wielders main weapon is not visible. My comment was about the bow weapon not silver bolts and you took that out of context.
    5-class abilities that use range and melee is irrelevant to my response, i was referring to weapons not class abilities.
    6-we dont have a legitimate pyro mage class in eso and the DK whip is a spell not a weapon nor is it a Rune spell.
    We have no physical weapons casting or using melee spells, and when using biting jabs the weapon is hidden.

    My responses were in relevance to 1H&rune even though the characters in pictures on page 1 do not wield runesk they are spell casting and wielding physical bladed weapons, (we have this in skyrim) those pictures seem to be referring to battle mages not Rune wielders. Abnur tharn is show to be using Runes.
    Edited by KillsAllElves on January 7, 2020 8:28AM
  • RavenSworn
    RavenSworn
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    I hope this does come to fruition. It fits an absence in the natural gameplay. We have ranged stamina, melee stamina, ranged magicka but no melee magicka.

    We just need a handheld rune or locket that can act as a foci for our powers, and basically just change the resource return from melee weapon from stamina to magicka. The spell power component can always come from the focus. Both of these can come from a passive within the weapon skill line itself.

    Motif wise, there is essentially no need for it as it works the same way like how JC works with necklaces and rings.

    The weapon skill line itself should a damage skill line given how; psijic is a defensive and support skill line, Mages guild is a damage and utility skill line and undaunted are mostly for support.

    It should have:

    Using magicka for blocking skill kinda like a ward that skyrim or bretons were famed for.

    Magicka buff weapons to increase the damage or spell penetration.

    Instead of having elemental based attacks, it should be focused on magic damage.( though I might be ok if they had 3 different type of elemental abilities )

    Psijic had imbue weapons ( such a waste! ) so spellsword should have imbue armor, one that can either deal damage each time you get melee damage or just an explosion of magicka damage.

    Just some thoughts of mine.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • TheShadowScout
    TheShadowScout
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    1-S&B are physical weapons.
    And yes you can mix attacks from one hand and attacks from the other hand.
    So, mixing different weapons in different skills for one skill line is possible.
    2-when the dagger is being cast the wielder puts the other duel wield weapon in the other hand. The dagger is a metal weapon not magic spell.
    And yet it mixes a ranged attack into a melee skill line.
    So mixing ranged and melee in one skill line is possible.
    3- destruction staff is a magic weapon that casts spells, Wall of elementants is an AoE.
    And yet it is a ranged weapon that mixes i.n some melee range attacks as well. AoE or not, there are others too.
    So mixing ranged and melee in one skill line is possible.
    4- fighters guild crossbow is a 1 handed bow that when in use the wielders main weapon is not visible.
    And yet... mixing ranged and melee in one skill line is possible even there.
    My comment was about the bow weapon not silver bolts and you took that out of context.
    Your comment was trying to imply that it should be impossible to have a ranged weapon and a melee weapon used together.
    Clearly the implication falls short - see above.
    5-class abilities that use range and melee is irrelevant to my response, i was referring to weapons not class abilities.
    True enough, but still... your reference is irrelevant because we are talking about an hypothetical new weapon line here, so it would be a newly created set of abilities, and obviously the game does indeed allow mixing melee and ranged in one skill line...
    6-we dont have a legitimate pyro mage class in eso and the DK whip is a spell not a weapon nor is it a Rune spell.
    A magica DK with a fire staff IS a pyromage. Duh! Even if they mix melee lava whippings into their longer ranges fire destruction magic, yes? ;)
    We have no physical weapons casting or using melee spells, and when using biting jabs the weapon is hidden.
    Well, duh! Physical weapons never should cast spells... that's the casters job! And casters bloody well ought to use magical weapons to cast weapon line spells too.
    BUT!
    We can mix a weapon and a non-weapon defense item (aka, "shield") in one skill line, and we can mix two different physical weapons in one skill line... so it logically follows that it would be possible to mix a physical weapon and a magical weapon in one skill line if the developers would make such a skill line.

    And that is what I am saying with all those examples, that there is no logical reason against it.
    My responses were in relevance to 1H&rune even though the characters in pictures on page 1 do not wield runesk they are spell casting and wielding physical bladed weapons, (we have this in skyrim) those pictures seem to be referring to battle mages not Rune wielders...
    You mean, spellswords?

    In the elder scrolls universe "Battle Mage" usually refers to a mage that is equally skilled with destructive magic and physical weapons, usually wears heavy battlefield armor, and switches from magic to weapons as the situation requires (usually casting magic for battlefield effect until the fighting comes to their doorstep, or thes run out of magic, then they pick up a weapon and keep fighting).

    The "sword in one hand, magic with the other" thing is more the "Spellsword" shtick, in the elder scrolls universe those are the heroic characters that use both equally and at the same time, while usually using lighter armor for more "skirmisher" style of combat...

    And yes, "sword in one hand and magic with the other" has been a staple of elder scrolls adventurers for a while. heck, just look at the elven hero:
    9474f00476f5d24d092542e4b01a41f8.jpg
    ...and that has been a thing long before the summerset expansion.
    So, no wonder people would really like to have such a skill line in their ESO, no matter the details.
    And the whole "one-handed and rune" thing is just a working title so people here get an idea of what we might be talking about. Personally I prefer "One-handed and Magic", with "rune" (or possibly, runestone since we have "rune" already for enchanting) as merely one type of "magic offhand weapon" that could be used for this.

    But yeah, as for combat visuals... there would be no large visible weapon that needs its own visuals, just a magic effect around the offhand (or for wand, a magic effect around a small nondescript stick in the offhand)
  • Juhasow
    Juhasow
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    seipher09 wrote: »
    Juhasow wrote: »
    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    daggerfall-mage.png

    1450260417776.jpg

    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    latest?cb=20180215135013

    flat,550x550,075,f.u1.jpg

    098860f0badb89f1cbf4da4270ce9d5a--fantasy-characters-rpg-character-art.jpg

    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka



    My response was censored so i will respond again.

    Your "arguments" are easily counterable.

    You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
    It is useless.

    No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.

    Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.

    Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.

    And that didnt last very long.

    A year isn't long?

    You kind of skipped over most of his argument and thats all you had to say, sometimes it's best to admit when you're wrong. As they said, there is already abilities in the game that cost 1 resouce but use another as a damage type for scaling. They're are becoming more and more prevelant throughout ESO's lifetime. Every class got 1-2 dynamic scaling abilities this year. 1h + shield change as mentioned previously. Major Brutality and Sorcery buffs have been combined on most class based abilities. Ward and Resolve were combined. Weapons also already give both physical and spell damage. Ultimates scale on highest resource. There is literally no argument you can make to deny any of those claims. I don't even know what your arguing about since everything in this game is subject to change anyway.

    But im not wrong. 1 year vs 4 years is a short amount of time. 2014 is irrelevant lets not forget that! It almost 2020.

    Zos restructured how staves worked, in doing so a 1H blanded weapon and rune would require the same treatment. Go back and read my earlier comments slowly to better comprehend what was stated.

    Not once did i say im against 1h rune! Its a cool idea and i like it, however just because its in other ES games is not a good argument because it ignores how eso game play works.... Wand and rune would seem more feasible with how weapons scale their damage.
    Arguing on the basis of aesthetics nothing more- a bladed weapon on a magic build is useless unless dual weilding for higher spell damage.

    Not one single legitmate argument in favor of spell sword and rune has been made.



    Ok here is one for ya.

    it would be FUN for a lot of players. This is more valid than ANY point you could ever think or say. This is a video game designed for fun. So if they add something that will make a lot of players happy and have fun that automatically out weighs anything you could say. You automatically lost with any forward post against people having fun in a video game.


    [snip]
    The word fun is subjective in eso. I have fun with one class or i might not have fun with another class, the same can be said for other people. [snip]

    I will help you out here so hopefully you can understand- 1H&rune is fine (i like the idea) albeit a wand/staff and not 1H bladed weapon &rune because we can not have a Rune that casts spells at a distance while wielding a melee weapon simultaneously. This aint skyrim Its either one or the other, this argument is like saying an archer can use a bow in one hand and an axe in the other. Use bar swap!

    You do realize that You've used excatly the same argument like the one You're trashing now in the other thread about bard skill line ? [snip]

    [edited for flaming & to remove quote]
    Edited by ZOS_Icy on January 15, 2023 6:51PM
  • KillsAllElves
    KillsAllElves
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    1-S&B are physical weapons.
    And yes you can mix attacks from one hand and attacks from the other hand.
    So, mixing different weapons in different skills for one skill line is possible.
    2-when the dagger is being cast the wielder puts the other duel wield weapon in the other hand. The dagger is a metal weapon not magic spell.
    And yet it mixes a ranged attack into a melee skill line.
    So mixing ranged and melee in one skill line is possible.
    3- destruction staff is a magic weapon that casts spells, Wall of elementants is an AoE.
    And yet it is a ranged weapon that mixes i.n some melee range attacks as well. AoE or not, there are others too.
    So mixing ranged and melee in one skill line is possible.
    4- fighters guild crossbow is a 1 handed bow that when in use the wielders main weapon is not visible.
    And yet... mixing ranged and melee in one skill line is possible even there.
    My comment was about the bow weapon not silver bolts and you took that out of context.
    Your comment was trying to imply that it should be impossible to have a ranged weapon and a melee weapon used together.
    Clearly the implication falls short - see above.
    5-class abilities that use range and melee is irrelevant to my response, i was referring to weapons not class abilities.
    True enough, but still... your reference is irrelevant because we are talking about an hypothetical new weapon line here, so it would be a newly created set of abilities, and obviously the game does indeed allow mixing melee and ranged in one skill line...
    6-we dont have a legitimate pyro mage class in eso and the DK whip is a spell not a weapon nor is it a Rune spell.
    A magica DK with a fire staff IS a pyromage. Duh! Even if they mix melee lava whippings into their longer ranges fire destruction magic, yes? ;)
    We have no physical weapons casting or using melee spells, and when using biting jabs the weapon is hidden.
    Well, duh! Physical weapons never should cast spells... that's the casters job! And casters bloody well ought to use magical weapons to cast weapon line spells too.
    BUT!
    We can mix a weapon and a non-weapon defense item (aka, "shield") in one skill line, and we can mix two different physical weapons in one skill line... so it logically follows that it would be possible to mix a physical weapon and a magical weapon in one skill line if the developers would make such a skill line.

    And that is what I am saying with all those examples, that there is no logical reason against it.
    My responses were in relevance to 1H&rune even though the characters in pictures on page 1 do not wield runesk they are spell casting and wielding physical bladed weapons, (we have this in skyrim) those pictures seem to be referring to battle mages not Rune wielders...
    You mean, spellswords?

    In the elder scrolls universe "Battle Mage" usually refers to a mage that is equally skilled with destructive magic and physical weapons, usually wears heavy battlefield armor, and switches from magic to weapons as the situation requires (usually casting magic for battlefield effect until the fighting comes to their doorstep, or thes run out of magic, then they pick up a weapon and keep fighting).

    The "sword in one hand, magic with the other" thing is more the "Spellsword" shtick, in the elder scrolls universe those are the heroic characters that use both equally and at the same time, while usually using lighter armor for more "skirmisher" style of combat...

    And yes, "sword in one hand and magic with the other" has been a staple of elder scrolls adventurers for a while. heck, just look at the elven hero:
    9474f00476f5d24d092542e4b01a41f8.jpg
    ...and that has been a thing long before the summerset expansion.
    So, no wonder people would really like to have such a skill line in their ESO, no matter the details.
    And the whole "one-handed and rune" thing is just a working title so people here get an idea of what we might be talking about. Personally I prefer "One-handed and Magic", with "rune" (or possibly, runestone since we have "rune" already for enchanting) as merely one type of "magic offhand weapon" that could be used for this.

    But yeah, as for combat visuals... there would be no large visible weapon that needs its own visuals, just a magic effect around the offhand (or for wand, a magic effect around a small nondescript stick in the offhand)



    >>>Topic of the thread is 1h&rune<<<

    1-while dual wielding we can only use sword, axe, dagger or mace. We have no option to dual 1H and staff or a magic melee weapon.
    2-destruction wtaff is counted as a two hand magic weapon. We can not dual a staff and a sword.
    3- once more your responding to a statement that holds no relevance to weapons and weapon abilities. Main topic has hothing to do with class abilities.
    4- SNB does not cast magic abilities. Youre off topic.
    5-others have tried to argue spells swords but did not elaborate.
    6- the DK can use an ice staff too! A pyromage utilizes fire spells, the DK has a mix of earth, illusion and fire.
    Unlike the sorcrer which heavily relies on lightning and the templar mostly uses holy fire.

    ES adventures is one thing but does not mean eso will have what other single play ES games have.

    The picture you provided is similar to the pictures on page one and like other concept art the player does hot have access to what is shown on game art.
    Edited by KillsAllElves on January 7, 2020 10:13AM
  • TheFM
    TheFM
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    A character who got its hands whacked off by a bladed weapon.
    How else would you expect any attmet on "blocking an bladed weapon with your bare hands" end up with? :p;)
    skilled hand to hand combatants can obvously use haki that makes their skin as hard as metal...
    Sorry, -not- in the elder scrolls universe.
    Yeah, that sort of thing works in D&D, or in several other universes... but TES never had those kind of "monks".

    Not to say they couldn't get to the same effect on a different route... a TES-lore-matching route, by simply having some "magical martial arts" weapon skill line that ends up using magica to add mystical punch to their, well, punches and mystical shields or skin reinforcement magics that -can- stand up to bladed weapons in a block to their arms... only that would be magica based or a hybrid skill line, not "haiki" or "jutsu" or "chi" or "ki" or "prana" or whatever... because magica is how that sort of thing is depicted in the elder scrolls universe.

    Still wish they would do something along those lines someday. Obviously. ;)

    Actually there are alteration magicks that unarmed combatants in the ES universe use quite frequently to make their skin as hard as dragon bone. It is a well established combat type in the lore, and saying anything otherwise is just ignoring that.

    As for mister elves here, they just are be obstinate now. So no point on even replying to them anymore, as if there never was spell sword classes in this game since its creation.
  • TheShadowScout
    TheShadowScout
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    TheFM wrote: »
    Actually there are alteration magicks that unarmed combatants in the ES universe use quite frequently to make their skin as hard as dragon bone. It is a well established combat type in the lore, and saying anything otherwise is just ignoring that.
    Yeah, that IS what I meant when I said...
    Not to say they couldn't get to the same effect on a different route...
    ...as I keep saying, yes, in ESO, it would be -magic- that does those things, powered by magica... but NOT through any sort of "martial arts" using physical prowess like the D&D "monk" class (which is the excuse some people use to argue we should have magical effects through stamina skills).
    That is different universes.

    And I also kept saying, it totally would make sense to have a "melee magic" skill line that uses -exactly- those sort of spells (even tho the "armor" effect only was a thing since skyrim, before that alteration had these effects under "shield" which... are far less skin-enhancing in nature, lorewise) to make bare-handed magic punching a thing in ESO. I'd want to see it, that's why I added the idea to my collected thoughts on new weapon skills...
  • SilverIce58
    SilverIce58
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    ✭✭
    1-S&B are physical weapons.
    And yes you can mix attacks from one hand and attacks from the other hand.
    So, mixing different weapons in different skills for one skill line is possible.
    2-when the dagger is being cast the wielder puts the other duel wield weapon in the other hand. The dagger is a metal weapon not magic spell.
    And yet it mixes a ranged attack into a melee skill line.
    So mixing ranged and melee in one skill line is possible.
    3- destruction staff is a magic weapon that casts spells, Wall of elementants is an AoE.
    And yet it is a ranged weapon that mixes i.n some melee range attacks as well. AoE or not, there are others too.
    So mixing ranged and melee in one skill line is possible.
    4- fighters guild crossbow is a 1 handed bow that when in use the wielders main weapon is not visible.
    And yet... mixing ranged and melee in one skill line is possible even there.
    My comment was about the bow weapon not silver bolts and you took that out of context.
    Your comment was trying to imply that it should be impossible to have a ranged weapon and a melee weapon used together.
    Clearly the implication falls short - see above.
    5-class abilities that use range and melee is irrelevant to my response, i was referring to weapons not class abilities.
    True enough, but still... your reference is irrelevant because we are talking about an hypothetical new weapon line here, so it would be a newly created set of abilities, and obviously the game does indeed allow mixing melee and ranged in one skill line...
    6-we dont have a legitimate pyro mage class in eso and the DK whip is a spell not a weapon nor is it a Rune spell.
    A magica DK with a fire staff IS a pyromage. Duh! Even if they mix melee lava whippings into their longer ranges fire destruction magic, yes? ;)
    We have no physical weapons casting or using melee spells, and when using biting jabs the weapon is hidden.
    Well, duh! Physical weapons never should cast spells... that's the casters job! And casters bloody well ought to use magical weapons to cast weapon line spells too.
    BUT!
    We can mix a weapon and a non-weapon defense item (aka, "shield") in one skill line, and we can mix two different physical weapons in one skill line... so it logically follows that it would be possible to mix a physical weapon and a magical weapon in one skill line if the developers would make such a skill line.

    And that is what I am saying with all those examples, that there is no logical reason against it.
    My responses were in relevance to 1H&rune even though the characters in pictures on page 1 do not wield runesk they are spell casting and wielding physical bladed weapons, (we have this in skyrim) those pictures seem to be referring to battle mages not Rune wielders...
    You mean, spellswords?

    In the elder scrolls universe "Battle Mage" usually refers to a mage that is equally skilled with destructive magic and physical weapons, usually wears heavy battlefield armor, and switches from magic to weapons as the situation requires (usually casting magic for battlefield effect until the fighting comes to their doorstep, or thes run out of magic, then they pick up a weapon and keep fighting).

    The "sword in one hand, magic with the other" thing is more the "Spellsword" shtick, in the elder scrolls universe those are the heroic characters that use both equally and at the same time, while usually using lighter armor for more "skirmisher" style of combat...

    And yes, "sword in one hand and magic with the other" has been a staple of elder scrolls adventurers for a while. heck, just look at the elven hero:
    9474f00476f5d24d092542e4b01a41f8.jpg
    ...and that has been a thing long before the summerset expansion.
    So, no wonder people would really like to have such a skill line in their ESO, no matter the details.
    And the whole "one-handed and rune" thing is just a working title so people here get an idea of what we might be talking about. Personally I prefer "One-handed and Magic", with "rune" (or possibly, runestone since we have "rune" already for enchanting) as merely one type of "magic offhand weapon" that could be used for this.

    But yeah, as for combat visuals... there would be no large visible weapon that needs its own visuals, just a magic effect around the offhand (or for wand, a magic effect around a small nondescript stick in the offhand)



    >>>Topic of the thread is 1h&rune<<<

    1-while dual wielding we can only use sword, axe, dagger or mace. We have no option to dual 1H and staff or a magic melee weapon.
    2-destruction wtaff is counted as a two hand magic weapon. We can not dual a staff and a sword.
    3- once more your responding to a statement that holds no relevance to weapons and weapon abilities. Main topic has hothing to do with class abilities.
    4- SNB does not cast magic abilities. Youre off topic.
    5-others have tried to argue spells swords but did not elaborate.
    6- the DK can use an ice staff too! A pyromage utilizes fire spells, the DK has a mix of earth, illusion and fire.
    Unlike the sorcrer which heavily relies on lightning and the templar mostly uses holy fire.

    ES adventures is one thing but does not mean eso will have what other single play ES games have.

    The picture you provided is similar to the pictures on page one and like other concept art the player does hot have access to what is shown on game art.

    The only part of this I'll argue is number 6.

    You cannot use that argument and expect to get away with it. DK's have way more skills that do fire damage than Sorcs have that do shock damage, of which there are 6 (which include ultimates). Also, Sorcs aren't known as the "lightning class," they're known as the pet class, so while they do rely heavily on shock in one way, so too do they rely on dark magic and conjuration, the other two skill lines.
    With DK, if you want to use a build that only uses fire magic, you can do so bc there's enough skills both class or otherwise to let you do so, so naturally they are THE Pyromage class. If you want to use the argument that DK's can use ice staves, then Sorcs can too, and meta sorcs use fire staves not shock which if they were to rely heavily on lightning magic, they would only use shock staves.

    Templars on the other hand only have one skill line that does fire damage. The Aedric spear line does magic damage, and the other line only heals. Thus, with only 5 skills that do fire dmg and one ultimate, they are not the pyromage.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • seipher09
    seipher09
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    seipher09 wrote: »
    Juhasow wrote: »
    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

    daggerfall-mage.png

    1450260417776.jpg

    6e9a8713cf3d4dcd9b23cbc0de756f13.png

    latest?cb=20180215135013

    flat,550x550,075,f.u1.jpg

    098860f0badb89f1cbf4da4270ce9d5a--fantasy-characters-rpg-character-art.jpg

    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka



    My response was censored so i will respond again.

    Your "arguments" are easily counterable.

    You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
    It is useless.

    No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.

    Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.

    Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.

    And that didnt last very long.

    A year isn't long?

    You kind of skipped over most of his argument and thats all you had to say, sometimes it's best to admit when you're wrong. As they said, there is already abilities in the game that cost 1 resouce but use another as a damage type for scaling. They're are becoming more and more prevelant throughout ESO's lifetime. Every class got 1-2 dynamic scaling abilities this year. 1h + shield change as mentioned previously. Major Brutality and Sorcery buffs have been combined on most class based abilities. Ward and Resolve were combined. Weapons also already give both physical and spell damage. Ultimates scale on highest resource. There is literally no argument you can make to deny any of those claims. I don't even know what your arguing about since everything in this game is subject to change anyway.

    But im not wrong. 1 year vs 4 years is a short amount of time. 2014 is irrelevant lets not forget that! It almost 2020.

    Zos restructured how staves worked, in doing so a 1H blanded weapon and rune would require the same treatment. Go back and read my earlier comments slowly to better comprehend what was stated.

    Not once did i say im against 1h rune! Its a cool idea and i like it, however just because its in other ES games is not a good argument because it ignores how eso game play works.... Wand and rune would seem more feasible with how weapons scale their damage.
    Arguing on the basis of aesthetics nothing more- a bladed weapon on a magic build is useless unless dual weilding for higher spell damage.

    Not one single legitmate argument in favor of spell sword and rune has been made.



    Ok here is one for ya.

    it would be FUN for a lot of players. This is more valid than ANY point you could ever think or say. This is a video game designed for fun. So if they add something that will make a lot of players happy and have fun that automatically out weighs anything you could say. You automatically lost with any forward post against people having fun in a video game.


    [snip]
    The word fun is subjective in eso. I have fun with one class or i might not have fun with another class, the same can be said for other people. [snip]

    I will help you out here so hopefully you can understand- 1H&rune is fine (i like the idea) albeit a wand/staff and not 1H bladed weapon &rune because we can not have a Rune that casts spells at a distance while wielding a melee weapon simultaneously. This aint skyrim Its either one or the other, this argument is like saying an archer can use a bow in one hand and an axe in the other. Use bar swap!

    I think you are assuming rune would be ranged only? I would assume as it's tied to a melee weapon it would be melee based with most skills

    [edited to remove quote]
    Edited by ZOS_Icy on January 15, 2023 6:52PM
  • ZOS_FalcoYamaoka
    Greetings,

    Some posts have been removed due to violating our rules around baiting. Please refer to out community rules when posting on the forums.
    Staff Post
  • Darkstorne
    Darkstorne
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    seipher09 wrote: »
    seipher09 wrote: »
    Juhasow wrote: »
    TheFM wrote: »
    Darkstorne wrote: »
    Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.

    Any news on this potential new skill line lately?

    EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
    XKYDIDD.png

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    latest?cb=20180215135013

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    This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.

    If a wand and rune were introduced that would be more likely with how damage works in E$OH.

    It would be sword and rune, we already have ranged magicka, we need melee magicka

    In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.

    A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.

    sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka



    My response was censored so i will respond again.

    Your "arguments" are easily counterable.

    You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
    It is useless.

    No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.

    Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.

    Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.

    And that didnt last very long.

    A year isn't long?

    You kind of skipped over most of his argument and thats all you had to say, sometimes it's best to admit when you're wrong. As they said, there is already abilities in the game that cost 1 resouce but use another as a damage type for scaling. They're are becoming more and more prevelant throughout ESO's lifetime. Every class got 1-2 dynamic scaling abilities this year. 1h + shield change as mentioned previously. Major Brutality and Sorcery buffs have been combined on most class based abilities. Ward and Resolve were combined. Weapons also already give both physical and spell damage. Ultimates scale on highest resource. There is literally no argument you can make to deny any of those claims. I don't even know what your arguing about since everything in this game is subject to change anyway.

    But im not wrong. 1 year vs 4 years is a short amount of time. 2014 is irrelevant lets not forget that! It almost 2020.

    Zos restructured how staves worked, in doing so a 1H blanded weapon and rune would require the same treatment. Go back and read my earlier comments slowly to better comprehend what was stated.

    Not once did i say im against 1h rune! Its a cool idea and i like it, however just because its in other ES games is not a good argument because it ignores how eso game play works.... Wand and rune would seem more feasible with how weapons scale their damage.
    Arguing on the basis of aesthetics nothing more- a bladed weapon on a magic build is useless unless dual weilding for higher spell damage.

    Not one single legitmate argument in favor of spell sword and rune has been made.



    Ok here is one for ya.

    it would be FUN for a lot of players. This is more valid than ANY point you could ever think or say. This is a video game designed for fun. So if they add something that will make a lot of players happy and have fun that automatically out weighs anything you could say. You automatically lost with any forward post against people having fun in a video game.


    [snip]
    The word fun is subjective in eso. I have fun with one class or i might not have fun with another class, the same can be said for other people. [snip]

    I will help you out here so hopefully you can understand- 1H&rune is fine (i like the idea) albeit a wand/staff and not 1H bladed weapon &rune because we can not have a Rune that casts spells at a distance while wielding a melee weapon simultaneously. This aint skyrim Its either one or the other, this argument is like saying an archer can use a bow in one hand and an axe in the other. Use bar swap!

    I think you are assuming rune would be ranged only? I would assume as it's tied to a melee weapon it would be melee based with most skills

    Yeah, doesn't have to be ranged just because it's magicka-based. That's the point of the skill-line - melee ranged magicka weapon. Kind of like stamina has the bow for a ranged stamina option. The stamina/magicka reliance isn't a range restriction at all, and we know it's simple for ZOS to swap whether weapon damage scales with magicka or stamina :smile:

    @KillsAllElves I also wouldn't get hung up on the "rune" part of the request. That's just what the skill line was named by ZOS all those years ago. NPCs already use the weapon style in-game as a close and medium range magicka weapon style, so it's a likely candidate for showing up as a future skill line addition (similar to how some Warden and Necro skills were in-game since launch, used by NPCs). You can certainly argue for why other additions would be better for the game instead of this, but you can't argue it wouldn't work when it already does :tongue:

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    [edited to remove quote]
    Edited by ZOS_Icy on January 15, 2023 6:53PM
  • svartorn
    svartorn
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    When the game works, then we can add more systems and playstyles.
  • Raudgrani
    Raudgrani
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    Would be truly awesome. Have any more specific details been mined?

    It would be a big thing though, the ZOS ship seems to be more or less sinking already, trying to "balance" the current skill lines, adding a whole new one, would no doubt be a big thing. It feels a bit like, every "balancing" they do turns out making things ever worse. But being optimistic, a little re-work of the CP system and rolling back towards more Morrowind chapter skills/abilities, would probably be a good start - but I fear they don't want to admit things have been heading in the wrong direction for such a long time.
    I'd take a "rune" skill line before most others any day, even though a spear/halbeard/atgeir kind of skill line would be great too, with both melee and ranged abilities.

    All this would sum up to a huge combat overhaul, and it wouldn't be a day too soon. We could just hope that they for once would listen closely to the community while doing so - combine this with a server upgrade, and this game could easily become a lot more popular, if not the most poplar in its genre.
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