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Why not let people pvp in all zones, if they choose to?

  • idk
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    Kamatsu wrote: »
    Ragnork wrote: »
    Oh my god, i posted this idea and PvE folk rushing to the topic to oppose it. And nothing is proposing any change to how it is now for you. Seriously, pathetic.

    Then go play another game - seriously if this is not for then find the game you want - why change this into something else?

    Because those other PvP focused games have players who are prepared to, and the ability/knowledge/skill/etc to, PvP same level players. You'll generally find those who are pushing for open-world PvP in either primarily PvE games or area's of games are looking to gank/grief PvE players who do not want to PvP, and possibly don't have the skills/ability/knowledge/etc of how to deal with PvP players.

    So no they won't go to these other games - because then they'd have to fight ppl who could & would fight back. They want the easy kills. It's what the majority of open-world PvP ends up being - high level players, or groups of players, ganking low-level or solo players for the easy kills... while running away from equal-level players/groups.

    As for the whole "it's just a toggle" - as many, many MMO's have found out... a toggle can be exploited and thus force PvE players to be flagged for PvP when they didn't want to be. It's why both SW:TOR & WoW have had to separate PvP & PvE flagged people into different instances - without this, there was an endless stream of complaints by primarily PvE players who were forced into PvP by player(s) doing something which forced their flag to change.

    Both Blizzard & Bioware tried to fix/resolve/void the various ways that were used to foce flagg PvE players... and the only way they could do so with 100% effectiveness was to split the instances so the moment you flagged for PvP, you only ever saw other PvP flagged people.

    So if you want open-world PvE... try pushing for separate PvP server instead. You'd get more traction and support for that than you would by trying to push for an exploitable PvP toggle.

    @Kamatsu

    It makes no sense to advocate Zos create 6 additional servers to accommodate those who want to PvP in PvE zones. That is exactly what is being suggested when you say they should push for a separate PvP server as it would require a duplicate of each of the current 6 servers.

    What makes more sense is having a PvP instance and you even point out it is effective in keeping PvP and PvE players separated.

    The issue is Zos was looking to have a flag system to place like minded players in the same instance. They were "working on it" before launch for the RP community yet decided it was not going to work as they intended so they trashed the idea. My guess is server load was the main issue as it was clear from the stress testing the server was very stressed.

    In the end, new servers for PvP are not going to happen. Instances for PvP is almost equally a long shot unless someone finds out why Zos balked at creating a system where people could flag themselves for specific instances and addresses that decision. That is something this thread does not even begin to touch.
  • Kiralyn2000
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    doomette wrote: »
    It will be horrible. Pls remove 1 Tamriel and let us kill any members of opposing alliances. How in hell can an AD run through a DC land without gettin killed?

    For long-term playability of the game? I think that’s more important than immersion and faction fanaticism/tribalism.

    Realism should be first. All the lore and realty of the game process is a joke atm. One Tamriel, dragons in Elsweyr, no friendly fire. What next? Mаchineguns in the crownstore?

    If you remove 1Tam, then you go back to the way it was before - where there was no "AD running through a DC land". Azura(?) was changing history so that when you were in DC lands, you were the DC Hero and when you were in AD lands, you were the AD Hero, etc. (Cadwell's Silver & Gold) This is why your "AD" character is killing DC soldiers in AD questing zones, then happily turns around and kills AD soldiers in DC zones. Whichever faction territory you were in, you were considered one of them.

    That's the point, there should be no questing for AD players in DC zones and opposite. You can just run here, gank, kill everything what lives there, maybe even capture the cities and towns. But not run there like in peacetime.

    But the game was never like that, even before 1Tam. "Faction" only exists in Cyro & Imperial City - when you are in a PvE zone, you are the 'hero' of whatever faction owns the zone.

    (Hell, WoW isn't even like that - even with the Horde/Alliance split, there's still PvE storylines through the zones for each side. Half the world is not locked away behind "you can only go 'gank' here'. That would be moronic design for a majority-PvE MMO.)
  • Unseelie
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    This is not WoW. If you want WoW go play it. The majority of pvp players in other games hate the pvp flag system because it completely killed pvp zones and really has very little pay off. Be careful what you wish for.
    It is bad enough that I can not walk through any city or zone without having some random idiot spamming duel challenges out of nowhere.
  • Major_Lag
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    Open world PvP (edit: clarification - in existing PvE zones)?
    Nope. No way. Keep that garbage out of ESO.

    Mixing PvE and PvP content together in the same zone is never a good idea, and it's very hard to implement it in such a way as to make everyone happy. Or even just most of the players happy.

    When I'm doing any PvE content, I most certainly do not want other players to interfere, especially not in such a direct way as would be the case with any form of PvP.

    And just as well, when I'm actually PvPing, I do not care in the slightest about any form of PvE - other than killing off the NPC guards at PvP objective flags, which is required to be able to actually play the objectives.

    But allowing group duels, and/or allowing flagging for free-for-all PvP in player housing?
    Absolutely, I'd love to see those features implemented. Bring it on!

    barney2525 wrote: »
    The last thing I want to see here is to be working my way through a delve, get to the boss, and then get jumped from behind and killed by some ganker. They are just going to stay at the site, waiting for you to rez so they can gank you again, laughing the whole time, and you never get to complete your task.
    I've seen the same thing happen - repeatedly - in our very own Imperial City, specifically the Arena.

    In this particular case, what happens is that a snipe ganker hides in the big open space of the arena, and ganks you when you are being already pressured from fighting the NPC boss.

    While arguably this is an "intended" form of gameplay, it does nonetheless speak volumes about the kind of people who go out of their way to indulge in such behavior.
    BlueRaven wrote: »
    In eso I would predict people camping transport sites and killing anyone that is still stuck in a load screen.
    No need to predict anything. This is exactly what happened during last year's Imperial City event.

    At that time, the forum was brimming with complaints about griefers camping the spawn points in IC sewers - abusing level design deficiencies to enter a "safe zone" which was supposed to be off-limits to enemy players - and slaughtering newly-spawned players who were still in a load screen and thus had no way of fighting back, even if they were willing and/or capable to.

    Also, a similar thing was happening during the last anniversary event (the so-called "PvP week"), with griefers camping quest giver locations in the 3 towns in Cyrodiil - as well as setting up siege and traps inside quest giver houses, with the intent of stunning and killing unaware players who have barely stepped through the door into a location with no PvP objectives whatsoever.

    In both of the events in question, the majority of the players being griefed were PvE players who had little to no experience with PvP, and as such they had no chance of winning an outnumbered fight against much more experienced and prepared opponents. In other words, they were easy targets - "walking sacks of free AP" would be one way to put it.
    Edited by Major_Lag on January 5, 2020 6:35PM
  • wolfbone
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    because it would more than likely go the same way fo76 did, where people will just slaughter you for no reason other than for fun, and it would loose any point in playing. just like fo76 did.
  • MattT1988
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    doomette wrote: »
    It will be horrible. Pls remove 1 Tamriel and let us kill any members of opposing alliances. How in hell can an AD run through a DC land without gettin killed?

    For long-term playability of the game? I think that’s more important than immersion and faction fanaticism/tribalism.

    Realism should be first. All the lore and realty of the game process is a joke atm. One Tamriel, dragons in Elsweyr, no friendly fire. What next? Mаchineguns in the crownstore?

    If you remove 1Tam, then you go back to the way it was before - where there was no "AD running through a DC land". Azura(?) was changing history so that when you were in DC lands, you were the DC Hero and when you were in AD lands, you were the AD Hero, etc. (Cadwell's Silver & Gold) This is why your "AD" character is killing DC soldiers in AD questing zones, then happily turns around and kills AD soldiers in DC zones. Whichever faction territory you were in, you were considered one of them.

    That's the point, there should be no questing for AD players in DC zones and opposite. You can just run here, gank, kill everything what lives there, maybe even capture the cities and towns. But not run there like in peacetime.

    A lot of people play this game so they don’t have to play a sort of game that your describing.
    Edited by MattT1988 on January 5, 2020 8:05PM
  • Gilvoth
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    i would Love to PvP in ALL zones.
    just let us flagg on / off if want to pvp you turn on flagg for it, if dont want to pvp then simply turn off your pvp flagg - which is set by default to "off"
    its simple and fun and safe :)
  • Commancho
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    I think it would be a better system than duels. You type /pvp on and get a skull over your character. You can't pvp in groups outside Cyrodill and there you are alliance locked. What if I want to practice 4vs4 with my clan? Like in my house or on alikr desert? PVErs wouldn't be forced to use it.
    Edited by Commancho on January 5, 2020 8:15PM
  • DreamsUnderStars
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    If this happened there'd be a handful of gankers on here crying about how no ever ever has their pvp flags toggled. It happens in WoW, it would happen in here too.

    If you love pvp so much that you want it open world (and I hate saying this), perhaps you're in the wrong game?
  • Juhasow
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    What would be the point of that ? PvE players wouldnt like it same as PvP players. PvE players well because they are PvE players and PvP players because it would split already barely existant PvP numbers. If it would work similar to other games where You neeed to flag Yourself for open world PvP then You simply wouldn't find anyone flagged. Open world PvP is dead in this game. Map designed for it which is Cyrodill struggles to hold any decent numbers of players. I estimate that monthly on PC EU there is ~1-2k people participating in Cyrodill on all campaigns together. And by participating I mean spending more then 3-4 hours per month which is already extremly low standard.
    Edited by Juhasow on January 6, 2020 6:40AM
  • doomette
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    JKorr wrote: »
    doomette wrote: »
    It will be horrible. Pls remove 1 Tamriel and let us kill any members of opposing alliances. How in hell can an AD run through a DC land without gettin killed?

    For long-term playability of the game? I think that’s more important than immersion and faction fanaticism/tribalism.

    Realism should be first. All the lore and realty of the game process is a joke atm. One Tamriel, dragons in Elsweyr, no friendly fire. What next? Mаchineguns in the crownstore?

    Originally the zones were faction locked. Your AD character couldn't go to any other faction zones, only Cyrodiil. Then people started complaining they didn't want to constantly make new alts for each faction and have to grind achievements for every character. The devs listened, and came up with Cadwell's Silver and Gold: Meridia's offer to let you see what would have happened if you had landed in the other two factions. And that was okay with people for a short while. Then people started complaining they didn't want to be locked into the factions and rail-roaded into doing the quests in order. The devs listened, and came up with One Tamriel so everyone can do all the quests in any zone in any order. So you're having issues with the devs actually listening and giving players what they wanted.....m'kay then.

    I'm not going to touch "realism" when the game has cat people and lizards with breasts, not to mention the whole fireball/lightning/ice blasts from sticks, fighters who can turn invisible, or breathe fire, or throw javalins made out of light. The dragons in Elsweyr aren't pulled from thin air, there is actually a story reason for them showing up. There is friendly fire; turn off the setting that keeps you from attacking innocents. If you're talking about friendly fire and other players, that's open world pvp and a whole different argument about forcing players who don't want to do that to do that, or do a lot of suffering because other players would constantly be having "friendly fire" incidents everywhere.

    An attacker never asks the victim. He just attacks. Fireballs, cats etc - OK, just another world. What not realistic is that different races dont genocyde others - thats's simply darwinis - there can be only 1 dominant species.

    I think this says more about you than it says about anything else. And bringing up Darwin while talking about a fantasy world chock full of creationism and meddlesome deities...okay. 😂
    Like I get it, you want to gank some potatoes or whatever in the name of completely fictional tribalism. Why not leave it at that instead of coming up with some laughable pseudointellectual argument?
  • ebix_
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    lets just keep the lag in cyrodiil ...


  • gatekeeper13
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    We have enough lag in both PVE and PVP areas, with Cyro being almost unplayable lately. So a big NO from me.
  • idk
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    We have enough lag in both PVE and PVP areas, with Cyro being almost unplayable lately. So a big NO from me.

    You would not experience lag in the PvE zones. The only way Zos would remotely consider this is to create a PvP specific instance of all zones and permit us to "flag" to be in the PvP zone.

    They might experience lag in the PvP instance but it would require a great number of PvP players to be in the same zone at the same location fighting each other. Very unlikely except maybe in the newest DLC and that would just lead to people switching to the PvE instances so they can enjoy the new story line the first time they see it.

    But again, Zos trashed at a similar idea for the lucrative RP market shortly before the game launched. A system that could have benefited other groups of players as well.
  • DarcyMardin
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    doomette wrote: »
    It will be horrible. Pls remove 1 Tamriel and let us kill any members of opposing alliances. How in hell can an AD run through a DC land without gettin killed?

    For long-term playability of the game? I think that’s more important than immersion and faction fanaticism/tribalism.

    Realism should be first. All the lore and realty of the game process is a joke atm. One Tamriel, dragons in Elsweyr, no friendly fire. What next? Mаchineguns in the crownstore?

    If you remove 1Tam, then you go back to the way it was before - where there was no "AD running through a DC land". Azura(?) was changing history so that when you were in DC lands, you were the DC Hero and when you were in AD lands, you were the AD Hero, etc. (Cadwell's Silver & Gold) This is why your "AD" character is killing DC soldiers in AD questing zones, then happily turns around and kills AD soldiers in DC zones. Whichever faction territory you were in, you were considered one of them.

    That's the point, there should be no questing for AD players in DC zones and opposite. You can just run here, gank, kill everything what lives there, maybe even capture the cities and towns. But not run there like in peacetime.

    But the game was never like that, even before 1Tam. "Faction" only exists in Cyro & Imperial City - when you are in a PvE zone, you are the 'hero' of whatever faction owns the zone.

    Having been here since beta, I venture a slight correction — initially our characters were restricted to their alliance regions for PVE until we had completed the main quest and fought Molag Bal. Before One Tamriel this meant we had to be leveled up most of the way, since the zones were progressively leveled and the Prophet only invited us to do the next quest in the main story every five levels (levels 5, 10, 15, 20, etc). So it was rare that you could actually begin Cadwell’s silver and gold, which granted you access to the other alliance regions, before hitting level 50.

    If you wanted to see the other PVE regions and meet the other NPCs before you were leveled up (or if you wanted to play with your friends who had started characters in a different alliance), you had to start a new alt in that other alliance.

    Dungeons were an exception — you could be transported to the dungeons in other alliance zones, but once the dungeon was completed, you were dumped back into your original starting zone. You might make friends with folks in those dungeon groups, but you couldn’t PVE with them, except in dungeons, unless you had an alt in their alliance.

    Basically, the system then sucked. One Tamriel changed the game hugely for the better.

    Anyway, no thanks to any form of open world PVP. That’s something that would make me quit the game.

    Edited by DarcyMardin on January 6, 2020 11:08AM
  • drkfrontiers
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    MAYHEM is the one event I have never participated in, in 4 yrs for all the right reasons.

    And I never will.
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • preevious
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    Only if the city guards attack fighting people on the spot.

    I can't port to certain cities without seeing a gazillion inconsiderates fools duelling all over the wayshrine. I don't want to see that generalized, no thanks.

    So, a pvp flag, yes.. but away from cities. (and preferably away from any wayshrine)
  • JKorr
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    JKorr wrote: »
    doomette wrote: »
    It will be horrible. Pls remove 1 Tamriel and let us kill any members of opposing alliances. How in hell can an AD run through a DC land without gettin killed?

    For long-term playability of the game? I think that’s more important than immersion and faction fanaticism/tribalism.

    Realism should be first. All the lore and realty of the game process is a joke atm. One Tamriel, dragons in Elsweyr, no friendly fire. What next? Mаchineguns in the crownstore?

    Originally the zones were faction locked. Your AD character couldn't go to any other faction zones, only Cyrodiil. Then people started complaining they didn't want to constantly make new alts for each faction and have to grind achievements for every character. The devs listened, and came up with Cadwell's Silver and Gold: Meridia's offer to let you see what would have happened if you had landed in the other two factions. And that was okay with people for a short while. Then people started complaining they didn't want to be locked into the factions and rail-roaded into doing the quests in order. The devs listened, and came up with One Tamriel so everyone can do all the quests in any zone in any order. So you're having issues with the devs actually listening and giving players what they wanted.....m'kay then.

    I'm not going to touch "realism" when the game has cat people and lizards with breasts, not to mention the whole fireball/lightning/ice blasts from sticks, fighters who can turn invisible, or breathe fire, or throw javalins made out of light. The dragons in Elsweyr aren't pulled from thin air, there is actually a story reason for them showing up. There is friendly fire; turn off the setting that keeps you from attacking innocents. If you're talking about friendly fire and other players, that's open world pvp and a whole different argument about forcing players who don't want to do that to do that, or do a lot of suffering because other players would constantly be having "friendly fire" incidents everywhere.

    An attacker never asks the victim. He just attacks. Fireballs, cats etc - OK, just another world. What not realistic is that different races dont genocyde others - thats's simply darwinis - there can be only 1 dominant species. But OK, maybe they came to an agreement. But soldiers from different fracitons side by side in a city of a third faction? Come on. Then just finish all the war and say there is peace and tranquility. Because the 3 banners war and 1 Tamriel cannot exist inside 1 logic.

    The characters who are actively, actually concerned with the Three Banners War are in Cyrodiil and fighting. The ones who aren't might not care too much who is on the throne. They are simply trying to live. Putting aside the planemeld/Molag Bal part, the fighting for the throne really doesn't matter that much to the merchants, farmers, miners, random peasants outside Cyrodiil. Until and unless one faction rules long enough to affect lives outside of Cyrodiil, the War doesn't matter. Rebellions, kings, wars; all the events are important only to the people they directly touch. https://en.uesp.net/wiki/Lore:Second_Era Varen himself led a rebellion against the Longhouse Emperor only after he legalized daedra worship, and took the crown, and then due to Mannimarco caused the current mess. Before that point, Varen was one of his supporters. https://en.uesp.net/wiki/Lore:Longhouse_Emperors The Interregnum caused more issues, but let three main powers show up, AD, DC, and EP. https://en.uesp.net/wiki/Lore:Interregnum

    Yes, butchers never ask, they simply slaughter. And that is what it would be; unarmed, unarmored farmers, merchants, and miners can't fight back. That farmer really doesn't care that the random stranger going along the road is a rabid fanatical supporter of Emeric and the Daggerfall Covenant. The merchant selling carpets isn't going to ask if the buyer is from the Ebonheart Pact. The soldiers are in Cyrodiil; the world outside goes on surviving.
  • NekoTashi
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    Deleted
    Edited by NekoTashi on March 5, 2020 1:25AM
    PS4/EU Gamer | I don't have haters, just fans in denial.
  • Inaya
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    Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.

    If you are in active mode you can engage in combat with others that are in active mode, too.

    Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
    Because its not as simple as "enable pvp = true"
    Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?

    WoW would like to have a word with you. The most popular MMO of all time and its most popular servers are World PvP.

    Uhmmm unless something has changed in the last 6 months there are no PVP servers as Blizzard made "warmode" and you are able to be PVP flaggede by toggling it on. There was nothing but trouble, people complained about imbalance as one side had more togglers than did the other. If you grouped with someone who toggled warmode on and you had not you could not see them as there were phased.

    Please don't do this to ESO :(
  • Ranger209
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    I am back from a 3 month hiatus that was spent on a WOW classic PVP server. It started out fine but within 3 months it was nothing but level 60's farming level 30's at level 30 dungeon entrances. It is the type of environment that brings out the worst in human nature. In the end the guild I was in rerolled onto a PVE server and I came back to ESO and the lag. Performance in ESO was the reason I tried WOW. I'd rather play in lag than that mess. Lag is better.
  • TheFM
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    Sylvermynx wrote: »
    Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.

    If you are in active mode you can engage in combat with others that are in active mode, too.

    Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
    Because its not as simple as "enable pvp = true"
    Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?

    that's not true...WoW had overworld pvp and even for RP realms where u just couldn't there were those specific hubs where u were forced into pvp cuz quests...idk I love an idea of open world pvp but tbh the game is far in 2 deep to be changed cuz say they agree to it...we cant have free pvp to all areas cuz that would just be a mess...which means a lot of work...making alliance zones where ur friendly or enemy cuz different alliance so u can turn off/on forced pvp while in friendly zones...contested areas...maybe have them like mini campaigns whoever gets after 30 days the highest score gets to own that one and pushes the contested territory borders forward or backwards...idk ideas are plenty...resources and time is small so we wont get it especially considering the entire combat team is made of 3 people...imagine that also imagine of the balance needed and yes they could add 2ndary effect to sklills for pvp but hey...again workload and time...so let the dead dream die B)

    Really? I played wow from early 2006 until mid 2013. Except for the time I actually spent on a pvp server I never saw anything like that.

    If you flagged up for pvp in wow, yeah, you were fair game - and so was anyone else flagged. If you never flagged, you never had a problem. So unless after 2013 things changed materially.... I have no clue what you are on about.

    People who love pvp need to just go play pvp oriented games.... Serious.

    Unless it was a PVE only server (those existed at least when I played) there was a chance of getting in trouble. For one thing PVP was autoflagged to ON for some really bizarre reason. So if you were in a mixed realm you'd be a pvp target unless you unflagged yourself. I also recall a really aggravating bug that would
    TheFM wrote: »
    Chaos2088 wrote: »
    Wouldn’t really make sense if a DC or EP to be fighting AD (for example) on the summerset isles and none of the NPC would react/army get involved and the other way round.

    The world setting/lore wouldn’t really allow for it. Hence why the middle ground zone is set as the PVP area.

    Well then they could get a bounty and then if we had a proper justice system, people could hunt them for breaking the law!

    I know, i know, options are frowned upon.

    Options that is going to make game performance worse is generally frowned upon yes. If you don't think this will drastically deteriorate performance in cities and heavy pop zones, try loading into a wayshrine with heavy duelling around it. Main reason I hate going to Bregama.
    Further I still vividly recall the flag bug in WoW where the game would randomly flag you as willing to pvp even if you had flagged yourself as off. Considering the number and random amount of bugs in this game I'm sure something similar would happen sooner or later and the toxic part of the pvp crowd would make the game a ghost town until it was fixed.
    Just go to Cyrodiil if you're that itchy for pvp. Or maybe play a game that's centered on pvp rather then pve if that's what you prefer?

    Then maybe they should fix the performance instead of gutting rpg elements?
  • Bobby_V_Rockit
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    Because we don’t want the Cyrodiil lag crashes coming to our nice and peaceful PVE overworld, servers can barely handle it now et alone Elden Root zergs
  • albertberku
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    people who say there is no demand for pvp in this game and there are not many people doing it even in cyrodiil, i recommend you to go to cyrodiil to check it first. And not at 4 am in the morning.

    and again: simple system, pvp flag on/off, off by default. If off you have nothing to do with pvp. 30 mins cooldown between on/off. Guards dont allow pvp within the close proximity of cities. Certain number of players can toggle on in the same zone to avoid any performance concerns, that also will help cyrodiil to maintain its population, which is already too high (even to an extent that causing performance issues). That simple. Really.

    No one is going to kill you in the wilds and loot all your belongings, dont be afraid. This is not Ultima Online, chill.
    Edited by albertberku on January 6, 2020 2:36PM
  • brtomkin
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    I think a toggle that would make yourself targetable by other players would be interesting.
    PS5 NA: Pickmans__Model, CP 2000+
  • doomette
    doomette
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    and again: simple system, pvp flag on/off, off by default. If off you have nothing to do with pvp. 30 mins cooldown between on/off. Guards dont allow pvp within the close proximity of cities. Certain number of players can toggle on in the same zone to avoid any performance concerns. That simple. Really.

    If it were completely optional (no bounty auto flagging nonsense) and there was no way to accidentally toggle it on and it didn’t negatively affect game performance at all, I’d be all for it (especially love the no PVPing within city limits idea). I mean I’d never toggle it on because open world PVP just sounds awful, but different strokes for different folks.

    The thing is, the game isn’t exactly running optimally now and adding an open world toggle seems like it would stress it even further. Soooooooo I’m not exactly confident that it can be implemented right now without screwing up everyone’s play even more.
  • TheFM
    TheFM
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    people who say there is no demand for pvp in this game and there are not many people doing it even in cyrodiil, i recommend you to go to cyrodiil to check it first. And not at 4 am in the morning.

    and again: simple system, pvp flag on/off, off by default. If off you have nothing to do with pvp. 30 mins cooldown between on/off. Guards dont allow pvp within the close proximity of cities. Certain number of players can toggle on in the same zone to avoid any performance concerns, that also will help cyrodiil to maintain its population, which is already too high (even to an extent that causing performance issues). That simple. Really.

    No one is going to kill you in the wilds and loot all your belongings, dont be afraid. This is not Ultima Online, chill.

    Logical arguments using a middle ground are not welcome here. =P
  • nafensoriel
    nafensoriel
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    people who say there is no demand for pvp in this game and there are not many people doing it even in cyrodiil, i recommend you to go to cyrodiil to check it first. And not at 4 am in the morning.

    and again: simple system, pvp flag on/off, off by default. If off you have nothing to do with pvp. 30 mins cooldown between on/off. Guards dont allow pvp within the close proximity of cities. Certain number of players can toggle on in the same zone to avoid any performance concerns, that also will help cyrodiil to maintain its population, which is already too high (even to an extent that causing performance issues). That simple. Really.

    No one is going to kill you in the wilds and loot all your belongings, dont be afraid. This is not Ultima Online, chill.

    Yeah except that defeats your own argument.
    Cyrodiil isn't highly populated compared to any PVE realm at the same time of day. Mournhold has more people in it.
    PVP in PVE games always struggle. I'm a PVPer. I like facing off against humans even if my bum hand makes it somewhat difficult. I'm also a realist who understands exactly how small a market segment I represent in ESO.

    /edit I apparently have issues hitting keys in the order my brain tells me to
    Edited by nafensoriel on January 6, 2020 7:10PM
  • jimmulvaney
    jimmulvaney
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    Personally, if it were up to me I would make it so duels can only be initiated OUTSIDE of cities and towns. Nothing more annoying that trying to do something and have your pc lag out because of multiple duels going on while playing in say... Belkarth or Mournhold.
  • Sorbin
    Sorbin
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    What, and risk the game having interesting content? Are cosmetics and lootboxes not endgame enough for you?
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