albertberku wrote: »Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.
If you are in active mode you can engage in combat with others that are in active mode, too.
Even better, since we already have instances. Put PvPers in the same instances.
CaffeinatedMayhem wrote: »albertberku wrote: »Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.
If you are in active mode you can engage in combat with others that are in active mode, too.
Even better, since we already have instances. Put PvPers in the same instances.
So I can finally kill people who steal nodes when farming? And people whose pets block crafting stations and writ turn-in? SIGN ME UP!
I think a good idea would be to have a PVP toggle option inside housing. Players could organise CP enabled group v group fights at whatever size group they chose.Or just have chaotic free for all
TequilaFire wrote: »Just as there should not be a PVE only Cyrodiil, there should not be open PVP in all zones.
Except there is PvE in Cyrodiil, and IC.
eovogtb16_ESO wrote: »nafensoriel wrote: »albertberku wrote: »Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.
If you are in active mode you can engage in combat with others that are in active mode, too.
Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
Because its not as simple as "enable pvp = true"
Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?
WoW would like to have a word with you. The most popular MMO of all time and its most popular servers are World PvP.
nafensoriel wrote: »eovogtb16_ESO wrote: »nafensoriel wrote: »albertberku wrote: »Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.
If you are in active mode you can engage in combat with others that are in active mode, too.
Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
Because its not as simple as "enable pvp = true"
Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?
WoW would like to have a word with you. The most popular MMO of all time and its most popular servers are World PvP.
The percentage of people who PVP in wow open world is, and always has been, a fractional amount of the population as a whole.
Traditionally WOW has been weighted to 3:1 PVE:PVP in player count with actual usage rates of PVP realms being weighted to more hours per player than players per hour. Hell if I want to do a dirty quick check with warcraftrealms PVE=24000 PVP=2000. True that is mod based but still telling in its own way.
It's a ton of fun in BDO. It would make a great addition to ESO.
Wouldn’t really make sense if a DC or EP to be fighting AD (for example) on the summerset isles and none of the NPC would react/army get involved and the other way round.
The world setting/lore wouldn’t really allow for it. Hence why the middle ground zone is set as the PVP area.
Sylvermynx wrote: »xenowarrior92eb17_ESO wrote: »nafensoriel wrote: »albertberku wrote: »Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.
If you are in active mode you can engage in combat with others that are in active mode, too.
Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
Because its not as simple as "enable pvp = true"
Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?
that's not true...WoW had overworld pvp and even for RP realms where u just couldn't there were those specific hubs where u were forced into pvp cuz quests...idk I love an idea of open world pvp but tbh the game is far in 2 deep to be changed cuz say they agree to it...we cant have free pvp to all areas cuz that would just be a mess...which means a lot of work...making alliance zones where ur friendly or enemy cuz different alliance so u can turn off/on forced pvp while in friendly zones...contested areas...maybe have them like mini campaigns whoever gets after 30 days the highest score gets to own that one and pushes the contested territory borders forward or backwards...idk ideas are plenty...resources and time is small so we wont get it especially considering the entire combat team is made of 3 people...imagine that also imagine of the balance needed and yes they could add 2ndary effect to sklills for pvp but hey...again workload and time...so let the dead dream die
Really? I played wow from early 2006 until mid 2013. Except for the time I actually spent on a pvp server I never saw anything like that.
If you flagged up for pvp in wow, yeah, you were fair game - and so was anyone else flagged. If you never flagged, you never had a problem. So unless after 2013 things changed materially.... I have no clue what you are on about.
People who love pvp need to just go play pvp oriented games.... Serious.
Wouldn’t really make sense if a DC or EP to be fighting AD (for example) on the summerset isles and none of the NPC would react/army get involved and the other way round.
The world setting/lore wouldn’t really allow for it. Hence why the middle ground zone is set as the PVP area.
Well then they could get a bounty and then if we had a proper justice system, people could hunt them for breaking the law!
I know, i know, options are frowned upon.
I would say you mainly PvE in BDO actually even though the goal is PvP. What makes the PvE fun is the chance of PvP over grinding spots. IC used to have that feeling back in its prime, but there's no reason to go in the sewers anymore, and top side is just zergs farming bosses.
nafensoriel wrote: »albertberku wrote: »Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.
If you are in active mode you can engage in combat with others that are in active mode, too.
Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
Because its not as simple as "enable pvp = true"
Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?
Emmagoldman wrote: »Only other mmo I extensively played was fallen earth. You'd type /pvp and were flagged until you typed /pvp again and you would need to wait 15 mins.
It was really fun and even more enjoyable then the general pvp zones. We also organized pvp/rp events or "team" events and competitions.
Emmagoldman wrote: »Only other mmo I extensively played was fallen earth. You'd type /pvp and were flagged until you typed /pvp again and you would need to wait 15 mins.
It was really fun and even more enjoyable then the general pvp zones. We also organized pvp/rp events or "team" events and competitions.
I have seen a similar system. However, one could become flagged by engaging in combat with a flagged player or healing a flagged player. It was exploitable and we could force a player to be flagged.
The better system I have seen is by having a PvP instance. If you were not in that PvP instance you could not attack a player which prevented exploiting it.
This would be an ideal system to allow opting into PvP in PvE zones. As I have stated elsewhere Zos has chosen to not have a means to allow players to flag themselves to be in specific instances. They were working on it but within a couple months of launch they trashed the idea. I cannot recall the reason but I would expect it had to do with the amount of resources it would require as it was more information the server would have to check when someone loaded into a zone. Just guessing at the reason but it makes sense.
Alinhbo_Tyaka wrote: »Emmagoldman wrote: »Only other mmo I extensively played was fallen earth. You'd type /pvp and were flagged until you typed /pvp again and you would need to wait 15 mins.
It was really fun and even more enjoyable then the general pvp zones. We also organized pvp/rp events or "team" events and competitions.
I have seen a similar system. However, one could become flagged by engaging in combat with a flagged player or healing a flagged player. It was exploitable and we could force a player to be flagged.
The better system I have seen is by having a PvP instance. If you were not in that PvP instance you could not attack a player which prevented exploiting it.
This would be an ideal system to allow opting into PvP in PvE zones. As I have stated elsewhere Zos has chosen to not have a means to allow players to flag themselves to be in specific instances. They were working on it but within a couple months of launch they trashed the idea. I cannot recall the reason but I would expect it had to do with the amount of resources it would require as it was more information the server would have to check when someone loaded into a zone. Just guessing at the reason but it makes sense.
That was a problem with WoW that was exacerbated by the introduction of Timeless Isle. Groups of players flagged for PvP would run into areas where a PvE player/players were killing a mob to be struck by DPS AoE's thus causing the PvE players to be flagged for PvP. Healers would then get flagged by healing the former PvE players. To make matters worse you could not unflag during combat and I recall had to wait for 15 minutes for the PvP flag to reset. After a player revolt Blizzard finally created a new setting to not allow auto flagging. I don't know if this is still around or not as I quit after Warlords of Draenor. I do know Blizzard had not learned their lesson and in the follow on release tried to force players into PvP areas as part of quests to get the unique class weapon. I'd rather not go through those types of situations with ESO.
I would say you mainly PvE in BDO actually even though the goal is PvP. What makes the PvE fun is the chance of PvP over grinding spots. IC used to have that feeling back in its prime, but there's no reason to go in the sewers anymore, and top side is just zergs farming bosses.
While that may be the case I find that rather odd as the PvE is rather lacking based on comments I have heard from players who have tried it out. If both the PvE and PvP are that lacking then it seems to cater to super casual players.
I would say you mainly PvE in BDO actually even though the goal is PvP. What makes the PvE fun is the chance of PvP over grinding spots. IC used to have that feeling back in its prime, but there's no reason to go in the sewers anymore, and top side is just zergs farming bosses.
While that may be the case I find that rather odd as the PvE is rather lacking based on comments I have heard from players who have tried it out. If both the PvE and PvP are that lacking then it seems to cater to super casual players.
ESO's PvE is even easier. The combat in BDO is way better though; especially now. Hopefully ESO reverts a lot of their bad changes that catered to low skilled players.
I would say you mainly PvE in BDO actually even though the goal is PvP. What makes the PvE fun is the chance of PvP over grinding spots.
Sylvermynx wrote: »xenowarrior92eb17_ESO wrote: »nafensoriel wrote: »albertberku wrote: »Same idea like in GTA Online: Passive mode, active mode. Passive mode is same as now.
If you are in active mode you can engage in combat with others that are in active mode, too.
Because almost every form of "open-world PVP" in a PVE centric game has failed in horrifyingly bad ways?
Because its not as simple as "enable pvp = true"
Because statistically, it is one of the least popular forms of PVP in games with extremely low usage rates?
that's not true...WoW had overworld pvp and even for RP realms where u just couldn't there were those specific hubs where u were forced into pvp cuz quests...idk I love an idea of open world pvp but tbh the game is far in 2 deep to be changed cuz say they agree to it...we cant have free pvp to all areas cuz that would just be a mess...which means a lot of work...making alliance zones where ur friendly or enemy cuz different alliance so u can turn off/on forced pvp while in friendly zones...contested areas...maybe have them like mini campaigns whoever gets after 30 days the highest score gets to own that one and pushes the contested territory borders forward or backwards...idk ideas are plenty...resources and time is small so we wont get it especially considering the entire combat team is made of 3 people...imagine that also imagine of the balance needed and yes they could add 2ndary effect to sklills for pvp but hey...again workload and time...so let the dead dream die
Really? I played wow from early 2006 until mid 2013. Except for the time I actually spent on a pvp server I never saw anything like that.
If you flagged up for pvp in wow, yeah, you were fair game - and so was anyone else flagged. If you never flagged, you never had a problem. So unless after 2013 things changed materially.... I have no clue what you are on about.
People who love pvp need to just go play pvp oriented games.... Serious.
I would say you mainly PvE in BDO actually even though the goal is PvP. What makes the PvE fun is the chance of PvP over grinding spots. IC used to have that feeling back in its prime, but there's no reason to go in the sewers anymore, and top side is just zergs farming bosses.
While that may be the case I find that rather odd as the PvE is rather lacking based on comments I have heard from players who have tried it out. If both the PvE and PvP are that lacking then it seems to cater to super casual players.
ESO's PvE is even easier. The combat in BDO is way better though; especially now. Hopefully ESO reverts a lot of their bad changes that catered to low skilled players.
That is great. But rather irrelevant to ESO. Not because BDO is rather pathetic (based on your feedback) but that it was billed top have open world PvP whereas ESO was not.