KillsAllElves wrote: »Nemesis7884 wrote: »KillsAllElves wrote: »KillsAllElves wrote: »Darkstorne wrote: »Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.
Any news on this potential new skill line lately?
EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.
If a wand and rune were introduced that would be more likely with how damage works in E$OH.
It would be sword and rune, we already have ranged magicka, we need melee magicka
In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.
A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.
sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka
My response was censored so i will respond again.
Your "arguments" are easily counterable.
You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
It is useless.
No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.
Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.
Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.
KillsAllElves wrote: »KillsAllElves wrote: »Nemesis7884 wrote: »KillsAllElves wrote: »KillsAllElves wrote: »Darkstorne wrote: »Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.
Any news on this potential new skill line lately?
EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.
If a wand and rune were introduced that would be more likely with how damage works in E$OH.
It would be sword and rune, we already have ranged magicka, we need melee magicka
In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.
A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.
sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka
My response was censored so i will respond again.
Your "arguments" are easily counterable.
You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
It is useless.
No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.
Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.
Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.
And that didnt last very long.
MashmalloMan wrote: »KillsAllElves wrote: »KillsAllElves wrote: »Nemesis7884 wrote: »KillsAllElves wrote: »KillsAllElves wrote: »Darkstorne wrote: »Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.
Any news on this potential new skill line lately?
EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.
If a wand and rune were introduced that would be more likely with how damage works in E$OH.
It would be sword and rune, we already have ranged magicka, we need melee magicka
In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.
A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.
sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka
My response was censored so i will respond again.
Your "arguments" are easily counterable.
You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
It is useless.
No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.
Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.
Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.
And that didnt last very long.
A year isn't long?
You kind of skipped over most of his argument and thats all you had to say, sometimes it's best to admit when you're wrong. As they said, there is already abilities in the game that cost 1 resouce but use another as a damage type for scaling. They're are becoming more and more prevelant throughout ESO's lifetime. Every class got 1-2 dynamic scaling abilities this year. 1h + shield change as mentioned previously. Major Brutality and Sorcery buffs have been combined on most class based abilities. Ward and Resolve were combined. Weapons also already give both physical and spell damage. Ultimates scale on highest resource. There is literally no argument you can make to deny any of those claims. I don't even know what your arguing about since everything in this game is subject to change anyway.
KillsAllElves wrote: »MashmalloMan wrote: »KillsAllElves wrote: »KillsAllElves wrote: »Nemesis7884 wrote: »KillsAllElves wrote: »KillsAllElves wrote: »Darkstorne wrote: »Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.
Any news on this potential new skill line lately?
EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.
If a wand and rune were introduced that would be more likely with how damage works in E$OH.
It would be sword and rune, we already have ranged magicka, we need melee magicka
In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.
A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.
sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka
My response was censored so i will respond again.
Your "arguments" are easily counterable.
You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
It is useless.
No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.
Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.
Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.
And that didnt last very long.
A year isn't long?
You kind of skipped over most of his argument and thats all you had to say, sometimes it's best to admit when you're wrong. As they said, there is already abilities in the game that cost 1 resouce but use another as a damage type for scaling. They're are becoming more and more prevelant throughout ESO's lifetime. Every class got 1-2 dynamic scaling abilities this year. 1h + shield change as mentioned previously. Major Brutality and Sorcery buffs have been combined on most class based abilities. Ward and Resolve were combined. Weapons also already give both physical and spell damage. Ultimates scale on highest resource. There is literally no argument you can make to deny any of those claims. I don't even know what your arguing about since everything in this game is subject to change anyway.
But im not wrong. 1 year vs 4 years is a short amount of time. 2014 is irrelevant lets not forget that! It almost 2020.
Zos restructured how staves worked, in doing so a 1H blanded weapon and rune would require the same treatment. Go back and read my earlier comments slowly to better comprehend what was stated.
Not once did i say im against 1h rune! Its a cool idea and i like it, however just because its in other ES games is not a good argument because it ignores how eso game play works.... Wand and rune would seem more feasible with how weapons scale their damage.
Arguing on the basis of aesthetics nothing more- a bladed weapon on a magic build is useless unless dual weilding for higher spell damage.
Not one single legitmate argument in favor of spell sword and rune has been made.
KillsAllElves wrote: »Not one single legitmate argument in favor of spell sword and rune has been made.
MashmalloMan wrote: »KillsAllElves wrote: »MashmalloMan wrote: »KillsAllElves wrote: »KillsAllElves wrote: »Nemesis7884 wrote: »KillsAllElves wrote: »KillsAllElves wrote: »Darkstorne wrote: »Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.
Any news on this potential new skill line lately?
EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.
If a wand and rune were introduced that would be more likely with how damage works in E$OH.
It would be sword and rune, we already have ranged magicka, we need melee magicka
In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.
A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.
sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka
My response was censored so i will respond again.
Your "arguments" are easily counterable.
You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
It is useless.
No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.
Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.
Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.
And that didnt last very long.
A year isn't long?
You kind of skipped over most of his argument and thats all you had to say, sometimes it's best to admit when you're wrong. As they said, there is already abilities in the game that cost 1 resouce but use another as a damage type for scaling. They're are becoming more and more prevelant throughout ESO's lifetime. Every class got 1-2 dynamic scaling abilities this year. 1h + shield change as mentioned previously. Major Brutality and Sorcery buffs have been combined on most class based abilities. Ward and Resolve were combined. Weapons also already give both physical and spell damage. Ultimates scale on highest resource. There is literally no argument you can make to deny any of those claims. I don't even know what your arguing about since everything in this game is subject to change anyway.
But im not wrong. 1 year vs 4 years is a short amount of time. 2014 is irrelevant lets not forget that! It almost 2020.
Zos restructured how staves worked, in doing so a 1H blanded weapon and rune would require the same treatment. Go back and read my earlier comments slowly to better comprehend what was stated.
Not once did i say im against 1h rune! Its a cool idea and i like it, however just because its in other ES games is not a good argument because it ignores how eso game play works.... Wand and rune would seem more feasible with how weapons scale their damage.
Arguing on the basis of aesthetics nothing more- a bladed weapon on a magic build is useless unless dual weilding for higher spell damage.
Not one single legitmate argument in favor of spell sword and rune has been made.
You're forgetting this is a video game. The developers can make whatever they want work when they want. They decide the rules of the game whenever they feel like it. They have been making more skills work dynamically in the past year alone then the past 4 before. The point of my comment and the 1 before was to illustrate that nothing is set in stone and there is ample evidence in the game design currently to support those ideas.
I don't understand the need for real world logic here, as if a physical 1 handed weapon can't be used for magic makes no sense when magic doesn't exist in the first place. Tell me why I can cast Hurricane with my stamina and the wind does phisical damage. Tell me why I can use magicka to streak through an enemy with lightning, yet it scales off of my max stamina and weapon damage. Why do we use stamina for physical damage abilities at all?
How does bashing make sense to scale off of your highest resource? It doesn't and it doesn't matter. It's a balance and game design decision to offer magicka builds 1h + shield as a more versatile option and it was just patched in recently.
From simply a gameplay perspective, what do you think wand + rune accomplishes either than aesthetics for you? Does it fill the gap for people who want to play mag builds in melee range? Sure, if they designed them that way, but why would you ever use a wand 7m from your target? Is it or has it been a distinguished factor of Elder Scrolls games? No, spells are often casted straight from your hand or a staff. Yes, there are wands in Elder Scrolls, but most people don't even know about them. I'd argue the Rune is the unnecessary weapon in that equation, not the 1h weapon.KillsAllElves wrote: »Not one single legitmate argument in favor of spell sword and rune has been made.
Yeah okay.. In this entire thread, no ones opinions on the matter are valid but yours? Whether you choose to see the validity in peoples arguments is up to you, but going as far as to say "not one single legitmate arguement" just shows you aren't worth arguing with.
Agree to disagree is all. We will see what they come up with for the chapter, but saying something CAN'T work because people don't understand ESO's damage scaling is silly. They can do whatever they want to make it work.
KillsAllElves wrote: »KillsAllElves wrote: »Nemesis7884 wrote: »KillsAllElves wrote: »KillsAllElves wrote: »Darkstorne wrote: »Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.
Any news on this potential new skill line lately?
EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.
If a wand and rune were introduced that would be more likely with how damage works in E$OH.
It would be sword and rune, we already have ranged magicka, we need melee magicka
In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.
A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.
sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka
My response was censored so i will respond again.
Your "arguments" are easily counterable.
You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
It is useless.
No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.
Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.
Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.
And that didnt last very long.
KillsAllElves wrote: »KillsAllElves wrote: »Nemesis7884 wrote: »KillsAllElves wrote: »KillsAllElves wrote: »Darkstorne wrote: »Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.
Any news on this potential new skill line lately?
EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.
If a wand and rune were introduced that would be more likely with how damage works in E$OH.
It would be sword and rune, we already have ranged magicka, we need melee magicka
In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.
A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.
sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka
My response was censored so i will respond again.
Your "arguments" are easily counterable.
You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
It is useless.
No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.
Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.
Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.
And that didnt last very long.
And how is that an argument @KillsAllElves ? Time is totally irrelevant here. What is important is wheter or not ZOS can change scaling for certain types of attacks. And they proved numerous times that they can. You're using argument for 1h+rune to be impossible to add because of "how the damage scales in eso" but past have proven that scaling is something ZoS can easily change however it fits them. Recently changed bash scaling proves that.
Scaling is really weak argument. If ZoS would want to add 1h+rune as a weapon skill line they could design scaling for its abilities and weapon attacks however they want to. They could make it to scale from max mag and spell dmg , from max stam and wep dmg or even from higher stats. They can do it all because scaling formulas are relatively easy tasks for them. As for explanation they could give whatever reason fits them. Argument "it's a bladed weapon" is kinda silly considering we're talking about fantasy world with magic. They can just say "rune covers it with magic aura" and bam it's explained.
KillsAllElves wrote: »KillsAllElves wrote: »KillsAllElves wrote: »Nemesis7884 wrote: »KillsAllElves wrote: »KillsAllElves wrote: »Darkstorne wrote: »Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.
Any news on this potential new skill line lately?
EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.
If a wand and rune were introduced that would be more likely with how damage works in E$OH.
It would be sword and rune, we already have ranged magicka, we need melee magicka
In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.
A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.
sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka
My response was censored so i will respond again.
Your "arguments" are easily counterable.
You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
It is useless.
No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.
Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.
Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.
And that didnt last very long.
And how is that an argument @KillsAllElves ? Time is totally irrelevant here. What is important is wheter or not ZOS can change scaling for certain types of attacks. And they proved numerous times that they can. You're using argument for 1h+rune to be impossible to add because of "how the damage scales in eso" but past have proven that scaling is something ZoS can easily change however it fits them. Recently changed bash scaling proves that.
Scaling is really weak argument. If ZoS would want to add 1h+rune as a weapon skill line they could design scaling for its abilities and weapon attacks however they want to. They could make it to scale from max mag and spell dmg , from max stam and wep dmg or even from higher stats. They can do it all because scaling formulas are relatively easy tasks for them. As for explanation they could give whatever reason fits them. Argument "it's a bladed weapon" is kinda silly considering we're talking about fantasy world with magic. They can just say "rune covers it with magic aura" and bam it's explained.
1h rune is a magic build weapon. Its almost 2020 and Currently for a long time staves scale from spell damage and or max magic/CP for magic builds.
Bladed or blunted weapons scale from weapon damage and or max stamina/CP. It seems you deliberately forgot that mechanic.
Eso is not like other games so stop trying to compare what others have.
KillsAllElves wrote: »KillsAllElves wrote: »KillsAllElves wrote: »Nemesis7884 wrote: »KillsAllElves wrote: »KillsAllElves wrote: »Darkstorne wrote: »Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.
Any news on this potential new skill line lately?
EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.
If a wand and rune were introduced that would be more likely with how damage works in E$OH.
It would be sword and rune, we already have ranged magicka, we need melee magicka
In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.
A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.
sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka
My response was censored so i will respond again.
Your "arguments" are easily counterable.
You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
It is useless.
No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.
Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.
Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.
And that didnt last very long.
And how is that an argument @KillsAllElves ? Time is totally irrelevant here. What is important is wheter or not ZOS can change scaling for certain types of attacks. And they proved numerous times that they can. You're using argument for 1h+rune to be impossible to add because of "how the damage scales in eso" but past have proven that scaling is something ZoS can easily change however it fits them. Recently changed bash scaling proves that.
Scaling is really weak argument. If ZoS would want to add 1h+rune as a weapon skill line they could design scaling for its abilities and weapon attacks however they want to. They could make it to scale from max mag and spell dmg , from max stam and wep dmg or even from higher stats. They can do it all because scaling formulas are relatively easy tasks for them. As for explanation they could give whatever reason fits them. Argument "it's a bladed weapon" is kinda silly considering we're talking about fantasy world with magic. They can just say "rune covers it with magic aura" and bam it's explained.
1h rune is a magic build weapon. Its almost 2020 and Currently for a long time staves scale from spell damage and or max magic/CP for magic builds.
Bladed or blunted weapons scale from weapon damage and or max stamina/CP. It seems you deliberately forgot that mechanic.
Eso is not like other games so stop trying to compare what others have.
First of all You dont know what build 1h+rune is. Nobody knows that. You're just assuming what it may be same as everyone else because all we have is just an icon in the folder. Now give atleast 1 reason that would stop 1h+rune from scaling certain way. Like one reason. For now all Your argumentation is just "no because no". For how long something scales from certain resource is irrelevant. In 2015 people could use the same argument against staves scaling from spell damage. Like seriously You have no real argument other then "it's the way it is for 4 years so it cannot be changed". By Your logic bash scaling shouldnt be changed because it was scaling from wep dmg and stamina for 5 years and yet here we are in year 2019 and it was changed. Many other abilities in the game had also scaling changes after 2,3,4,5 years. What is Your argumentation here ?
Fact that something lasts for long doesnt mean that changes are impossible or something new added to the game can't differ from current standards especially if it's well known that from technical point of view implementing said changes is not an issue for developer. I did not forget how scaling works in ESO I think I may know more about scaling then You but I am simply not as biased as You and based on the game history I know things are not set in stone and rule for 1 thing is not rule for everything and forever.
[snip] Everybody knows how things scale now for existing weapon skill lines but we're talking about new skill line so why do You think it would or should scale identically to current weapon skill lines and it couldn't have new scaling added ? It's more then doable. There is many arguments as for why 1h+rune would be complicated to add but scaling is not one of them.
[snip]
KillsAllElves wrote: »KillsAllElves wrote: »KillsAllElves wrote: »KillsAllElves wrote: »Nemesis7884 wrote: »KillsAllElves wrote: »KillsAllElves wrote: »Darkstorne wrote: »Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.
Any news on this potential new skill line lately?
EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.
If a wand and rune were introduced that would be more likely with how damage works in E$OH.
It would be sword and rune, we already have ranged magicka, we need melee magicka
In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.
A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.
sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka
My response was censored so i will respond again.
Your "arguments" are easily counterable.
You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
It is useless.
No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.
Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.
Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.
And that didnt last very long.
And how is that an argument @KillsAllElves ? Time is totally irrelevant here. What is important is wheter or not ZOS can change scaling for certain types of attacks. And they proved numerous times that they can. You're using argument for 1h+rune to be impossible to add because of "how the damage scales in eso" but past have proven that scaling is something ZoS can easily change however it fits them. Recently changed bash scaling proves that.
Scaling is really weak argument. If ZoS would want to add 1h+rune as a weapon skill line they could design scaling for its abilities and weapon attacks however they want to. They could make it to scale from max mag and spell dmg , from max stam and wep dmg or even from higher stats. They can do it all because scaling formulas are relatively easy tasks for them. As for explanation they could give whatever reason fits them. Argument "it's a bladed weapon" is kinda silly considering we're talking about fantasy world with magic. They can just say "rune covers it with magic aura" and bam it's explained.
1h rune is a magic build weapon. Its almost 2020 and Currently for a long time staves scale from spell damage and or max magic/CP for magic builds.
Bladed or blunted weapons scale from weapon damage and or max stamina/CP. It seems you deliberately forgot that mechanic.
Eso is not like other games so stop trying to compare what others have.
First of all You dont know what build 1h+rune is. Nobody knows that. You're just assuming what it may be same as everyone else because all we have is just an icon in the folder. Now give atleast 1 reason that would stop 1h+rune from scaling certain way. Like one reason. For now all Your argumentation is just "no because no". For how long something scales from certain resource is irrelevant. In 2015 people could use the same argument against staves scaling from spell damage. Like seriously You have no real argument other then "it's the way it is for 4 years so it cannot be changed". By Your logic bash scaling shouldnt be changed because it was scaling from wep dmg and stamina for 5 years and yet here we are in year 2019 and it was changed. Many other abilities in the game had also scaling changes after 2,3,4,5 years. What is Your argumentation here ?
Fact that something lasts for long doesnt mean that changes are impossible or something new added to the game can't differ from current standards especially if it's well known that from technical point of view implementing said changes is not an issue for developer. I did not forget how scaling works in ESO I think I may know more about scaling then You but I am simply not as biased as You and based on the game history I know things are not set in stone and rule for 1 thing is not rule for everything and forever.
[snip] Everybody knows how things scale now for existing weapon skill lines but we're talking about new skill line so why do You think it would or should scale identically to current weapon skill lines and it couldn't have new scaling added ? It's more then doable. There is many arguments as for why 1h+rune would be complicated to add but scaling is not one of them.
[snip]
No body knows what Build 1 hand and rune is? Yet people were posting pictures of magical fantasy 1H and rune characters from other games and concept art.... So apparently people do know what 1h and rune is! Nice job..ive already stated zos would have to restructure how the 1h rune weapon would work with how damage already scales in eso way before your first response to me, and then you argued my same point!!!!!!!!! Not once did i say this cant happen in eso.
These arent Swordsman and theyre not archers. Go back to the first page you will see characters holding runes in 1 hand casting spells with a sword in the other hand- this is what my responses were about! Magic characters.
Not once did i accuse you of comparing eso to other games, that is not in my response.
My responses were not in relevance to the folder icon in the OP, they were in response to the others about 1h and rune. You must have me confused with some one else. Btw this folder icon was posted on here in 2015.
I agree. While new classes might sound like a big new addition, most players don't benefit from it. Certainly no existing characters will. A new weapon line on the other hand means everyone benefits. The build diversity and playstyle options for all classes increases. It seems like a smaller addition than a new class, but its impact on the game is a lot biggerHonestly this is what they need, focusing on a new race or weapons skill line. What they have has gotten old for some time now.
Darkstorne wrote: »Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.
Any news on this potential new skill line lately?
EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
Why do people want a hybrid weapon when they aren't using hybrids right now?
What is this skill line supposed to accomplish?
IronWooshu wrote: »@KillsAllElves
Scaling One Hand + Rune damage would not be a monumental task. All they have to do is when using this skill line base damage values off magicka and spell damage like they already do. If you are talking about the basic attack from the one handed weapon, nothing would need to be changed in CP for that since there already is a node to increase basic attack damage with weapons.
Most damage comes from skills in this game and all skills either scale off magicka or stamina except a few which can scale off the highest of either.
One Hand and Rune would have set skills like any other weapon skill line, the only thing they would need to code in is that when using one hand + rune heavy attack from weapon return magicka which could be an early passive changing this mechanic as long as they have a rune in off hand.
KillsAllElves wrote: »KillsAllElves wrote: »KillsAllElves wrote: »KillsAllElves wrote: »Nemesis7884 wrote: »KillsAllElves wrote: »KillsAllElves wrote: »Darkstorne wrote: »Such a huge archetype in TES, and ESO desperately needs some new weapon options for magicka builds.
Any news on this potential new skill line lately?
EDIT: For those who aren't aware, this weapon skill line was datamined years ago:
This idea is a battlemage and currently damage is based on magic or stamina, staves or bows/bladed weapons - medium armor or light armor.
If a wand and rune were introduced that would be more likely with how damage works in E$OH.
It would be sword and rune, we already have ranged magicka, we need melee magicka
In eso bladed weapons are only utilized for stamina dps or dual wield for extra spell damage but this renders this set up usless.
A wand and rune in eso seems possible but 1 bladed weapon and rune not so much.
sorry but your logic is so flawed - you basically say "I say it is like this and that makes it canon" - despite the fact that a) this is a play style in one of the most famous elder scrolls games ever and b) it is in the game eso as seen on npc and c) it is not against canon in any way d) there are even in eso magicka melee attacks on various classes d) enchanting can turn any melee attack into magicka - who is to say spellswords not simply "coat" their weapon in magicka
My response was censored so i will respond again.
Your "arguments" are easily counterable.
You talk about logic yet youre the one who is ignoring how the damage scales in eso. Thus is the reason why 1 bladed weapon and rune is not feasible in eso.
It is useless.
No matter how many pictures you post of other games, they will not help your "argument". Youre arguing on the point of aesthetics . Perhaps try learning how eso game play works.
Fun fact @KillsAllElves , at launch staves were scaling their damage from weapon damage. It was intended and it lasted around a year. Recently bash attacks which were always scaling from weapon damage and max stamina were changed to scale from higher stats. Scaling is not something set in stone , developer can change it however they want. You bash other people that they do not know how the game works but If You would know it then You would've known that during the years of game existance many abilities have changed the scaling formula. Sometimes abilities that scaled from 1 specific group of stats were changed to scale from the opposite , sometimes to scale from both and sometimes abilties that were scaling from both were changed to scale from 1 specific group of stats.
Your argument about scaling is pretty weak because developer can make scaling however they want and weapons design supports it because all weapons at their base gives both weapon and spell damage. If developer would want to design 1h+rune and scale all the abilities and even light attack damage from max magicka and spell damage or from higher stat or to design magicka and stamina morphs they could do that easily as they proved numerous times already. Scaling is the smallest issue that 1h+rune would make.
And that didnt last very long.
And how is that an argument @KillsAllElves ? Time is totally irrelevant here. What is important is wheter or not ZOS can change scaling for certain types of attacks. And they proved numerous times that they can. You're using argument for 1h+rune to be impossible to add because of "how the damage scales in eso" but past have proven that scaling is something ZoS can easily change however it fits them. Recently changed bash scaling proves that.
Scaling is really weak argument. If ZoS would want to add 1h+rune as a weapon skill line they could design scaling for its abilities and weapon attacks however they want to. They could make it to scale from max mag and spell dmg , from max stam and wep dmg or even from higher stats. They can do it all because scaling formulas are relatively easy tasks for them. As for explanation they could give whatever reason fits them. Argument "it's a bladed weapon" is kinda silly considering we're talking about fantasy world with magic. They can just say "rune covers it with magic aura" and bam it's explained.
1h rune is a magic build weapon. Its almost 2020 and Currently for a long time staves scale from spell damage and or max magic/CP for magic builds.
Bladed or blunted weapons scale from weapon damage and or max stamina/CP. It seems you deliberately forgot that mechanic.
Eso is not like other games so stop trying to compare what others have.
First of all You dont know what build 1h+rune is. Nobody knows that. You're just assuming what it may be same as everyone else because all we have is just an icon in the folder. Now give atleast 1 reason that would stop 1h+rune from scaling certain way. Like one reason. For now all Your argumentation is just "no because no". For how long something scales from certain resource is irrelevant. In 2015 people could use the same argument against staves scaling from spell damage. Like seriously You have no real argument other then "it's the way it is for 4 years so it cannot be changed". By Your logic bash scaling shouldnt be changed because it was scaling from wep dmg and stamina for 5 years and yet here we are in year 2019 and it was changed. Many other abilities in the game had also scaling changes after 2,3,4,5 years. What is Your argumentation here ?
Fact that something lasts for long doesnt mean that changes are impossible or something new added to the game can't differ from current standards especially if it's well known that from technical point of view implementing said changes is not an issue for developer. I did not forget how scaling works in ESO I think I may know more about scaling then You but I am simply not as biased as You and based on the game history I know things are not set in stone and rule for 1 thing is not rule for everything and forever.
[snip] Everybody knows how things scale now for existing weapon skill lines but we're talking about new skill line so why do You think it would or should scale identically to current weapon skill lines and it couldn't have new scaling added ? It's more then doable. There is many arguments as for why 1h+rune would be complicated to add but scaling is not one of them.
[snip]
No body knows what Build 1 hand and rune is? Yet people were posting pictures of magical fantasy 1H and rune characters from other games and concept art.... So apparently people do know what 1h and rune is! Nice job..ive already stated zos would have to restructure how the 1h rune weapon would work with how damage already scales in eso way before your first response to me, and then you argued my same point!!!!!!!!! Not once did i say this cant happen in eso.
These arent Swordsman and theyre not archers. Go back to the first page you will see characters holding runes in 1 hand casting spells with a sword in the other hand- this is what my responses were about! Magic characters.
Not once did i accuse you of comparing eso to other games, that is not in my response.
My responses were not in relevance to the folder icon in the OP, they were in response to the others about 1h and rune. You must have me confused with some one else. Btw this folder icon was posted on here in 2015.
How some random concept arts are saying anything about 1h+rune in ESO ? Most of them is not even showing elder scrolls related character or 1h+rune but some random battlemages. Nobody knows what 1h+rune would be in ESO. You're assuming too much ignoring all the logic.
I never said ZoS would've to restructure scaling. Scaling is not something complex that it would require any complicated procces. With release of 1h+rune ZoS would just add scaling formula same as there is scaling formula for every weapon skill line currently existing. No "restructuring" is needed here formula would use existing variables with same proportions and ZoS would decide which variables excatly it'll be. They wouldn't "restructure" anything as restructure means changing existing variables and that wouldn't happen. They would just add lines of code responsible for scaling formula for 1h+rune same as they're doing for every new ability they're adding to the game like for example psijic order skill line. But that is already technical part of the task which it seems You have no idea about.
If You were not accusing me of comparing ESO to other games then I dont know why You posted quote "Eso is not like other games so stop trying to compare what others have" in responce to one of my previous comments.
If You base Your whole argumentation around random pictures from internet that people were posting here then sorry but You just have zero arguments. [snip]
SidewalkChalk5 wrote: »I doubt it will be "runes". The term "rune" is already used in enchanting. There is a Dragonhold quest involving a magical "focus" (made from a locket), which might end up being a new JC item for the off-hand. From a dev standpoint, this would be one of paths of least resistance (least amount of work involved) for making a melee mag weapon line.
Solid_Metal wrote: »oh boy (potentially) another magica based skill line....we need more of those
Stamina Weapon Skill Lines:Solid_Metal wrote: »oh boy (potentially) another magica based skill line....we need more of those
Darkstorne wrote: »Stamina Weapon Skill Lines:Solid_Metal wrote: »oh boy (potentially) another magica based skill line....we need more of those
One hand and Shield
Dual Wield
Two Handed
Bow
Magicka Weapon Skill Lines:
Destruction Staff
Restoration Staff
Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
I think they just needed time to perfect it or adjust it. I mean 4 or 5 years ago they showed footage of Murkmire.
They wouldn't have this stuff in their files if they didn't plan on doing anything with it
Nemesis7884 wrote: »Darkstorne wrote: »Stamina Weapon Skill Lines:Solid_Metal wrote: »oh boy (potentially) another magica based skill line....we need more of those
One hand and Shield
Dual Wield
Two Handed
Bow
Magicka Weapon Skill Lines:
Destruction Staff
Restoration Staff
Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
thats fair of course, i am not sure tough if i would count 1h+shield as it is kinda a "different animal" altogether
Nemesis7884 wrote: »Darkstorne wrote: »Stamina Weapon Skill Lines:Solid_Metal wrote: »oh boy (potentially) another magica based skill line....we need more of those
One hand and Shield
Dual Wield
Two Handed
Bow
Magicka Weapon Skill Lines:
Destruction Staff
Restoration Staff
Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
thats fair of course, i am not sure tough if i would count 1h+shield as it is kinda a "different animal" altogether
many stam dds using sword and board in pvp. so it counts. Magicka classes are starved completely of any melee weapons.