MaleAmazon wrote: »Just out of curiosity - what platform are you on?
I play on PC EU and while this does happen, and is annoying, it is also very rare. Is it different for other people?
One of the things that annoys me is lowbie players touching resource nodes but not actually picking up anything from them, so I see them, pick them up because they still look like CP150 materials and ending up with low level materials instead.
One of the things that annoys me is lowbie players touching resource nodes but not actually picking up anything from them, so I see them, pick them up because they still look like CP150 materials and ending up with low level materials instead.
Donny_Vito wrote: »Not everyone has ESO+ and can horde. Sometimes, a player just doesn't have enough inventory to pick up all the materials so they only take what is most valuable and/or necessary.
#FirstWorldProblems
BomblePants wrote: »Trash?? You mean bait! 😊
Maybe the bigger issue is why there is “trash” in the chest to begin with. It would be nice if ZOS looked at the contents of both chests and that stolen loot thingy. Both those things are getting kinda’ stale. It would be cool to add maybe transmute crystals, undaunted keys, tempering items based on level of chest, etc. Just a thought..
Maybe the bigger issue is why there is “trash” in the chest to begin with. It would be nice if ZOS looked at the contents of both chests and that stolen loot thingy. Both those things are getting kinda’ stale. It would be cool to add maybe transmute crystals, undaunted keys, tempering items based on level of chest, etc. Just a thought..
Nope. I think only a random item from the set of this location should be in the chest. Еveryone will be happy, and will not leave anything.
Maybe the bigger issue is why there is “trash” in the chest to begin with. It would be nice if ZOS looked at the contents of both chests and that stolen loot thingy. Both those things are getting kinda’ stale. It would be cool to add maybe transmute crystals, undaunted keys, tempering items based on level of chest, etc. Just a thought..
Nope. I think only a random item from the set of this location should be in the chest. Еveryone will be happy, and will not leave anything.
Not really. A spriggan resto staff is still trash. Set piece or not. In order to make treasure maps and general chest hunting more appealing, there has to be better stuff inside.
Donny_Vito wrote: »Not everyone has ESO+ and can horde. Sometimes, a player just doesn't have enough inventory to pick up all the materials so they only take what is most valuable and/or necessary.
#FirstWorldProblems
I dont have eso+ but ALWAYS take all my loot. Because my inventory - is just my problem, not the other players. This is disrespect to others.
khajiitNPC wrote: »You do realize the respawn time is the same regardless?
Maybe the bigger issue is why there is “trash” in the chest to begin with. It would be nice if ZOS looked at the contents of both chests and that stolen loot thingy. Both those things are getting kinda’ stale. It would be cool to add maybe transmute crystals, undaunted keys, tempering items based on level of chest, etc. Just a thought..
Donny_Vito wrote: »Donny_Vito wrote: »Not everyone has ESO+ and can horde. Sometimes, a player just doesn't have enough inventory to pick up all the materials so they only take what is most valuable and/or necessary.
#FirstWorldProblems
I dont have eso+ but ALWAYS take all my loot. Because my inventory - is just my problem, not the other players. This is disrespect to others.
I don't see how it's disrespectful. If that one item in the chest wasn't there, then nothing would be in that spot until the node/chest timer is up and a new one will spawn. So instead of getting nothing you actually got something....yet you feel disrespected. I think you feel that way because you assume the system works differently than it really does.
As others have pointed out, whether someone took everything or not, the respawn timer starts when the chest is touched. And you will know immediately if someone was there before you since the prompt will say "Use" instead of "Unlock".Maybe the bigger issue is why there is “trash” in the chest to begin with. It would be nice if ZOS looked at the contents of both chests and that stolen loot thingy. Both those things are getting kinda’ stale. It would be cool to add maybe transmute crystals, undaunted keys, tempering items based on level of chest, etc. Just a thought..
One man's trash is another man's treasure. Just because all you want is a MS Inferno Staff doesn't mean that the items that are in the chests are useless to other players.
Donny_Vito wrote: »Not everyone has ESO+ and can horde. Sometimes, a player just doesn't have enough inventory to pick up all the materials so they only take what is most valuable and/or necessary.
#FirstWorldProblems
CaffeinatedMayhem wrote: »
Nodes/chests respawn FASTER (2-5 mins for nodes, and as quickly as 5 mins for chests) if fully emptied
CaffeinatedMayhem wrote: »
Nodes/chests respawn FASTER (2-5 mins for nodes, and as quickly as 5 mins for chests) if fully emptied
This is not true and a common misconception. The respawn timer starts when the node is opened. It's irrelevant if anything was taken from it.
This does not apply to NPCs for thieving since timers for respawn and restock are different.
CaffeinatedMayhem wrote: »Donny_Vito wrote: »Not everyone has ESO+ and can horde. Sometimes, a player just doesn't have enough inventory to pick up all the materials so they only take what is most valuable and/or necessary.
#FirstWorldProblems
Did you know what? You can DETROY items from inventory! When the game launched without Craft Bag we couldn't. Did you also know there are TONS of wandering merchants that you can sell trash to, often for gold? YES! Also, you can easily travel back to town, and empty your bags there.
Even w/o ESO+ you can buy (with gold!) a personal Banker and Merchant.
Not having ESO+ is just a lazy excuse for being rude.
See my sig. I was farming when we couldn't destroy from inventory, and I still picked up all trash. Yes, it meant going back to town every hour. Meh, wasn't a big deal.
I hope you realize that your "fun fact" is actually the exact opposite of a fact. It is completely 100% false. The devs have confirmed multiple times that the respawn timer starts as soon as a chest or node is opened and whether it is emptied or left with anything in it has absolutely zero impact on how long it takes to respawn. You can very easily test this yourself: I have, and I know others have as well.CaffeinatedMayhem wrote: »Fun fact! Nodes/chests respawn FASTER (2-5 mins for nodes, and as quickly as 5 mins for chests) if fully emptied.
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