Clearing vMA is the most basic thing you can do on a DPS focused character. It's common sense to train until you can easily clear vMA, because that means you can respond to mechanics in real time, do enough DPS, buff, sustain and self heal to a decent degree. If you haven't done that, don't even attempt clearing newer DLC dungeons (HotR and what comes after) because you will be a drag on your group. I don't even do veteran content on any of my characters until I had cleared vMA on them with a degree of confidence (>500K score) because I don't want to make a fool of myself in vMoS or vBF when I start doing the pledges.
Clearing vMA is the most basic thing you can do on a DPS focused character. It's common sense to train until you can easily clear vMA, because that means you can respond to mechanics in real time, do enough DPS, buff, sustain and self heal to a decent degree. If you haven't done that, don't even attempt clearing newer DLC dungeons (HotR and what comes after) because you will be a drag on your group. I don't even do veteran content on any of my characters until I had cleared vMA on them with a degree of confidence (>500K score) because I don't want to make a fool of myself in vMoS or vBF when I start doing the pledges.
While that makes total sense, I think it’s a tiny bit harsh (and not entirely applicable to healers or tanks)
I’ve never done vMA
Cleared vDoM on the first day. Amazingly you can learn to do DLC dungeons by.... doing DLC dungeons.
I will get round to vMA at some point. I’m sure it will make me a better player and introduce me to new levels of in-game frustration.
MehrunesFlagon wrote: »I'm fine with such so long as I have the chance to exclude the non-dlc dungeons.It has to go both ways.
witchdoctor wrote: »developers are spending time on something very few people are interested in participating in. but dungeon DLC's are faster then story DLC's, so they keep making them and keep trying to come up with ways to get players to play them/buy them
Just wanted to reply to this.
This may be your perception based on the people you play with, and what you may read here. But that would be a limited sample, and, certainly with the people you play with, an 'echo chamber.' As in, we tend to spend our time with those of a similar viewpoint.
The only ones with the data, is ZOS.
Considering ZOS is a company whose first objective is profit, they wouldn't make a product that wasn't boosting their bottom line.
Considering ZOS's cadence includes at least one Dungeon DLC each year, it should be safe to assume they are, alive and kicking.
In my 'echo chamber,' the DLCs are where the fun is at.
To end, I agree with @BejaProphet . Some ideas (minus the hyperbole) are interesting. I think a good solution would be something to the effect of allowing ESO+ subscribers to remove DLC from their random queue, at reduced reward (in contrast to an increased reward for keeping the DLC).
Edit to add:
I realise I set myself up for someone to post those PS4 'statistics.' Yeah, nah. Bad statistics is a bad foundation for a position.