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are DLC dungeons dead at this point?

  • Heelie
    Heelie
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    Asardes wrote: »
    Clearing vMA is the most basic thing you can do on a DPS focused character. It's common sense to train until you can easily clear vMA, because that means you can respond to mechanics in real time, do enough DPS, buff, sustain and self heal to a decent degree. If you haven't done that, don't even attempt clearing newer DLC dungeons (HotR and what comes after) because you will be a drag on your group. I don't even do veteran content on any of my characters until I had cleared vMA on them with a degree of confidence (>500K score) because I don't want to make a fool of myself in vMoS or vBF when I start doing the pledges.

    I tend to dissagree, if you run with the mindset of self healing and buffing you're doing it wrong in a group with supports. But vMA at this stage of the game is just a glorified normal DLC dungeon. So people should be able to clear.
    Most OwOrated healer of all time
  • Asardes
    Asardes
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    FierceSam wrote: »
    Asardes wrote: »
    Clearing vMA is the most basic thing you can do on a DPS focused character. It's common sense to train until you can easily clear vMA, because that means you can respond to mechanics in real time, do enough DPS, buff, sustain and self heal to a decent degree. If you haven't done that, don't even attempt clearing newer DLC dungeons (HotR and what comes after) because you will be a drag on your group. I don't even do veteran content on any of my characters until I had cleared vMA on them with a degree of confidence (>500K score) because I don't want to make a fool of myself in vMoS or vBF when I start doing the pledges.


    While that makes total sense, I think it’s a tiny bit harsh (and not entirely applicable to healers or tanks)

    I’ve never done vMA

    Cleared vDoM on the first day. Amazingly you can learn to do DLC dungeons by.... doing DLC dungeons.

    I will get round to vMA at some point. I’m sure it will make me a better player and introduce me to new levels of in-game frustration.

    That's why I emphasize *DPS focused character*; from my long experience PuG-ing dungeons I've seen that people with Stormproof or Flawless Conqueror titles seem to perform significantly better even in dungeons they've never done before than people without because they know their build and general gameplay elements.

    For tanks and healers the requirements are significantly different. Someone may only play tank or healer and never attempted vMA. For example in my first 1.5 years I was just tank, and had gotten IC, vCoS & vRoM challenger achievements before I even tried vMA. Since nowadays all my characters have both DPS and support builds I stand by the *clear vMA and grab the shiny stuff next Monday* requirement for each before I start doing veteran trials or the veteran pledge 12 day cycle - I've only cleared Scalebreaker as tank, on my first character, the rest have only completed as far as Wrathstone.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
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  • pelle412
    pelle412
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    I'm fine with such so long as I have the chance to exclude the non-dlc dungeons.It has to go both ways.

    That's fair. I absolutely hate City of Ash 1 and when it pops for me I sigh because it's one of the most boring places ever.
    Edited by pelle412 on December 11, 2019 3:57PM
  • Kahnak
    Kahnak
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    Linaleah wrote: »
    developers are spending time on something very few people are interested in participating in. but dungeon DLC's are faster then story DLC's, so they keep making them and keep trying to come up with ways to get players to play them/buy them

    Just wanted to reply to this.

    This may be your perception based on the people you play with, and what you may read here. But that would be a limited sample, and, certainly with the people you play with, an 'echo chamber.' As in, we tend to spend our time with those of a similar viewpoint.

    The only ones with the data, is ZOS.

    Considering ZOS is a company whose first objective is profit, they wouldn't make a product that wasn't boosting their bottom line.

    Considering ZOS's cadence includes at least one Dungeon DLC each year, it should be safe to assume they are, alive and kicking.

    In my 'echo chamber,' the DLCs are where the fun is at.

    To end, I agree with @BejaProphet . Some ideas (minus the hyperbole) are interesting. I think a good solution would be something to the effect of allowing ESO+ subscribers to remove DLC from their random queue, at reduced reward (in contrast to an increased reward for keeping the DLC).

    Edit to add:
    I realise I set myself up for someone to post those PS4 'statistics.' Yeah, nah. Bad statistics is a bad foundation for a position.

    "I realise I set myself up for someone to post those PS4 'statistics.' Yeah, nah. Bad statistics is a bad foundation for a position."


    Correct.

    Some people are struggling with this. Inconclusive stats from one console are not indicative of the whole. Sorry about the bad news. There are too many other variables to consider for that to be a foundation for any valid argument.

    "In my 'echo chamber,' the DLCs are where the fun is at."


    This is me, too. The majority of the folks I play with enjoy the DLC dungeons and do them regularly regardless if they've already completed them or not.
    Edited by Kahnak on December 11, 2019 5:03PM
    Tombstone Reads: "Forgot to get good"
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