spartaxoxo wrote: »Contaminate wrote: »I never said the game doesn’t heavily reward running vDLCs. I said it doesn’t force you, and it doesn’t. You’re not required to run vDLC to clear vTrials. You’re not required to run vDLCs to PvP effectively.
There is no gate to trials or PvP held within vDLCs.
It does. Because you won't be competitive without them. This is a gate that you yourself acknowledged as good and healthy for the game until you realized that it was inconvenient to your "no force" argument.
In video games, especially online multiplayers, those kinds of heavy rewards is how developers force people into doing content they don't want to do. It's a common tactic to keep people at a good level of progression and engaging in a variety of content. This keeps players interacting with one another and helps to keep healthy amount of players in all the different types of content.
There is nothing wrong with it. Just like there is nothing wrong with players accurately describing the force they feel to play content they don't enjoy.
BejaProphet wrote: »Btw,
I am AGAINST,
2.) Hyperbolic language claiming that people are forced to play hard content. They aren’t. If people wouldn’t speak with such silly exaggerations I’d probably love many of their actual suggestions.
i have no interest in the daily random rewards.
but i do like to roll the dice and do the random dungeon because i love doing them.
so my meta DK tank queue instantly.....
and then i get vet moonhunter keep.
yep.
im out.
in 18 minutes i will try again and hope for no dlc dungeons.
theres enough dlc dungeons to have their own playlist.
or...
allow those that sub or those that bought the dungeon packs an option to opt out of them being in the random playlist.
literally all of these these ideas have no negative impact on ANYONE.
perhaps it is the top 1% (but really the ones who THINK they are in the top 1%) that hate these ideas and they want to keep everyone else beneath them so they can flex their skins and titles so you can watch their streams and you tube channel? 🤔
[]
Yeah, but if you don't have the skill and patience to get through a vet dungeon, what exactly are you going to be competitive in?
You might as well either wait for the Golden or just make a build that doesn't require a monster helm (particularly one from a DLC dungeon.)
BejaProphet wrote: »I’ve become persuaded that this thread is ad hoc.
The argument against DLC dungeons repeatedly changes.
First, the objection was that developers spend their time on something so few players participate in.
When that didn’t hold water the objection shifted towards being forced due to being included in random queue.
When that was exposed, the argument has migrated to monster helms, which everybody knows is one of the most negotiable ingredients in any build, AND only require completing one dungeon one time if you insist on a particular set.
I conclude that the truth of this thread is that people are salty over getting wrecked in these dungeons and are looking for any reason to object to them.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
spartaxoxo wrote: »[]
Yeah, but if you don't have the skill and patience to get through a vet dungeon, what exactly are you going to be competitive in?
You might as well either wait for the Golden or just make a build that doesn't require a monster helm (particularly one from a DLC dungeon.)
I am a player that has multiple of the dlc skins, am currently progging my way through VSS (I have just returned to the game more seriously) and have successfully done leaderboard vet trial runs.
This idea that if you don't enjoy vet DLC, you must be incompetent, impatient, or any other negative qualify is self-absorbed nonsense.
The only reasons I go into a vet DLC dungeon after I got my skin is to get a helmet, or to help a guildmate get a helmet. And I do not enjoy going back and getting those. I am not alone in that mindset, or more people would be farming the motifs or willing to teach capable PUGs. But that isn't the case. Because many people who are more than capable of running them also don't like them.
developers are spending time on something very few people are interested in participating in. but dungeon DLC's are faster then story DLC's, so they keep making them and keep trying to come up with ways to get players to play them/buy them
witchdoctor wrote: »developers are spending time on something very few people are interested in participating in. but dungeon DLC's are faster then story DLC's, so they keep making them and keep trying to come up with ways to get players to play them/buy them
Just wanted to reply to this.
This may be your perception based on the people you play with, and what you may read here. But that would be a limited sample, and, certainly with the people you play with, an 'echo chamber.' As in, we tend to spend our time with those of a similar viewpoint.
The only ones with the data, is ZOS.
Considering ZOS is a company whose first objective is profit, they wouldn't make a product that wasn't boosting their bottom line.
Considering ZOS's cadence includes at least one Dungeon DLC each year, it should be safe to assume they are, alive and kicking.
In my 'echo chamber,' the DLCs are where the fun is at.
To end, I agree with @BejaProphet . Some ideas (minus the hyperbole) are interesting. I think a good solution would be something to the effect of allowing ESO+ subscribers to remove DLC from their random queue, at reduced reward (in contrast to an increased reward for keeping the DLC).
Edit to add:
I realise I set myself up for someone to post those PS4 'statistics.' Yeah, nah. Bad statistics is a bad foundation for a position.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
BejaProphet wrote: »you certainly aren’t going to convince me that the loss of trash loot is equivalent to taking away your free will.
spartaxoxo wrote: »@witchdoctor
The PS4 statistics automatically taken by a nonbiased 3rd party. They are the closest and best objective measurement we have. You just have to know how to use them. Compare something simple and new that people have to do (like kill a dragon) vs DLC dungeons rather than just read it as a flat statistic.
Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
Normal mazzatun 1.54% of gamers
Normal Scalecaller peak .96% of gamers
Normal Fang Lair 1.00% of gamers
Maybe someone on PlayStation can post some numbers? I think it tracks things the same way...
OP pretty close with their 1% statement.
Those stats are laughably unreliable because it takes into account EVERYBODY who’s ever logged into the game, even the players who tried the game on the free weekends and ditch the game afterwards. The PS4 stats are the same. Players who get the game, play it for a week, decide they don’t like it and don’t log in again shouldn’t count towards the overall playerbase.
The dungeons are all pretty easy compared to DLC trial content, as for the motifs, I did around 9-10 runs of DoM HM the other day in a few hours. The motifs sold pretty fast but they're not that rare that it was worth my time once I finished the set.
Most of the older DLC dungeon content have been nerfed earlier this year, some more than other. And I am pretty sure we will see the same treatment later next year.
So if you have trouble cleared the newest content just wait out the gear power creep and the potential nerf to the content.
It's very important to note that vet DLC HM content is not supposed to be an activity that is easy, it's supposed to be among the hardest content in the game.
So if you're not in full legendary gear, and wearing food buff with everything else, or maybe not even max CP, this content is not designed for you. You're not meant to clear before you have experience in maxing your character and play style and have taken the time to learn the mechanics of the dungeon.
Now of course you don't "need" all that but I just hate to see people complain that the content designed for the very end game in a game is not accessible by people who haven't reached that point.
Not everything in the game has to be for everyone, challenges ahead is what keep the game fun. ZOS has taken a lot of steps to make the challenges tied to the HM, making the base vet content more accessible to a larger audience of playersm, adressing this exact issue.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
spartaxoxo wrote: »@witchdoctor
The PS4 statistics automatically taken by a nonbiased 3rd party. They are the closest and best objective measurement we have. You just have to know how to use them. Compare something simple and new that people have to do (like kill a dragon) vs DLC dungeons rather than just read it as a flat statistic.
And once again I’ve got to post this from page 2.Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
Normal mazzatun 1.54% of gamers
Normal Scalecaller peak .96% of gamers
Normal Fang Lair 1.00% of gamers
Maybe someone on PlayStation can post some numbers? I think it tracks things the same way...
OP pretty close with their 1% statement.
Those stats are laughably unreliable because it takes into account EVERYBODY who’s ever logged into the game, even the players who tried the game on the free weekends and ditch the game afterwards. The PS4 stats are the same. Players who get the game, play it for a week, decide they don’t like it and don’t log in again shouldn’t count towards the overall playerbase.
Those stats should not be taken seriously.
The dungeons are all pretty easy compared to DLC trial content, as for the motifs, I did around 9-10 runs of DoM HM the other day in a few hours. The motifs sold pretty fast but they're not that rare that it was worth my time once I finished the set.
Most of the older DLC dungeon content have been nerfed earlier this year, some more than other. And I am pretty sure we will see the same treatment later next year.
So if you have trouble cleared the newest content just wait out the gear power creep and the potential nerf to the content.
It's very important to note that vet DLC HM content is not supposed to be an activity that is easy, it's supposed to be among the hardest content in the game.
So if you're not in full legendary gear, and wearing food buff with everything else, or maybe not even max CP, this content is not designed for you. You're not meant to clear before you have experience in maxing your character and play style and have taken the time to learn the mechanics of the dungeon.
Now of course you don't "need" all that but I just hate to see people complain that the content designed for the very end game in a game is not accessible by people who haven't reached that point.
Not everything in the game has to be for everyone, challenges ahead is what keep the game fun. ZOS has taken a lot of steps to make the challenges tied to the HM, making the base vet content more accessible to a larger audience of playersm, adressing this exact issue.
for the most part - i agree. which is why DLC dungeons should have their own separate queue instead of being lumped together with old dungeons.
it is a special kind of "fun" getting a DLC dungeon as your random normal, where most of your group is not even lvl 50 yet (they start popping up at lvl 45) but even at max level - its not exactly a picnic. these dungeons feel VERY differently when you run them with a pug vs organized, skilled group that is used to running together and more often then not - is communicating via voice.
spartaxoxo wrote: »The dungeons are all pretty easy compared to DLC trial content, as for the motifs, I did around 9-10 runs of DoM HM the other day in a few hours. The motifs sold pretty fast but they're not that rare that it was worth my time once I finished the set.
Most of the older DLC dungeon content have been nerfed earlier this year, some more than other. And I am pretty sure we will see the same treatment later next year.
So if you have trouble cleared the newest content just wait out the gear power creep and the potential nerf to the content.
It's very important to note that vet DLC HM content is not supposed to be an activity that is easy, it's supposed to be among the hardest content in the game.
So if you're not in full legendary gear, and wearing food buff with everything else, or maybe not even max CP, this content is not designed for you. You're not meant to clear before you have experience in maxing your character and play style and have taken the time to learn the mechanics of the dungeon.
Now of course you don't "need" all that but I just hate to see people complain that the content designed for the very end game in a game is not accessible by people who haven't reached that point.
Not everything in the game has to be for everyone, challenges ahead is what keep the game fun. ZOS has taken a lot of steps to make the challenges tied to the HM, making the base vet content more accessible to a larger audience of playersm, adressing this exact issue.
for the most part - i agree. which is why DLC dungeons should have their own separate queue instead of being lumped together with old dungeons.
it is a special kind of "fun" getting a DLC dungeon as your random normal, where most of your group is not even lvl 50 yet (they start popping up at lvl 45) but even at max level - its not exactly a picnic. these dungeons feel VERY differently when you run them with a pug vs organized, skilled group that is used to running together and more often then not - is communicating via voice.
Honestly a lot of the normal ones are soloable and the ones that aren't are doable with minimal help.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
spartaxoxo wrote: »The dungeons are all pretty easy compared to DLC trial content, as for the motifs, I did around 9-10 runs of DoM HM the other day in a few hours. The motifs sold pretty fast but they're not that rare that it was worth my time once I finished the set.
Most of the older DLC dungeon content have been nerfed earlier this year, some more than other. And I am pretty sure we will see the same treatment later next year.
So if you have trouble cleared the newest content just wait out the gear power creep and the potential nerf to the content.
It's very important to note that vet DLC HM content is not supposed to be an activity that is easy, it's supposed to be among the hardest content in the game.
So if you're not in full legendary gear, and wearing food buff with everything else, or maybe not even max CP, this content is not designed for you. You're not meant to clear before you have experience in maxing your character and play style and have taken the time to learn the mechanics of the dungeon.
Now of course you don't "need" all that but I just hate to see people complain that the content designed for the very end game in a game is not accessible by people who haven't reached that point.
Not everything in the game has to be for everyone, challenges ahead is what keep the game fun. ZOS has taken a lot of steps to make the challenges tied to the HM, making the base vet content more accessible to a larger audience of playersm, adressing this exact issue.
for the most part - i agree. which is why DLC dungeons should have their own separate queue instead of being lumped together with old dungeons.
it is a special kind of "fun" getting a DLC dungeon as your random normal, where most of your group is not even lvl 50 yet (they start popping up at lvl 45) but even at max level - its not exactly a picnic. these dungeons feel VERY differently when you run them with a pug vs organized, skilled group that is used to running together and more often then not - is communicating via voice.
Honestly a lot of the normal ones are soloable and the ones that aren't are doable with minimal help.
oh god, this argument. no. no they are not. not by vast majority of players and certainly NOT by vast VAST majority of players under 50. SO and I duoed most dungeons in the game. We hit a full on block with march of sacrifices and moonhunter keep (bear in mind, while I cannot clear vMA - he can and has repeatedly). this is considering that our dungeon runs go faster and smoother with just 2 of us, than majority of the 4 man pugs I've been a part of - that includes non DLC dungeons. Moongrave fane gave us a LOT of trouble. I've been in (granted, casual) guild groups that died half a dozen times on vampire bosses before getting them down. Highly skilled players that can solo DLC dungeons? are extremely few and far in between - the ones that think they can solo them are slightly more common, but they only THINK they can.
when was the last time you random pugged? because my DLC pugging experiences have NOT been pleasant. heck, even Prison/tower were an absolute drag in a pug, when after multiple nerfs they are as close as you get to non DLC dungeons in level of challenge. (this is on normal btw, I refuse to pug on vet)
Contaminate wrote: »spartaxoxo wrote: »The dungeons are all pretty easy compared to DLC trial content, as for the motifs, I did around 9-10 runs of DoM HM the other day in a few hours. The motifs sold pretty fast but they're not that rare that it was worth my time once I finished the set.
Most of the older DLC dungeon content have been nerfed earlier this year, some more than other. And I am pretty sure we will see the same treatment later next year.
So if you have trouble cleared the newest content just wait out the gear power creep and the potential nerf to the content.
It's very important to note that vet DLC HM content is not supposed to be an activity that is easy, it's supposed to be among the hardest content in the game.
So if you're not in full legendary gear, and wearing food buff with everything else, or maybe not even max CP, this content is not designed for you. You're not meant to clear before you have experience in maxing your character and play style and have taken the time to learn the mechanics of the dungeon.
Now of course you don't "need" all that but I just hate to see people complain that the content designed for the very end game in a game is not accessible by people who haven't reached that point.
Not everything in the game has to be for everyone, challenges ahead is what keep the game fun. ZOS has taken a lot of steps to make the challenges tied to the HM, making the base vet content more accessible to a larger audience of playersm, adressing this exact issue.
for the most part - i agree. which is why DLC dungeons should have their own separate queue instead of being lumped together with old dungeons.
it is a special kind of "fun" getting a DLC dungeon as your random normal, where most of your group is not even lvl 50 yet (they start popping up at lvl 45) but even at max level - its not exactly a picnic. these dungeons feel VERY differently when you run them with a pug vs organized, skilled group that is used to running together and more often then not - is communicating via voice.
Honestly a lot of the normal ones are soloable and the ones that aren't are doable with minimal help.
oh god, this argument. no. no they are not. not by vast majority of players and certainly NOT by vast VAST majority of players under 50. SO and I duoed most dungeons in the game. We hit a full on block with march of sacrifices and moonhunter keep (bear in mind, while I cannot clear vMA - he can and has repeatedly). this is considering that our dungeon runs go faster and smoother with just 2 of us, than majority of the 4 man pugs I've been a part of - that includes non DLC dungeons. Moongrave fane gave us a LOT of trouble. I've been in (granted, casual) guild groups that died half a dozen times on vampire bosses before getting them down. Highly skilled players that can solo DLC dungeons? are extremely few and far in between - the ones that think they can solo them are slightly more common, but they only THINK they can.
when was the last time you random pugged? because my DLC pugging experiences have NOT been pleasant. heck, even Prison/tower were an absolute drag in a pug, when after multiple nerfs they are as close as you get to non DLC dungeons in level of challenge. (this is on normal btw, I refuse to pug on vet)
As someone who pugs vet all the time, it goes pretty well. The randoms I get for base-game stuff tend to be of weaker stock than the randoms I get when queuing up for vDLCs. I've got speed runs for vet pugs, got my vCoS skin from a quickly arranged group from my trade guild, got most my HM clears from pugs that felt good.
Contaminate wrote: »spartaxoxo wrote: »The dungeons are all pretty easy compared to DLC trial content, as for the motifs, I did around 9-10 runs of DoM HM the other day in a few hours. The motifs sold pretty fast but they're not that rare that it was worth my time once I finished the set.
Most of the older DLC dungeon content have been nerfed earlier this year, some more than other. And I am pretty sure we will see the same treatment later next year.
So if you have trouble cleared the newest content just wait out the gear power creep and the potential nerf to the content.
It's very important to note that vet DLC HM content is not supposed to be an activity that is easy, it's supposed to be among the hardest content in the game.
So if you're not in full legendary gear, and wearing food buff with everything else, or maybe not even max CP, this content is not designed for you. You're not meant to clear before you have experience in maxing your character and play style and have taken the time to learn the mechanics of the dungeon.
Now of course you don't "need" all that but I just hate to see people complain that the content designed for the very end game in a game is not accessible by people who haven't reached that point.
Not everything in the game has to be for everyone, challenges ahead is what keep the game fun. ZOS has taken a lot of steps to make the challenges tied to the HM, making the base vet content more accessible to a larger audience of playersm, adressing this exact issue.
for the most part - i agree. which is why DLC dungeons should have their own separate queue instead of being lumped together with old dungeons.
it is a special kind of "fun" getting a DLC dungeon as your random normal, where most of your group is not even lvl 50 yet (they start popping up at lvl 45) but even at max level - its not exactly a picnic. these dungeons feel VERY differently when you run them with a pug vs organized, skilled group that is used to running together and more often then not - is communicating via voice.
Honestly a lot of the normal ones are soloable and the ones that aren't are doable with minimal help.
oh god, this argument. no. no they are not. not by vast majority of players and certainly NOT by vast VAST majority of players under 50. SO and I duoed most dungeons in the game. We hit a full on block with march of sacrifices and moonhunter keep (bear in mind, while I cannot clear vMA - he can and has repeatedly). this is considering that our dungeon runs go faster and smoother with just 2 of us, than majority of the 4 man pugs I've been a part of - that includes non DLC dungeons. Moongrave fane gave us a LOT of trouble. I've been in (granted, casual) guild groups that died half a dozen times on vampire bosses before getting them down. Highly skilled players that can solo DLC dungeons? are extremely few and far in between - the ones that think they can solo them are slightly more common, but they only THINK they can.
when was the last time you random pugged? because my DLC pugging experiences have NOT been pleasant. heck, even Prison/tower were an absolute drag in a pug, when after multiple nerfs they are as close as you get to non DLC dungeons in level of challenge. (this is on normal btw, I refuse to pug on vet)
As someone who pugs vet all the time, it goes pretty well. The randoms I get for base-game stuff tend to be of weaker stock than the randoms I get when queuing up for vDLCs. I've got speed runs for vet pugs, got my vCoS skin from a quickly arranged group from my trade guild, got most my HM clears from pugs that felt good.
It does go well most of the time. But sometimes, it doesnt. Especially when server lag strikes. But when it worked well, and it actually finds a group, it is ok.
i got my vFL personality from pugs :shrug:
Clearing vMA is the most basic thing you can do on a DPS focused character. It's common sense to train until you can easily clear vMA, because that means you can respond to mechanics in real time, do enough DPS, buff, sustain and self heal to a decent degree. If you haven't done that, don't even attempt clearing newer DLC dungeons (HotR and what comes after) because you will be a drag on your group. I don't even do veteran content on any of my characters until I had cleared vMA on them with a degree of confidence (>500K score) because I don't want to make a fool of myself in vMoS or vBF when I start doing the pledges.