Bobby_V_Rockit wrote: »Can any stam users comment on the changes to Devouring Swarm on PC since the patch? I really want it to be a viable hot lol
Bobby_V_Rockit wrote: »Can any stam users comment on the changes to Devouring Swarm on PC since the patch? I really want it to be a viable hot lol
Same, but also for magicka.
Bobby_V_Rockit wrote: »Bobby_V_Rockit wrote: »Can any stam users comment on the changes to Devouring Swarm on PC since the patch? I really want it to be a viable hot lol
Same, but also for magicka.
Still bad, damage went from 4k to 5.1k healing didnt change
Bobby_V_Rockit wrote: »Bobby_V_Rockit wrote: »Can any stam users comment on the changes to Devouring Swarm on PC since the patch? I really want it to be a viable hot lol
Same, but also for magicka.
Still bad, damage went from 4k to 5.1k healing didnt change
Shame, it needs some serious attention to make it viable for both options.
Do we even have a representative for vampire?
Yes especially with our weakness to fire don’t matter how good or tanky u are against a good magic dk ur just straight roasted lol 💀
Deathlord92 wrote: »Yes especially with our weakness to fire don’t matter how good or tanky u are against a good magic dk ur just straight roasted lol 💀
Agreed that be awesome hopefully stam morphs to xDDeathlord92 wrote: »Yes especially with our weakness to fire don’t matter how good or tanky u are against a good magic dk ur just straight roasted lol 💀
In the current state, vampire has severe downsides in PvP, basically negligible downsides in PvE, and overall probably could use more skills or "kiss-curse"
(Personal opinion)
MartiniDaniels wrote: »Remove undeath+mist stacking. It is simply stupid when even most powerful executes in the game can't cut through this 2 stacked. 75%+17% (at 25% HP) = 80% mitigation. Add here battle spirit and you got 90% before resistances and protective buffs. Even killer's blade / impale / executioner damage is neutered by this.
Bobby_V_Rockit wrote: »MartiniDaniels wrote: »Remove undeath+mist stacking. It is simply stupid when even most powerful executes in the game can't cut through this 2 stacked. 75%+17% (at 25% HP) = 80% mitigation. Add here battle spirit and you got 90% before resistances and protective buffs. Even killer's blade / impale / executioner damage is neutered by this.
I died plenty of times while in mist form, plus it puts a big “kill me with fire and dawnbreaker!” target on you
Pizzathegreat wrote: »Hi, first let me say sorry about my bad english and the upcoming wall of text
1- My 2 big complains are:
A- Visual cosmetic looks of the vampire skin
B- Gameplay almost non existant regarding on beign a vampire.
Playing as a werewolf is fun and is active and you feel like a monster while playing it. The vampire is just there for the passives, would be nice to get an active gameplay to feel as if you are playing a vampire.
Now, forgive me about my awfull photoshop skills, but I will present you with an idea about how "I" would like the vampire characters to look like.
Visual changes
The originals are on the left, and the new ones on the right.
Stage 1
What I did here is something easy, the player retain almost the same color of the original skin tone he/she choosed. So no more purple redguards, the cats and lizards retain their original colors instead of be all white, etc. The foccus change is just the eyes.
Now the original eyes get red on the sclera (the white part of the eye) and also get the pupil (round colored one) red. The whole look around the eyes is quite washed out, and its a bit hard to notice from the distance, a diferentiation on the pupil is needed.
What I did here to fix my complain, is to make the sclera white, and the red pupil more shiny and bright. The red pupils now stand out a lot more, and if you could add some reflection to it would make it even better, like shine on the dark.
Stage 2
I removed this stage because is the one I hate the most and I will explain later how is not needed with the new gameplay changes I will propose next.
Stage 3
I have no issue with the skin turning pale and getting veins visible. On cats and lizards this skin mask should be waaay less severe, allowing them to retain their fur and scale choices but somewhat look more pale or damaged. Sorry for not making pics for those ones.
What bothers me most of this stage is the eyes, how the sclera goes red and the pupil white. This make it look more like a zombie than a vampire.
What I did to fix my complain is to make the sclera darker, almost black and change the pupil into shiny red
Now the attention again is centered around the eyes, while before the look was off to me. The new one feels more scary.
Stage 3
My issue here was that the switch between stage 3 and 4 is almost the same but only the eyes go full zombie mode this time beign almost all white and with purple veins on the face. It looks weird to me.
What I did here is a big change, and the idea is to represent a starved vampire, showing some skinny feel with bones visible, like truly starved.
So I took the original stage 4 vampire skin and merge it with the soul shriven skin. It doesnt look too good because my photoshop skills are limited, but I think is good enough to get the idea.