They do it to get a monster helmet a skill point or an achievement, then avoid like the plague after. There is something wrong with that.So you want to be able to face roll everything without learning any mechanics?Whats the fun in that. I feel accomplished when I have the mechanics down for a difficult dungeon, making it a tank and spank for every boss would be very dull imo.
My main point I won't repeat in full again is that it doesn't have to be this way. There is a way to make everyone happy, but a shocking portion of the player base is being left out in the status quo. No one is trying to take away the content you enjoy, just make all the content available to more of the player base than it is realistically now.
themaddaedra wrote: »Man DLC dungeons are by far the best content zos ever does. I'm not even joking. Legit the best content in the game.
It's nobody else's concern if you don't like them.
themaddaedra wrote: »Man DLC dungeons are by far the best content zos ever does. I'm not even joking. Legit the best content in the game.
It's nobody else's concern if you don't like them.
True that the DLC dungeons are among the best and most fun content in the game. The normal versions are not that hard. Content in this game is diverse to meet the interests for a large number of players. Players not interested in figuring out how to clear a dungeon have other activities.
I am not interested in fishing. I think it was DoA but I understand other players enjoy it.
Dark_Lord_Kuro wrote: »BaiterOfZergs wrote: »Getting really tired of people pulling this “only 1% of the playerbase run them” figure out of their arses. Got any hard data to back those numbers up?
I love these dungeons and I know a stack of people who agree. If you don’t like them, don’t do them, but leave them alone for those of us who really enjoy them.
Zos themselves said people don’t complete the content not too long ago. That’s one of the reasons they are focusing on attracting new players more than keeping old players.
Link please, and it needs to include the statistic of “1% of players complete this content” for it to be acceptable for the OP’s argument.
According to the psn trophy given when you complete both dungeon in vet
0.5% did shadow of the Hist
0.3%did Horn of the reach
0.3% did DragonBones
0.2% did Wolf Hunter
0.1% did wrathstone
0.1%did scalebreaker
It only speak for the ps4 playerbase but still i can imagine it being somewhat similar on other platform
Read the entire thread to see why you're being ignored.
I do have one big suggestion for the devs, where I see an opportunity that could be really popular. I would love them to develop a "training dungeon"--a tutorial that you can play more than once that explains the basics of what "dps" even means, what tanking means at least in terms of taunting a boss or pulling an add, and maybe some basic exercises to recognize mechanics, such as dodge rolling an attack that might otherwise kill you. Yes, it would have to be basic because of all the possible builds, etc. But at least people would know what a tank is and why standing in stupid is bad.
Beyond that, I also vote for a "mid-tier" DLC dungeon level between normal and vet, for those progressing through content. And an opt out of DLC for random queue.
themaddaedra wrote: »Man DLC dungeons are by far the best content zos ever does. I'm not even joking. Legit the best content in the game.
It's nobody else's concern if you don't like them.
Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
Normal mazzatun 1.54% of gamers
Normal Scalecaller peak .96% of gamers
Normal Fang Lair 1.00% of gamers
Maybe someone on PlayStation can post some numbers? I think it tracks things the same way...
OP pretty close with their 1% statement.
If those numbers are of all players on that console who bought the game then the numbers are pretty much meaningless.
Of the 10+ million copies of the game that have been sold most do not play the game any longer and that’s normal for a game of this age.
Not to mention some players just don’t want to do dungeons. Some just want to PvP, others just putz around the game. There has to be meaning of what the numbers say for them to have value in a conversation.
Emma_Overload wrote: »themaddaedra wrote: »Man DLC dungeons are by far the best content zos ever does. I'm not even joking. Legit the best content in the game.
It's nobody else's concern if you don't like them.
True that the DLC dungeons are among the best and most fun content in the game. The normal versions are not that hard. Content in this game is diverse to meet the interests for a large number of players. Players not interested in figuring out how to clear a dungeon have other activities.
I am not interested in fishing. I think it was DoA but I understand other players enjoy it.
"Other activities" don't drop monster helms on demand. Monster sets are absolutely BIS gear for activities other than clearing DLC dungeons, including PvP. Gating this gear behind some of the most hated content in the game is not good business, no matter what the forum elites believe.
Maybe if fishing dropped the occasional Zaan helmet, you would see a lot fewer of these threads....
BejaProphet wrote: »Anybody suggesting that players are forced to do vet DLC is leaving off a pretty stinking major asterisk in that statement.
Zero spin, nobody has to do them. If you want the bonus of a vet random AND if you refuse to grab that exact same bonus via a normal random THEN you must risk avet dlc.
So if you were speaking plainly we would be complaining that we can’t get the bonus reward.
I personally believe that dlc dungeons should be a separate queue with higher rewards. But the developers aren’t forcing anybody to play these.
Emma_Overload wrote: »themaddaedra wrote: »Man DLC dungeons are by far the best content zos ever does. I'm not even joking. Legit the best content in the game.
It's nobody else's concern if you don't like them.
True that the DLC dungeons are among the best and most fun content in the game. The normal versions are not that hard. Content in this game is diverse to meet the interests for a large number of players. Players not interested in figuring out how to clear a dungeon have other activities.
I am not interested in fishing. I think it was DoA but I understand other players enjoy it.
"Other activities" don't drop monster helms on demand. Monster sets are absolutely BIS gear for activities other than clearing DLC dungeons, including PvP. Gating this gear behind some of the most hated content in the game is not good business, no matter what the forum elites believe.
Maybe if fishing dropped the occasional Zaan helmet, you would see a lot fewer of these threads....
Emma_Overload wrote: »themaddaedra wrote: »Man DLC dungeons are by far the best content zos ever does. I'm not even joking. Legit the best content in the game.
It's nobody else's concern if you don't like them.
True that the DLC dungeons are among the best and most fun content in the game. The normal versions are not that hard. Content in this game is diverse to meet the interests for a large number of players. Players not interested in figuring out how to clear a dungeon have other activities.
I am not interested in fishing. I think it was DoA but I understand other players enjoy it.
"Other activities" don't drop monster helms on demand. Monster sets are absolutely BIS gear for activities other than clearing DLC dungeons, including PvP. Gating this gear behind some of the most hated content in the game is not good business, no matter what the forum elites believe.
Maybe if fishing dropped the occasional Zaan helmet, you would see a lot fewer of these threads....
I think the Risk vs Reward is very appropriate and has been part of gearing in most MMORPGs for ages. Pretty much everyone that plays this game can clear the DLC dungeons is those chose to. Might take some work improving their game play but all of this is a choice.
BejaProphet wrote: »Anybody suggesting that players are forced to do vet DLC is leaving off a pretty stinking major asterisk in that statement.
Zero spin, nobody has to do them. If you want the bonus of a vet random AND if you refuse to grab that exact same bonus via a normal random THEN you must risk avet dlc.
So if you were speaking plainly we would be complaining that we can’t get the bonus reward.
I personally believe that dlc dungeons should be a separate queue with higher rewards. But the developers aren’t forcing anybody to play these.
Well, I disagree. ZOS do, very deliberately, force players into their DLC content.
Say I subscribe to ESO+ because (and bear with me here) I want to support the game I enjoy. I am CP 460 and have done all the normal dungeons and a pile of vet ones. Every time I try to run a random normal I run the risk of being stuffed into content that no one (not me and apparently none of the forum warriors here) wants me to do.
It’s the very definition of ‘forced’ - putting me into content I don’t want to do simply because I’ve subscribed. It’s not big, it’s not clever and it creates a ton of friction between players in PUGs. And one bad experience for a newer player can really put them off doing DLC at all.
If I don’t subscribe, I don’t run that risk. (and ZOS gets no money).
Personally, I quite like the DLC dungeons. I find some of them very challenging and super fun to do with guildies. But they require (from me at least) a level of time and energy commitment that I actively need to make, so they’re not a “do any time” thing. I had a very enjoyable and relaxing trip into March of Sacrifices yesterday and am looking forward to doing some of the new ones during the remaining Dragonguard event.
BejaProphet wrote: »YouBejaProphet wrote: »Anybody suggesting that players are forced to do vet DLC is leaving off a pretty stinking major asterisk in that statement.
Zero spin, nobody has to do them. If you want the bonus of a vet random AND if you refuse to grab that exact same bonus via a normal random THEN you must risk avet dlc.
So if you were speaking plainly we would be complaining that we can’t get the bonus reward.
I personally believe that dlc dungeons should be a separate queue with higher rewards. But the developers aren’t forcing anybody to play these.
Well, I disagree. ZOS do, very deliberately, force players into their DLC content.
Say I subscribe to ESO+ because (and bear with me here) I want to support the game I enjoy. I am CP 460 and have done all the normal dungeons and a pile of vet ones. Every time I try to run a random normal I run the risk of being stuffed into content that no one (not me and apparently none of the forum warriors here) wants me to do.
It’s the very definition of ‘forced’ - putting me into content I don’t want to do simply because I’ve subscribed. It’s not big, it’s not clever and it creates a ton of friction between players in PUGs. And one bad experience for a newer player can really put them off doing DLC at all.
If I don’t subscribe, I don’t run that risk. (and ZOS gets no money).
Personally, I quite like the DLC dungeons. I find some of them very challenging and super fun to do with guildies. But they require (from me at least) a level of time and energy commitment that I actively need to make, so they’re not a “do any time” thing. I had a very enjoyable and relaxing trip into March of Sacrifices yesterday and am looking forward to doing some of the new ones during the remaining Dragonguard event.
Your own post proves me right and you wrong.
You said, “every time I choose to run a random.”
You NEVER are obligated to do that. You can literally select every single dungeon individually that you want to be in the potential pool.
You CAN select every single non-dlc and unselect every DLC dungeon. You CAN do that, nobody is stopping you.
What you must mean, is that “given that I insist on receiving the piddly rewards for random queue, I must risk the DLC dungeons.” THAT is objectively different than being forced to do a dlc dungeon.
At the very least you are being imprecise with your language. But you must be imprecise and confuse the issue, because the moment the issue becomes about those stupid meager random rewards...the moment that THAT is all you are missing out on...
Nobody cares.
Emma_Overload wrote: »themaddaedra wrote: »Man DLC dungeons are by far the best content zos ever does. I'm not even joking. Legit the best content in the game.
It's nobody else's concern if you don't like them.
True that the DLC dungeons are among the best and most fun content in the game. The normal versions are not that hard. Content in this game is diverse to meet the interests for a large number of players. Players not interested in figuring out how to clear a dungeon have other activities.
I am not interested in fishing. I think it was DoA but I understand other players enjoy it.
"Other activities" don't drop monster helms on demand. Monster sets are absolutely BIS gear for activities other than clearing DLC dungeons, including PvP. Gating this gear behind some of the most hated content in the game is not good business, no matter what the forum elites believe.
Maybe if fishing dropped the occasional Zaan helmet, you would see a lot fewer of these threads....
BejaProphet wrote: »Anybody suggesting that players are forced to do vet DLC is leaving off a pretty stinking major asterisk in that statement.
Zero spin, nobody has to do them. If you want the bonus of a vet random AND if you refuse to grab that exact same bonus via a normal random THEN you must risk avet dlc.
So if you were speaking plainly we would be complaining that we can’t get the bonus reward.
I personally believe that dlc dungeons should be a separate queue with higher rewards. But the developers aren’t forcing anybody to play these.
Well, I disagree. ZOS do, very deliberately, force players into their DLC content.
Say I subscribe to ESO+ because (and bear with me here) I want to support the game I enjoy. I am CP 460 and have done all the normal dungeons and a pile of vet ones. Every time I try to run a random normal I run the risk of being stuffed into content that no one (not me and apparently none of the forum warriors here) wants me to do.
It’s the very definition of ‘forced’ - putting me into content I don’t want to do simply because I’ve subscribed. It’s not big, it’s not clever and it creates a ton of friction between players in PUGs. And one bad experience for a newer player can really put them off doing DLC at all.
If I don’t subscribe, I don’t run that risk. (and ZOS gets no money).
Personally, I quite like the DLC dungeons. I find some of them very challenging and super fun to do with guildies. But they require (from me at least) a level of time and energy commitment that I actively need to make, so they’re not a “do any time” thing. I had a very enjoyable and relaxing trip into March of Sacrifices yesterday and am looking forward to doing some of the new ones during the remaining Dragonguard event.
i have no interest in the daily random rewards.
but i do like to roll the dice and do the random dungeon because i love doing them.
so my meta DK tank queue instantly.....
and then i get vet moonhunter keep.
yep.
im out.
in 18 minutes i will try again and hope for no dlc dungeons.
theres enough dlc dungeons to have their own playlist.
or...
allow those that sub or those that bought the dungeon packs an option to opt out of them being in the random playlist.
literally all of these these ideas have no negative impact on ANYONE.
perhaps it is the top 1% (but really the ones who THINK they are in the top 1%) that hate these ideas and they want to keep everyone else beneath them so they can flex their skins and titles so you can watch their streams and you tube channel? 🤔
BejaProphet wrote: »YouBejaProphet wrote: »Anybody suggesting that players are forced to do vet DLC is leaving off a pretty stinking major asterisk in that statement.
Zero spin, nobody has to do them. If you want the bonus of a vet random AND if you refuse to grab that exact same bonus via a normal random THEN you must risk avet dlc.
So if you were speaking plainly we would be complaining that we can’t get the bonus reward.
I personally believe that dlc dungeons should be a separate queue with higher rewards. But the developers aren’t forcing anybody to play these.
Well, I disagree. ZOS do, very deliberately, force players into their DLC content.
Say I subscribe to ESO+ because (and bear with me here) I want to support the game I enjoy. I am CP 460 and have done all the normal dungeons and a pile of vet ones. Every time I try to run a random normal I run the risk of being stuffed into content that no one (not me and apparently none of the forum warriors here) wants me to do.
It’s the very definition of ‘forced’ - putting me into content I don’t want to do simply because I’ve subscribed. It’s not big, it’s not clever and it creates a ton of friction between players in PUGs. And one bad experience for a newer player can really put them off doing DLC at all.
If I don’t subscribe, I don’t run that risk. (and ZOS gets no money).
Personally, I quite like the DLC dungeons. I find some of them very challenging and super fun to do with guildies. But they require (from me at least) a level of time and energy commitment that I actively need to make, so they’re not a “do any time” thing. I had a very enjoyable and relaxing trip into March of Sacrifices yesterday and am looking forward to doing some of the new ones during the remaining Dragonguard event.
Your own post proves me right and you wrong.
You said, “every time I choose to run a random.”
You NEVER are obligated to do that. You can literally select every single dungeon individually that you want to be in the potential pool.
You CAN select every single non-dlc and unselect every DLC dungeon. You CAN do that, nobody is stopping you.
What you must mean, is that “given that I insist on receiving the piddly rewards for random queue, I must risk the DLC dungeons.” THAT is objectively different than being forced to do a dlc dungeon.
At the very least you are being imprecise with your language. But you must be imprecise and confuse the issue, because the moment the issue becomes about those stupid meager random rewards...the moment that THAT is all you are missing out on...
Nobody cares.
And yet here you are....
LOL
i have no interest in the daily random rewards.
but i do like to roll the dice and do the random dungeon because i love doing them.
so my meta DK tank queue instantly.....
and then i get vet moonhunter keep.
yep.
im out.
in 18 minutes i will try again and hope for no dlc dungeons.
theres enough dlc dungeons to have their own playlist.
or...
allow those that sub or those that bought the dungeon packs an option to opt out of them being in the random playlist.
literally all of these these ideas have no negative impact on ANYONE.
perhaps it is the top 1% (but really the ones who THINK they are in the top 1%) that hate these ideas and they want to keep everyone else beneath them so they can flex their skins and titles so you can watch their streams and you tube channel? 🤔
Mechanics suddenly matter, but people wont bother to learn them. Like learning to drive.
You might have a point if getting a driver's license required learning how to drive 100 different cars, boats, planes, motorcycles, 18 wheelers and scooters... and ESO wasn't a casual, easy game on the front end derived from a solo RPG IP and not any kind of meaningful IRL skill.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Emma_Overload wrote: »themaddaedra wrote: »Man DLC dungeons are by far the best content zos ever does. I'm not even joking. Legit the best content in the game.
It's nobody else's concern if you don't like them.
True that the DLC dungeons are among the best and most fun content in the game. The normal versions are not that hard. Content in this game is diverse to meet the interests for a large number of players. Players not interested in figuring out how to clear a dungeon have other activities.
I am not interested in fishing. I think it was DoA but I understand other players enjoy it.
"Other activities" don't drop monster helms on demand. Monster sets are absolutely BIS gear for activities other than clearing DLC dungeons, including PvP. Gating this gear behind some of the most hated content in the game is not good business, no matter what the forum elites believe.
Maybe if fishing dropped the occasional Zaan helmet, you would see a lot fewer of these threads....
I think the Risk vs Reward is very appropriate and has been part of gearing in most MMORPGs for ages. Pretty much everyone that plays this game can clear the DLC dungeons is those chose to. Might take some work improving their game play but all of this is a choice.
No. They really couldn’t.
That’s not a criticism or a bad thing. It’s just that no, DLC dungeons can’t be cleared by “pretty much everyone that plays the game”
Getting really tired of people pulling this “only 1% of the playerbase run them” figure out of their arses. Got any hard data to back those numbers up?
I love these dungeons and I know a stack of people who agree. If you don’t like them, don’t do them, but leave them alone for those of us who really enjoy them.
Dark_Lord_Kuro wrote: »BaiterOfZergs wrote: »Getting really tired of people pulling this “only 1% of the playerbase run them” figure out of their arses. Got any hard data to back those numbers up?
I love these dungeons and I know a stack of people who agree. If you don’t like them, don’t do them, but leave them alone for those of us who really enjoy them.
Zos themselves said people don’t complete the content not too long ago. That’s one of the reasons they are focusing on attracting new players more than keeping old players.
Link please, and it needs to include the statistic of “1% of players complete this content” for it to be acceptable for the OP’s argument.
According to the psn trophy given when you complete both dungeon in vet
0.5% did shadow of the Hist
0.3%did Horn of the reach
0.3% did DragonBones
0.2% did Wolf Hunter
0.1% did wrathstone
0.1%did scalebreaker
It only speak for the ps4 playerbase but still i can imagine it being somewhat similar on other platform
Once again, my response to that back on the second page:Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
Normal mazzatun 1.54% of gamers
Normal Scalecaller peak .96% of gamers
Normal Fang Lair 1.00% of gamers
Maybe someone on PlayStation can post some numbers? I think it tracks things the same way...
OP pretty close with their 1% statement.
Those stats are laughably unreliable because it takes into account EVERYBODY who’s ever logged into the game, even the players who tried the game on the free weekends and ditch the game afterwards. The PS4 stats are the same. Players who get the game, play it for a week, decide they don’t like it and don’t log in again shouldn’t count towards the overall playerbase.
That’s the third time I’ve had to post that because people are too lazy to read the whole thread.