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are DLC dungeons dead at this point?

  • idk
    idk
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    buttaface wrote: »
    TheFM wrote: »
    So you want to be able to face roll everything without learning any mechanics? :/ Whats the fun in that. I feel accomplished when I have the mechanics down for a difficult dungeon, making it a tank and spank for every boss would be very dull imo.
    They do it to get a monster helmet a skill point or an achievement, then avoid like the plague after. There is something wrong with that.

    My main point I won't repeat in full again is that it doesn't have to be this way. There is a way to make everyone happy, but a shocking portion of the player base is being left out in the status quo. No one is trying to take away the content you enjoy, just make all the content available to more of the player base than it is realistically now.

    First of all, you make it sound like we just go into the dungoen, do it a few times for the no death, HM, and speed runs, and that is all there is to it. Do you even realize how many runs it take to get that good at the dungeon? And then we do not avoid it like the plague. If we get it for a random, so be it. we clear it. We help other guild members clear it and get some achievements. If there a motif or something we can sell we farm that.

    To your main point, it is irrelevant that not everyone gets into specific content or wants to spend the time to get the achievements. The game does not cater to only one type of players.

    Further, Zos does make all content available to all players with three different difficulty modes. Granted, some players want to do it the hardest way possible via a random group. Others are so oblivious I am surprised they could even clear FG II as they do not know they have an interrupt (sadly a true story) and making all content so players like them can clear it is just absurd.
  • themaddaedra
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    Man DLC dungeons are by far the best content zos ever does. I'm not even joking. Legit the best content in the game.

    It's nobody else's concern if you don't like them.
    PC|EU
  • idk
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    Man DLC dungeons are by far the best content zos ever does. I'm not even joking. Legit the best content in the game.

    It's nobody else's concern if you don't like them.

    True that the DLC dungeons are among the best and most fun content in the game. The normal versions are not that hard. Content in this game is diverse to meet the interests for a large number of players. Players not interested in figuring out how to clear a dungeon have other activities.

    I am not interested in fishing. I think it was DoA but I understand other players enjoy it.
  • khajiitNPC
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    Plenty of people doing the content — I do at least one vet DLC a day, I typically give away my motif pages tho to the other people I run with. Refuse to do vetDLC as a PUG tho.
  • Emma_Overload
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    idk wrote: »
    Man DLC dungeons are by far the best content zos ever does. I'm not even joking. Legit the best content in the game.

    It's nobody else's concern if you don't like them.

    True that the DLC dungeons are among the best and most fun content in the game. The normal versions are not that hard. Content in this game is diverse to meet the interests for a large number of players. Players not interested in figuring out how to clear a dungeon have other activities.

    I am not interested in fishing. I think it was DoA but I understand other players enjoy it.

    "Other activities" don't drop monster helms on demand. Monster sets are absolutely BIS gear for activities other than clearing DLC dungeons, including PvP. Gating this gear behind some of the most hated content in the game is not good business, no matter what the forum elites believe.

    Maybe if fishing dropped the occasional Zaan helmet, you would see a lot fewer of these threads....
    #CAREBEARMASTERRACE
  • buttaface
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    Kahnak wrote: »
    Haha. Spare me. Refute the argument or jog on.

    Refute that data based on a reasonably broad subset of ESO players evidencing that few play DLC dungeons should be entirely ignored because Kahnak sez?

    Null set, nothing to refute.

  • TheFM
    TheFM
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    azjuwelz wrote: »
    MattT1988 wrote: »
    MattT1988 wrote: »
    Getting really tired of people pulling this “only 1% of the playerbase run them” figure out of their arses. Got any hard data to back those numbers up?

    I love these dungeons and I know a stack of people who agree. If you don’t like them, don’t do them, but leave them alone for those of us who really enjoy them.

    Zos themselves said people don’t complete the content not too long ago. That’s one of the reasons they are focusing on attracting new players more than keeping old players.

    Link please, and it needs to include the statistic of “1% of players complete this content” for it to be acceptable for the OP’s argument.

    According to the psn trophy given when you complete both dungeon in vet


    0.5% did shadow of the Hist
    0.3%did Horn of the reach
    0.3% did DragonBones
    0.2% did Wolf Hunter
    0.1% did wrathstone
    0.1%did scalebreaker

    It only speak for the ps4 playerbase but still i can imagine it being somewhat similar on other platform


    Read the entire thread to see why you're being ignored.


    I do have one big suggestion for the devs, where I see an opportunity that could be really popular. I would love them to develop a "training dungeon"--a tutorial that you can play more than once that explains the basics of what "dps" even means, what tanking means at least in terms of taunting a boss or pulling an add, and maybe some basic exercises to recognize mechanics, such as dodge rolling an attack that might otherwise kill you. Yes, it would have to be basic because of all the possible builds, etc. But at least people would know what a tank is and why standing in stupid is bad.

    Beyond that, I also vote for a "mid-tier" DLC dungeon level between normal and vet, for those progressing through content. And an opt out of DLC for random queue.

    They could just use the original first 3 starter dungeons for that, and make the tutorial mandatory for first time players before entering into normal dungeons.
  • TheFM
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    Man DLC dungeons are by far the best content zos ever does. I'm not even joking. Legit the best content in the game.

    It's nobody else's concern if you don't like them.

    Agreed, i enjoy falkreath hold quite a lot, same with fang lair.
  • RedGirl41
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    They feel dead because zos loves to over correct. Either the dungeons are hard for the masses to complete and earn the skins/personalities or they make it so easy you just have to complete it on vet and u get the skin.

    The dungeons are supposed to be harder and u should be Good at ur role. A lot of them aren’t even “hard” it’s just people don’t want to update their builds or learn mechanics.

    It helps that they add motifs to them to farm but then it’s released in the crown store so rip
  • tinythinker
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    idk wrote: »
    shimm wrote: »
    Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...

    Achievement for finishing vet mazzatun was unlocked by .32% of gamers
    Normal mazzatun 1.54% of gamers
    Normal Scalecaller peak .96% of gamers
    Normal Fang Lair 1.00% of gamers

    Maybe someone on PlayStation can post some numbers? I think it tracks things the same way...

    OP pretty close with their 1% statement.

    If those numbers are of all players on that console who bought the game then the numbers are pretty much meaningless.

    Of the 10+ million copies of the game that have been sold most do not play the game any longer and that’s normal for a game of this age.

    Not to mention some players just don’t want to do dungeons. Some just want to PvP, others just putz around the game. There has to be meaning of what the numbers say for them to have value in a conversation.

    True. And comparable games also have content that a majority of players don't complete. None of it is required.
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  • idk
    idk
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    idk wrote: »
    Man DLC dungeons are by far the best content zos ever does. I'm not even joking. Legit the best content in the game.

    It's nobody else's concern if you don't like them.

    True that the DLC dungeons are among the best and most fun content in the game. The normal versions are not that hard. Content in this game is diverse to meet the interests for a large number of players. Players not interested in figuring out how to clear a dungeon have other activities.

    I am not interested in fishing. I think it was DoA but I understand other players enjoy it.

    "Other activities" don't drop monster helms on demand. Monster sets are absolutely BIS gear for activities other than clearing DLC dungeons, including PvP. Gating this gear behind some of the most hated content in the game is not good business, no matter what the forum elites believe.

    Maybe if fishing dropped the occasional Zaan helmet, you would see a lot fewer of these threads....

    I think the Risk vs Reward is very appropriate and has been part of gearing in most MMORPGs for ages. Pretty much everyone that plays this game can clear the DLC dungeons is those chose to. Might take some work improving their game play but all of this is a choice.
  • wild_kmacdb16_ESO
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    Not sure what else has been said but I do think the normal versions of these dungeons need to be toned down or removed from the random queue. People that queue for a Normal Random aren't usually in the mood or have the time for a long, somewhat stressful experience that has a good chance of ending in failure.
  • FierceSam
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    Anybody suggesting that players are forced to do vet DLC is leaving off a pretty stinking major asterisk in that statement.

    Zero spin, nobody has to do them. If you want the bonus of a vet random AND if you refuse to grab that exact same bonus via a normal random THEN you must risk avet dlc.

    So if you were speaking plainly we would be complaining that we can’t get the bonus reward.

    I personally believe that dlc dungeons should be a separate queue with higher rewards. But the developers aren’t forcing anybody to play these.

    Well, I disagree. ZOS do, very deliberately, force players into their DLC content.

    Say I subscribe to ESO+ because (and bear with me here) I want to support the game I enjoy. I am CP 460 and have done all the normal dungeons and a pile of vet ones. Every time I try to run a random normal I run the risk of being stuffed into content that no one (not me and apparently none of the forum warriors here) wants me to do.

    It’s the very definition of ‘forced’ - putting me into content I don’t want to do simply because I’ve subscribed. It’s not big, it’s not clever and it creates a ton of friction between players in PUGs. And one bad experience for a newer player can really put them off doing DLC at all.

    If I don’t subscribe, I don’t run that risk. (and ZOS gets no money).

    Personally, I quite like the DLC dungeons. I find some of them very challenging and super fun to do with guildies. But they require (from me at least) a level of time and energy commitment that I actively need to make, so they’re not a “do any time” thing. I had a very enjoyable and relaxing trip into March of Sacrifices yesterday and am looking forward to doing some of the new ones during the remaining Dragonguard event.
  • FierceSam
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    idk wrote: »
    Man DLC dungeons are by far the best content zos ever does. I'm not even joking. Legit the best content in the game.

    It's nobody else's concern if you don't like them.

    True that the DLC dungeons are among the best and most fun content in the game. The normal versions are not that hard. Content in this game is diverse to meet the interests for a large number of players. Players not interested in figuring out how to clear a dungeon have other activities.

    I am not interested in fishing. I think it was DoA but I understand other players enjoy it.

    "Other activities" don't drop monster helms on demand. Monster sets are absolutely BIS gear for activities other than clearing DLC dungeons, including PvP. Gating this gear behind some of the most hated content in the game is not good business, no matter what the forum elites believe.

    Maybe if fishing dropped the occasional Zaan helmet, you would see a lot fewer of these threads....

    I’m not sure what you’re saying. Rewards are one of the reasons gamers play games and one of the ways developers encourage players to do certain content. So it’s only natural that the hardest content would provide the greatest rewards. And monster hats are a massive incentive for doing any vet dungeon. And clearly as an incentive they work. Players are attempting, learning and conquering vet dungeons (DLC or not) all the time.

    ‘Other activities’ like fishing don’t really require monster helms, but it would be bloody funny to spread the rumour that you could get Zaans from fishing in a certain place and watch to see how many metachasers rushed in with their BiS rods.
  • FierceSam
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    idk wrote: »
    idk wrote: »
    Man DLC dungeons are by far the best content zos ever does. I'm not even joking. Legit the best content in the game.

    It's nobody else's concern if you don't like them.

    True that the DLC dungeons are among the best and most fun content in the game. The normal versions are not that hard. Content in this game is diverse to meet the interests for a large number of players. Players not interested in figuring out how to clear a dungeon have other activities.

    I am not interested in fishing. I think it was DoA but I understand other players enjoy it.

    "Other activities" don't drop monster helms on demand. Monster sets are absolutely BIS gear for activities other than clearing DLC dungeons, including PvP. Gating this gear behind some of the most hated content in the game is not good business, no matter what the forum elites believe.

    Maybe if fishing dropped the occasional Zaan helmet, you would see a lot fewer of these threads....

    I think the Risk vs Reward is very appropriate and has been part of gearing in most MMORPGs for ages. Pretty much everyone that plays this game can clear the DLC dungeons is those chose to. Might take some work improving their game play but all of this is a choice.


    No. They really couldn’t.

    That’s not a criticism or a bad thing. It’s just that no, DLC dungeons can’t be cleared by “pretty much everyone that plays the game”
  • BejaProphet
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    You
    FierceSam wrote: »
    Anybody suggesting that players are forced to do vet DLC is leaving off a pretty stinking major asterisk in that statement.

    Zero spin, nobody has to do them. If you want the bonus of a vet random AND if you refuse to grab that exact same bonus via a normal random THEN you must risk avet dlc.

    So if you were speaking plainly we would be complaining that we can’t get the bonus reward.

    I personally believe that dlc dungeons should be a separate queue with higher rewards. But the developers aren’t forcing anybody to play these.

    Well, I disagree. ZOS do, very deliberately, force players into their DLC content.

    Say I subscribe to ESO+ because (and bear with me here) I want to support the game I enjoy. I am CP 460 and have done all the normal dungeons and a pile of vet ones. Every time I try to run a random normal I run the risk of being stuffed into content that no one (not me and apparently none of the forum warriors here) wants me to do.

    It’s the very definition of ‘forced’ - putting me into content I don’t want to do simply because I’ve subscribed. It’s not big, it’s not clever and it creates a ton of friction between players in PUGs. And one bad experience for a newer player can really put them off doing DLC at all.

    If I don’t subscribe, I don’t run that risk. (and ZOS gets no money).

    Personally, I quite like the DLC dungeons. I find some of them very challenging and super fun to do with guildies. But they require (from me at least) a level of time and energy commitment that I actively need to make, so they’re not a “do any time” thing. I had a very enjoyable and relaxing trip into March of Sacrifices yesterday and am looking forward to doing some of the new ones during the remaining Dragonguard event.

    Your own post proves me right and you wrong.

    You said, “every time I choose to run a random.”

    You NEVER are obligated to do that. You can literally select every single dungeon individually that you want to be in the potential pool.

    You CAN select every single non-dlc and unselect every DLC dungeon. You CAN do that, nobody is stopping you.

    What you must mean, is that “given that I insist on receiving the piddly rewards for random queue, I must risk the DLC dungeons.” THAT is objectively different than being forced to do a dlc dungeon.

    At the very least you are being imprecise with your language. But you must be imprecise and confuse the issue, because the moment the issue becomes about those stupid meager random rewards...the moment that THAT is all you are missing out on...

    Nobody cares.
  • FierceSam
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    You
    FierceSam wrote: »
    Anybody suggesting that players are forced to do vet DLC is leaving off a pretty stinking major asterisk in that statement.

    Zero spin, nobody has to do them. If you want the bonus of a vet random AND if you refuse to grab that exact same bonus via a normal random THEN you must risk avet dlc.

    So if you were speaking plainly we would be complaining that we can’t get the bonus reward.

    I personally believe that dlc dungeons should be a separate queue with higher rewards. But the developers aren’t forcing anybody to play these.

    Well, I disagree. ZOS do, very deliberately, force players into their DLC content.

    Say I subscribe to ESO+ because (and bear with me here) I want to support the game I enjoy. I am CP 460 and have done all the normal dungeons and a pile of vet ones. Every time I try to run a random normal I run the risk of being stuffed into content that no one (not me and apparently none of the forum warriors here) wants me to do.

    It’s the very definition of ‘forced’ - putting me into content I don’t want to do simply because I’ve subscribed. It’s not big, it’s not clever and it creates a ton of friction between players in PUGs. And one bad experience for a newer player can really put them off doing DLC at all.

    If I don’t subscribe, I don’t run that risk. (and ZOS gets no money).

    Personally, I quite like the DLC dungeons. I find some of them very challenging and super fun to do with guildies. But they require (from me at least) a level of time and energy commitment that I actively need to make, so they’re not a “do any time” thing. I had a very enjoyable and relaxing trip into March of Sacrifices yesterday and am looking forward to doing some of the new ones during the remaining Dragonguard event.

    Your own post proves me right and you wrong.

    You said, “every time I choose to run a random.”

    You NEVER are obligated to do that. You can literally select every single dungeon individually that you want to be in the potential pool.

    You CAN select every single non-dlc and unselect every DLC dungeon. You CAN do that, nobody is stopping you.

    What you must mean, is that “given that I insist on receiving the piddly rewards for random queue, I must risk the DLC dungeons.” THAT is objectively different than being forced to do a dlc dungeon.

    At the very least you are being imprecise with your language. But you must be imprecise and confuse the issue, because the moment the issue becomes about those stupid meager random rewards...the moment that THAT is all you are missing out on...

    Nobody cares.

    And yet here you are....

    LOL
  • themaddaedra
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    idk wrote: »
    Man DLC dungeons are by far the best content zos ever does. I'm not even joking. Legit the best content in the game.

    It's nobody else's concern if you don't like them.

    True that the DLC dungeons are among the best and most fun content in the game. The normal versions are not that hard. Content in this game is diverse to meet the interests for a large number of players. Players not interested in figuring out how to clear a dungeon have other activities.

    I am not interested in fishing. I think it was DoA but I understand other players enjoy it.

    "Other activities" don't drop monster helms on demand. Monster sets are absolutely BIS gear for activities other than clearing DLC dungeons, including PvP. Gating this gear behind some of the most hated content in the game is not good business, no matter what the forum elites believe.

    Maybe if fishing dropped the occasional Zaan helmet, you would see a lot fewer of these threads....

    https://getyarn.io/yarn-clip/42797834-f030-4137-89ca-3e2138a5388e#ryxlNk_ucpB.copy
    Edited by themaddaedra on December 8, 2019 1:20PM
    PC|EU
  • TheFM
    TheFM
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    FierceSam wrote: »
    Anybody suggesting that players are forced to do vet DLC is leaving off a pretty stinking major asterisk in that statement.

    Zero spin, nobody has to do them. If you want the bonus of a vet random AND if you refuse to grab that exact same bonus via a normal random THEN you must risk avet dlc.

    So if you were speaking plainly we would be complaining that we can’t get the bonus reward.

    I personally believe that dlc dungeons should be a separate queue with higher rewards. But the developers aren’t forcing anybody to play these.

    Well, I disagree. ZOS do, very deliberately, force players into their DLC content.

    Say I subscribe to ESO+ because (and bear with me here) I want to support the game I enjoy. I am CP 460 and have done all the normal dungeons and a pile of vet ones. Every time I try to run a random normal I run the risk of being stuffed into content that no one (not me and apparently none of the forum warriors here) wants me to do.

    It’s the very definition of ‘forced’ - putting me into content I don’t want to do simply because I’ve subscribed. It’s not big, it’s not clever and it creates a ton of friction between players in PUGs. And one bad experience for a newer player can really put them off doing DLC at all.

    If I don’t subscribe, I don’t run that risk. (and ZOS gets no money).

    Personally, I quite like the DLC dungeons. I find some of them very challenging and super fun to do with guildies. But they require (from me at least) a level of time and energy commitment that I actively need to make, so they’re not a “do any time” thing. I had a very enjoyable and relaxing trip into March of Sacrifices yesterday and am looking forward to doing some of the new ones during the remaining Dragonguard event.

    If you dont wanna do dlc dungeons, thats fine, dont expect the random rewards then though.
  • ayu_fever
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    i have no interest in the daily random rewards.
    but i do like to roll the dice and do the random dungeon because i love doing them.

    so my meta DK tank queue instantly.....

    and then i get vet moonhunter keep.

    yep.
    im out.

    in 18 minutes i will try again and hope for no dlc dungeons.

    theres enough dlc dungeons to have their own playlist.
    or...
    allow those that sub or those that bought the dungeon packs an option to opt out of them being in the random playlist.

    literally all of these these ideas have no negative impact on ANYONE.

    perhaps it is the top 1% (but really the ones who THINK they are in the top 1%) that hate these ideas and they want to keep everyone else beneath them so they can flex their skins and titles so you can watch their streams and you tube channel? 🤔
    PS4 NA

    all characters are members of the ebonheart pact master race
    BLOOD FOR THE PACT

    main character:
    Rebekah Straight-Fire, breton templar healer: THE FATEBRINGER (dungeons, trials, pvp)
    —MERIDIA’S LUSTRANT— 1100+CP; alliance rank 21 (major grade 1); Rebekah is the most devoted and loyal follower of the lady of infinite energies and the highest ascendant of meridia’s purified legion and was forged from meridia’s brilliant radiance of purity.

    other meta toons-
    Alexa Straight-Fire, breton warden healer: THE ALCHEMIST (dungeons, trials)
    Sasha Straight-Fire, nord dragonknight tank: THE UNBREAKABLE (dungeons, trials)
    Freyja Straight-Fire, nord warden tank: THE ICEBERG (dungeons, trials)
    Ororo Straight-Fire, dark elf magsorc: THE SHOCKWAVE (dungeons, trials)
    Michonne Straight-Fire, redguard stamDK: THE EVISCERATOR (dungeons, trials)

    just for fun toons-
    Rhea Straight-Fire, wood elf warden stam healer: THE RANGER
    Shiva Straight-Fire, high elf warden ice mage: THE CRYOMANCER
    Morgana Straight-Fire, dark elf necromancer solo play: THE DEATHSINGER
    Lucille Straight-Fire, dark elf nightblade solo play: THE VOIDWALKER
    Diana Straight-Fire, nord templar tank: THE CLERIC
    Falsetto Straight-Fire, orc stamsorc werewolf: THE THUNDERHOWL
  • TheFM
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    ayu_fever wrote: »
    i have no interest in the daily random rewards.
    but i do like to roll the dice and do the random dungeon because i love doing them.

    so my meta DK tank queue instantly.....

    and then i get vet moonhunter keep.

    yep.
    im out.

    in 18 minutes i will try again and hope for no dlc dungeons.

    theres enough dlc dungeons to have their own playlist.
    or...
    allow those that sub or those that bought the dungeon packs an option to opt out of them being in the random playlist.

    literally all of these these ideas have no negative impact on ANYONE.

    perhaps it is the top 1% (but really the ones who THINK they are in the top 1%) that hate these ideas and they want to keep everyone else beneath them so they can flex their skins and titles so you can watch their streams and you tube channel? 🤔

    So by opting out you would be able to play the easier dungeons and still get the rewards. That goes against the idea completely. If you want to roll the dice, close your eyes and pick randomly, i do that sometimes if i dont feel like getting the dlc dungeons.
  • BejaProphet
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    FierceSam wrote: »
    You
    FierceSam wrote: »
    Anybody suggesting that players are forced to do vet DLC is leaving off a pretty stinking major asterisk in that statement.

    Zero spin, nobody has to do them. If you want the bonus of a vet random AND if you refuse to grab that exact same bonus via a normal random THEN you must risk avet dlc.

    So if you were speaking plainly we would be complaining that we can’t get the bonus reward.

    I personally believe that dlc dungeons should be a separate queue with higher rewards. But the developers aren’t forcing anybody to play these.

    Well, I disagree. ZOS do, very deliberately, force players into their DLC content.

    Say I subscribe to ESO+ because (and bear with me here) I want to support the game I enjoy. I am CP 460 and have done all the normal dungeons and a pile of vet ones. Every time I try to run a random normal I run the risk of being stuffed into content that no one (not me and apparently none of the forum warriors here) wants me to do.

    It’s the very definition of ‘forced’ - putting me into content I don’t want to do simply because I’ve subscribed. It’s not big, it’s not clever and it creates a ton of friction between players in PUGs. And one bad experience for a newer player can really put them off doing DLC at all.

    If I don’t subscribe, I don’t run that risk. (and ZOS gets no money).

    Personally, I quite like the DLC dungeons. I find some of them very challenging and super fun to do with guildies. But they require (from me at least) a level of time and energy commitment that I actively need to make, so they’re not a “do any time” thing. I had a very enjoyable and relaxing trip into March of Sacrifices yesterday and am looking forward to doing some of the new ones during the remaining Dragonguard event.

    Your own post proves me right and you wrong.

    You said, “every time I choose to run a random.”

    You NEVER are obligated to do that. You can literally select every single dungeon individually that you want to be in the potential pool.

    You CAN select every single non-dlc and unselect every DLC dungeon. You CAN do that, nobody is stopping you.

    What you must mean, is that “given that I insist on receiving the piddly rewards for random queue, I must risk the DLC dungeons.” THAT is objectively different than being forced to do a dlc dungeon.

    At the very least you are being imprecise with your language. But you must be imprecise and confuse the issue, because the moment the issue becomes about those stupid meager random rewards...the moment that THAT is all you are missing out on...

    Nobody cares.

    And yet here you are....

    LOL

    Yes. I’m here. As one of the many who love dlc dungeons the forum title attracted me to have a look. Imagine my surprise when I read somebody saying something so objectively false as being forced to do dlc dungeons? Then I pointed that out, and the fellow realized he had nothing intelligent he could respond to facts, so he decided to find a way to make a joke and have a laugh at me.

    Hilarious.
  • Royaji
    Royaji
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    ayu_fever wrote: »
    i have no interest in the daily random rewards.
    but i do like to roll the dice and do the random dungeon because i love doing them.

    so my meta DK tank queue instantly.....

    and then i get vet moonhunter keep.

    yep.
    im out.

    in 18 minutes i will try again and hope for no dlc dungeons.

    theres enough dlc dungeons to have their own playlist.
    or...
    allow those that sub or those that bought the dungeon packs an option to opt out of them being in the random playlist.

    literally all of these these ideas have no negative impact on ANYONE.

    perhaps it is the top 1% (but really the ones who THINK they are in the top 1%) that hate these ideas and they want to keep everyone else beneath them so they can flex their skins and titles so you can watch their streams and you tube channel? 🤔

    If you have no interest in the rewards, go to "specific dungeon" tab and click on every dungeon you don't mind doing. There is you random playlist without DLC dungeons.
  • Huyen
    Huyen
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    buttaface wrote: »
    Huyen wrote: »
    Mechanics suddenly matter, but people wont bother to learn them. Like learning to drive.

    You might have a point if getting a driver's license required learning how to drive 100 different cars, boats, planes, motorcycles, 18 wheelers and scooters... and ESO wasn't a casual, easy game on the front end derived from a solo RPG IP and not any kind of meaningful IRL skill.

    Most mechanics are the same. Dont stand in crap. Move from point a to point b. Driving a car isnt hitting the gas and go, like dlc dungeons arent just dps the boss down asap.

    People got spoiled with easy dungeons after the vet level debacle. Now they dont want to learn mechanics, as its to "time-consuming". People need to realize that the fun of the game is to overcome hardships, not to simply outrun them.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • quadraxis666
    quadraxis666
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    DLC vet dungeon farming is how I made my millions on this game. If only it was real money...

  • Linaleah
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    I have a question to those of you who are against DLC dungeons being put into separate queue. why not? why are you so against it?

    my theory is - you KNOW people don't want to do them and you are afraid that by separating them out of the queue all together, you are not going to get groups going at all. at least right now, there are enough players who deep sign and then give it a go anyways, since its what popped. but if given an opportunity to have a separate queue, EVEN if DLC queue will have .. lets say.. double the rewards for a random - that regular random has - you are afraid that most people will chose to simply skip it all together.

    and... THAT is an issue with DLC dungeons.
    Edited by Linaleah on December 8, 2019 6:06PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • idk
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    FierceSam wrote: »
    idk wrote: »
    idk wrote: »
    Man DLC dungeons are by far the best content zos ever does. I'm not even joking. Legit the best content in the game.

    It's nobody else's concern if you don't like them.

    True that the DLC dungeons are among the best and most fun content in the game. The normal versions are not that hard. Content in this game is diverse to meet the interests for a large number of players. Players not interested in figuring out how to clear a dungeon have other activities.

    I am not interested in fishing. I think it was DoA but I understand other players enjoy it.

    "Other activities" don't drop monster helms on demand. Monster sets are absolutely BIS gear for activities other than clearing DLC dungeons, including PvP. Gating this gear behind some of the most hated content in the game is not good business, no matter what the forum elites believe.

    Maybe if fishing dropped the occasional Zaan helmet, you would see a lot fewer of these threads....

    I think the Risk vs Reward is very appropriate and has been part of gearing in most MMORPGs for ages. Pretty much everyone that plays this game can clear the DLC dungeons is those chose to. Might take some work improving their game play but all of this is a choice.


    No. They really couldn’t.

    That’s not a criticism or a bad thing. It’s just that no, DLC dungeons can’t be cleared by “pretty much everyone that plays the game”

    I disagree whole heartedly. I believe almost everyone that wants to can if they put the effort into it. The difference between players that clear DLC dungeons and most of those who do not is focus. I realize some players may have an illness or other handicap that will prevent them. As an I would expect someone with Parkinson's disease would have a much greater challenge.

    When we have done nDLC dungeons we have come across some players that were ignorant of basics of the game like we can all interrupt. But I believe even that type of player could improve if they actually put some effort into it. We tend to do vDLC dungeons with a full group.

    Granted, you are entitled to hold an opinion that most players are so completely lacking in life that never possibly clear DLC dungeons regardless of how much they effort they put into improving as a player and learning the content. I do not hold such a negative view on humanity.
  • Thannazzar
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    MattT1988 wrote: »
    Getting really tired of people pulling this “only 1% of the playerbase run them” figure out of their arses. Got any hard data to back those numbers up?

    I love these dungeons and I know a stack of people who agree. If you don’t like them, don’t do them, but leave them alone for those of us who really enjoy them.

    Don't think anyone is saying they shouldn't exist. Just that rewards for challenging content should reflect the nature of the content, I. E. titles and progression gear not cosmetics.
    Edited by Thannazzar on December 8, 2019 11:33PM
  • MehrunesFlagon
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    MattT1988 wrote: »
    MattT1988 wrote: »
    MattT1988 wrote: »
    Getting really tired of people pulling this “only 1% of the playerbase run them” figure out of their arses. Got any hard data to back those numbers up?

    I love these dungeons and I know a stack of people who agree. If you don’t like them, don’t do them, but leave them alone for those of us who really enjoy them.

    Zos themselves said people don’t complete the content not too long ago. That’s one of the reasons they are focusing on attracting new players more than keeping old players.

    Link please, and it needs to include the statistic of “1% of players complete this content” for it to be acceptable for the OP’s argument.

    According to the psn trophy given when you complete both dungeon in vet


    0.5% did shadow of the Hist
    0.3%did Horn of the reach
    0.3% did DragonBones
    0.2% did Wolf Hunter
    0.1% did wrathstone
    0.1%did scalebreaker

    It only speak for the ps4 playerbase but still i can imagine it being somewhat similar on other platform

    Once again, my response to that back on the second page:
    MattT1988 wrote: »
    shimm wrote: »
    Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...

    Achievement for finishing vet mazzatun was unlocked by .32% of gamers
    Normal mazzatun 1.54% of gamers
    Normal Scalecaller peak .96% of gamers
    Normal Fang Lair 1.00% of gamers

    Maybe someone on PlayStation can post some numbers? I think it tracks things the same way...

    OP pretty close with their 1% statement.

    Those stats are laughably unreliable because it takes into account EVERYBODY who’s ever logged into the game, even the players who tried the game on the free weekends and ditch the game afterwards. The PS4 stats are the same. Players who get the game, play it for a week, decide they don’t like it and don’t log in again shouldn’t count towards the overall playerbase.

    That’s the third time I’ve had to post that because people are too lazy to read the whole thread.

    Even people that stopped playing long before said dlc even existed.
  • spartaxoxo
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    @BejaProphet

    You seem to have a pretty weird definition of "forced" when it comes to video games, if you think nobody is forced to do them.

    The entire game is optional if you define it purely by the player decided to do it.

    When people say forced in a game, they mean the game has major incentives for doing the content that are required to keep that person competitive. And that there aren't good alternative ways to get those items without doing them. And that you will have a significantly inferior experience if you don't.

    And that is the case with DLC dungeons. The monster helms and their inclusion in the daily random means that both casual players (for whom random dungeons are primary content) and competitive players (who need the helmets to remain competitive) alike are basically forced to do them or have their gameplay significantly hampered.

    If you refuse to dlc dungeons ever you are significantly gimping your game experience. For some people that's fine because they just want to quest and do housing. But for a lot of people they feel forced into doing it because of the lack of alternatives. And the ones that don't want to still feel compelled to eat leave timers and bribe friends into carries in order to try get around them.
    Edited by spartaxoxo on December 9, 2019 1:10AM
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