Why should all races gave equal bonuses? What's the purpose of af race if they all had the same bonuses?
And most importantly, you can play anything with any race, it's not like 250 spell damage will break your game play, especially if you care about being an orc shaman
Araneae6537 wrote: »I don’t mind some races being particularly gifted in magicka or stamina pursuits. And it is after all only one part of the equation and you can make any race any class and role. I have an Altmer tank that I enjoy!
So in my opinion, it is lore friendly as it stands: These races have always had similar bonuses to these in TES games but of course it doesn’t mean that you can’t have a skill Orsimer mage or Altmer archer.
What isn’t lore friendly is Bosmer having to bonus to stealth. That breaks with long tradition in TES games as well as the replacement passive being pretty useless.
Yes, server performance should be priority but these racial passives should be updated.
Elemental Talent
Rank III - Unlocked at Altmer (High Elf) 50
Increases your Spell Damage by 258
This should also increase Weapon Damage by 258
Rank III - Unlocked at Orsimer (Orc) 50
Increases your weapon damage by 258
Reduces the cost of Sprint by 12% and increases the Movement Speed bonus of Sprint by 10%
This should also increase Spell Damage by 258
Rank III - Unlocked at Breton 50
Reduces the Magicka cost of your abilities by 7%
This should reduce the cost of both magicka and stamina abilities by 7%
There are orc shamans in game and a orc holding a staff in ESO related artwork. There is a high elf getting knocked off a cliff using a sword in the Summerset cinematic and High Kinlord Rilis uses a two-handed sword. The Breton assassin in the cinematic who rerolled necromancer never seems to have sustain problems with stamina or magicka. Fits the lore and will make these races more viable in other departments and isn't game breaking. The rest of the races are fine.
Thanks for reading! Feel free to comment.
AgaTheGreat wrote: »Yes, server performance should be priority but these racial passives should be updated.
Elemental Talent
Rank III - Unlocked at Altmer (High Elf) 50
Increases your Spell Damage by 258
This should also increase Weapon Damage by 258
Rank III - Unlocked at Orsimer (Orc) 50
Increases your weapon damage by 258
Reduces the cost of Sprint by 12% and increases the Movement Speed bonus of Sprint by 10%
This should also increase Spell Damage by 258
Rank III - Unlocked at Breton 50
Reduces the Magicka cost of your abilities by 7%
This should reduce the cost of both magicka and stamina abilities by 7%
There are orc shamans in game and a orc holding a staff in ESO related artwork. There is a high elf getting knocked off a cliff using a sword in the Summerset cinematic and High Kinlord Rilis uses a two-handed sword. The Breton assassin in the cinematic who rerolled necromancer never seems to have sustain problems with stamina or magicka. Fits the lore and will make these races more viable in other departments and isn't game breaking. The rest of the races are fine.
Thanks for reading! Feel free to comment.
No way. This would just make races meaningless. Now you actually need to make a choice if you want damage and sustain. It's good as it is
Tommy_The_Gun wrote: »Tbh. The only race they should change (update / buff, whatever) are Wood elves & Argonians.
In Wrathstone they were balancing racials according to gear set peace bonuses. Argonians ended up with 6% more healing (live mender passive) in the end, but later on they updated gear set bonus:
Adds 2% Healing -> Adds 4% Healing
If Zenimax is all about standardization and balancing, then it means that Argonians should also get more healing done, since gear set bonus that they were using as a measurement in balancing got doubled in effectiveness (just because it was uselessly weak).
So Argonians should either get twice of that 6% -> 12% (since gear set bonus got doubled) or at least 10%.
Why should all races gave equal bonuses? What's the purpose of af race if they all had the same bonuses?
And most importantly, you can play anything with any race, it's not like 250 spell damage will break your game play, especially if you care about being an orc shaman
They don't all have the same bonuses. There are just wasted talent points to invest into if you play a magicka orc or stamina high elf. The other races like argonians, dark elves, nords, khajiits, wood elves can play either stamina or magicka just fine and benefit from all of their passives regardless.
Tommy_The_Gun wrote: »Tbh. The only race they should change (update / buff, whatever) are Wood elves & Argonians.
In Wrathstone they were balancing racials according to gear set peace bonuses. Argonians ended up with 6% more healing (live mender passive) in the end, but later on they updated gear set bonus:
Adds 2% Healing -> Adds 4% Healing
If Zenimax is all about standardization and balancing, then it means that Argonians should also get more healing done, since gear set bonus that they were using as a measurement in balancing got doubled in effectiveness (just because it was uselessly weak).
So Argonians should either get twice of that 6% -> 12% (since gear set bonus got doubled) or at least 10%.
Why should all races give equal bonuses? What's the purpose of af race if they all had the same bonuses?
And most importantly, you can play anything with any race, it's not like 250 spell damage will break your game play, especially if you care about being an orc shaman
Olupajmibanan wrote: »Tommy_The_Gun wrote: »Tbh. The only race they should change (update / buff, whatever) are Wood elves & Argonians.
In Wrathstone they were balancing racials according to gear set peace bonuses. Argonians ended up with 6% more healing (live mender passive) in the end, but later on they updated gear set bonus:
Adds 2% Healing -> Adds 4% Healing
If Zenimax is all about standardization and balancing, then it means that Argonians should also get more healing done, since gear set bonus that they were using as a measurement in balancing got doubled in effectiveness (just because it was uselessly weak).
So Argonians should either get twice of that 6% -> 12% (since gear set bonus got doubled) or at least 10%.
Shouldn't it be 8%? Twice the amount of a regular set bonus. Just the same as 258 WD/SD racial bonus. Don't twist standardization term to your own understanding.
Why should all races gave equal bonuses? What's the purpose of af race if they all had the same bonuses?
And most importantly, you can play anything with any race, it's not like 250 spell damage will break your game play, especially if you care about being an orc shaman
They don't all have the same bonuses. There are just wasted talent points to invest into if you play a magicka orc or stamina high elf. The other races like argonians, dark elves, nords, khajiits, wood elves can play either stamina or magicka just fine and benefit from all of their passives regardless.
MartiniDaniels wrote: »What's the point of this? Double SD/WD bonus won't increase their dps to topl level, altmer still will be poor for stamdps and orc still poor for magdps. Breton will become OP in PVP with imminent consequent nerf.
Probably worst suggestion on racial passives I've ever seen.
MartiniDaniels wrote: »What's the point of this? Double SD/WD bonus won't increase their dps to topl level, altmer still will be poor for stamdps and orc still poor for magdps. Breton will become OP in PVP with imminent consequent nerf.
Probably worst suggestion on racial passives I've ever seen.
Because the third tier serves no point if you want to play an altmer stamina or orc magicka. These races are limited to their playstyles to strictly magicka or stamina, but not both. These are suggestions that have very little impact, so what's the harm? And explain how 7% stamina reduction will make breton OP?
Araneae6537 wrote: »I don’t mind some races being particularly gifted in magicka or stamina pursuits. And it is after all only one part of the equation and you can make any race any class and role. I have an Altmer tank that I enjoy!
So in my opinion, it is lore friendly as it stands: These races have always had similar bonuses to these in TES games but of course it doesn’t mean that you can’t have a skill Orsimer mage or Altmer archer.
What isn’t lore friendly is Bosmer having to bonus to stealth. That breaks with long tradition in TES games as well as the replacement passive being pretty useless.
MartiniDaniels wrote: »What's the point of this? Double SD/WD bonus won't increase their dps to topl level, altmer still will be poor for stamdps and orc still poor for magdps. Breton will become OP in PVP with imminent consequent nerf.
Probably worst suggestion on racial passives I've ever seen.
Because the third tier serves no point if you want to play an altmer stamina or orc magicka. These races are limited to their playstyles to strictly magicka or stamina, but not both. These are suggestions that have very little impact, so what's the harm? And explain how 7% stamina reduction will make breton OP?
Completely agree and my Breton stamblade would love this 🙂Yes, server performance should be priority but these racial passives should be updated.
Elemental Talent
Rank III - Unlocked at Altmer (High Elf) 50
Increases your Spell Damage by 258
This should also increase Weapon Damage by 258
Rank III - Unlocked at Orsimer (Orc) 50
Increases your weapon damage by 258
Reduces the cost of Sprint by 12% and increases the Movement Speed bonus of Sprint by 10%
This should also increase Spell Damage by 258
Rank III - Unlocked at Breton 50
Reduces the Magicka cost of your abilities by 7%
This should reduce the cost of both magicka and stamina abilities by 7%
There are orc shamans in game and a orc holding a staff in ESO related artwork. There is a high elf getting knocked off a cliff using a sword in the Summerset cinematic and High Kinlord Rilis uses a two-handed sword. The Breton assassin in the cinematic who rerolled necromancer never seems to have sustain problems with stamina or magicka. Fits the lore and will make these races more viable in other departments and isn't game breaking. The rest of the races are fine.
Thanks for reading! Feel free to comment.
Why should all races gave equal bonuses? What's the purpose of af race if they all had the same bonuses?
And most importantly, you can play anything with any race, it's not like 250 spell damage will break your game play, especially if you care about being an orc shaman
They don't all have the same bonuses. There are just wasted talent points to invest into if you play a magicka orc or stamina high elf. The other races like argonians, dark elves, nords, khajiits, wood elves can play either stamina or magicka just fine and benefit from all of their passives regardless.
MartiniDaniels wrote: »What's the point of this? Double SD/WD bonus won't increase their dps to topl level, altmer still will be poor for stamdps and orc still poor for magdps. Breton will become OP in PVP with imminent consequent nerf.
Probably worst suggestion on racial passives I've ever seen.
Because the third tier serves no point if you want to play an altmer stamina or orc magicka. These races are limited to their playstyles to strictly magicka or stamina, but not both. These are suggestions that have very little impact, so what's the harm? And explain how 7% stamina reduction will make breton OP?
MartiniDaniels wrote: »MartiniDaniels wrote: »What's the point of this? Double SD/WD bonus won't increase their dps to topl level, altmer still will be poor for stamdps and orc still poor for magdps. Breton will become OP in PVP with imminent consequent nerf.
Probably worst suggestion on racial passives I've ever seen.
Because the third tier serves no point if you want to play an altmer stamina or orc magicka. These races are limited to their playstyles to strictly magicka or stamina, but not both. These are suggestions that have very little impact, so what's the harm? And explain how 7% stamina reduction will make breton OP?
1. breton is already BiS in PVP magicka, reducing cost on stamina (i guess this will apply to roll-dodge, block etc) will do nothing good and in the same time breton still will be much weaker for stamina builds then pure stamina races
2. you need to apply this to all races, not only to this 3... for example bosmer should have then both 258 stamina/magicka recovery, dunmer and khajiit should be buffed because now they are slightly weaker because their stats are distributed etc.. this will create such problems with balance unless you totally overhaul all system
3. ESO most valuable asset is lore, implementing such changes goes against all we knew about TES universe for 30 years.
4. Proposed changes won't change anything in PVE and for PVP current racial passives are completely ok. Both altmer, breton and orc are extremely good races for all game modes right now, why change something that is already good? Races who require tweaks are bosmers, argonians, khajiits, redguards, imperials. Nord, dunmer, breton, orc and altmer are already good and different polls showed that mains of this races are overall satisfied with changes.
Bobby_V_Rockit wrote: »Why should all races gave equal bonuses? What's the purpose of af race if they all had the same bonuses?
And most importantly, you can play anything with any race, it's not like 250 spell damage will break your game play, especially if you care about being an orc shaman
They don't all have the same bonuses. There are just wasted talent points to invest into if you play a magicka orc or stamina high elf. The other races like argonians, dark elves, nords, khajiits, wood elves can play either stamina or magicka just fine and benefit from all of their passives regardless.
Stamina Argonian DD? Hehehehe, no.
Yep...MartiniDaniels wrote: »What's the point of this? Double SD/WD bonus won't increase their dps to topl level, altmer still will be poor for stamdps and orc still poor for magdps. Breton will become OP in PVP with imminent consequent nerf.
Probably worst suggestion on racial passives I've ever seen.
Because the third tier serves no point if you want to play an altmer stamina or orc magicka. These races are limited to their playstyles to strictly magicka or stamina, but not both. These are suggestions that have very little impact, so what's the harm? And explain how 7% stamina reduction will make breton OP?
...
The forums never cease to amaze me.