So you want to be able to face roll everything without learning any mechanics?Whats the fun in that. I feel accomplished when I have the mechanics down for a difficult dungeon, making it a tank and spank for every boss would be very dull imo.
Loves_guars wrote: »Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
WOW, holly... I suspect that in PC the number is higher but still, even if it's triple it blows mi mind. Specially considering that 2 out of 4 DLC per year are these dungeons. So basically half of the content is being made only for 1% of the players?
Those stats are laughably unreliable because it takes into account EVERYBODY who’s ever logged into the game, even the players who tried the game on the free weekends and ditch the game afterwards. The PS4 stats are the same. Players who get the game, play it for a week, decide they don’t like it and don’t log in again shouldn’t count towards the overall playerbase.
Mechanics suddenly matter, but people wont bother to learn them. Like learning to drive.
ZOS is a company.
ZOS is a company.
Yeah, and a compound non sequitur is a fallacy.
Spend five minutes looking and head-scratching at various crown store pricing, and then do some looking into just how many true business and finance pros are employed by game publishers. They spend a vast amount of money on the graphics side, little on the business, accounting and marketing sides. I'm someone who can tell the difference and it is glaring in ZOS.
In their niche, and with the strength of the IP, they would have several hundred thousand playing at any given time if well-run on the business side. They don't.
I will make a wild speculation that whatever PE/VC is currently involved with ZOS is displeased, and we may see quite a revolution in 2020. Will gladly come back here and eat crow if wrong and anyone cares.
Getting really tired of people pulling this “only 1% of the playerbase run them” figure out of their arses. Got any hard data to back those numbers up?
I love these dungeons and I know a stack of people who agree. If you don’t like them, don’t do them, but leave them alone for those of us who really enjoy them.
Freakin_Hytte wrote: »Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
Normal mazzatun 1.54% of gamers
Normal Scalecaller peak .96% of gamers
Normal Fang Lair 1.00% of gamers
Maybe someone on PlayStation can post some numbers? I think it tracks things the same way...
OP pretty close with their 1% statement.
Normal scalebreaker is 0,4% and vet is 0,1%
Normal Wrathstone is 0,6% and vet is 0,1%
Normal MoS is 1,1% and normal MHK is 0,9 and completing both on vet is 0,2%
Normal Dragon bones is 1,7% while vet is 0,3%
Normal Shadows of the hist is 2,6% and vet is 0,5%
Normal Horns of the reach is 1,8% and vet is 0,3%
Those are the percentages on the dlc dungeon achievements from ps4.
So according to this not even 0,5% do both on vet 👍 and not even 3% do the normal ones.
Freakin_Hytte wrote: »Freakin_Hytte wrote: »Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
Normal mazzatun 1.54% of gamers
Normal Scalecaller peak .96% of gamers
Normal Fang Lair 1.00% of gamers
Maybe someone on PlayStation can post some numbers? I think it tracks things the same way...
OP pretty close with their 1% statement.
Normal scalebreaker is 0,4% and vet is 0,1%
Normal Wrathstone is 0,6% and vet is 0,1%
Normal MoS is 1,1% and normal MHK is 0,9 and completing both on vet is 0,2%
Normal Dragon bones is 1,7% while vet is 0,3%
Normal Shadows of the hist is 2,6% and vet is 0,5%
Normal Horns of the reach is 1,8% and vet is 0,3%
Those are the percentages on the dlc dungeon achievements from ps4.
So according to this not even 0,5% do both on vet 👍 and not even 3% do the normal ones.
This again? If you are going to throw around achievement numbers which count every account ever created including the ones during free weekends and players who left the game before some of the dungeons were even released why don't you also include the percentage of players who got "Level 50" achievement so we have at least some point of reference?
12% reached lvl50, I'm just posting achievements since the earlier guy asked for the ps4 ones. Don't be so salty, eat some candy or something. Seems like your blood sugar is a bit low.
spartaxoxo wrote: »Getting really tired of people pulling this “only 1% of the playerbase run them” figure out of their arses. Got any hard data to back those numbers up?
I love these dungeons and I know a stack of people who agree. If you don’t like them, don’t do them, but leave them alone for those of us who really enjoy them.
On the PSN, only .5% of the playerbase has a complete trophy for vet Shadows of the Hist, for example. Even less than will have the skin from either dungeon.
Looking at the trophies
Shadows of Hist
2.6% clear rate for normal mazz, 2.5% for normal COS
0.5% clear rate for the vets
Horns of the Reach
1.8% clear rate for the normals
0.3% clear rate for vets
Scalecaller peak
1.7% clear rate for the normals
0.3% clear rate for the vets
Wolfhunter
1.1% clear for normal MOS, .9% clear for normal MHK
0.2% clear for the vets
Wrathstone
0.6% clear for the normal
0.1% clear for the vets
Scalebreaker
0.4% clear for the normal
0.1% clear for the vets
If PC is anything like console in terms of completion rates, then 1% is actually a generous figure for the majority of the dungeons.
The reason is pretty obvious, they offer very little room for recovery in fights which turns off all but the most hardcore players.
spartaxoxo wrote: »Getting really tired of people pulling this “only 1% of the playerbase run them” figure out of their arses. Got any hard data to back those numbers up?
I love these dungeons and I know a stack of people who agree. If you don’t like them, don’t do them, but leave them alone for those of us who really enjoy them.
On the PSN, only .5% of the playerbase has a complete trophy for vet Shadows of the Hist, for example. Even less than will have the skin from either dungeon.
Looking at the trophies
Shadows of Hist
2.6% clear rate for normal mazz, 2.5% for normal COS
0.5% clear rate for the vets
Horns of the Reach
1.8% clear rate for the normals
0.3% clear rate for vets
Scalecaller peak
1.7% clear rate for the normals
0.3% clear rate for the vets
Wolfhunter
1.1% clear for normal MOS, .9% clear for normal MHK
0.2% clear for the vets
Wrathstone
0.6% clear for the normal
0.1% clear for the vets
Scalebreaker
0.4% clear for the normal
0.1% clear for the vets
If PC is anything like console in terms of completion rates, then 1% is actually a generous figure for the majority of the dungeons.
The reason is pretty obvious, they offer very little room for recovery in fights which turns off all but the most hardcore players.
Those figures seem realistic to me, but even if they were five times higher it would be a woefully low participation rate. A rational person would reevaluate the content (why isn't anyone paying/playing?), but if they want to waste their own time and money that's their right.
spartaxoxo wrote: »Getting really tired of people pulling this “only 1% of the playerbase run them” figure out of their arses. Got any hard data to back those numbers up?
I love these dungeons and I know a stack of people who agree. If you don’t like them, don’t do them, but leave them alone for those of us who really enjoy them.
On the PSN, only .5% of the playerbase has a complete trophy for vet Shadows of the Hist, for example. Even less than will have the skin from either dungeon.
Looking at the trophies
Shadows of Hist
2.6% clear rate for normal mazz, 2.5% for normal COS
0.5% clear rate for the vets
Horns of the Reach
1.8% clear rate for the normals
0.3% clear rate for vets
Scalecaller peak
1.7% clear rate for the normals
0.3% clear rate for the vets
Wolfhunter
1.1% clear for normal MOS, .9% clear for normal MHK
0.2% clear for the vets
Wrathstone
0.6% clear for the normal
0.1% clear for the vets
Scalebreaker
0.4% clear for the normal
0.1% clear for the vets
If PC is anything like console in terms of completion rates, then 1% is actually a generous figure for the majority of the dungeons.
The reason is pretty obvious, they offer very little room for recovery in fights which turns off all but the most hardcore players.
Those figures seem realistic to me, but even if they were five times higher it would be a woefully low participation rate. A rational person would reevaluate the content (why isn't anyone paying/playing?), but if they want to waste their own time and money that's their right.
Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
Normal mazzatun 1.54% of gamers
Normal Scalecaller peak .96% of gamers
Normal Fang Lair 1.00% of gamers
Maybe someone on PlayStation can post some numbers? I think it tracks things the same way...
OP pretty close with their 1% statement.
Loves_guars wrote: »Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
WOW, holly... I suspect that in PC the number is higher but still, even if it's triple it blows mi mind. Specially considering that 2 out of 4 DLC per year are these dungeons. So basically half of the content is being made only for 1% of the players?
Vet dlc isnt that hard. The biggest issue is that players expect it to be steamrolled with pure dps, while the opposite is the case. Mechanics suddenly matter, but people wont bother to learn them. Like learning to drive. At the start you think you wont make it till you do it more often. Same goes for the dlc dungeons.
I will make a wild speculation that whatever PE/VC is currently involved with ZOS is displeased, and we will likely see quite a revolution in 2020. Will gladly come back here and eat crow if wrong and anyone cares.
Loves_guars wrote: »Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
WOW, holly... I suspect that in PC the number is higher but still, even if it's triple it blows mi mind. Specially considering that 2 out of 4 DLC per year are these dungeons. So basically half of the content is being made only for 1% of the players?
spartaxoxo wrote: »Getting really tired of people pulling this “only 1% of the playerbase run them” figure out of their arses. Got any hard data to back those numbers up?
I love these dungeons and I know a stack of people who agree. If you don’t like them, don’t do them, but leave them alone for those of us who really enjoy them.
On the PSN, only .5% of the playerbase has a complete trophy for vet Shadows of the Hist, for example. Even less than will have the skin from either dungeon.
Looking at the trophies
Shadows of Hist
2.6% clear rate for normal mazz, 2.5% for normal COS
0.5% clear rate for the vets
Horns of the Reach
1.8% clear rate for the normals
0.3% clear rate for vets
Scalecaller peak
1.7% clear rate for the normals
0.3% clear rate for the vets
Wolfhunter
1.1% clear for normal MOS, .9% clear for normal MHK
0.2% clear for the vets
Wrathstone
0.6% clear for the normal
0.1% clear for the vets
Scalebreaker
0.4% clear for the normal
0.1% clear for the vets
If PC is anything like console in terms of completion rates, then 1% is actually a generous figure for the majority of the dungeons.
The reason is pretty obvious, they offer very little room for recovery in fights which turns off all but the most hardcore players.
Loves_guars wrote: »Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
WOW, holly... I suspect that in PC the number is higher but still, even if it's triple it blows mi mind. Specially considering that 2 out of 4 DLC per year are these dungeons. So basically half of the content is being made only for 1% of the players?
Vet dlc isnt that hard. The biggest issue is that players expect it to be steamrolled with pure dps, while the opposite is the case. Mechanics suddenly matter, but people wont bother to learn them. Like learning to drive. At the start you think you wont make it till you do it more often. Same goes for the dlc dungeons.
Loves_guars wrote: »Some actual stats for the Xbox via the achievement system (not the in-game achievements that tell you nothing)...
Achievement for finishing vet mazzatun was unlocked by .32% of gamers
WOW, holly... I suspect that in PC the number is higher but still, even if it's triple it blows mi mind. Specially considering that 2 out of 4 DLC per year are these dungeons. So basically half of the content is being made only for 1% of the players?
Vet dlc isnt that hard. The biggest issue is that players expect it to be steamrolled with pure dps, while the opposite is the case. Mechanics suddenly matter, but people wont bother to learn them. Like learning to drive. At the start you think you wont make it till you do it more often. Same goes for the dlc dungeons.
I agree but it is also the same players that complain about mechanics because they do not take the time to figure them out that would also complain about enrage timers on bosses.
Skilled players prefer mechanics vs boring stack and burn fights. In a successful MMORPG fights become more mechanic driven as the game matures. For those that are not up for the challenge there is the normal version of dungeons but even there mechanics should still provide some solid feedback the player did not do something they should have.
as a healer main, and with all the one shot mechanics in dlc dungeons....
i feel unwelcome.
i cant heal a one shot from a failed mechanic, so most people just slot self heals and go with a tank and 3 dps.
if player dps and sustain was nerfed HARD, like REALLY HARD then heals, buffs and sustain tools like shards and orbs would make healers essential in ALL veteran content.
yes, as a healer i would love this change.
and along with lower player dps (lets just say 30k is the max in an ideal rotation) then at least mechanics have to be leaned and taught in normal mode to elevate players for veteran in dungeons and trials.
Since early in this game solid healer have been able to run some dps with their healing build. In vDSA it has been common that leaderboard scores use a healer that dishes out solid DPS. I used to heal it with BoL and Repentance as my only heals. Did not even use an rStaff
The problem with some of the mechanics in those dungeons is that sometimes are badly telegraphed, illogical or downright broken and buggy.
Since early in this game solid healer have been able to run some dps with their healing build. In vDSA it has been common that leaderboard scores use a healer that dishes out solid DPS. I used to heal it with BoL and Repentance as my only heals. Did not even use an rStaff
So you was nothing more than a DPS and not a healer at all.
We do vDSA and most of the content with 3 DD and 1 or 2 slot on heal who can heal ally and we're done.
Tank is enough to send resources.
Their is a difference at doing "some" dmg to helps and just keep 1 heal to go full DPS.
That the reason why as aim for Tank, tank is the only true support on this game, healer are just here for trial, horrible design.
-snip-
I don't do vet DLC dungeons, the TLDR is that I simply find them too hard and not fun, and its getting to the point that I don't even bother to run them once on normal because why even?
(the longer is I kind of already did my time of meta chasing, small man, time trial, leaderboard, sweat fest in another MMO and im just not about that life anymore, on top of it not being fun in ESO)
that said I do watch guild stores and what not for motifs if I want them, and you know what?
nothing. . .
been checking major trade hubs daily and have not seen a single page of the new motifs, maybe I might have seen one but I just cannot remember at this point, and im sure it was probably priced in the 100's of thousands due to scarcity because. . .
nobody is doing this content.
cry all you want about get gud, or whatever, but it does suck to see so much development time and effort, encounter design, new rewards in cosmetics, motifs, skins, armor sets, monster sets, etc. all for nothing.
going to a dungeon that only about 1% will play for a few runs, until they get the monster set if its relevant, and then never touch again. (the % amount is actually less then that, completions of older DLC dungeons were only around 2-3% of the player base and that number has only declined)
people go out of their way to avoid them, advertising in zone "non DLC dungeons" only running group finder on sub 50 characters as DLC dungeons to not enter the queue until you hit 50, simply dropping group if they get a DLC dungeon.
yup, people are going out of their way to avoid content, I would not even buy them if not for just being included in ESO plus, and I know MANY are in the same boat.
@ZOS_GinaBruno
@ZOS_RichLambert