The reason the new motifs aren't in guildstores is because they're bugged.
For a good amount of the playerbase, running DLC dungeons and achievement hunting within them are still the cream of the crop of ESO content, so no worries.
But yeah, a lot of people actively avoid going into PVP so let's get rid of PVP plz
The reason the new motifs aren't in guildstores is because they're bugged.
For a good amount of the playerbase, running DLC dungeons and achievement hunting within them are still the cream of the crop of ESO content, so no worries.
But yeah, a lot of people actively avoid going into PVP so let's get rid of PVP plz
pvp has not received a content update in years (bridges don't count) and has been on the forefront of ESO's declining performance for just as long.
really hard to watch pvp streams because everyone is just disappointed and mad.
I have been around long enough to see the absolute rage when pvp gets a content update and pve gets nothing (IC) so yeah, dungeons are not even close.
I think the devs kind of know this now though, I suspect its why dragonhold did not have dungeons.
Getting really tired of people pulling this “only 1% of the playerbase run them” figure out of their arses. Got any hard data to back those numbers up?
I love these dungeons and I know a stack of people who agree. If you don’t like them, don’t do them, but leave them alone for those of us who really enjoy them.
nobody is doing this content.
Getting really tired of people pulling this “only 1% of the playerbase run them” figure out of their arses. Got any hard data to back those numbers up?
I love these dungeons and I know a stack of people who agree. If you don’t like them, don’t do them, but leave them alone for those of us who really enjoy them.
BaiterOfZergs wrote: »Getting really tired of people pulling this “only 1% of the playerbase run them” figure out of their arses. Got any hard data to back those numbers up?
I love these dungeons and I know a stack of people who agree. If you don’t like them, don’t do them, but leave them alone for those of us who really enjoy them.
Zos themselves said people don’t complete the content not too long ago. That’s one of the reasons they are focusing on attracting new players more than keeping old players.
BaiterOfZergs wrote: »Getting really tired of people pulling this “only 1% of the playerbase run them” figure out of their arses. Got any hard data to back those numbers up?
I love these dungeons and I know a stack of people who agree. If you don’t like them, don’t do them, but leave them alone for those of us who really enjoy them.
Zos themselves said people don’t complete the content not too long ago. That’s one of the reasons they are focusing on attracting new players more than keeping old players.
I am not keeping a *** spreadsheet or notebook to refer back to 100 different bosses, miscellaneous side games, pad standing and lever pulling straight.
I agree with Matt.
It is mostly being able to recognize what you are seeing. Notice the tells for the mechanic. Most of these mechanics are used elsewhere in the game so they do become easier to recognize for players who do content regularly.
I would rather have a fight with mechanics that require players to be engaged and paying attention vs mind numbing stack and burn fights with firm DPS requirements.
The reason the new motifs aren't in guildstores is because they're bugged.
For a good amount of the playerbase, running DLC dungeons and achievement hunting within them are still the cream of the crop of ESO content, so no worries.
But yeah, a lot of people actively avoid going into PVP so let's get rid of PVP plz
pvp has not received a content update in years (bridges don't count) and has been on the forefront of ESO's declining performance for just as long.
really hard to watch pvp streams because everyone is just disappointed and mad.
I have been around long enough to see the absolute rage when pvp gets a content update and pve gets nothing (IC) so yeah, dungeons are not even close.
I think the devs kind of know this now though, I suspect its why dragonhold did not have dungeons.
I agree with Matt.
It is mostly being able to recognize what you are seeing. Notice the tells for the mechanic. Most of these mechanics are used elsewhere in the game so they do become easier to recognize for players who do content regularly.
I would rather have a fight with mechanics that require players to be engaged and paying attention vs mind numbing stack and burn fights with firm DPS requirements.
The first bit is also what's exciting about new dungeons for players. You have an understanding for how the game tries to teach you thinks and certain tells, so you go in blind into a new dungeon and try to understand the mechanics by intuition. I won't claim this is the most accessible way to go about it, but that's why normal dungeons are forgiving and NPCs teach you stuff. It's understanding the game and using that feeling for how things work to figure out mechanic that's so fun. After that the enjoyment comes more from mastering the content I think.
I agree with Matt.
It is mostly being able to recognize what you are seeing. Notice the tells for the mechanic. Most of these mechanics are used elsewhere in the game so they do become easier to recognize for players who do content regularly.
I would rather have a fight with mechanics that require players to be engaged and paying attention vs mind numbing stack and burn fights with firm DPS requirements.
The first bit is also what's exciting about new dungeons for players. You have an understanding for how the game tries to teach you thinks and certain tells, so you go in blind into a new dungeon and try to understand the mechanics by intuition. I won't claim this is the most accessible way to go about it, but that's why normal dungeons are forgiving and NPCs teach you stuff. It's understanding the game and using that feeling for how things work to figure out mechanic that's so fun. After that the enjoyment comes more from mastering the content I think.
Your post reminded me of how I liked Moon Hunter's Keep as it required everyone to pay attention and be ready to interrupt. I am used to it as a tank but these fights require the dps to pay attention. Sadly we had a stam melee pug one time that said they did not have an interrupt which demonstrated that some people lack a very basic understanding of the game.
Going beyond that, players who are less comfortable with playing their character are more likely to have tunnel vision on their skill bar and miss tell tales of the mechanics or even what is happening around them. Sadly I have seen it, where a player stands in red or missing the telegraph from the boss they needed to block or more.