I prefer closed stories instead of this year spanning content since I do things at my own pace. I like to do dlcs in order but when they're self contained at least there's little harm in skipping content. Here you have to get them all and play in order for the story to make sense. Also I liked it more when the dlcs weren't neccesarily about saving the world, like in Orsinium, Thieves Guild and Dark Brotherhood.
I prefer closed stories instead of this year spanning content since I do things at my own pace. I like to do dlcs in order but when they're self contained at least there's little harm in skipping content. Here you have to get them all and play in order for the story to make sense.
Tommy_The_Gun wrote: »It felt more like a year of a cat tbh...
Btw. Call me pesymist but I have been here since 2014 and so far probably it was the worst year in eso.
So many nerfs. So many things got wrecked.
Add server performance on top of that and cancelled events and you will understand why.
When casuals say that they think about quiting you know that game has some serious problems.
Note: I am not judging new zones design and stuff. It was good and probably immersive for cat-fans but for me it is to little to compensate for the other disaters. So final score... 1/10 (1 for new zones. If not for that it would have been 0/10).
None
Edit: well that one dungeon with the moving blocks was unique I’ll give them that.
The dragons, even though I disagree with their existence on principal (we aren’t dovakiin, I feel like we shouldn’t be able to kill them, they should fly off in a huff at 1 health) are fun and look good. I’m not a big fan of Khajiit so the area is lost effort on me.
Not much else appealed to me really. I liked the Necro class though.
I haven’t played the story line yet so maybe my opinion will change.
I prefer closed stories instead of this year spanning content since I do things at my own pace. I like to do dlcs in order but when they're self contained at least there's little harm in skipping content. Here you have to get them all and play in order for the story to make sense. Also I liked it more when the dlcs weren't neccesarily about saving the world, like in Orsinium, Thieves Guild and Dark Brotherhood.
I would kind of disagree with you here. Not in terms of how nice it is to do things in sequence, but in terms of the lack of any meaningful storyline within the DLC dungeons.
Hype aside, you could easily have skipped all four DLC dragon dungeons and have lost approximately none of the ongoing plot or storyline.
The impact of the Wrathstone dungeons can be summed up in a couple of lines of Abnur Tharn dialogue. "Oh so you have found the Wrathstone... great." The actual in-dungeon storytelling was minimal, easily skipped and, worst of all, easy to mess up for other players, so even if they wanted to do the storyline, they were unable to.
Similarly, Scalebreaker doesn't even bother to attempt to fit in with the overall storyline. These dungeons are entirely side quests in the Year of the Dragon. They have zero impact on the overall storyline, at least Wrathstone pretended to have some kind of linkage. Again the integration of storyline into the dungeon is perfunctory and badly executed.
You had more plot integration better done and in a more convincing manner in the Elsweyr prologue than you did in any of the DLC dungeons. Indeed the prologue introduced a lot of elements (like the Khajiiti singer/storytellers) that were barely touched on in the actual chapter.
So I'd argue that in terms of the overall storyline, you could safely bypass Wrathstone and totally ignore Scalebreaker. You're going to get more story out of either of the two prologues than you will out of all 4 dungeons combined.