phoenixkungfu wrote: »Hi everyone, this is a discussion on dk leap. During my last post "Should gap closers stun" the topic of dk leap has come up alot. It is my belief that dk leap is the best ultimate in the game and over preforming. I believe this to be true because no matter the situation dragon leap reward is to high upon use. This ultimate has a distance of 22 plus meters making it the most effective gap closer in the game, stun, player lock, aoe damage instant cast time and unique passive helping hand. The morph increases the distance or adds a shield. Dk as a melee class is optimize and rewarded when using class skills that range is 7 meter or less. Making them dangerous up close. a opponent GAMEPLAN is not to get put in a blender with fossilize. Because of this ultimate it bypasses any and all counter play to dk. Dk leap guarantee a way in to your opponent. No matter the situation. I would like to see counter play that is on par with this skill and the stun removed from this ultimate or because this skill player lock at a far distance. A 3 sec q like meteor. That the leap is coming.
phoenixkungfu wrote: »To all I see your point of view of how spectacular it is to use in term of dps. I personally try not to come off as bias. Now I ask to same of all that is replying. As a defender with all that is mention before is dragon leap is in fact use primarily as a combo ender. Then why does it stun? If a dk needs a gap closer that bypasses all keep away game. Then way is it on the defender to block a stun. If the speed of leap need to be so fast to a 3 sec q can not apply then why does it stun? Please don't be bias and answer for a defender stand point on the receiving end of dragon leap
usmguy1234 wrote: »I literally just tl;dr op's post as some people are still salty that certain ults got cast times while others didn't. I'd argue that we should take the opposite approach and demand zos to revert the ultimates that they added cast times to back to their normal, instant state. One of the biggest plagues in the current meta is bursting people down because of the healing buffs zos added to the game last dlc along with stupid op dots. Now the stupid op dots are gone in this dlc but the healing is the same. Ultimates with cast time only compound this issue.
usmguy1234 wrote: »I literally just tl;dr op's post as some people are still salty that certain ults got cast times while others didn't. I'd argue that we should take the opposite approach and demand zos to revert the ultimates that they added cast times to back to their normal, instant state. One of the biggest plagues in the current meta is bursting people down because of the healing buffs zos added to the game last dlc along with stupid op dots. Now the stupid op dots are gone in this dlc but the healing is the same. Ultimates with cast time only compound this issue.
GhostofDatthaw wrote: »So.... Did you not like the response from your first nerf leap thread, and then decide to make another?
Block it.
"Why is it on the defender to block a stun?"
This can't be a serious question. You could say this about anything...why should I have to block the stun from meteor, why should I have to dodge roll rune cage, why do I have to break free out of fossilize...I mean, off balance into a heavy attack stuns. Why is it on the defender to block? Because you're on defense. Really can't take that question seriously. What answer do you expect exactly?
It has a travel time, unless the DK is close to you. Plenty of time to block. I can't remember the last time I got hit with a full leap. Most DK's I see are running Onslaught anyway. And those that don't leap you from a mile away.
Also:
STOP👏
ASKING👏
FOR👏
NERFS👏
No one wins every battle. This game would be far better off if everyone would accept that.
Ragnarock41 wrote: »Block it.
"Why is it on the defender to block a stun?"
This can't be a serious question. You could say this about anything...why should I have to block the stun from meteor, why should I have to dodge roll rune cage, why do I have to break free out of fossilize...I mean, off balance into a heavy attack stuns. Why is it on the defender to block? Because you're on defense. Really can't take that question seriously. What answer do you expect exactly?
It has a travel time, unless the DK is close to you. Plenty of time to block. I can't remember the last time I got hit with a full leap. Most DK's I see are running Onslaught anyway. And those that don't leap you from a mile away.
Also:
STOP👏
ASKING👏
FOR👏
NERFS👏
No one wins every battle. This game would be far better off if everyone would accept that.
Well turns out OP is a lightning heavy spamming pet sorcerer. Explains a lot actually.
Ragnarock41 wrote: »Block it.
"Why is it on the defender to block a stun?"
This can't be a serious question. You could say this about anything...why should I have to block the stun from meteor, why should I have to dodge roll rune cage, why do I have to break free out of fossilize...I mean, off balance into a heavy attack stuns. Why is it on the defender to block? Because you're on defense. Really can't take that question seriously. What answer do you expect exactly?
It has a travel time, unless the DK is close to you. Plenty of time to block. I can't remember the last time I got hit with a full leap. Most DK's I see are running Onslaught anyway. And those that don't leap you from a mile away.
Also:
STOP👏
ASKING👏
FOR👏
NERFS👏
No one wins every battle. This game would be far better off if everyone would accept that.
Well turns out OP is a lightning heavy spamming pet sorcerer. Explains a lot actually.
Can you imagine petsorcs if no gap closers stunned and shield blocked status effects? Threads are basicly buff me to god mode threads.