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NERF the TEMPLARS

  • Watchdog
    Watchdog
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    I just wish ZOS stopped constantly hurting my PvE playstyle just because some PvPers are unhappy.

    *sighs*
    Member of Alith Legion: https://www.alithlegion.com
  • Dr_Ganknstein
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    I just wish ZOS stopped constantly hurting my PvP playstyle just because some PvEers are unhappy.

    *sighs*

    Seriously though why dont they just tweek battle spirit instead of blanket nerfs that effect both aspects of the game?
    Edited by Dr_Ganknstein on November 27, 2019 10:59AM
  • Nordic__Knights
    Nordic__Knights
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    With 3,004 hrs on templar played id stay templar of this patch is the most OP pvp class out due to an few reasons
    1) every skill snares, stuns , or heals
    2) passives are OVERLOADED for free damage
    3) every OTHER class has been nurffed so badly while templar has gotten some really good buffs
    Yes they are easy to counter if your an good/ok player BUT if you do happen to make an mistake they are unforgiving BUT if they make an mistake can heal right out of it where as other classes CAN'T
    DO I SEE THEM NEEDING TO BE NURFFED """ YES """!!!!!!
    WHY BECAUSE ZOS NEVER BUFFS OTHERS TO GET ON PAR WITH THINGS , THEY HAVE TO HAVE AN SALES POINT TO THE GAME AND ITS TEMPLAR= PVP/BG, NECROMANCER=PVE THIS YEAR
    Edited by Nordic__Knights on November 27, 2019 11:39AM
  • technohic
    technohic
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    ^ Another NB main spotted.

    Sorcs worth their salt can kite almost anyone and has huge burst potential in combos, and has a heal as powerful in strength of templars burst. Requires double bar but also does not require facing who they want to heal. Inb4 "how you kite gap closers!?" Good sorcs have done it since the beginning of time. LOS makes gap closers null. Streak is shorter range, but not if you are long gone before they get within 15m of you.

    Wardens are quietly laughing in the corner. Necros are considered the weakest class but some of the trolliest, tankiest players I run into are magcros, who can just hold off until their ulti combo. I ran my stamcro last night and there are annoyances with the class that still needs cleaned up, but I did have some killing power and at times did as well as my magplar, but it's very different to play and I'd have to get used to it.

    NBs though. If I'm on my magplar, that's certainly my most killed. They're still everywhere. I can see why they wine as most of them when I have a detect pot up, which is practically all the time with it being on spell power pots and entropy sucking now; just die crouching like they are in a fetal position as 1 trick didn't work. I intentionally run a little lower health than the rest of my group of regular PVPers and chuckle when they try me. Good ones use shadow image, temporal gaurd and/or at least a ton of speed and can still get away. Most die looking like they're shitting themselves because they built all damage and left cloak as their only defense.

    It's kind of odd seeing a DK talking about heal tanking which the OP sounds like. .That's really what DKs do. Especially stam DK. What would be left of DK if they cant get that major mending and HOTs going? It's really kind of sad that they are that upset about dizzying being nerfed they haven't bothered to just ask for counters. Need more sources of defile. DKs being the DOT class while having DOTs all be.pretty pathetic, maybe their DOTs should be 4 seconds yet extremely powerful so their damage is done before purges. Why should DK be relying on a weapon spammable any more and not be worried about how terrible a joke poopfist was. Just give the class stam whip already!

    Actually; having a DK as well and playing a DOT spec in SWTOR before; I'd love for DOTs, even if purged; to have and leave a residual effect for the duration of the DOT to where sTAMWHIP! as well as magwhip, would do what they do now as well as refresh their DOTs.

    I dont know, but it's all about the symptoms rather than understanding the cause in nerf threads.
    Edited by technohic on November 27, 2019 12:16PM
  • Axx_Xa
    Axx_Xa
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    Create a Templar Mag/Stam > Profit > Stop Crying. It’s not like this class is only available to others. Next you can start dying to DK/Sorc/Stamden and start calling for nerf but from a Temp perspective.
  • Stebarnz
    Stebarnz
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    Stratti wrote: »
    Stebarnz wrote: »
    L2P issue!

    I don't fear templars in pvp at all, if I'm solo against a group of 4 any class ill die. (unless they potatoes).

    Tell us what build you are using that makes templars such a problem for you.

    Not an overwhelming number of templars anymore on PC-NA, you can deal with them, if you can!

    I don't think I was very clear. Templars have too much healing power and still the ability to do damage albeit low. They can out last me in a fight no problem. I am really sick of getting their health low and watching them heal through an execute and dragon leap. Also the ridiculous ability to sprint and heal up and hide away for a bit makes it annoying. The problem is that they are unkillable (close to) not that they can kill us. Problem is the healing builds are overpowered now without Dizzy and Dot Damage - replaced with bs like they have with stone fist.

    Ok some things you have said are suspect but this is one ill agree with, healing is overtuned at the min and due to templars having good heal powers it means when built properly they are tough to burst down or grind down.

    PVP overall is better without dizzy knock back, as it is you can build with the off balance new dizzy if you know how to.

    When I play on my templar, NB's are easy kills but I struggle against sorc and dk, necro and warden is an even fight for me, but that is how I have built for my favoured playstyle on magplar.

    ZOS can tune healing down without affecting pve as 90% of content doesn't need healers (it should be called support role no healer) Only trials and a couple of dlc dungeons on HM need a dedicated healer.

    That would bring healing inline, so saying nerf templar is wrong what you should be saying is tone down healing by the same % you toned down dots.
  • max_only
    max_only
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    Lol I can’t
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • ChunkyCat
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    What makes Templar’s good is that the other classes have been nerfed into wet noodles.

    Look at Templar passives vs other Class passives.

    Stamplar vs StamSorc is a perfect example. Stam Sorc passives straight suck. Can you be a good player and be effective with a StamSorc? Sure. But a good Stamplar will beat a good StamSorc because the passive math favors the Stamplar. That’s just fact.

    Right now, dots are garbage. Guess what class has the best direct damage spammable? Templars. Factor in their juicy class passives, and whomp, Templar’s are hard to beat.

    I would say StamDks are next in line with perfect synergies between class skills and passive to be considered OP.

    Stamblades rely too much on Magicka skills, which gimps their tool kit. On top of that, their class skills have slowly been reworked into making them tanky at the expense of burst, but that tankyness is no where near as effective as a Templar or Dk.

    Stamwarden burst is wayyy toooooo slowwww. Can you make it work? Of course. But it’s no where near as effective as the direct class skills for Stamplar.

    StamCro sucks. Be a MagCro.
  • BNOC
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    With 3,004 hrs on templar played id stay templar of this patch is the most OP pvp class out due to an few reasons
    1) every skill snares, stuns , or heals
    2) passives are OVERLOADED for free damage
    3) every OTHER class has been nurffed so badly while templar has gotten some really good buffs
    Yes they are easy to counter if your an good/ok player BUT if you do happen to make an mistake they are unforgiving BUT if they make an mistake can heal right out of it where as other classes CAN'T
    DO I SEE THEM NEEDING TO BE NURFFED """ YES """!!!!!!
    WHY BECAUSE ZOS NEVER BUFFS OTHERS TO GET ON PAR WITH THINGS , THEY HAVE TO HAVE AN SALES POINT TO THE GAME AND ITS TEMPLAR= PVP/BG, NECROMANCER=PVE THIS YEAR

    I got 5k hours on Templar, so I'm a fair bit more in the know than you but I'm interested about your comments relative to your experience.

    1. Do you want all the snares we have? Because if you're fighting someone, you must know only the highest is applied, right? If you use Living Dark for example, ritual, sweeps and whatever doesn't affect them at all. They actually did give us a root but that was out of the question within the community. Let me parrot the same thing I always have to, snares and roots are dealt with in the exact same way, if someone is prepared to deal with roots that all other classes have, our snares are a non-issue. Not to mention, moving at any speed is better than not moving at all.
    2. Which passives?
    3. Templar is possibly the most nerfed class of all time, all of the skills people complain about are shadows of their former selves, former selves, former selves. If the buff to Templar is making sweeps and toppling function correctly again then that's pretty funny. What are the buffs that have made us so OP?

    When people discuss a class being OP with comments like "Yes they are easy to counter if your an good/ok player BUT if you do happen to make an mistake they are unforgiving", it makes people switch off instantly. Yes, good players will get on with it, that's why you don't see many of them posting this same drivel. You can make a mistake and be punished for it by any class.


    You got some game clips? I'm interested in seeing your gameplay given 3k hours and these comments, you must be absolutely shredding people and never dying.

    Templar is definitely not the runt of the pack and hasn't been for a while, but OP? Don't think so, maybe to a noob.
    Edited by BNOC on November 27, 2019 1:42PM
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • BNOC
    BNOC
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    ChunkyCat wrote: »
    What makes Templar’s good is that the other classes have been nerfed into wet noodles.

    Look at Templar passives vs other Class passives.

    Stamplar vs StamSorc is a perfect example. Stam Sorc passives straight suck. Can you be a good player and be effective with a StamSorc? Sure. But a good Stamplar will beat a good StamSorc because the passive math favors the Stamplar. That’s just fact.

    Right now, dots are garbage. Guess what class has the best direct damage spammable? Templars. Factor in their juicy class passives, and whomp, Templar’s are hard to beat.

    I would say StamDks are next in line with perfect synergies between class skills and passive to be considered OP.

    Stamblades rely too much on Magicka skills, which gimps their tool kit. On top of that, their class skills have slowly been reworked into making them tanky at the expense of burst, but that tankyness is no where near as effective as a Templar or Dk.

    Stamwarden burst is wayyy toooooo slowwww. Can you make it work? Of course. But it’s no where near as effective as the direct class skills for Stamplar.

    StamCro sucks. Be a MagCro.

    https://gamerdvr.com/gamer/marcus-justicia/video/82184316

    Show me the Templars doing this in 2GCD's, with 30k+ burst. These are both really strong players as well - (the last fight not the start kill)

    This is happening on StamDen, StamSorc and StamDk on console and it's unbelievably easy. Maybe we have different metas across the platforms but there's no reason why that isn't effective on PC.

    Admittedly, side stepping a warden burst is fairly easy but those three classes only have to land their 3 button burst once, and realistically they're gonna.

    Stamplar burst is nice too and I'm not saying Templar is in a bad spot, but top of the pecking order? Nah.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • ChunkyCat
    ChunkyCat
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    Ok. CP allows for OverPowered offensive and defensive tactics, especially against noobs, like the ones in that video (and every other high speed PvP clip.)

    So let me clarify, everything I posted was for No-CP PvP, which is the closest thing to PvP Balance you’re going to get.
    Edited by ChunkyCat on November 27, 2019 1:59PM
  • TequilaFire
    TequilaFire
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    Stratti wrote: »
    barney2525 wrote: »
    what we need to do is make all damage completely equal and all defense completely equal and all healing completely equal for all characters and get rid of the various class skill lines and just have one single class skill line and just have one set of race passives so everybody is on even footing

    No More Uniqueness!


    the views expressed are not necessarily the views of the writer

    While I appreciate you trying to be funny , as with others you tend to look for the negative or the snarky remark rather than use critical analysis.

    With the removal of Dizzy and the dampening of Dots we have seen tanky builds that hit like wet noodles running around near unkillable.

    Instead of attacking or introducing snark why not directly comment on the proposition. Otherwise you are just trolling and self-gratifying.

    And all you want to do is be vindictive and nerf others because something you used got nerfed instead of asking for the devs to restore back your broken cheese.
  • BNOC
    BNOC
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    ChunkyCat wrote: »
    Ok. CP allows for OverPowered offensive and defensive tactics, especially against noobs, like the ones in that video (and every other high speed PvP clip.)

    So let me clarify, everything I posted was for No-CP PvP, which is the closest thing to PvP Balance you’re going to get.

    Why would these basic combos not be effective there? They are, but like I said, maybe it's a case of different metas across platforms - I guess it's that or either our Templars haven't figured out what yours have or your Stam classes haven't figured out what ours have. Who knows.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Deathlord92
    Deathlord92
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    I run into more dk's and sorcs than I do Templars. And how are you not avoiding jabs? Run through the player or dodge... When I'm on my Templar I only use jabs on balled up players otherwise they miss more than they hit lol.
    Easier said then done when your outnumbered. When I’m outnumbered the first thing I do is watch out for the templar because if there even half decent it’s a rip.
  • Dr_Ganknstein
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    I shot a templar from range and he sat there jabbing the air until he died. I bet it's people like him that got everything else nerfed and templars buffed over the year.
  • TequilaFire
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    Icky wrote: »
    I shot a templar from range and he sat there jabbing the air until he died. I bet it's people like him that got everything else nerfed and templars buffed over the year.

    Typical coward NB moves are what got Nbs nerfed. ;)
  • Tanis-Stormbinder
    Tanis-Stormbinder
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    Buff, Buff, Buff Templars :)
    Learn to play your class nerf are never the answer
    Edited by Tanis-Stormbinder on November 27, 2019 4:09PM
  • MartiniDaniels
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    Icky wrote: »
    I shot a templar from range and he sat there jabbing the air until he died. I bet it's people like him that got everything else nerfed and templars buffed over the year.

    I think jabs need a small change. Like if no target is hit by current jab tick, that spear flies away as homing missile (can't be dodged, aoe impact) to nearest enemy, 41 m range :D this will provide ranged class spammable which templar lacks.
  • heaven13
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    Stratti wrote: »
    Stebarnz wrote: »
    L2P issue!

    I don't fear templars in pvp at all, if I'm solo against a group of 4 any class ill die. (unless they potatoes).

    Tell us what build you are using that makes templars such a problem for you.

    Not an overwhelming number of templars anymore on PC-NA, you can deal with them, if you can!

    I don't think I was very clear. Templars have too much healing power and still the ability to do damage albeit low. They can out last me in a fight no problem. I am really sick of getting their health low and watching them heal through an execute and dragon leap. Also the ridiculous ability to sprint and heal up and hide away for a bit makes it annoying. The problem is that they are unkillable (close to) not that they can kill us. Problem is the healing builds are overpowered now without Dizzy and Dot Damage - replaced with bs like they have with stone fist.

    Are you sure you're not confusing templars with nightblades? lol

    But honestly, you could say that about almost every class. Templars, necros, and DKs don't really have any easy class access to major/minor expedition if they want to get away so it's sprint which...do you really want to waste your stam (especially on a mag character) sprinting? And other than nightblades, no one has the ability to "hide away" easily unless they are using invisibility pots. If they're line of sighting you, follow them. Keep up the pressure. Additionally:
    • Sorcs - hurricane/boundless storm + streak + dark deal/conversion and/or matriarch
    • Nightblades - path, cripple, cloak, swallow soul
    • Wardens - wings + their litany of healing skills

    Templars "sprinting away and hiding" aren't really an issue compared to the others from what I've experienced.

    PC/NA
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  • anadandy
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    heaven13 wrote: »
    Templars "sprinting away and hiding" aren't really an issue compared to the others from what I've experienced.

    Right? My magplar can't even sprint from the Riften wayshrine to the bank without needing her inhaler...
  • Abyssmol
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    I run into more dk's and sorcs than I do Templars. And how are you not avoiding jabs? Run through the player or dodge... When I'm on my Templar I only use jabs on balled up players otherwise they miss more than they hit lol.
    Easier said then done when your outnumbered. When I’m outnumbered the first thing I do is watch out for the templar because if there even half decent it’s a rip.

    So let me get this straight, you want to nerf Templars because you die when you are outnumber?
  • regime211
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    They've already been nerfed 🙄 Just get better at this game instead of calling for nerfs to everything that killed you.

    -Templar
  • Hexquisite
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    One of Magplar's weaknesses is generally that they are slow, most potatoe Magplars have hardly any Stam, all you have to do is make them sprint and block till their stam is gone, and then CC them and burst them-. This is effective even on better players-even better if you are using Magic Drain and Stam Drain poisons.

    Also pressure them, if you get a MAgplar on their back bar defending, when they then go on the defensive they also give you a window and become vulnerable to your CC /Burst Rotation.

    If it's a MAgplar that is a tankplar just walk away, just like Tank DKS, Tank Wardens , Tank NEcros and Tanky Sorcs--all of these you have to CC before they get their heals and buffs off and usually even then takes a 20 min fight.
    PC NA
    ~Ethereal Traders Union~
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    ~Us Ghosts~



  • Kelces
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    Hexquisite wrote: »
    One of Magplar's weaknesses is generally that they are slow, most potatoe Magplars have hardly any Stam, all you have to do is make them sprint and block till their stam is gone, and then CC them and burst them-. This is effective even on better players-even better if you are using Magic Drain and Stam Drain poisons.

    Also pressure them, if you get a MAgplar on their back bar defending, when they then go on the defensive they also give you a window and become vulnerable to your CC /Burst Rotation.

    If it's a MAgplar that is a tankplar just walk away, just like Tank DKS, Tank Wardens , Tank NEcros and Tanky Sorcs--all of these you have to CC before they get their heals and buffs off and usually even then takes a 20 min fight.

    Absolutely. A thing rarely being mentioned, that has been there since the start.

    Solution: Don't approach them, if (you think) you are too squishy.
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
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    PC - EU
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  • UppGRAYxDD
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    At least you got to play a BGs match.... 😔
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Dr_Ganknstein
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    People saying magplars are slow but dont every move they have snare and dont they have gap closer? Also dont most utilize mist form?
  • TequilaFire
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    Now there is something that could use some adjustment - mist form.
  • Hexquisite
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    Icky wrote: »
    People saying magplars are slow but dont every move they have snare and dont they have gap closer? Also dont most utilize mist form?

    I have a Magplar, I don't use Mistform, I use RAT...Mistform to me is only good for escape, not for actually killing people--you can't cast in Mistform, you can't keep the pressure up in Mistform. Also since the vulnerability change Vampires take a lot more damage from fire--I play against a lot of fiery DKs.

    In order to keep up with players I was also running the Steed, but dropped that for more recovery. Toppling charge while great, opens a player up to be attacked from other player, it is not guaranteed and I have been CC'd and leaped in the middle of a Toppling charge, and it is also a predictable combo that many players can avoid unless you catch them making a mistake.

    Sweeps or Jabs doesn't have hardly any range--a faster/smart player will always be just out of my sweeps reach, or right around a rock, corner of a tower, or just walk through them to the other side and avoid them--I have to catch these players first or just range them. My class dot sucks now, and I actually use Destro skills now for range--and this is where most of my kills come from.

    Now if I ran in a potatoe zerg things would be different. I wouldn't need as much recovery, I could catch unsuspecting players with Toppling charge and Sweeps, Ult them, I could look for people who were almost dead and use Radient Oppression--I could Mist Form and come back into battle if I was taking too much damage. But this is something that almost all classes do.
    PC NA
    ~Ethereal Traders Union~
    ~Spicy Economics~
    ~Tropic Thunder~
    ~Us Ghosts~



  • Stratti
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    So is the consensus that Templars need to be nerfed for PVP

    Seems that it the case given the majority of people on the thread have expressed as much. I am not sure but let's hope it happens soon.
  • TequilaFire
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    Stratti wrote: »
    So is the consensus that Templars need to be nerfed for PVP

    Seems that it the case given the majority of people on the thread have expressed as much. I am not sure but let's hope it happens soon.

    I beg to differ, it won't happen because it isn't so just because you say it is.
    Edited by TequilaFire on November 28, 2019 12:18AM
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