L2P issue!
I don't fear templars in pvp at all, if I'm solo against a group of 4 any class ill die. (unless they potatoes).
Tell us what build you are using that makes templars such a problem for you.
Not an overwhelming number of templars anymore on PC-NA, you can deal with them, if you can!
I don't think I was very clear. Templars have too much healing power and still the ability to do damage albeit low. They can out last me in a fight no problem. I am really sick of getting their health low and watching them heal through an execute and dragon leap. Also the ridiculous ability to sprint and heal up and hide away for a bit makes it annoying. The problem is that they are unkillable (close to) not that they can kill us. Problem is the healing builds are overpowered now without Dizzy and Dot Damage - replaced with bs like they have with stone fist.
Nordic__Knights wrote: »With 3,004 hrs on templar played id stay templar of this patch is the most OP pvp class out due to an few reasons
1) every skill snares, stuns , or heals
2) passives are OVERLOADED for free damage
3) every OTHER class has been nurffed so badly while templar has gotten some really good buffs
Yes they are easy to counter if your an good/ok player BUT if you do happen to make an mistake they are unforgiving BUT if they make an mistake can heal right out of it where as other classes CAN'T
DO I SEE THEM NEEDING TO BE NURFFED """ YES """!!!!!!
WHY BECAUSE ZOS NEVER BUFFS OTHERS TO GET ON PAR WITH THINGS , THEY HAVE TO HAVE AN SALES POINT TO THE GAME AND ITS TEMPLAR= PVP/BG, NECROMANCER=PVE THIS YEAR
What makes Templar’s good is that the other classes have been nerfed into wet noodles.
Look at Templar passives vs other Class passives.
Stamplar vs StamSorc is a perfect example. Stam Sorc passives straight suck. Can you be a good player and be effective with a StamSorc? Sure. But a good Stamplar will beat a good StamSorc because the passive math favors the Stamplar. That’s just fact.
Right now, dots are garbage. Guess what class has the best direct damage spammable? Templars. Factor in their juicy class passives, and whomp, Templar’s are hard to beat.
I would say StamDks are next in line with perfect synergies between class skills and passive to be considered OP.
Stamblades rely too much on Magicka skills, which gimps their tool kit. On top of that, their class skills have slowly been reworked into making them tanky at the expense of burst, but that tankyness is no where near as effective as a Templar or Dk.
Stamwarden burst is wayyy toooooo slowwww. Can you make it work? Of course. But it’s no where near as effective as the direct class skills for Stamplar.
StamCro sucks. Be a MagCro.
barney2525 wrote: »what we need to do is make all damage completely equal and all defense completely equal and all healing completely equal for all characters and get rid of the various class skill lines and just have one single class skill line and just have one set of race passives so everybody is on even footing
No More Uniqueness!
the views expressed are not necessarily the views of the writer
While I appreciate you trying to be funny , as with others you tend to look for the negative or the snarky remark rather than use critical analysis.
With the removal of Dizzy and the dampening of Dots we have seen tanky builds that hit like wet noodles running around near unkillable.
Instead of attacking or introducing snark why not directly comment on the proposition. Otherwise you are just trolling and self-gratifying.
Ok. CP allows for OverPowered offensive and defensive tactics, especially against noobs, like the ones in that video (and every other high speed PvP clip.)
So let me clarify, everything I posted was for No-CP PvP, which is the closest thing to PvP Balance you’re going to get.
Easier said then done when your outnumbered. When I’m outnumbered the first thing I do is watch out for the templar because if there even half decent it’s a rip.Siohwenoeht wrote: »I run into more dk's and sorcs than I do Templars. And how are you not avoiding jabs? Run through the player or dodge... When I'm on my Templar I only use jabs on balled up players otherwise they miss more than they hit lol.
I shot a templar from range and he sat there jabbing the air until he died. I bet it's people like him that got everything else nerfed and templars buffed over the year.
L2P issue!
I don't fear templars in pvp at all, if I'm solo against a group of 4 any class ill die. (unless they potatoes).
Tell us what build you are using that makes templars such a problem for you.
Not an overwhelming number of templars anymore on PC-NA, you can deal with them, if you can!
I don't think I was very clear. Templars have too much healing power and still the ability to do damage albeit low. They can out last me in a fight no problem. I am really sick of getting their health low and watching them heal through an execute and dragon leap. Also the ridiculous ability to sprint and heal up and hide away for a bit makes it annoying. The problem is that they are unkillable (close to) not that they can kill us. Problem is the healing builds are overpowered now without Dizzy and Dot Damage - replaced with bs like they have with stone fist.
Deathlord92 wrote: »Easier said then done when your outnumbered. When I’m outnumbered the first thing I do is watch out for the templar because if there even half decent it’s a rip.Siohwenoeht wrote: »I run into more dk's and sorcs than I do Templars. And how are you not avoiding jabs? Run through the player or dodge... When I'm on my Templar I only use jabs on balled up players otherwise they miss more than they hit lol.
AgaTheGreat wrote: »They've already been nerfed 🙄 Just get better at this game instead of calling for nerfs to everything that killed you.
Hexquisite wrote: »One of Magplar's weaknesses is generally that they are slow, most potatoe Magplars have hardly any Stam, all you have to do is make them sprint and block till their stam is gone, and then CC them and burst them-. This is effective even on better players-even better if you are using Magic Drain and Stam Drain poisons.
Also pressure them, if you get a MAgplar on their back bar defending, when they then go on the defensive they also give you a window and become vulnerable to your CC /Burst Rotation.
If it's a MAgplar that is a tankplar just walk away, just like Tank DKS, Tank Wardens , Tank NEcros and Tanky Sorcs--all of these you have to CC before they get their heals and buffs off and usually even then takes a 20 min fight.
People saying magplars are slow but dont every move they have snare and dont they have gap closer? Also dont most utilize mist form?
So is the consensus that Templars need to be nerfed for PVP
Seems that it the case given the majority of people on the thread have expressed as much. I am not sure but let's hope it happens soon.