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What would you like to see as a major new system for ESO?

  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    None of the above. Fix the game (laughs hysterically) before adding new content.

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2560+
  • Mr_Gallows
    Mr_Gallows
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    Just one thing comes to mind. Game balance. Balance of gameplay, healing, buffs, stats, damage etc. If the game had a system for balance it would be really sweet.
  • MashmalloMan
    MashmalloMan
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    Spell Crafting (Craftable skills with a defined ruleset that doesn't replace Class identity, instead reinforces it, eg only 1 single target dot, 1 aoe dot, etc)
    Mr_Gallows wrote: »
    Just one thing comes to mind. Game balance. Balance of gameplay, healing, buffs, stats, damage etc. If the game had a system for balance it would be really sweet.

    Impossible, no game has achieved this, but ESO is pretty good despite what people think. Try some other games and you really get a quick feel for how OP some Classes are. Even in PVE dps tests, every class is within a margin of error of each other. That's unheard of for any mmo without Hard/Soft caps. Meta always shifts anyway.. PVP balance will never be achieved fully unless skills are seperated from PVE and PVP or every skill is recoloured versions of each other. So yeah, won't happen.
    Edited by MashmalloMan on November 26, 2019 11:32PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • EpicRekkoning
    EpicRekkoning
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    New Guild Skill Line (Instead of Spell Crafting, think more Psijic order, selection of abilities usable by everyone)
    I would love to see an unarmed skill line. I've been waiting 5 years to build a monk class.
  • CleymenZero
    CleymenZero
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    3 Morphs instead of 2 for all abilities. (More build diversity, less wasted morphs)
    A very interesting post. I'm torn between 3 morphs (my vote), improving combat and new weapon line.
  • MashmalloMan
    MashmalloMan
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    Spell Crafting (Craftable skills with a defined ruleset that doesn't replace Class identity, instead reinforces it, eg only 1 single target dot, 1 aoe dot, etc)
    None of the above. Fix the game (laughs hysterically) before adding new content.

    While I agree, they still need to make new content, they don't have their entire team working on bug fixes, that's not what their jobs are. Plus, not everyone experiences the same technical issues you have and if they don't introduce anything new, I see little excitement for the future of the game, even if it ran flawlessly, why play more of the same? I want something to motivate me to play and get excited about, instead of the same old.

    I personally have 0 lag or crashing issues when I play, but I've played less this year than any other because I'm simply not as interested. So no, bug fixes will not keep me coming back, new content will.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • El_Borracho
    El_Borracho
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    Graphics/Animation Overhaul (Update to the current engine)
    Not trying to be a raincloud, but all of these are pretty unnecessary. Fix the game performance before you make me craft a spell or give me yet another useless morph.
  • MashmalloMan
    MashmalloMan
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    Spell Crafting (Craftable skills with a defined ruleset that doesn't replace Class identity, instead reinforces it, eg only 1 single target dot, 1 aoe dot, etc)
    I would love to see an unarmed skill line. I've been waiting 5 years to build a monk class.

    Very interesting. Really.. if there is enough class abilities and universal abilities you could potentially do it soon with little effort on ZOS'es part.

    All they need to do is release a set like Penials Aptitude that changes how you build your character. Most weapons give about 1300-1500 damage when golded out with additional features like enchantments and the skill line passives.

    So imagine this work around, a set where the 5 piece gives you +1800 damage. Additionally, light and heavy attacks apply minor maim to target and minor vitality to self for 4 seconds.

    The abundant damage compared to weapons is to offset the fact that you would lose 2/13 set slots, passives and enchantments.

    Anyway, it's achieveable in the current context of the game with a set alone. It wouldn't be BIS or anything, but it could definitely be a niche RP way to play without completely neutering yourself.

    Or... you know, they could make an unarmed skill line lol.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • MashmalloMan
    MashmalloMan
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    Spell Crafting (Craftable skills with a defined ruleset that doesn't replace Class identity, instead reinforces it, eg only 1 single target dot, 1 aoe dot, etc)
    Not trying to be a raincloud, but all of these are pretty unnecessary. Fix the game performance before you make me craft a spell or give me yet another useless morph.

    I disagree, it is very necessary for the health of the game. If you don't do anything to keep people playing or excited for the future by showing your willing to do something new, than there is less revenue, less revenue means less support, less support means the bugs and technical issues never get resolved.

    There is more than 1 type of employee working on the game, Artists aren't fixing the game. There are dedicated teams for these things.

    Not everyone is experiencing the same technical issues, it IS clearly a huge problem and I'm sorry people are having so much trouble, but I'm not. This year I've played less because the game is starting to feel very samey. So I raised the question, what would bring me back and keep me playing continuously again.

    For the record, they won't do a new class because they just did 1 and honestly, the 6 we have covers all the elements and major playstyles people have been hoping for, we no longer need a crafting mechanic like Jewelry crafting or Transmutation, so what could they do to sell you on the new chapter because more zones, story quests and 1 trial just doesn't cut it for me.
    Edited by MashmalloMan on November 27, 2019 12:19AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • MashmalloMan
    MashmalloMan
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    Spell Crafting (Craftable skills with a defined ruleset that doesn't replace Class identity, instead reinforces it, eg only 1 single target dot, 1 aoe dot, etc)
    Cireous wrote: »
    You forgot Optional Overland Difficulty Increase o:)
    I'll happily consume most everything on that list, by the way. Spell crafting is long overdue, though.

    @Cireous Yes, I would of put that under Improve Existing Combat Systems for example, but honestly that is just a strong quality of life feature they should implement at any time. I did elude to this issue with my OP about Craglorn and I did want to talk about that, but I didn't.

    If you've played BL3 recently, they have a Mayhem mode system. This allows you to increase the Health, Shields, Drop Rates and adds additional unique modifers that effect you or the enemies like increased resistance, double bullets, chance to reflect.

    ESO could do this too, but just get rid of the unique modifiers. Increase the Health, Damage and Resistance of all enemies, the reward is an increased Drop Rate and Experience gained.

    Then, new players get to experience the way overland was originally designed, but Veteran players can modify the overland to suit their stronger playstyle with increases to loot and experience.

    This would be monumental for me, the reason overland, zones and quests are boring to ME is because I can't use my actual end game gear without 1-2 shotting every mob.

    I completely disagree with downgrading your gear just so you're not OP. That is a workaround to something that players shouldn't have to do. There should be some type of reward to getting good gear for overland content. It would open up so much.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • MashmalloMan
    MashmalloMan
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    Spell Crafting (Craftable skills with a defined ruleset that doesn't replace Class identity, instead reinforces it, eg only 1 single target dot, 1 aoe dot, etc)
    FierceSam wrote: »
    Other

    I’d like to see a system that allowed me to easily change all of a character’s skills, gear, CP and attributes. That way I could have a viable PvP build for my main character, or a functioning solo quest build for my tanks and healers.

    I’d like gear collections, so that instead of being hampered by bag space, you were actively encouraged to collect every piece of every gear set, which could then be stored and displayed in your house.

    Those seem to me to be actual improvements to the game, not fantastical additions to a system that its owners don’t understand and can’t even begin to manage.

    ZOS will big up ‘open hand’ combat as it will allow them to make the ‘weapon dragging’ bug into a feature.

    @FierceSam I'd argue that falls in to "Improve Existing Combat Systems" if you want to cast your vote.

    Poll isn't perfect, but something like your ideas is where I'd put them.

    I love your gear collections idea. Super cool.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • MashmalloMan
    MashmalloMan
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    Spell Crafting (Craftable skills with a defined ruleset that doesn't replace Class identity, instead reinforces it, eg only 1 single target dot, 1 aoe dot, etc)
    MattT1988 wrote: »
    Ummmm Blackrose Prison? Ring any bells?
    ...and what exactly was a "major new system" with Blackrose???
    I mean, yeah, it was something besides the overland content... but so are the dragons in southern elsweyr. And just like we have had stuff like Blackrose before, we had dragons before in northern elsweyr... so...

    Although, there WAS one new goodie with Murkmire.
    Shy and angry plants! :p;)

    Well, and the vine-grappling, which we have again with grappling bow in dragonhold, but that's nowhere new a concept I'd say...

    @TheShadowScout My point in the OP was to highlight Draogonhold as a zone DLC vs every other Zone DLC to date.

    There are 2 periods here:

    Period 1: DLC's added to the game were during a time ZOS had no layout or release schedule and the game was new so many features were missing. They didn't do a Q1/2/3/4 release schedule. Although Orsinium was only a Zone DLC, it was just shy of the content we get from Chapters today.

    Imperial City, Thieves Guild, Dark Brotherhood and Orsinium were all exceptional DLC's offering very unique content between each of them.

    This is the point where I felt ZOS realized they could not keep up with that type of frequent release schedule and the revenue wasn't quite there.

    Period 2: Chapters are made and content is seperated Q1/2/3/4. Q1 Dungeon, Q2 Chapter, Q3 Dungeon, Q4 Zone. This system allows ZOS to republish the game on a yearly basis, allowing them to push a big marketing campaign, bring on new players and bring back old players. This also means Chapters are not covered under ESO plus, so players have to pay additionally for the content increasing Revenue by a large margin and offsetting the increased time it takes to create the substanial content within Chapters. Chapters need to do a lot to earn our money and for the most part, I think they've done a good job. The added bonus of giving last years Chapter as a part of ESO plus is a good model.

    Morrowind year gave us Clockwork City with a Mini Trial and ability altering weapons. Quests, 5 Piece Armor Sets, Skyshards, Collectables, Zone, etc.

    Summerset year gave us Murkmire with a 4 man Arena and ability altering weapons. Quests, 5 Piece Armor Sets, Skyshards, Collectables, Zone, etc.

    Elsweyer year gave us Dragonhold with no additional content. Quests, 5 Piece Armor Sets, Skyshards, Collectables, Zone, etc.

    So yes, Dragonhold stands out to me as something that we were preconditioned to think would include some type of end game content for ability altering weapons. I would not hold Dragonhold to the same standard as the "Period 1" zone DLC because it's clear ZOS had to change that model, but "Period 2" shows it was lacking.

    The obvious theory is their workload was too high this year to work on an entire arena or mini trial for the zone.
    Edited by MashmalloMan on November 27, 2019 1:19AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Cirantille
    Cirantille
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    PVP Improvements (Bounty System for optional overland PVP, Imperial City esque DLC, Championship Arena, etc)
    Stable PvP..............................
    Wihout bugs
    Without lag
    Without crashes
  • Psijic42
    Psijic42
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    PVP Improvements (Bounty System for optional overland PVP, Imperial City esque DLC, Championship Arena, etc)
    I like a lot of the options posted but my two cents:

    1. Spell crafting would be awesome but realistically it doesn’t seem like it’s ever coming... so a third morph would be an awesome easy way to add more diversity to the game.

    2. Pet battles! I’m super surprised this isn’t in the game already, but everyone loves pokemon, and collecting, combat and cute pets

    3. It might be unpopular but I would like to see players take more damage in PvP, especially Cyro. As is currently any 1v1 etc between skilled players is just a pillow fight. Having players take more damage would give a unique benefit to offensive play.

    4. Overland PvP, justice system, more IC-like content, yes please

    5. Of course the big one, do everything possible to reduce and fix lag
  • Kaartinen
    Kaartinen
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    Graphics/Animation Overhaul (Update to the current engine)
    Not necessarily this, but I want to see performance updates. I don't care about graphical updates unless it will aide in performance.

    The game needs to run optimally for a majority of the users.
  • FierceSam
    FierceSam
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    Waynerx8 wrote: »
    New dev team would be welcome.

    A dev team would be welcome
  • TheRealPotoroo
    TheRealPotoroo
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    This game desperately needs a Dressing Room, whereby the player can setup multiple unique builds - everything from armour, weapons, CP, skills & morphs, attributes, the lot - and swap between them in game with one click for zero cost.

    Only then will players be able to easily and conveniently swap between PVE, PVP and BG builds. And it's the necessary first step to the developers belatedly admitting that not separating PVE and PVP from the word go was a fundamental error that has undermined the game since beta and fixing it at long last.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • Starlock
    Starlock
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    New Weapon Skill Line (Hybrid skill line works for mag/sta 1h + magic, Spear skill line, etc)
    There are two characters I have right now whose character concepts would benefit extremely much from a melee-magicka weapon. Alternatively, they'd benefit from disentangling resource recovery from heavy attacks and weapon types which is frankly a wonky mechanic just in general. That's not likely to happen, so priority goes to a melee-magicka weapon.
  • TheShadowScout
    TheShadowScout
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    New Weapon Skill Line (Hybrid skill line works for mag/sta 1h + magic, Spear skill line, etc)
    Morrowind year gave us Clockwork City with a Mini Trial and ability altering weapons. Quests, 5 Piece Armor Sets, Skyshards, Collectables, Zone, etc.

    Summerset year gave us Murkmire with a 4 man Arena and ability altering weapons. Quests, 5 Piece Armor Sets, Skyshards, Collectables, Zone, etc.

    Elsweyer year gave us Dragonhold with no additional content. Quests, 5 Piece Armor Sets, Skyshards, Collectables, Zone, etc.
    ...with Dragons.
    Which are an "additional content" in their own right.
    Even a "new system" if you look at them in a certain way, though of course... new with Elsweyr.

    Naturally I agree that it would have been neat to have something more, it always would be nice to have something more. I personally would have loved to see a mini trial or arena as well, but... dragons. :expressionless:
    And a whole outfit collected through questing too. Wish they'd refit that sort of thing to a lot of old regions as well...

    I am content with the content.
    Simple as that.
  • MashmalloMan
    MashmalloMan
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    Spell Crafting (Craftable skills with a defined ruleset that doesn't replace Class identity, instead reinforces it, eg only 1 single target dot, 1 aoe dot, etc)
    Morrowind year gave us Clockwork City with a Mini Trial and ability altering weapons. Quests, 5 Piece Armor Sets, Skyshards, Collectables, Zone, etc.

    Summerset year gave us Murkmire with a 4 man Arena and ability altering weapons. Quests, 5 Piece Armor Sets, Skyshards, Collectables, Zone, etc.

    Elsweyer year gave us Dragonhold with no additional content. Quests, 5 Piece Armor Sets, Skyshards, Collectables, Zone, etc.
    ...with Dragons.
    Which are an "additional content" in their own right.
    Even a "new system" if you look at them in a certain way, though of course... new with Elsweyr.

    Naturally I agree that it would have been neat to have something more, it always would be nice to have something more. I personally would have loved to see a mini trial or arena as well, but... dragons. :expressionless:
    And a whole outfit collected through questing too. Wish they'd refit that sort of thing to a lot of old regions as well...

    I am content with the content.
    Simple as that.
    Dragons are cool and definitely a monumental feat for this games design, but it's really just another boss at the end of the day. They always make new bosses and most people don't get excited for a zone DLC simply because there is a new boss at the end of a dungeon.. Thank goodness that isn't the case because I wouldn't be happy to hear "year of the frost trolls" just to wait and buy a zone dlc that has a reskinned flame troll.

    To each their own, but there needs to be something for everybody and from an end-game content perspective, they missed the mark especially when you've built up a standard for your audiance over multiple years. Zone DLCs with only side quests and story content with collectibles just doesn't personally do it for me.

    Maybe if they introduced a modifer system to make overworld content harder for vet players it would be much more enjoyable, which is why I raised this discussion in the first place.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • MashmalloMan
    MashmalloMan
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    Spell Crafting (Craftable skills with a defined ruleset that doesn't replace Class identity, instead reinforces it, eg only 1 single target dot, 1 aoe dot, etc)
    This game desperately needs a Dressing Room, whereby the player can setup multiple unique builds - everything from armour, weapons, CP, skills & morphs, attributes, the lot - and swap between them in game with one click for zero cost.

    Only then will players be able to easily and conveniently swap between PVE, PVP and BG builds. And it's the necessary first step to the developers belatedly admitting that not separating PVE and PVP from the word go was a fundamental error that has undermined the game since beta and fixing it at long last.

    I really like that Idea, however, I can see them trying to benefit off of it by the time it comes to fruition. I can't blame them honestly, it takes money to develop these extra features and at the end of the day, they're optional.

    Community wants a better way to unlock skill lines on different characters so they didn't have to constantly spend hours running around the world collecting books and hitting portals. Update: Crown store.

    Community wants a better way to unlock skyshards so they also don't need to run around the entire eso map again and again. Update: Crown store.

    Community wants a better way to more reasonably change out skill points because you either refunded ALL morphs or skills instead of 1 at a time. Update: Same cost for ALL of them, even if you just want to change 1 skill.

    Outfit system, amazing idea. Love it. Pay extra crowns PER character to get more than 1 outfit.

    Admittedly, I'm fine with a lot of these systems charging crowns for them as an additional convenience, you can still get skyshards or skill lines the longer way, but sometimes they overprice them rediculously high as if everyone has 20k crowns sitting in their balance or in the instance of Outfits, why isn't it account wide. There's always some type of catch or oversight.

    I'd imagine the system your asking for would cost at least gold to change out which I'd be happy with. Maybe like outfits, it would cost more crowns to get a 2nd or 3rd Dressing Room, of course... per character.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • gepe87
    gepe87
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    Graphics/Animation Overhaul (Update to the current engine)
    srfrogg23 wrote: »
    ESO is already very combat oriented. It would be better to add other activities instead of just heaping more combat related stuff into the mix.

    I think a Poke Mon style pet battling system or a Magic the Gathering style card game within ESO would be a nice way to expand on the game.

    And add ES Legends feature to the game would be great (rewards, guilds, titles, artwork based on your characters).
    Edited by gepe87 on December 4, 2019 3:53PM
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • Sanguinor2
    Sanguinor2
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    3 Morphs instead of 2 for all abilities. (More build diversity, less wasted morphs)
    3 Morphs would have potential to be really nice.
    You could make up a lot of classes shortcomings through additional Morph choices and it would be a good way to bring more Stamina Morphs without taking Morphs from magicka.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Kagukan
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    Other than fixing performance issues. The biggest improvement to this game would be a real auction system. Its the one thing that would take this game to the next level.
  • RavenSworn
    RavenSworn
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    Improve Existing Combat Systems (New active ability slot, new resource mechanic, passive ability slot, Spears for 1H and 2H, Crossbows for Bows, Melee weapon for Destro Staves, Justice System, CP Overhaul, etc)
    Improving the current system we have goes a long way. Revamping the CP system, un-tacking the healing and spell power or healing power based on stam would also go along way in addressing issues with power creep. Putting back soft caps will also help out in managing stats and outrageous dps numbers.

    The CP system especially, need to have proper limits and spell crafting added to it.

    Imagine if: you have 1000 cp but can only put in one tree, basically limiting you to one aspect of being a champion ( I mean, that's what a champion is anyway). So if you go warrior tree, you basically hone yourself to ultimate defence. Or if you go thief, then it's all sustain. Perhaps, ZoS can also mix and match the trees in a way that's more lore friendly. For eg warrior tree might have direct damage increase, dot damage reduction, but no AoE damage component, be it for reduction or increase. And the Thief tree might have dot damage increase, aoe damage reduction but no direct damage component. And for mage... well you get the picture.

    For the spell crafting part, I'd like when you spent 860 or whatever arbitrary number limit you can put in into a tree, you basically unlock the spell crafting system where you basically use CP points to change either the spell color, or perhaps instead of range you change the ability to be melee, or even introduce a signature skill for the class that you are using, further adding more cusomization for your character. (Fire atronach anyone?)
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • akl77
    akl77
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    Where’s the other option
    Pc na
  • MentalxHammer
    MentalxHammer
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    Group Duels!!!
  • EchoirVarsoj
    EchoirVarsoj
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    Literally! All of them.
    I'd love to see them implemented into the game!

    I'm not sure about spell-crafting, the nature of that desired feature, I think, involves a kind-of exponential balancing complexity because it's about the personalization of lot of skills.

    And about a new Guild Skill line, we just got the Psijic skill line and the way we have to level it up, it's just awful! They spent all of their resources on that aquamarine talking skull.
    The only good ideas I've heard from new guild skill lines was a DLC which involves letting players join a faction, in this case, a vampire faction, a werewolf faction or a non-metamorphosis faction like a Dawnguard faction, but with the Fighters Guild being already ingame that would be kind-of redundant, a bit of rework would be needed.

    Seeing that list of desired features/improvements, just amazes me. The future of the game could get so bright and interesting.
  • Araneae6537
    Araneae6537
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    New Weapon Skill Line (Hybrid skill line works for mag/sta 1h + magic, Spear skill line, etc)
    Honestly, none of those options really excite me. Some could be cool if implemented well, but none are to me major selling points.

    As has been pointed out, they are all very combat oriented. Now I enjoy combat in ESO, but I very much enjoy there being different ways to do things and different activities and I very much enjoy stealthy gameplay. I would enjoy additional character/story focused content with quests that involved espionage and character interactions and choices.

    Or something that I think would be really fun and change how people can play the game, add a lot more that can be done with housing — let place NPCs, sell items through vendor assistants (this would hardly compete with guild traders but would be fun), even create stories and delves for other players to explore.
  • Adernath
    Adernath
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    Improve Existing Combat Systems (New active ability slot, new resource mechanic, passive ability slot, Spears for 1H and 2H, Crossbows for Bows, Melee weapon for Destro Staves, Justice System, CP Overhaul, etc)
    Hard decision, but I think before anything else this is the most pressing point.
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