Mr_Gallows wrote: »Just one thing comes to mind. Game balance. Balance of gameplay, healing, buffs, stats, damage etc. If the game had a system for balance it would be really sweet.
Enemy-of-Coldharbour wrote: »None of the above. Fix the game (laughs hysterically) before adding new content.
EpicRekkoning wrote: »I would love to see an unarmed skill line. I've been waiting 5 years to build a monk class.
El_Borracho wrote: »Not trying to be a raincloud, but all of these are pretty unnecessary. Fix the game performance before you make me craft a spell or give me yet another useless morph.
You forgot Optional Overland Difficulty Increase
I'll happily consume most everything on that list, by the way. Spell crafting is long overdue, though.
Other
I’d like to see a system that allowed me to easily change all of a character’s skills, gear, CP and attributes. That way I could have a viable PvP build for my main character, or a functioning solo quest build for my tanks and healers.
I’d like gear collections, so that instead of being hampered by bag space, you were actively encouraged to collect every piece of every gear set, which could then be stored and displayed in your house.
Those seem to me to be actual improvements to the game, not fantastical additions to a system that its owners don’t understand and can’t even begin to manage.
ZOS will big up ‘open hand’ combat as it will allow them to make the ‘weapon dragging’ bug into a feature.
TheShadowScout wrote: »...and what exactly was a "major new system" with Blackrose???Ummmm Blackrose Prison? Ring any bells?
I mean, yeah, it was something besides the overland content... but so are the dragons in southern elsweyr. And just like we have had stuff like Blackrose before, we had dragons before in northern elsweyr... so...
Although, there WAS one new goodie with Murkmire.
Shy and angry plants!
Well, and the vine-grappling, which we have again with grappling bow in dragonhold, but that's nowhere new a concept I'd say...
...with Dragons.MashmalloMan wrote: »Morrowind year gave us Clockwork City with a Mini Trial and ability altering weapons. Quests, 5 Piece Armor Sets, Skyshards, Collectables, Zone, etc.
Summerset year gave us Murkmire with a 4 man Arena and ability altering weapons. Quests, 5 Piece Armor Sets, Skyshards, Collectables, Zone, etc.
Elsweyer year gave us Dragonhold with no additional content. Quests, 5 Piece Armor Sets, Skyshards, Collectables, Zone, etc.
Dragons are cool and definitely a monumental feat for this games design, but it's really just another boss at the end of the day. They always make new bosses and most people don't get excited for a zone DLC simply because there is a new boss at the end of a dungeon.. Thank goodness that isn't the case because I wouldn't be happy to hear "year of the frost trolls" just to wait and buy a zone dlc that has a reskinned flame troll.TheShadowScout wrote: »...with Dragons.MashmalloMan wrote: »Morrowind year gave us Clockwork City with a Mini Trial and ability altering weapons. Quests, 5 Piece Armor Sets, Skyshards, Collectables, Zone, etc.
Summerset year gave us Murkmire with a 4 man Arena and ability altering weapons. Quests, 5 Piece Armor Sets, Skyshards, Collectables, Zone, etc.
Elsweyer year gave us Dragonhold with no additional content. Quests, 5 Piece Armor Sets, Skyshards, Collectables, Zone, etc.
Which are an "additional content" in their own right.
Even a "new system" if you look at them in a certain way, though of course... new with Elsweyr.
Naturally I agree that it would have been neat to have something more, it always would be nice to have something more. I personally would have loved to see a mini trial or arena as well, but... dragons.
And a whole outfit collected through questing too. Wish they'd refit that sort of thing to a lot of old regions as well...
I am content with the content.
Simple as that.
TheRealPotoroo wrote: »This game desperately needs a Dressing Room, whereby the player can setup multiple unique builds - everything from armour, weapons, CP, skills & morphs, attributes, the lot - and swap between them in game with one click for zero cost.
Only then will players be able to easily and conveniently swap between PVE, PVP and BG builds. And it's the necessary first step to the developers belatedly admitting that not separating PVE and PVP from the word go was a fundamental error that has undermined the game since beta and fixing it at long last.
ESO is already very combat oriented. It would be better to add other activities instead of just heaping more combat related stuff into the mix.
I think a Poke Mon style pet battling system or a Magic the Gathering style card game within ESO would be a nice way to expand on the game.