I want a working game, a working server and less laggs in pvp... i dont want any new system, zos should focus to make the old things work before they release new content.
You dont add a balcony to a house without a roof
Valkyn_Eltrys wrote: »Spell crafting in a way. By that, I mean able to change your ability element damage. Lets say Radiant Oppression currently does magic damage, with spell crafting you can change it to flame damage.
This will cost a resource to change. Imagine able to use an inferno staff and use blockade but able to change it to frost damage. Cold-Fire blockade. Or as above make radiant oppression flame damage (although that might just be overpowered with engulfing flames and everyone will use burning spellweave again).
Idk, be cool to change elements and maybe some effects. Like instead of Radiant Glory healing you you can just change it to stamina. Although this will need to take a long time to balance. Some restrictions will need to be placed.
Anotherone773 wrote: »ESO uses the Skyrim skill system which was a boring and unimaginative system. Actually i think skyrim may have been the most boring and bland of all the TES games. Its probably why it was the one that i played the least. I beat it and never spent another hour in it.
This entire skill system is crap and needs to be thrown in the trash. i like 1T in general but it has major drawbacks where it doesnt really feel like you get any more powerful. Honestly a good tree system with good branches has always been the best system. Devs got lazy and started giving us these dumbed down preschool systems because they are easier to balance and maintain i guess.Or maybe the attract more players who dont have two brain cells to rub together to make a multiple choice decision. Who knows.
Everything in ESO feels samey samey when it comes to combat skills, gear skills, guild skills, and class skills. To do end game content, they have made it so basically only 1 or two builds per class are considered viable and thats in quarters they didnt screw up a class with a rebalance.
As i said i like the 1T for zone use and doing stuff with others, but the solution to everyone being the same level also means we are all identical twins in different clothes and it makes "leveling" and combat pretty boring. There is a better solution. the TES style of gameplay is fine for solo games, but in MMOs, its like running on a treadmill.
I think it's happening.They standardized the spells!
This smells like spell crafting preparations to me!
MashmalloMan wrote: »If we look at the past 5 years of ESO, many new systems were released that pushed ESO to be better than it was before, a more complete package. The past year has clearly been a year of change and reinforcing the base game for ZOS, but because of this, we have seen very little in terms of mixing up how the game is played. While I mostly agree with the direction ZOS is taking this year because these changes needed to be done for the future health of the game..
The future doesn’t look entirely interesting without any new system on the horizon and the DLCs lacking more than they have in the past. Dragonhold, the most recent zone DLC has no Arena or mini-trial, typically the time we would see Ability-Altering Weapons.
Notable Improvements in order of release (IMO):
- Craglorn: End game overland zone (dead)
- Imperial City DLC 1: Only DLC focused on pvp (now free for all)
- Orsinium DLC 2: Maelstrom Arena (only solo End Game content to date)
- Justice System + Champion Points introduced with Vet Ranks (Update 6)
- Thieves Guild DLC 3: New zone, new skill line w/ special Thieving quests, Trial MOL
- Dark Brotherhood DLC 4: New zone, new skill line w/ special Dark Brotherhood quests, Champion Points replace Vet Ranks
- One Tamriel: Dueling introduced, Weapon Ultimates, level scaling and alliance overworld open for all. (Update 12)
- Homestead: Housing (Update 13)
- Morrowind Chapter: New class + Battlegrounds (now free for all)
- Outfit System: Can use any styles learned account wide as a costume with dyable parts (Update 17)
- Summerset Chapter: New active ability skill line + jewelry crafting.
- Elsweyr Chapter: New class + Dragons.
- Dragonhold: Nothing. More zone overland content.
I highlighted DLC 1-4 because they brought in many major improvements, we don’t currently expect from our DLC. Following the introduction of Chapter releases, we started to expect a mini trial OR an arena from Zone DLC. This year, Dragonhold didn’t bring any of these new features that we’ve come to expect making it the most disappointing DLC for many of the player base.
So I made a poll for some of the most notable improvements I've seen people request. Since "Other" would be too broad and get mostly selected as everyone has a unique opinion, choose 1 of the broader selection options and feel free to explain what you would want to see within that system. Please think about what would sell you on playing ESO beyond 2020 or what would make you purchase the newest chapter. What would get you excited for ESO's future? How can ZOS inovate and make ESO bigger and better than it was before. I understand people get excited for more Trials, Zone exploration, Dungeons, Story quests, stability and bug fixes, etc. Those are not new systems, there things we have come to expect.
Personally I always counted it as...Grianasteri wrote: »Stamina has:
1) 2H
2) Duel wield
3) Sword&Shield
4) Bow
Within each of these stamina also gets to choose between swords, axes, maces, daggers, bows. 4 skill lines, with 5 weapons to choose from.
Magica has:
1) Restoration Staff
2) Destruction Staff
Within these only Destruction Staff gets variation, with flame, shock, frost options. So 2 skill lines, with one of them able to choose between 3 "Weapons" types. But its important to note that its still just a staff in all cases and really can we even count Restoration staff? It could be argued only ONE dps weapon skill line for magica exists.
Undaunted definitely is a "half-half" skill line, and NOT stamina.Grianasteri wrote: »It can be argued that stam also gets Fighters guild and Undaunted, but equally we can argue Magica has Mages guild and Psijic, so the comparison and the clear and unequivocal disparity, is regarding the actual weapon skill lines.
MashmalloMan wrote: »If we look at the past 5 years of ESO, many new systems were released that pushed ESO to be better than it was before, a more complete package. The past year has clearly been a year of change and reinforcing the base game for ZOS, but because of this, we have seen very little in terms of mixing up how the game is played. While I mostly agree with the direction ZOS is taking this year because these changes needed to be done for the future health of the game..
The future doesn’t look entirely interesting without any new system on the horizon and the DLCs lacking more than they have in the past. Dragonhold, the most recent zone DLC has no Arena or mini-trial, typically the time we would see Ability-Altering Weapons.
Notable Improvements in order of release (IMO):
- Craglorn: End game overland zone (dead)
- Imperial City DLC 1: Only DLC focused on pvp (now free for all)
- Orsinium DLC 2: Maelstrom Arena (only solo End Game content to date)
- Justice System + Champion Points introduced with Vet Ranks (Update 6)
- Thieves Guild DLC 3: New zone, new skill line w/ special Thieving quests, Trial MOL
- Dark Brotherhood DLC 4: New zone, new skill line w/ special Dark Brotherhood quests, Champion Points replace Vet Ranks
- One Tamriel: Dueling introduced, Weapon Ultimates, level scaling and alliance overworld open for all. (Update 12)
- Homestead: Housing (Update 13)
- Morrowind Chapter: New class + Battlegrounds (now free for all)
- Outfit System: Can use any styles learned account wide as a costume with dyable parts (Update 17)
- Summerset Chapter: New active ability skill line + jewelry crafting.
- Elsweyr Chapter: New class + Dragons.
- Dragonhold: Nothing. More zone overland content.
I highlighted DLC 1-4 because they brought in many major improvements, we don’t currently expect from our DLC. Following the introduction of Chapter releases, we started to expect a mini trial OR an arena from Zone DLC. This year, Dragonhold didn’t bring any of these new features that we’ve come to expect making it the most disappointing DLC for many of the player base.
So I made a poll for some of the most notable improvements I've seen people request. Since "Other" would be too broad and get mostly selected as everyone has a unique opinion, choose 1 of the broader selection options and feel free to explain what you would want to see within that system. Please think about what would sell you on playing ESO beyond 2020 or what would make you purchase the newest chapter. What would get you excited for ESO's future? How can ZOS inovate and make ESO bigger and better than it was before. I understand people get excited for more Trials, Zone exploration, Dungeons, Story quests, stability and bug fixes, etc. Those are not new systems, there things we have come to expect.
Wait I think I have to revise my answer.
Imagine what lag it would cause (in Cyro) for the server to handle sheer infinite amounts of effects and combos caused by spellcrafting.
They'd probably code it in a way that breaks everything XD. Sorry ZOS, but the pessimism is justified.
MashmalloMan wrote: »If we look at the past 5 years of ESO, many new systems were released that pushed ESO to be better than it was before, a more complete package. The past year has clearly been a year of change and reinforcing the base game for ZOS, but because of this, we have seen very little in terms of mixing up how the game is played. While I mostly agree with the direction ZOS is taking this year because these changes needed to be done for the future health of the game..
The future doesn’t look entirely interesting without any new system on the horizon and the DLCs lacking more than they have in the past. Dragonhold, the most recent zone DLC has no Arena or mini-trial, typically the time we would see Ability-Altering Weapons.
Notable Improvements in order of release (IMO):
- Craglorn: End game overland zone (dead)
- Imperial City DLC 1: Only DLC focused on pvp (now free for all)
- Orsinium DLC 2: Maelstrom Arena (only solo End Game content to date)
- Justice System + Champion Points introduced with Vet Ranks (Update 6)
- Thieves Guild DLC 3: New zone, new skill line w/ special Thieving quests, Trial MOL
- Dark Brotherhood DLC 4: New zone, new skill line w/ special Dark Brotherhood quests, Champion Points replace Vet Ranks
- One Tamriel: Dueling introduced, Weapon Ultimates, level scaling and alliance overworld open for all. (Update 12)
- Homestead: Housing (Update 13)
- Morrowind Chapter: New class + Battlegrounds (now free for all)
- Outfit System: Can use any styles learned account wide as a costume with dyable parts (Update 17)
- Summerset Chapter: New active ability skill line + jewelry crafting.
- Elsweyr Chapter: New class + Dragons.
- Dragonhold: Nothing. More zone overland content.
I highlighted DLC 1-4 because they brought in many major improvements, we don’t currently expect from our DLC. Following the introduction of Chapter releases, we started to expect a mini trial OR an arena from Zone DLC. This year, Dragonhold didn’t bring any of these new features that we’ve come to expect making it the most disappointing DLC for many of the player base.
So I made a poll for some of the most notable improvements I've seen people request. Since "Other" would be too broad and get mostly selected as everyone has a unique opinion, choose 1 of the broader selection options and feel free to explain what you would want to see within that system. Please think about what would sell you on playing ESO beyond 2020 or what would make you purchase the newest chapter. What would get you excited for ESO's future? How can ZOS inovate and make ESO bigger and better than it was before. I understand people get excited for more Trials, Zone exploration, Dungeons, Story quests, stability and bug fixes, etc. Those are not new systems, there things we have come to expect.