If we look at the past 5 years of ESO, many new systems were released that pushed ESO to be better than it was before, a more complete package. The past year has clearly been a year of change and reinforcing the base game for ZOS, but because of this, we have seen very little in terms of mixing up how the game is played. While I mostly agree with the direction ZOS is taking this year because these changes needed to be done for the future health of the game..
The future doesn’t look entirely interesting without any new system on the horizon and the DLCs lacking more than they have in the past. Dragonhold, the most recent zone DLC has no Arena or mini-trial, typically the time we would see Ability-Altering Weapons.
Notable Improvements in order of release (IMO):
- Craglorn: End game overland zone (dead)
- Imperial City DLC 1: Only DLC focused on pvp (now free for all)
- Orsinium DLC 2: Maelstrom Arena (only solo End Game content to date)
- Justice System + Champion Points introduced with Vet Ranks (Update 6)
- Thieves Guild DLC 3: New zone, new skill line w/ special Thieving quests, Trial MOL
- Dark Brotherhood DLC 4: New zone, new skill line w/ special Dark Brotherhood quests, Champion Points replace Vet Ranks
- One Tamriel: Dueling introduced, Weapon Ultimates, level scaling and alliance overworld open for all. (Update 12)
- Homestead: Housing (Update 13)
- Morrowind Chapter: New class + Battlegrounds (now free for all)
- Outfit System: Can use any styles learned account wide as a costume with dyable parts (Update 17)
- Summerset Chapter: New active ability skill line + jewelry crafting.
- Elsweyr Chapter: New class + Dragons.
- Dragonhold: Nothing. More zone overland content.
I highlighted DLC 1-4 because they brought in many major improvements, we don’t currently expect from our DLC. Following the introduction of Chapter releases, we started to expect a mini trial OR an arena from Zone DLC. This year, Dragonhold didn’t bring any of these new features that we’ve come to expect making it the most disappointing DLC for many of the player base.
So I made a poll for some of the most notable improvements I've seen people request. Since "Other" would be too broad and get mostly selected as everyone has a unique opinion, choose 1 of the broader selection options and feel free to explain what you would want to see within that system. Please think about what would sell you on playing ESO beyond 2020 or what would make you purchase the newest chapter. What would get you excited for ESO's future? How can ZOS inovate and make ESO bigger and better than it was before. I understand people get excited for more Trials, Zone exploration, Dungeons, Story quests, stability and bug fixes, etc. Those are not new systems, there things we have come to expect.
Edited by MashmalloMan on November 25, 2019 3:35AM @MashmalloMan - PC NAPC Beta - 2400+ CP
What would you like to see as a major new system for ESO? 220 votes
Spell Crafting (Craftable skills with a defined ruleset that doesn't replace Class identity, instead reinforces it, eg only 1 single target dot, 1 aoe dot, etc)
New Weapon Skill Line (Hybrid skill line works for mag/sta 1h + magic, Spear skill line, etc)
New Guild Skill Line (Instead of Spell Crafting, think more Psijic order, selection of abilities usable by everyone)
Improve Existing Combat Systems (New active ability slot, new resource mechanic, passive ability slot, Spears for 1H and 2H, Crossbows for Bows, Melee weapon for Destro Staves, Justice System, CP Overhaul, etc)
3 Morphs instead of 2 for all abilities. (More build diversity, less wasted morphs)
Graphics/Animation Overhaul (Update to the current engine)
PVP Improvements (Bounty System for optional overland PVP, Imperial City esque DLC, Championship Arena, etc)