Calling an ultimate a "gap closer."
Sanguinor2 wrote: »
Ragnarock41 wrote: »
I don't think you'd want to leap into a streaking sorc, Its very likely that a chain-streak will result in a missed leap.
Ragnarock41 wrote: »So you see it coming from 30 meters away yet can't press your right mouse button in that time frame and you ask for a nerf in return.Welcome to the forums, the right place for you to find likeminded individuals
phoenixkungfu wrote: »Well I can see the dk point of veiw. I'm a pet sorc and nerfs dont feel right sometimes. However from the stand point of the opponent. Moves that provides to much utility... When a player is use to 2 in 1 moves.
phoenixkungfu wrote: »Well I can see the dk point of veiw. I'm a pet sorc and nerfs dont feel right sometimes. However from the stand point of the opponent. Moves that provides to much utility... When a player is use to 2 in 1 moves.
So you are okay with removing the stun off Streak, which can be used as a gap closer, doesn't require a target and can be used in any direction? Streak is spammable, too... and Leap is not.
Most skills in the game do multiple things in ways that are situationally stronger or weaker, because we can only slot 10(12). Otherwise we'd all just slot 1) the best spammable 2) the best stun 3) the best heal... etc. and that would be boring. Losing a fight because you had the wrong skills you needed for that fight is part of the chaos.
Also if you knew how often Leap hit the flappy chicken instead of the sorc you have tabbed, you'd be less envious.
phoenixkungfu wrote: »I believe a player should have to slot it on a bar.
phoenixkungfu wrote: »In most cases based on the distance is simply way to hard to react to these moves. Stun as a mechanic is meta in pvp.
Nerf thread I actually agree with, no gap closer on any class or weapon/guild line should have a stun on it... in ANY game in PvP. Seems like common sense. Make players slot both a stun and a gap closer, sacrificing a presumably defensive slot in exchange. Amazed they haven't gotten around to stripping stuns off all gap closers by now.
Toppling Charge, I can see, but leap? ... What? So many things wrong with this post.
Firstly, it's an ultimate. Ultimates are on a limited resource pool, and so should have a higher value budget. In other words, you should get more power out of an ultimate, compared to a regular skill, since you can't immediately re-cast an ultimate if your first cast somehow fails, unless you're on a full ultgen build.
Secondly, due to it being an ultimate, and due to it being on a limited resource pool, you can't treat it the same as Topping Charge. Toppling Charge, you can just spam to gap close and stun in one button. Leap? You use it once, and that's it, can't use it again. You're giving up the combo potential of it, just to gap close and/or stun.
Thirdly, it's on a melee class that crutches on comboing with their ults, so that "giving up the combo potential" hurts. If I leap you to get to you, unless you're an actual potato, I can't do anything to you until I've got another leap ready. So, by using it as a gap closer, I am losing something -- the ability to immediately kill you after I gap close.
It honestly seems like this post was made by someone who just saw that DK's have a gap close, burst skill and stun in one skill, and went "wow, that's OP, they should remove that!" I can guarantee that if you were to actually spend some time on DK, you'd quickly realise how you really don't have a gap close, burst skill, and stun in one skill. Rather, you only have two of these, the third is sacrificed, just due to how the class works.
Toppling Charge, I can see, but leap? ... What? So many things wrong with this post.
Firstly, it's an ultimate. Ultimates are on a limited resource pool, and so should have a higher value budget. In other words, you should get more power out of an ultimate, compared to a regular skill, since you can't immediately re-cast an ultimate if your first cast somehow fails, unless you're on a full ultgen build.
Secondly, due to it being an ultimate, and due to it being on a limited resource pool, you can't treat it the same as Topping Charge. Toppling Charge, you can just spam to gap close and stun in one button. Leap? You use it once, and that's it, can't use it again. You're giving up the combo potential of it, just to gap close and/or stun.
Thirdly, it's on a melee class that crutches on comboing with their ults, so that "giving up the combo potential" hurts. If I leap you to get to you, unless you're an actual potato, I can't do anything to you until I've got another leap ready. So, by using it as a gap closer, I am losing something -- the ability to immediately kill you after I gap close.
It honestly seems like this post was made by someone who just saw that DK's have a gap close, burst skill and stun in one skill, and went "wow, that's OP, they should remove that!" I can guarantee that if you were to actually spend some time on DK, you'd quickly realise how you really don't have a gap close, burst skill, and stun in one skill. Rather, you only have two of these, the third is sacrificed, just due to how the class works.
He's a lightning and overload heavy attacking pet sorc, don't even waste your breathe. There should be some kind of requirement in game for you to discuss class mechanics on the forums, we could weed this stuff out.