Biggest issue with Leap is being on the receiving end of one during horrible PvP performance. Roll dodge away still catches you puts you 50 ft in the air and AND the cc animation glitches as you cc break 50 ft in the air to be back on the ground in the same cc. As for blocking it, half the time it works half the time your breaking free whilst holding block either in the air 50 feet as mentioned earlier or... When you shade away and the leap stuns you at your destination only to transport you back to the DKs leap position in the same stun.
Block and roll dodge only work when the PvP performance is stable or playable.
Why certain ults have cast times where others dont is what I can't understand. Why gap closers stun set off balance where as others don't even work half the time( Ambush right now is weird and clunky since they changed it to a 10s duration of Min Vul) trying to ambush someone who's uphill or somewhat above you doesn't work, you hear the skill being activated however doesn't adjust to targets destination may be server related as above.
If you are putting cast times on ults adjust it across the board. Giving access to resources, shields and big damage STUN cheap no cast time Ult from leap, or an AOE burning light proccing Aedric Spear ult has to be on the same playing field.
Sanguinor2 wrote: »Biggest issue with Leap is being on the receiving end of one during horrible PvP performance. Roll dodge away still catches you puts you 50 ft in the air and AND the cc animation glitches as you cc break 50 ft in the air to be back on the ground in the same cc. As for blocking it, half the time it works half the time your breaking free whilst holding block either in the air 50 feet as mentioned earlier or... When you shade away and the leap stuns you at your destination only to transport you back to the DKs leap position in the same stun.
Block and roll dodge only work when the PvP performance is stable or playable.
Why certain ults have cast times where others dont is what I can't understand. Why gap closers stun set off balance where as others don't even work half the time( Ambush right now is weird and clunky since they changed it to a 10s duration of Min Vul) trying to ambush someone who's uphill or somewhat above you doesn't work, you hear the skill being activated however doesn't adjust to targets destination may be server related as above.
If you are putting cast times on ults adjust it across the board. Giving access to resources, shields and big damage STUN cheap no cast time Ult from leap, or an AOE burning light proccing Aedric Spear ult has to be on the same playing field.
Roll dodge isnt supposed to work against leap at all unless that recently changed?
Roll dodge isnt supposed to work against leap at all unless that recently changed?
Sanguinor2 wrote: »
Chilly-McFreeze wrote: »Why isn't it intended to leave a certain area via dodge?
Ragnarock41 wrote: »So you see it coming from 30 meters away yet can't press your right mouse button in that time frame and you ask for a nerf in return.Welcome to the forums, the right place for you to find likeminded individuals !
This is the third time this week someone implies take flight needs a nerf. Forums and their high intelligence is at work , if they say leap overperforms, then leap definitely overperforms. How dare those Dks kill you in PvP? Its completely unacceptable, my sincere apologies as a Dk main.
phoenixkungfu wrote: »I want game balance in the form of universal combo routes. But most of all I would like to see in pvp as a meta stuns control by a direct dedicated ability that primarily function as a meta stun skill. Once again it's my belief that gap closer should never stun.
juhislihis19 wrote: »Toppling Charge and Leap shouldn't be mentioned in the same sentence. Other one is instant cast, other one is an ultimate, takes about 30 seconds to get it up?
I think this whole thread showcases extreme bias towards their main classes. Toppling Charge and an ultimate is too much but Streak isn't?
As for OP, yes, you are asking for nerfs. This is a nerf thread in every way except in name. Just hiding that behind the term "balance gameplay".
And can you eloborate why Streak is okay when an ultimate and Toppling aren't? It's a gap closer, which stuns AND deals damage.
I believe I am wasting my time here because th usual forum-bias is extremely thick here.
Switch it to offbalance imo. Imo CC is kinda crazy in this game as is so I'm kinda biased
Switch it to offbalance imo. Imo CC is kinda crazy in this game as is so I'm kinda biased
This is moreso the issue. Stuns should not be cheaper to use then break free. Stuns should be used strategically and not spammed.
Things would be fine if break free cost came down from 5k to 2k base.
This is why everyone rotates what the OP stun of the patch is to complain about... but complain they always will.
Reach -> dizzy -> toppling... it will go on and on until the root cause is addressed.
Switch it to offbalance imo. Imo CC is kinda crazy in this game as is so I'm kinda biased
This is moreso the issue. Stuns should not be cheaper to use then break free. Stuns should be used strategically and not spammed.
Things would be fine if break free cost came down from 5k to 2k base.
This is why everyone rotates what the OP stun of the patch is to complain about... but complain they always will.
Reach -> dizzy -> toppling... it will go on and on until the root cause is addressed.
Switch it to offbalance imo. Imo CC is kinda crazy in this game as is so I'm kinda biased
This is moreso the issue. Stuns should not be cheaper to use then break free. Stuns should be used strategically and not spammed.
Things would be fine if break free cost came down from 5k to 2k base.
This is why everyone rotates what the OP stun of the patch is to complain about... but complain they always will.
Reach -> dizzy -> toppling... it will go on and on until the root cause is addressed.
Ultimately I agree. The sheer quantity of CC in the game, and the required delay and resources to deal with it means spamming CCs is far too effective, especially ranged CCs. CC immunity needs to last longer or CCs need to be more rare and expensive.
Roots and snares have the same problem. Immunity is realistically non-existent when you spend 1 GCD to get immunity for 1 second.
They can't be fixed separately, they have to be fixed together. There's a reason why every bomb group runs a sorc streaker ahead of the pack and at least one bombard spammer behind.
Bullseyebudx wrote: »Switch it to offbalance imo. Imo CC is kinda crazy in this game as is so I'm kinda biased
This is moreso the issue. Stuns should not be cheaper to use then break free. Stuns should be used strategically and not spammed.
Things would be fine if break free cost came down from 5k to 2k base.
This is why everyone rotates what the OP stun of the patch is to complain about... but complain they always will.
Reach -> dizzy -> toppling... it will go on and on until the root cause is addressed.
I’ve made posts about CCs and break free before but all the screechers come out to post this is L2P issue so be careful.
It’s really a fundamental resource advantage which I’ve said before but your example of the cost of stuns vs break free should be clear enough for anyone to understand.
It pops up all the time in the forums and people just deny it; L2P noob lul, get good lul.
Just focusing on CCs and break free alone would solve so many issues with this game.
phoenixkungfu wrote: »I notice sorc bolt escape has come up alot during this topic. It is my belief that bolt escape is in a gray area. It can be use to close the distance however it is without out a doubt optimize as a getaway tool. It is my belief that the dev's intention was this because the streak reward is in contact in the the first animation. There is no damage in the ending animations. I believe the morph of bolt escape. Is as it applys to escape. Bolt escape morph give amazing and balance choice. Stun on contact with streak or maximize your chances of getting away with ball of lightning. To further drive home my point of view. I believe sorcerer burst as counter play is balance in terms of delay timer. A sorcerer burst in most combo is relaying on a time burst around curse. The same can't be said about gap closers that stun and the attacker is positive on a attack with the gap closer doing damage. Once again it is my belief that gap closer should never stun.
phoenixkungfu wrote: »power position(by closing the distance)
phoenixkungfu wrote: »Positive frames( plus stun) aka more interactive defender burst.
phoenixkungfu wrote: »Positive frames( by not doing the action of a second stun yes that's two different positive actions)
phoenixkungfu wrote: »Focus gameplay of stam drain on a positive move.( yes sometime it best to take the hit as a defender to bait and create offense. During a pro combo attempt)
phoenixkungfu wrote: »Bar SPACE advantage.( why slot a move that stun if your gap closer provides it)
phoenixkungfu wrote: »Gameplay the reward poor spacing.( if your in melee range why does you gap closer work)
phoenixkungfu wrote: »A unbalance high reward move( the priority of this move shifts from distance to close distances into cc stun. Creating reward to spam the move no mater the situation.
phoenixkungfu wrote: »OFFENSE that is created during moments that should be DEFENSE
phoenixkungfu wrote: »I'm a a believer that gameplay should require a GAMEPLAN that very class to class.
phoenixkungfu wrote: »This is not a question of class nerfs but a question of gameplay balance.
If you don't get it by now, I don't think you'll get it at all until you actually sink some time into DK. Maybe jump off your petsorc for a bit, start a DK, and see how DK plays, before judging it.
So you admit because you die of Leap, you want it nerfed?phoenixkungfu wrote: »
juhislihis19 wrote: »So you admit because you die of Leap, you want it nerfed?phoenixkungfu wrote: »
Forget the gap closing argument. Only tools use an ultimate for gap closing, because it's extremely unreliable. Do you really want spend ultimate on maybe hitting someone from 20 meters way? Especially when it's so easy to block? Tell me, how many DK's you actually see using Leap for gap closing?
And again, you show extreme bias for Sorcerer stating how Bolt Escape is "in the gray area". You say:
(about Bolt Escape): "It can be use to close the distance however it is without out a doubt optimize as a getaway tool"
Well Leap can be used as to close the distance, however without a doubt it's optimized to deal damage. Secondary effect is stun. So why is Leap not in the gray area? Streak can be used as gap closing, a get-away tool, unblockable stun, deals damage AND is spammable every 6 second.
And no one really cared about Leap until they started giving other ultimates cast times.
Note: I got every stam class and I play all of them. I love using Streak on stamina Sorcerer, not asking to nerf Bolt Escape.
phoenixkungfu wrote: »If you don't get it by now, I don't think you'll get it at all until you actually sink some time into DK. Maybe jump off your petsorc for a bit, start a DK, and see how DK plays, before judging it.
I have 27days on a dk. I understand how things work.i strongly disagree with alot of things you said the main point being that dks dont use there ultimate as gap closer primarily. As a 247 day pet sorcerer. I can give you 1 fact to be true most to all dks that kill me start with leap. I will even say 90 to 95% of all deaths start with leap. It disregard any and all keep away game. as gap closer disregard for any and all gameplay mechanics of situation that apply to health bar. IT IS SPAM AS A ULTIMATE. Leap is without a doubt on a dk use at cost more then any ultimate in the game. The fact is due to the overload nature of this gap closer. There is never a situation where this ultimate is not in a positive situation. Upon use. This skill carry alot of dk gameplay for most user because of its overload nature. Which in return allows bar set up on being more tanky instead of using a gap closer. The stun, distance, aoe, and helping hand passive in providing way more then just a hand. But more importantly it stuns as a gap closer.
It is my belief that gap closer should never stun.
phoenixkungfu wrote: »If you don't get it by now, I don't think you'll get it at all until you actually sink some time into DK. Maybe jump off your petsorc for a bit, start a DK, and see how DK plays, before judging it.
I have 27days on a dk. I understand how things work.i strongly disagree with alot of things you said the main point being that dks dont use there ultimate as gap closer primarily. As a 247 day pet sorcerer. I can give you 1 fact to be true most to all dks that kill me start with leap. I will even say 90 to 95% of all deaths start with leap. It disregard any and all keep away game. as gap closer disregard for any and all gameplay mechanics of situation that apply to health bar. IT IS SPAM AS A ULTIMATE. Leap is without a doubt on a dk use at cost more then any ultimate in the game. The fact is due to the overload nature of this gap closer. There is never a situation where this ultimate is not in a positive situation. Upon use. This skill carry alot of dk gameplay for most user because of its overload nature. Which in return allows bar set up on being more tanky instead of using a gap closer. The stun, distance, aoe, and helping hand passive in providing way more then just a hand. But more importantly it stuns as a gap closer.
It is my belief that gap closer should never stun.
That's a L2P issue, sorry.
And what's worst, do you really believe that nerfing Leap will improve your performance?
Leap must stun, in the same way DBoS stuns on an area. Different is the story of Incap + stun since it actually stunned on a class that uses cloak. But even with that, nobody that knows how to play this game will ever say that the solution was a nerf to Incap stun.
Regarding spamming a gap closer, I really want to show you this:
https://www.youtube.com/watch?v=1XrQ4Cr8qvg
That's spamming a gapcloser. Have you ever seen a DK doing that with leap?
phoenixkungfu wrote: »If you don't get it by now, I don't think you'll get it at all until you actually sink some time into DK. Maybe jump off your petsorc for a bit, start a DK, and see how DK plays, before judging it.
I have 27days on a dk. I understand how things work.i strongly disagree with alot of things you said the main point being that dks dont use there ultimate as gap closer primarily. As a 247 day pet sorcerer. I can give you 1 fact to be true most to all dks that kill me start with leap. I will even say 90 to 95% of all deaths start with leap. It disregard any and all keep away game. as gap closer disregard for any and all gameplay mechanics of situation that apply to health bar. IT IS SPAM AS A ULTIMATE. Leap is without a doubt on a dk use at cost more then any ultimate in the game. The fact is due to the overload nature of this gap closer. There is never a situation where this ultimate is not in a positive situation. Upon use. This skill carry alot of dk gameplay for most user because of its overload nature. Which in return allows bar set up on being more tanky instead of using a gap closer. The stun, distance, aoe, and helping hand passive in providing way more then just a hand. But more importantly it stuns as a gap closer.
It is my belief that gap closer should never stun.