leap is overloaded, as for gapcloser stunning or not. well.. Ask for the sake of Holy redundancy why some have multiple stuns in their toolkit while other dont.
ps: leap is definatly overloaded.
Don’t you know mate it’s ok for templars, wardens and dks to be op and have everything nbs and sorcs are the only classes that get nerfs and must suck.phoenixkungfu wrote: »Hi all, it is my belief that gap closer should never stun. I believe the gameplay is simply to strong for toppling charge and dk leap. Here's why, templar and dk as a class have amazing snare elements to their damage move set. But they also have some of the best cc in game with fossilize and javelin. It is my belief that a player shouldn't get so much utility for 1 single move. In most cases based on the distance is simply way to hard to react to these moves. Stun as a mechanic is meta in pvp. I believe these abilities are over preforming base on the class having snares on attack moves and guarantee ways in on dk leap. Despite an opponent keep away game.
talking about Leap: it is the single hitting Ult that have the highest base dmg tooltip, regardless aoe or single target. leap just cannot be defended by anyone whatever way you look at it.
phoenixkungfu wrote: »Hi all, it is my belief that gap closer should never stun. I believe the gameplay is simply to strong for toppling charge and dk leap. Here's why, templar and dk as a class have amazing snare elements to their damage move set. But they also have some of the best cc in game with fossilize and javelin. It is my belief that a player shouldn't get so much utility for 1 single move. In most cases based on the distance is simply way to hard to react to these moves. Stun as a mechanic is meta in pvp. I believe these abilities are over preforming base on the class having snares on attack moves and guarantee ways in on dk leap. Despite an opponent keep away game.
Bullseyebudx wrote: »
Gap closers shouldn’t stun no, ESPECIALLY not if they deal damage.
Leap is the exception, it’s limited via ultimate cost.
Leap is borderline spammable though at 110 ultimate which is why it’ll continue to get pooled in with other gap closers.
I still think it needs a slight cost increase compared to other ultimates; 150 seems more appropriate, with the cost reduced version at 135.
Stun abilities that have no counter play on the other hand while also double dipping your stamina pool are a different subject.
phoenixkungfu wrote: »Just to make it clear. I'm not really calling for class nerfs. I'm calling for gameplay balace there is a major difference. I'm NOT focusing on if a class is overpowered in this post. I am discussing the gameplay of should gap closers should stun. Gameplay can effect class balance. However if is my opinion that gap closer should never stun. In term of game design and fundamental of combat gameplay.
Templar has more snares than it can use, most are overwritten or matched and made redundant.phoenixkungfu wrote: »In most cases based on the distance is simply way to hard to react to these moves. Stun as a mechanic is meta in pvp.
You want to give templars roots or unblockable cc's that cannot be reacted to regardless, as compensation?
Doubt it
Sanguinor2 wrote: »Bullseyebudx wrote: »
Gap closers shouldn’t stun no, ESPECIALLY not if they deal damage.
Leap is the exception, it’s limited via ultimate cost.
Leap is borderline spammable though at 110 ultimate which is why it’ll continue to get pooled in with other gap closers.
I still think it needs a slight cost increase compared to other ultimates; 150 seems more appropriate, with the cost reduced version at 135.
Stun abilities that have no counter play on the other hand while also double dipping your stamina pool are a different subject.
110 ult borderline spammable, lmao now I heared it all. Also fyi leap base cost is 125, only 1 Morph has the 110 cost.
Towards the borderline spammable, if you want to spam take flight (110 ult Morph) it has a 31 second cooldown under PERFECT cicrumstances, hardly spammabe now is it?
Bullseyebudx wrote: »Sanguinor2 wrote: »Bullseyebudx wrote: »
Gap closers shouldn’t stun no, ESPECIALLY not if they deal damage.
Leap is the exception, it’s limited via ultimate cost.
Leap is borderline spammable though at 110 ultimate which is why it’ll continue to get pooled in with other gap closers.
I still think it needs a slight cost increase compared to other ultimates; 150 seems more appropriate, with the cost reduced version at 135.
Stun abilities that have no counter play on the other hand while also double dipping your stamina pool are a different subject.
110 ult borderline spammable, lmao now I heared it all. Also fyi leap base cost is 125, only 1 Morph has the 110 cost.
Towards the borderline spammable, if you want to spam take flight (110 ult Morph) it has a 31 second cooldown under PERFECT cicrumstances, hardly spammabe now is it?
You mean compared to regular abilities?
Not very.
Compared to the rest of the ultimates in the game 2 casts per minute is a spammable ultimate lol...
Buddy it’s literally the lowest costed ultimate in the game besides Soul Harvest at 70 ult. 😂
With Potentates you’re at 94 ult.
It’s on par with Soul Tether and it costs 25-40 less ultimate give me a break.
Toppling Charge, I can see, but leap? ... What? So many things wrong with this post.
Firstly, it's an ultimate. Ultimates are on a limited resource pool, and so should have a higher value budget. In other words, you should get more power out of an ultimate, compared to a regular skill, since you can't immediately re-cast an ultimate if your first cast somehow fails, unless you're on a full ultgen build.
Secondly, due to it being an ultimate, and due to it being on a limited resource pool, you can't treat it the same as Topping Charge. Toppling Charge, you can just spam to gap close and stun in one button. Leap? You use it once, and that's it, can't use it again. You're giving up the combo potential of it, just to gap close and/or stun.
Thirdly, it's on a melee class that crutches on comboing with their ults, so that "giving up the combo potential" hurts. If I leap you to get to you, unless you're an actual potato, I can't do anything to you until I've got another leap ready. So, by using it as a gap closer, I am losing something -- the ability to immediately kill you after I gap close.
It honestly seems like this post was made by someone who just saw that DK's have a gap close, burst skill and stun in one skill, and went "wow, that's OP, they should remove that!" I can guarantee that if you were to actually spend some time on DK, you'd quickly realise how you really don't have a gap close, burst skill, and stun in one skill. Rather, you only have two of these, the third is sacrificed, just due to how the class works.
He's a lightning and overload heavy attacking pet sorc, don't even waste your breathe. There should be some kind of requirement in game for you to discuss class mechanics on the forums, we could weed this stuff out.
What a surprise, coming from a snipeblade So, there's one ultimate that provides an excellent counter to your playstyle and it is immediately overloaded? Typical.leap is overloaded, as for gapcloser stunning or not. well.. Ask for the sake of Holy redundancy why some have multiple stuns in their toolkit while other dont.
ps: leap is definatly overloaded.
phoenixkungfu wrote: »Pet sorcerer I have to defend. With years on years of no representation. No one to speak for them. Well I do. Pets sorcerer has been in my opinion over nerf to the point that dk guarantee dot damage does more damage then pets. Pets can be snare, stun. Dodge are simply out run. Try going in pvp and relying on a true pure pet sorcerer build. Of all class skills, Of two pet dots, a monster set and ultimate. Now compare the same of a dk two dots (more bar) monster set and ultimate. The dk will win at over 500% success rate easily. I strongly disagree. It's super hard in pvp to be effective with 2 pets compare to other classes.
The easy pet sorcerer come from animation cancel post over the years that have made popular idea that light attack weaving takes more skill then heavy attack weaving. Well I'm here to tell you the fact the most dangerous position in the game is during a heavy attack. You committed to a action take takes longer. The longer the action the more risk. During like attack weaving your provide with way more opportunities to counter play mechanics of offense be it player or computer with defense.
The truth is most players dont like this challenge and would like in most term fast gameplay. Or light attack canceling because its much much easier and provides much much more opportunities, to deal with defense mechanics.
phoenixkungfu wrote: »In terms of pet targeting, the true mind game that I truly enjoy is the mental chess element of choice on the opponent and defender. When you play pet sorcerer at a high level your point of veiw change. You see pets as chess peices to be sacrificed protected or as defenders. To me and my point of veiw I can charge in and attack on any class and watch my health bar and make decisions. The extra element of unique and rewarding gameplay is to also be a general of my pets health bar and make decisions accordingly. Unfortunately with pets damage nerf extremely low. In pvp the balance of players decisions to attack pet or player is almost always to attack player. These is a reflection of pets simply not being a threat at all by having enough damage. The gameplay is and mini mind game of choice is gone. This was the true unique playstyle that is 1 of a kind from any game I HAVE EVER PLAYED. and without a doubt why I have played pet sorcerer for 247 days no matter the nerfs. The gameplay of pet sorc is extremely unique.
juhislihis19 wrote: »And can you eloborate why Streak is okay when an ultimate and Toppling aren't? It's a gap closer, which stuns AND deals damage.
I believe I am wasting my time here because th usual forum-bias is extremely thick here.
phoenixkungfu wrote: »Hopefully you dont when I say there is a very very very high probability you never played pet sorcerer for more than 1 hour.
phoenixkungfu wrote: »Pets without the teleport fix. WAS THE BIGGEST NIGHTMARE IN ALL OF ESO HISTORY. Pets was never by your side ever they bug out it was terrible. The teleport fix is amazing.
phoenixkungfu wrote: »In terms of pet targeting, the true mind game that I truly enjoy is the mental chess element of choice on the opponent and defender. When you play pet sorcerer at a high level your point of veiw change. You see pets as chess peices to be sacrificed protected or as defenders.
phoenixkungfu wrote: »In pvp the balance of players decisions to attack pet or player is almost always to attack player. These is a reflection of pets simply not being a threat at all by having enough damage.