khajiitNPC wrote: »@Aurielle comparing apples to oranges. Battle Royal games don’t have the same issues because they typically don’t have roles to fulfill. I remember waiting 20-30 minutes sometimes more at peak hours to get into dungeons when I played WoW granted I was a DD.
Yes there are issues with the group finder — obviously if there was an easier solution they’d implement it right away so they didn’t have to hear any justified/unjustified crying (but I’m not experiencing the issues that you guys are experiencing — I used to play master race but when Xbox one x). So idk what’s going on with you.
The game should definitely run better, no one is arguing that. But these doom and gloom threads are preposterous. Since UO people have taken to forums to spread “the end of the world” — same with WoW, same with every game. I suggest maybe logging out for a little while. The game will definitely still be here when you get back.
Goregrinder wrote: »Uh...end of life? What evidence have you seen that lead you to believe that? Did their sub numbers drop drastically over the past few months? If so, can you link your source? And have they lost money at all? If so, can you also link that source?
Goregrinder wrote: »Uh...end of life? What evidence have you seen that lead you to believe that? Did their sub numbers drop drastically over the past few months? If so, can you link your source? And have they lost money at all? If so, can you also link that source?
We only have anecdotal proof; ESO’s various social media platforms are full of disgruntled former or soon-to-be former players. I’ve seen long-running PVE and PVP guilds on PS4 completely wither away over the past year. Many friends on console — some of whom were around for launch — have given up, cancelled their subs, uninstalled, and moved on. Attrition is normal for MMOs, but anecdotally, it has ramped up significantly on PS4 NA over the past few months. Games cannot perform as poorly as ESO is currently performing and still manage to retain enough new players to make up for those who are leaving. If I bought an older game on sale and it crashed multiple times every hour, I’d chalk it up as a bad mistake on my part and uninstall rather than invest any time into it.
People who are persisting with the game despite their considerable frustration with it are still too invested in the game to stop playing — everyone has a breaking point, though, and ZOS is seriously testing those breaking points lately.
Goregrinder wrote: »Uh...end of life? What evidence have you seen that lead you to believe that? Did their sub numbers drop drastically over the past few months? If so, can you link your source? And have they lost money at all? If so, can you also link that source?
We only have anecdotal proof; ESO’s various social media platforms are full of disgruntled former or soon-to-be former players. I’ve seen long-running PVE and PVP guilds on PS4 completely wither away over the past year. Many friends on console — some of whom were around for launch — have given up, cancelled their subs, uninstalled, and moved on. Attrition is normal for MMOs, but anecdotally, it has ramped up significantly on PS4 NA over the past few months. Games cannot perform as poorly as ESO is currently performing and still manage to retain enough new players to make up for those who are leaving. If I bought an older game on sale and it crashed multiple times every hour, I’d chalk it up as a bad mistake on my part and uninstall rather than invest any time into it.
People who are persisting with the game despite their considerable frustration with it are still too invested in the game to stop playing — everyone has a breaking point, though, and ZOS is seriously testing those breaking points lately.
Goregrinder wrote: »Goregrinder wrote: »Uh...end of life? What evidence have you seen that lead you to believe that? Did their sub numbers drop drastically over the past few months? If so, can you link your source? And have they lost money at all? If so, can you also link that source?
We only have anecdotal proof; ESO’s various social media platforms are full of disgruntled former or soon-to-be former players. I’ve seen long-running PVE and PVP guilds on PS4 completely wither away over the past year. Many friends on console — some of whom were around for launch — have given up, cancelled their subs, uninstalled, and moved on. Attrition is normal for MMOs, but anecdotally, it has ramped up significantly on PS4 NA over the past few months. Games cannot perform as poorly as ESO is currently performing and still manage to retain enough new players to make up for those who are leaving. If I bought an older game on sale and it crashed multiple times every hour, I’d chalk it up as a bad mistake on my part and uninstall rather than invest any time into it.
People who are persisting with the game despite their considerable frustration with it are still too invested in the game to stop playing — everyone has a breaking point, though, and ZOS is seriously testing those breaking points lately.
Yeah I don't really follow anecdotal proof, I wait for empirical evidence to be presented. Otherwise it is just like people who said they were going to move out of the US if Trump got elected president, but stayed anyways. If people are quitting in droves, I want to see the paperwork that shows those numbers, similar to when people quit SWG when the first CU launched, and then even more people quit when the NGE dropped. There were actual active subscription numbers that you could compare against the previous numbers and see a drastic decline in population over a short period of time.
If someone can show me that, then I might believe that the sky is falling. Otherwise, it's business as usual.
OrdoHermetica wrote: »Goregrinder wrote: »Goregrinder wrote: »Uh...end of life? What evidence have you seen that lead you to believe that? Did their sub numbers drop drastically over the past few months? If so, can you link your source? And have they lost money at all? If so, can you also link that source?
We only have anecdotal proof; ESO’s various social media platforms are full of disgruntled former or soon-to-be former players. I’ve seen long-running PVE and PVP guilds on PS4 completely wither away over the past year. Many friends on console — some of whom were around for launch — have given up, cancelled their subs, uninstalled, and moved on. Attrition is normal for MMOs, but anecdotally, it has ramped up significantly on PS4 NA over the past few months. Games cannot perform as poorly as ESO is currently performing and still manage to retain enough new players to make up for those who are leaving. If I bought an older game on sale and it crashed multiple times every hour, I’d chalk it up as a bad mistake on my part and uninstall rather than invest any time into it.
People who are persisting with the game despite their considerable frustration with it are still too invested in the game to stop playing — everyone has a breaking point, though, and ZOS is seriously testing those breaking points lately.
Yeah I don't really follow anecdotal proof, I wait for empirical evidence to be presented. Otherwise it is just like people who said they were going to move out of the US if Trump got elected president, but stayed anyways. If people are quitting in droves, I want to see the paperwork that shows those numbers, similar to when people quit SWG when the first CU launched, and then even more people quit when the NGE dropped. There were actual active subscription numbers that you could compare against the previous numbers and see a drastic decline in population over a short period of time.
If someone can show me that, then I might believe that the sky is falling. Otherwise, it's business as usual.
So, as I pointed out in my previous reply, we will likely never get those numbers. Ever. Because ZOS is a privately owned and operated company, not a publicly traded one, and so has no obligation or incentive to provide us with those numbers, especially if they don't paint a rosy picture. With that in mind, what would it take for you to think otherwise? Presumably your own anecdotal experiences? Because anecdotal evidence is pretty much we're ever going to have to go on.
OrdoHermetica wrote: »Goregrinder wrote: »Uh...end of life? What evidence have you seen that lead you to believe that? Did their sub numbers drop drastically over the past few months? If so, can you link your source? And have they lost money at all? If so, can you also link that source?
We only have anecdotal proof; ESO’s various social media platforms are full of disgruntled former or soon-to-be former players. I’ve seen long-running PVE and PVP guilds on PS4 completely wither away over the past year. Many friends on console — some of whom were around for launch — have given up, cancelled their subs, uninstalled, and moved on. Attrition is normal for MMOs, but anecdotally, it has ramped up significantly on PS4 NA over the past few months. Games cannot perform as poorly as ESO is currently performing and still manage to retain enough new players to make up for those who are leaving. If I bought an older game on sale and it crashed multiple times every hour, I’d chalk it up as a bad mistake on my part and uninstall rather than invest any time into it.
People who are persisting with the game despite their considerable frustration with it are still too invested in the game to stop playing — everyone has a breaking point, though, and ZOS is seriously testing those breaking points lately.
Also, we will likely only ever have anecdotal evidence, as ZOS is a privately held company that does not publicly disclose up-to-date subscription numbers or their profits. Asking for evidence that is literally not available is not a reasonable request. We can only give our best guesses based on our experiences.
OrdoHermetica wrote: »Goregrinder wrote: »Goregrinder wrote: »Uh...end of life? What evidence have you seen that lead you to believe that? Did their sub numbers drop drastically over the past few months? If so, can you link your source? And have they lost money at all? If so, can you also link that source?
We only have anecdotal proof; ESO’s various social media platforms are full of disgruntled former or soon-to-be former players. I’ve seen long-running PVE and PVP guilds on PS4 completely wither away over the past year. Many friends on console — some of whom were around for launch — have given up, cancelled their subs, uninstalled, and moved on. Attrition is normal for MMOs, but anecdotally, it has ramped up significantly on PS4 NA over the past few months. Games cannot perform as poorly as ESO is currently performing and still manage to retain enough new players to make up for those who are leaving. If I bought an older game on sale and it crashed multiple times every hour, I’d chalk it up as a bad mistake on my part and uninstall rather than invest any time into it.
People who are persisting with the game despite their considerable frustration with it are still too invested in the game to stop playing — everyone has a breaking point, though, and ZOS is seriously testing those breaking points lately.
Yeah I don't really follow anecdotal proof, I wait for empirical evidence to be presented. Otherwise it is just like people who said they were going to move out of the US if Trump got elected president, but stayed anyways. If people are quitting in droves, I want to see the paperwork that shows those numbers, similar to when people quit SWG when the first CU launched, and then even more people quit when the NGE dropped. There were actual active subscription numbers that you could compare against the previous numbers and see a drastic decline in population over a short period of time.
If someone can show me that, then I might believe that the sky is falling. Otherwise, it's business as usual.
So, as I pointed out in my previous reply, we will likely never get those numbers. Ever. Because ZOS is a privately owned and operated company, not a publicly traded one, and so has no obligation or incentive to provide us with those numbers, especially if they don't paint a rosy picture. With that in mind, what would it take for you to think otherwise? Presumably your own anecdotal experiences? Because anecdotal evidence is pretty much we're ever going to have to go on.
[snip] I’ve personally seen many an MMO go into maintenance mode in my time. ESO bears all the hallmark signs of an MMO in decline. Even if the server lights stay on for a few more years, anyone who thinks this game isn’t a shadow of its former self either is new, or has some pretty heavy duty blinders on.
[Edit for bait.]
A focus on class and race restructuring, taking away what makes the game fun for most players to focus on balance for PvP.
This is undermining the enjoyment for the PvE community.
(coming soon nerf the templar)
Lady_Linux wrote: »Seems like it.
People have been saying this for almost 6 years and each one has been very wrong.
If ESO was EOL then we would see new content cease and the servers closing soon afterwards. Most certainly the first part.
Good try.
If ZOS had not done a Hail Mary with One Tamreil to change a major approach, TESO would have been long gone. Update 25 best make a repeat of that.
khajiitNPC wrote: »
Yes it’s unfortunate that the dungeon-finder doesn’t work as it should and BG is experiencing some problems, but guess what, [snip] happens. Go outside. Unplug for the game a little. Trust me, it’ll be here if you decide to come back.
Imagine if people who played Battlefield, COD, Overwatch, Fortnite, PUBG, etc. couldn’t get into matches at all because the matchmaking system was completely broken. Imagine if, on a good day when the matchmaking systems WERE working, it took upwards of half an hour of sitting in a queue before you were matched up with other players in those games. Imagine if those games then crashed over and over again when players finally made it into a match, often right in the middle of you fighting another person. IT WOULDN’T HAPPEN, because those games would go out of business so quickly if their associated developers coded THAT badly.
Remember, for many of us, all content outside of dungeons/trials, Cyrodiil, and BGs is irrelevant. Many of us care little for open world PVE, materials harvesting, and housing. Why should we just shrug and say “[snip] happens” when we wouldn’t tolerate it in any other triple A video game that relies on matchmaking systems?
FWIW, most of those threads I've seen do put forward the idea of making the harder difficulty optional in some way.There is a noise in the forum to make overland harder; look where that got wildstar, and yet we already see in ESO dead zones; bosses or world events (dragons).
Same as we already have 2 difficulty levels for dungeons; extending those to overland seems like a logical step to take.
khajiitNPC wrote: »
Yes it’s unfortunate that the dungeon-finder doesn’t work as it should and BG is experiencing some problems, but guess what, [snip] happens. Go outside. Unplug for the game a little. Trust me, it’ll be here if you decide to come back.
Imagine if people who played Battlefield, COD, Overwatch, Fortnite, PUBG, etc. couldn’t get into matches at all because the matchmaking system was completely broken. Imagine if, on a good day when the matchmaking systems WERE working, it took upwards of half an hour of sitting in a queue before you were matched up with other players in those games. Imagine if those games then crashed over and over again when players finally made it into a match, often right in the middle of you fighting another person. IT WOULDN’T HAPPEN, because those games would go out of business so quickly if their associated developers coded THAT badly.
Remember, for many of us, all content outside of dungeons/trials, Cyrodiil, and BGs is irrelevant. Many of us care little for open world PVE, materials harvesting, and housing. Why should we just shrug and say “[snip] happens” when we wouldn’t tolerate it in any other triple A video game that relies on matchmaking systems?
Since you seem to be focused mostly on BR types of games and are speaking to their queue system, most of them are pretty much one trick ponies to begin with. So yea, if their queue system did not work the game would fold because that is all the game really is.
Granted, Zos needs to get the GF working and hopefully Rich's comments today are a sign they are getting the GF together. However, we managed to do dungeons just fine before there was a semi-properly working GF and the BG part really does little to support this game.
Regardless, comparing apples to oranges does not work out well. Comparing what is essentially a one trick pony to a much more diverse game does not make sense.
ketsparrowhawk wrote: »According to steam charts, player count hit it's all-time peak in May of this year.
ketsparrowhawk wrote: »According to steam charts, player count hit it's all-time peak in May of this year.
Steamcharts completely misrepresents the actual playerbase as most ppl play the standalone version rather than using Steam and for the fact that there are f2p events every other month these days which inflate the concurrent amount of people playing to seem higher than they actually are.
khajiitNPC wrote: »
Yes it’s unfortunate that the dungeon-finder doesn’t work as it should and BG is experiencing some problems, but guess what, [snip] happens. Go outside. Unplug for the game a little. Trust me, it’ll be here if you decide to come back.
Imagine if people who played Battlefield, COD, Overwatch, Fortnite, PUBG, etc. couldn’t get into matches at all because the matchmaking system was completely broken. Imagine if, on a good day when the matchmaking systems WERE working, it took upwards of half an hour of sitting in a queue before you were matched up with other players in those games. Imagine if those games then crashed over and over again when players finally made it into a match, often right in the middle of you fighting another person. IT WOULDN’T HAPPEN, because those games would go out of business so quickly if their associated developers coded THAT badly.
Remember, for many of us, all content outside of dungeons/trials, Cyrodiil, and BGs is irrelevant. Many of us care little for open world PVE, materials harvesting, and housing. Why should we just shrug and say “[snip] happens” when we wouldn’t tolerate it in any other triple A video game that relies on matchmaking systems?
Since you seem to be focused mostly on BR types of games and are speaking to their queue system, most of them are pretty much one trick ponies to begin with. So yea, if their queue system did not work the game would fold because that is all the game really is.
Granted, Zos needs to get the GF working and hopefully Rich's comments today are a sign they are getting the GF together. However, we managed to do dungeons just fine before there was a semi-properly working GF and the BG part really does little to support this game.
Regardless, comparing apples to oranges does not work out well. Comparing what is essentially a one trick pony to a much more diverse game does not make sense.
You didn’t read my post in its entirity, . I’ll quote the relevant part for you:
“Remember, for many of us, all content outside of dungeons/trials, Cyrodiil, and BGs is irrelevant. Many of us care little for open world PVE, materials harvesting, and housing.”
You need to understand that some people ONLY play this game for BGs — a game mode that 100% relies on the match-making queue. For a while, I only played BGs, because performance in Cyrodiil is generally intolerable, and because PVE eventually bored me to tears. The only time I ever ran dungeons after committing 100% to PVP was when I needed to grind gear, or when I needed to grind Undaunted. When you only PVP, most of your in-game friends tend to only PVP. Finding groups outside of the dungeon finder isn’t always easy.
The game itself may be diverse, but not everyone plays all the content on offer. If I wanted to, I could pick flowers all day on PS4 NA with few problems. That’s not what I want, though. I want to play BGs, and I want to play in Cyrodiil without the game crashing multiple times per hour. I can’t do either of those things, so I’m playing other PVP games that actually deliver stable content to their paying customers.
Edit: PS, only two of the five games I mentioned are exclusive BR games. The other games all have multiple forms of PVP that all work well. Some also have single player campaigns.
OrdoHermetica wrote: »Goregrinder wrote: »Goregrinder wrote: »Uh...end of life? What evidence have you seen that lead you to believe that? Did their sub numbers drop drastically over the past few months? If so, can you link your source? And have they lost money at all? If so, can you also link that source?
We only have anecdotal proof; ESO’s various social media platforms are full of disgruntled former or soon-to-be former players. I’ve seen long-running PVE and PVP guilds on PS4 completely wither away over the past year. Many friends on console — some of whom were around for launch — have given up, cancelled their subs, uninstalled, and moved on. Attrition is normal for MMOs, but anecdotally, it has ramped up significantly on PS4 NA over the past few months. Games cannot perform as poorly as ESO is currently performing and still manage to retain enough new players to make up for those who are leaving. If I bought an older game on sale and it crashed multiple times every hour, I’d chalk it up as a bad mistake on my part and uninstall rather than invest any time into it.
People who are persisting with the game despite their considerable frustration with it are still too invested in the game to stop playing — everyone has a breaking point, though, and ZOS is seriously testing those breaking points lately.
Yeah I don't really follow anecdotal proof, I wait for empirical evidence to be presented. Otherwise it is just like people who said they were going to move out of the US if Trump got elected president, but stayed anyways. If people are quitting in droves, I want to see the paperwork that shows those numbers, similar to when people quit SWG when the first CU launched, and then even more people quit when the NGE dropped. There were actual active subscription numbers that you could compare against the previous numbers and see a drastic decline in population over a short period of time.
If someone can show me that, then I might believe that the sky is falling. Otherwise, it's business as usual.
So, as I pointed out in my previous reply, we will likely never get those numbers. Ever. Because ZOS is a privately owned and operated company, not a publicly traded one, and so has no obligation or incentive to provide us with those numbers, especially if they don't paint a rosy picture. With that in mind, what would it take for you to think otherwise? Presumably your own anecdotal experiences? Because anecdotal evidence is pretty much we're ever going to have to go on.
OrdoHermetica wrote: »Goregrinder wrote: »Goregrinder wrote: »Uh...end of life? What evidence have you seen that lead you to believe that? Did their sub numbers drop drastically over the past few months? If so, can you link your source? And have they lost money at all? If so, can you also link that source?
We only have anecdotal proof; ESO’s various social media platforms are full of disgruntled former or soon-to-be former players. I’ve seen long-running PVE and PVP guilds on PS4 completely wither away over the past year. Many friends on console — some of whom were around for launch — have given up, cancelled their subs, uninstalled, and moved on. Attrition is normal for MMOs, but anecdotally, it has ramped up significantly on PS4 NA over the past few months. Games cannot perform as poorly as ESO is currently performing and still manage to retain enough new players to make up for those who are leaving. If I bought an older game on sale and it crashed multiple times every hour, I’d chalk it up as a bad mistake on my part and uninstall rather than invest any time into it.
People who are persisting with the game despite their considerable frustration with it are still too invested in the game to stop playing — everyone has a breaking point, though, and ZOS is seriously testing those breaking points lately.
Yeah I don't really follow anecdotal proof, I wait for empirical evidence to be presented. Otherwise it is just like people who said they were going to move out of the US if Trump got elected president, but stayed anyways. If people are quitting in droves, I want to see the paperwork that shows those numbers, similar to when people quit SWG when the first CU launched, and then even more people quit when the NGE dropped. There were actual active subscription numbers that you could compare against the previous numbers and see a drastic decline in population over a short period of time.
If someone can show me that, then I might believe that the sky is falling. Otherwise, it's business as usual.
So, as I pointed out in my previous reply, we will likely never get those numbers. Ever. Because ZOS is a privately owned and operated company, not a publicly traded one, and so has no obligation or incentive to provide us with those numbers, especially if they don't paint a rosy picture. With that in mind, what would it take for you to think otherwise? Presumably your own anecdotal experiences? Because anecdotal evidence is pretty much we're ever going to have to go on.
khajiitNPC wrote: »
Yes it’s unfortunate that the dungeon-finder doesn’t work as it should and BG is experiencing some problems, but guess what, [snip] happens. Go outside. Unplug for the game a little. Trust me, it’ll be here if you decide to come back.
Imagine if people who played Battlefield, COD, Overwatch, Fortnite, PUBG, etc. couldn’t get into matches at all because the matchmaking system was completely broken. Imagine if, on a good day when the matchmaking systems WERE working, it took upwards of half an hour of sitting in a queue before you were matched up with other players in those games. Imagine if those games then crashed over and over again when players finally made it into a match, often right in the middle of you fighting another person. IT WOULDN’T HAPPEN, because those games would go out of business so quickly if their associated developers coded THAT badly.
Remember, for many of us, all content outside of dungeons/trials, Cyrodiil, and BGs is irrelevant. Many of us care little for open world PVE, materials harvesting, and housing. Why should we just shrug and say “[snip] happens” when we wouldn’t tolerate it in any other triple A video game that relies on matchmaking systems?
Since you seem to be focused mostly on BR types of games and are speaking to their queue system, most of them are pretty much one trick ponies to begin with. So yea, if their queue system did not work the game would fold because that is all the game really is.
Granted, Zos needs to get the GF working and hopefully Rich's comments today are a sign they are getting the GF together. However, we managed to do dungeons just fine before there was a semi-properly working GF and the BG part really does little to support this game.
Regardless, comparing apples to oranges does not work out well. Comparing what is essentially a one trick pony to a much more diverse game does not make sense.
You didn’t read my post in its entirity, . I’ll quote the relevant part for you:
“Remember, for many of us, all content outside of dungeons/trials, Cyrodiil, and BGs is irrelevant. Many of us care little for open world PVE, materials harvesting, and housing.”
You need to understand that some people ONLY play this game for BGs — a game mode that 100% relies on the match-making queue. For a while, I only played BGs, because performance in Cyrodiil is generally intolerable, and because PVE eventually bored me to tears. The only time I ever ran dungeons after committing 100% to PVP was when I needed to grind gear, or when I needed to grind Undaunted. When you only PVP, most of your in-game friends tend to only PVP. Finding groups outside of the dungeon finder isn’t always easy.
The game itself may be diverse, but not everyone plays all the content on offer. If I wanted to, I could pick flowers all day on PS4 NA with few problems. That’s not what I want, though. I want to play BGs, and I want to play in Cyrodiil without the game crashing multiple times per hour. I can’t do either of those things, so I’m playing other PVP games that actually deliver stable content to their paying customers.
Edit: PS, only two of the five games I mentioned are exclusive BR games. The other games all have multiple forms of PVP that all work well. Some also have single player campaigns.
I read it all. You seem to misunderstand what I said so I will attempt to state it more clearly.
1. you compared games that are pretty much one trick ponies to a multidimensional game.
2. BGs are not a money maker for Zos. People do not have to pay more than the sale price of the base game to participate. Same for players that only want to play in Cyrodiil. Which makes your analogy of what is essentially BR games even more out of place.
Zos does need to get the issues corrected, get the server working properly. However, it has more to do with the revenue generating parts of the game which is where the core, the majority of players spend their time. BGs is just for diversity of what we can do, not a core part of this game by any means.
https://youtu.be/dQq1tR0T9GgkhajiitNPC wrote: »
Yes it’s unfortunate that the dungeon-finder doesn’t work as it should and BG is experiencing some problems, but guess what, shish happens. Go outside. Unplug for the game a little. Trust me, it’ll be here if you decide to come back.
Imagine if people who played Battlefield, COD, Overwatch, Fortnite, PUBG, etc. couldn’t get into matches at all because the matchmaking system was completely broken. Imagine if, on a good day when the matchmaking systems WERE working, it took upwards of half an hour of sitting in a queue before you were matched up with other players in those games. Imagine if those games then crashed over and over again when players finally made it into a match, often right in the middle of you fighting another person. IT WOULDN’T HAPPEN, because those games would go out of business so quickly if their associated developers coded THAT badly.
Remember, for many of us, all content outside of dungeons/trials, Cyrodiil, and BGs is irrelevant. Many of us care little for open world PVE, materials harvesting, and housing. Why should we just shrug and say “shish happens” when we wouldn’t tolerate it in any other triple A video game that relies on matchmaking systems?
Since you seem to be focused mostly on BR types of games and are speaking to their queue system, most of them are pretty much one trick ponies to begin with. So yea, if their queue system did not work the game would fold because that is all the game really is.
Granted, Zos needs to get the GF working and hopefully Rich's comments today are a sign they are getting the GF together. However, we managed to do dungeons just fine before there was a semi-properly working GF and the BG part really does little to support this game.
Regardless, comparing apples to oranges does not work out well. Comparing what is essentially a one trick pony to a much more diverse game does not make sense.
You didn’t read my post in its entirity, . I’ll quote the relevant part for you:
“Remember, for many of us, all content outside of dungeons/trials, Cyrodiil, and BGs is irrelevant. Many of us care little for open world PVE, materials harvesting, and housing.”
You need to understand that some people ONLY play this game for BGs — a game mode that 100% relies on the match-making queue. For a while, I only played BGs, because performance in Cyrodiil is generally intolerable, and because PVE eventually bored me to tears. The only time I ever ran dungeons after committing 100% to PVP was when I needed to grind gear, or when I needed to grind Undaunted. When you only PVP, most of your in-game friends tend to only PVP. Finding groups outside of the dungeon finder isn’t always easy.
The game itself may be diverse, but not everyone plays all the content on offer. If I wanted to, I could pick flowers all day on PS4 NA with few problems. That’s not what I want, though. I want to play BGs, and I want to play in Cyrodiil without the game crashing multiple times per hour. I can’t do either of those things, so I’m playing other PVP games that actually deliver stable content to their paying customers.
Edit: PS, only two of the five games I mentioned are exclusive BR games. The other games all have multiple forms of PVP that all work well. Some also have single player campaigns.
I read it all. You seem to misunderstand what I said so I will attempt to state it more clearly.
1. you compared games that are pretty much one trick ponies to a multidimensional game.
2. BGs are not a money maker for Zos. People do not have to pay more than the sale price of the base game to participate. Same for players that only want to play in Cyrodiil. Which makes your analogy of what is essentially BR games even more out of place.
Zos does need to get the issues corrected, get the server working properly. However, it has more to do with the revenue generating parts of the game which is where the core, the majority of players spend their time. BGs is just for diversity of what we can do, not a core part of this game by any means.
I don’t know why you’re so focused on “one trick pony” BR games. Only two of the games I listed AS AN EXAMPLE of other PVP games that run smoothly because their players wouldn’t accept anything less are exclusive BR games.
khajiitNPC wrote: »
Yes it’s unfortunate that the dungeon-finder doesn’t work as it should and BG is experiencing some problems, but guess what, shish happens. Go outside. Unplug for the game a little. Trust me, it’ll be here if you decide to come back.
Imagine if people who played Battlefield, COD, Overwatch, Fortnite, PUBG, etc. couldn’t get into matches at all because the matchmaking system was completely broken. Imagine if, on a good day when the matchmaking systems WERE working, it took upwards of half an hour of sitting in a queue before you were matched up with other players in those games. Imagine if those games then crashed over and over again when players finally made it into a match, often right in the middle of you fighting another person. IT WOULDN’T HAPPEN, because those games would go out of business so quickly if their associated developers coded THAT badly.
Remember, for many of us, all content outside of dungeons/trials, Cyrodiil, and BGs is irrelevant. Many of us care little for open world PVE, materials harvesting, and housing. Why should we just shrug and say “shish happens” when we wouldn’t tolerate it in any other triple A video game that relies on matchmaking systems?
Since you seem to be focused mostly on BR types of games and are speaking to their queue system, most of them are pretty much one trick ponies to begin with. So yea, if their queue system did not work the game would fold because that is all the game really is.
Granted, Zos needs to get the GF working and hopefully Rich's comments today are a sign they are getting the GF together. However, we managed to do dungeons just fine before there was a semi-properly working GF and the BG part really does little to support this game.
Regardless, comparing apples to oranges does not work out well. Comparing what is essentially a one trick pony to a much more diverse game does not make sense.
You didn’t read my post in its entirity, . I’ll quote the relevant part for you:
“Remember, for many of us, all content outside of dungeons/trials, Cyrodiil, and BGs is irrelevant. Many of us care little for open world PVE, materials harvesting, and housing.”
You need to understand that some people ONLY play this game for BGs — a game mode that 100% relies on the match-making queue. For a while, I only played BGs, because performance in Cyrodiil is generally intolerable, and because PVE eventually bored me to tears. The only time I ever ran dungeons after committing 100% to PVP was when I needed to grind gear, or when I needed to grind Undaunted. When you only PVP, most of your in-game friends tend to only PVP. Finding groups outside of the dungeon finder isn’t always easy.
The game itself may be diverse, but not everyone plays all the content on offer. If I wanted to, I could pick flowers all day on PS4 NA with few problems. That’s not what I want, though. I want to play BGs, and I want to play in Cyrodiil without the game crashing multiple times per hour. I can’t do either of those things, so I’m playing other PVP games that actually deliver stable content to their paying customers.
Edit: PS, only two of the five games I mentioned are exclusive BR games. The other games all have multiple forms of PVP that all work well. Some also have single player campaigns.
I read it all. You seem to misunderstand what I said so I will attempt to state it more clearly.
1. you compared games that are pretty much one trick ponies to a multidimensional game.
2. BGs are not a money maker for Zos. People do not have to pay more than the sale price of the base game to participate. Same for players that only want to play in Cyrodiil. Which makes your analogy of what is essentially BR games even more out of place.
Zos does need to get the issues corrected, get the server working properly. However, it has more to do with the revenue generating parts of the game which is where the core, the majority of players spend their time. BGs is just for diversity of what we can do, not a core part of this game by any means.
I don’t know why you’re so focused on “one trick pony” BR games. Only two of the games I listed AS AN EXAMPLE of other PVP games that run smoothly because their players wouldn’t accept anything less are exclusive BR games.
That was your comparison. Even here you are focused on PvP games. ESO is focused mostly on PvE with PvP not brining in any direct revenue to the game.
I edited out the rest since it focuses on a game that is not even in the same genre. A much more simplistic game from it's foundation. You are still comparing apples to oranges and question why we point that out.
edit: You also comment about how long it took for you to get a full squat of 4 via their GF. Again, not even the same type of game. More of a one trick pony whereas ESO is much more diverse but also more focused on PvE, far from a PvP game since that is not what brings in the revenue.
khajiitNPC wrote: »
Yes it’s unfortunate that the dungeon-finder doesn’t work as it should and BG is experiencing some problems, but guess what, shish happens. Go outside. Unplug for the game a little. Trust me, it’ll be here if you decide to come back.
Imagine if people who played Battlefield, COD, Overwatch, Fortnite, PUBG, etc. couldn’t get into matches at all because the matchmaking system was completely broken. Imagine if, on a good day when the matchmaking systems WERE working, it took upwards of half an hour of sitting in a queue before you were matched up with other players in those games. Imagine if those games then crashed over and over again when players finally made it into a match, often right in the middle of you fighting another person. IT WOULDN’T HAPPEN, because those games would go out of business so quickly if their associated developers coded THAT badly.
Remember, for many of us, all content outside of dungeons/trials, Cyrodiil, and BGs is irrelevant. Many of us care little for open world PVE, materials harvesting, and housing. Why should we just shrug and say “shish happens” when we wouldn’t tolerate it in any other triple A video game that relies on matchmaking systems?
Since you seem to be focused mostly on BR types of games and are speaking to their queue system, most of them are pretty much one trick ponies to begin with. So yea, if their queue system did not work the game would fold because that is all the game really is.
Granted, Zos needs to get the GF working and hopefully Rich's comments today are a sign they are getting the GF together. However, we managed to do dungeons just fine before there was a semi-properly working GF and the BG part really does little to support this game.
Regardless, comparing apples to oranges does not work out well. Comparing what is essentially a one trick pony to a much more diverse game does not make sense.
You didn’t read my post in its entirity, . I’ll quote the relevant part for you:
“Remember, for many of us, all content outside of dungeons/trials, Cyrodiil, and BGs is irrelevant. Many of us care little for open world PVE, materials harvesting, and housing.”
You need to understand that some people ONLY play this game for BGs — a game mode that 100% relies on the match-making queue. For a while, I only played BGs, because performance in Cyrodiil is generally intolerable, and because PVE eventually bored me to tears. The only time I ever ran dungeons after committing 100% to PVP was when I needed to grind gear, or when I needed to grind Undaunted. When you only PVP, most of your in-game friends tend to only PVP. Finding groups outside of the dungeon finder isn’t always easy.
The game itself may be diverse, but not everyone plays all the content on offer. If I wanted to, I could pick flowers all day on PS4 NA with few problems. That’s not what I want, though. I want to play BGs, and I want to play in Cyrodiil without the game crashing multiple times per hour. I can’t do either of those things, so I’m playing other PVP games that actually deliver stable content to their paying customers.
Edit: PS, only two of the five games I mentioned are exclusive BR games. The other games all have multiple forms of PVP that all work well. Some also have single player campaigns.
I read it all. You seem to misunderstand what I said so I will attempt to state it more clearly.
1. you compared games that are pretty much one trick ponies to a multidimensional game.
2. BGs are not a money maker for Zos. People do not have to pay more than the sale price of the base game to participate. Same for players that only want to play in Cyrodiil. Which makes your analogy of what is essentially BR games even more out of place.
Zos does need to get the issues corrected, get the server working properly. However, it has more to do with the revenue generating parts of the game which is where the core, the majority of players spend their time. BGs is just for diversity of what we can do, not a core part of this game by any means.
I don’t know why you’re so focused on “one trick pony” BR games. Only two of the games I listed AS AN EXAMPLE of other PVP games that run smoothly because their players wouldn’t accept anything less are exclusive BR games.
That was your comparison. Even here you are focused on PvP games. ESO is focused mostly on PvE with PvP not brining in any direct revenue to the game.
I edited out the rest since it focuses on a game that is not even in the same genre. A much more simplistic game from it's foundation. You are still comparing apples to oranges and question why we point that out.
edit: You also comment about how long it took for you to get a full squat of 4 via their GF. Again, not even the same type of game. More of a one trick pony whereas ESO is much more diverse but also more focused on PvE, far from a PvP game since that is not what brings in the revenue.
Once again, you are not reading what I’m saying. Some of us only PVP. We have just as much right as, say, someone who only does housing and overland questing to have a functioning game. I’m well aware that FPS games are not MMOs. I’m not comparing game genres: I’m comparing games that work in all modes (e.g. BFV) to a game that only works in some modes (i.e. ESO).
khajiitNPC wrote: »
Yes it’s unfortunate that the dungeon-finder doesn’t work as it should and BG is experiencing some problems, but guess what, shish happens. Go outside. Unplug for the game a little. Trust me, it’ll be here if you decide to come back.
Imagine if people who played Battlefield, COD, Overwatch, Fortnite, PUBG, etc. couldn’t get into matches at all because the matchmaking system was completely broken. Imagine if, on a good day when the matchmaking systems WERE working, it took upwards of half an hour of sitting in a queue before you were matched up with other players in those games. Imagine if those games then crashed over and over again when players finally made it into a match, often right in the middle of you fighting another person. IT WOULDN’T HAPPEN, because those games would go out of business so quickly if their associated developers coded THAT badly.
Remember, for many of us, all content outside of dungeons/trials, Cyrodiil, and BGs is irrelevant. Many of us care little for open world PVE, materials harvesting, and housing. Why should we just shrug and say “shish happens” when we wouldn’t tolerate it in any other triple A video game that relies on matchmaking systems?
Since you seem to be focused mostly on BR types of games and are speaking to their queue system, most of them are pretty much one trick ponies to begin with. So yea, if their queue system did not work the game would fold because that is all the game really is.
Granted, Zos needs to get the GF working and hopefully Rich's comments today are a sign they are getting the GF together. However, we managed to do dungeons just fine before there was a semi-properly working GF and the BG part really does little to support this game.
Regardless, comparing apples to oranges does not work out well. Comparing what is essentially a one trick pony to a much more diverse game does not make sense.
You didn’t read my post in its entirity, . I’ll quote the relevant part for you:
“Remember, for many of us, all content outside of dungeons/trials, Cyrodiil, and BGs is irrelevant. Many of us care little for open world PVE, materials harvesting, and housing.”
You need to understand that some people ONLY play this game for BGs — a game mode that 100% relies on the match-making queue. For a while, I only played BGs, because performance in Cyrodiil is generally intolerable, and because PVE eventually bored me to tears. The only time I ever ran dungeons after committing 100% to PVP was when I needed to grind gear, or when I needed to grind Undaunted. When you only PVP, most of your in-game friends tend to only PVP. Finding groups outside of the dungeon finder isn’t always easy.
The game itself may be diverse, but not everyone plays all the content on offer. If I wanted to, I could pick flowers all day on PS4 NA with few problems. That’s not what I want, though. I want to play BGs, and I want to play in Cyrodiil without the game crashing multiple times per hour. I can’t do either of those things, so I’m playing other PVP games that actually deliver stable content to their paying customers.
Edit: PS, only two of the five games I mentioned are exclusive BR games. The other games all have multiple forms of PVP that all work well. Some also have single player campaigns.
I read it all. You seem to misunderstand what I said so I will attempt to state it more clearly.
1. you compared games that are pretty much one trick ponies to a multidimensional game.
2. BGs are not a money maker for Zos. People do not have to pay more than the sale price of the base game to participate. Same for players that only want to play in Cyrodiil. Which makes your analogy of what is essentially BR games even more out of place.
Zos does need to get the issues corrected, get the server working properly. However, it has more to do with the revenue generating parts of the game which is where the core, the majority of players spend their time. BGs is just for diversity of what we can do, not a core part of this game by any means.
I don’t know why you’re so focused on “one trick pony” BR games. Only two of the games I listed AS AN EXAMPLE of other PVP games that run smoothly because their players wouldn’t accept anything less are exclusive BR games.
That was your comparison. Even here you are focused on PvP games. ESO is focused mostly on PvE with PvP not brining in any direct revenue to the game.
I edited out the rest since it focuses on a game that is not even in the same genre. A much more simplistic game from it's foundation. You are still comparing apples to oranges and question why we point that out.
edit: You also comment about how long it took for you to get a full squat of 4 via their GF. Again, not even the same type of game. More of a one trick pony whereas ESO is much more diverse but also more focused on PvE, far from a PvP game since that is not what brings in the revenue.
Once again, you are not reading what I’m saying. Some of us only PVP. We have just as much right as, say, someone who only does housing and overland questing to have a functioning game. I’m well aware that FPS games are not MMOs. I’m not comparing game genres: I’m comparing games that work in all modes (e.g. BFV) to a game that only works in some modes (i.e. ESO).
Umm, no. I have read that. Clearly I have. What you are clearly missing is my comments that this game is not a PvP game and not even heavily focused on PvP as it does not generate revenue.
That is why comparing it to games from a different genre, games that have such a limited focus and more simplistic design makes no sense. Heck, the only thing you seem to be able to rebuttal with is a false claim that I did not read that you are only interested in PvP, the part of this game that is not a revenue driver.
Edited, left out important word.
khajiitNPC wrote: »
Yes it’s unfortunate that the dungeon-finder doesn’t work as it should and BG is experiencing some problems, but guess what, shish happens. Go outside. Unplug for the game a little. Trust me, it’ll be here if you decide to come back.
Imagine if people who played Battlefield, COD, Overwatch, Fortnite, PUBG, etc. couldn’t get into matches at all because the matchmaking system was completely broken. Imagine if, on a good day when the matchmaking systems WERE working, it took upwards of half an hour of sitting in a queue before you were matched up with other players in those games. Imagine if those games then crashed over and over again when players finally made it into a match, often right in the middle of you fighting another person. IT WOULDN’T HAPPEN, because those games would go out of business so quickly if their associated developers coded THAT badly.
Remember, for many of us, all content outside of dungeons/trials, Cyrodiil, and BGs is irrelevant. Many of us care little for open world PVE, materials harvesting, and housing. Why should we just shrug and say “shish happens” when we wouldn’t tolerate it in any other triple A video game that relies on matchmaking systems?
Since you seem to be focused mostly on BR types of games and are speaking to their queue system, most of them are pretty much one trick ponies to begin with. So yea, if their queue system did not work the game would fold because that is all the game really is.
Granted, Zos needs to get the GF working and hopefully Rich's comments today are a sign they are getting the GF together. However, we managed to do dungeons just fine before there was a semi-properly working GF and the BG part really does little to support this game.
Regardless, comparing apples to oranges does not work out well. Comparing what is essentially a one trick pony to a much more diverse game does not make sense.
You didn’t read my post in its entirity, . I’ll quote the relevant part for you:
“Remember, for many of us, all content outside of dungeons/trials, Cyrodiil, and BGs is irrelevant. Many of us care little for open world PVE, materials harvesting, and housing.”
You need to understand that some people ONLY play this game for BGs — a game mode that 100% relies on the match-making queue. For a while, I only played BGs, because performance in Cyrodiil is generally intolerable, and because PVE eventually bored me to tears. The only time I ever ran dungeons after committing 100% to PVP was when I needed to grind gear, or when I needed to grind Undaunted. When you only PVP, most of your in-game friends tend to only PVP. Finding groups outside of the dungeon finder isn’t always easy.
The game itself may be diverse, but not everyone plays all the content on offer. If I wanted to, I could pick flowers all day on PS4 NA with few problems. That’s not what I want, though. I want to play BGs, and I want to play in Cyrodiil without the game crashing multiple times per hour. I can’t do either of those things, so I’m playing other PVP games that actually deliver stable content to their paying customers.
Edit: PS, only two of the five games I mentioned are exclusive BR games. The other games all have multiple forms of PVP that all work well. Some also have single player campaigns.
I read it all. You seem to misunderstand what I said so I will attempt to state it more clearly.
1. you compared games that are pretty much one trick ponies to a multidimensional game.
2. BGs are not a money maker for Zos. People do not have to pay more than the sale price of the base game to participate. Same for players that only want to play in Cyrodiil. Which makes your analogy of what is essentially BR games even more out of place.
Zos does need to get the issues corrected, get the server working properly. However, it has more to do with the revenue generating parts of the game which is where the core, the majority of players spend their time. BGs is just for diversity of what we can do, not a core part of this game by any means.
I don’t know why you’re so focused on “one trick pony” BR games. Only two of the games I listed AS AN EXAMPLE of other PVP games that run smoothly because their players wouldn’t accept anything less are exclusive BR games.
That was your comparison. Even here you are focused on PvP games. ESO is focused mostly on PvE with PvP not brining in any direct revenue to the game.
I edited out the rest since it focuses on a game that is not even in the same genre. A much more simplistic game from it's foundation. You are still comparing apples to oranges and question why we point that out.
edit: You also comment about how long it took for you to get a full squat of 4 via their GF. Again, not even the same type of game. More of a one trick pony whereas ESO is much more diverse but also more focused on PvE, far from a PvP game since that is not what brings in the revenue.
Once again, you are not reading what I’m saying. Some of us only PVP. We have just as much right as, say, someone who only does housing and overland questing to have a functioning game. I’m well aware that FPS games are not MMOs. I’m not comparing game genres: I’m comparing games that work in all modes (e.g. BFV) to a game that only works in some modes (i.e. ESO).
Umm, no. I have read that. Clearly I have. What you are clearly missing is my comments that this game is not a PvP game and not even heavily focused on PvP as it does not generate revenue.
That is why comparing it to games from a different genre, games that have such a limited focus and more simplistic design makes no sense. Heck, the only thing you seem to be able to rebuttal with is a false claim that I did not read that you are only interested in PvP, the part of this game that is not a revenue driver.
Edited, left out important word.
So, despite the fact that this game supports MULTIPLE PVP modes, it’s not fair to compare ESO’s terrible performance and match making system to other PVP games because PVP is not a “revenue driver” in this game (have some stats on that claim, BTW?). Gotcha. Guess I’ll just keep playing other games that actually work.
khajiitNPC wrote: »
Yes it’s unfortunate that the dungeon-finder doesn’t work as it should and BG is experiencing some problems, but guess what, shish happens. Go outside. Unplug for the game a little. Trust me, it’ll be here if you decide to come back.
Imagine if people who played Battlefield, COD, Overwatch, Fortnite, PUBG, etc. couldn’t get into matches at all because the matchmaking system was completely broken. Imagine if, on a good day when the matchmaking systems WERE working, it took upwards of half an hour of sitting in a queue before you were matched up with other players in those games. Imagine if those games then crashed over and over again when players finally made it into a match, often right in the middle of you fighting another person. IT WOULDN’T HAPPEN, because those games would go out of business so quickly if their associated developers coded THAT badly.
Remember, for many of us, all content outside of dungeons/trials, Cyrodiil, and BGs is irrelevant. Many of us care little for open world PVE, materials harvesting, and housing. Why should we just shrug and say “shish happens” when we wouldn’t tolerate it in any other triple A video game that relies on matchmaking systems?
Since you seem to be focused mostly on BR types of games and are speaking to their queue system, most of them are pretty much one trick ponies to begin with. So yea, if their queue system did not work the game would fold because that is all the game really is.
Granted, Zos needs to get the GF working and hopefully Rich's comments today are a sign they are getting the GF together. However, we managed to do dungeons just fine before there was a semi-properly working GF and the BG part really does little to support this game.
Regardless, comparing apples to oranges does not work out well. Comparing what is essentially a one trick pony to a much more diverse game does not make sense.
You didn’t read my post in its entirity, . I’ll quote the relevant part for you:
“Remember, for many of us, all content outside of dungeons/trials, Cyrodiil, and BGs is irrelevant. Many of us care little for open world PVE, materials harvesting, and housing.”
You need to understand that some people ONLY play this game for BGs — a game mode that 100% relies on the match-making queue. For a while, I only played BGs, because performance in Cyrodiil is generally intolerable, and because PVE eventually bored me to tears. The only time I ever ran dungeons after committing 100% to PVP was when I needed to grind gear, or when I needed to grind Undaunted. When you only PVP, most of your in-game friends tend to only PVP. Finding groups outside of the dungeon finder isn’t always easy.
The game itself may be diverse, but not everyone plays all the content on offer. If I wanted to, I could pick flowers all day on PS4 NA with few problems. That’s not what I want, though. I want to play BGs, and I want to play in Cyrodiil without the game crashing multiple times per hour. I can’t do either of those things, so I’m playing other PVP games that actually deliver stable content to their paying customers.
Edit: PS, only two of the five games I mentioned are exclusive BR games. The other games all have multiple forms of PVP that all work well. Some also have single player campaigns.
I read it all. You seem to misunderstand what I said so I will attempt to state it more clearly.
1. you compared games that are pretty much one trick ponies to a multidimensional game.
2. BGs are not a money maker for Zos. People do not have to pay more than the sale price of the base game to participate. Same for players that only want to play in Cyrodiil. Which makes your analogy of what is essentially BR games even more out of place.
Zos does need to get the issues corrected, get the server working properly. However, it has more to do with the revenue generating parts of the game which is where the core, the majority of players spend their time. BGs is just for diversity of what we can do, not a core part of this game by any means.
I don’t know why you’re so focused on “one trick pony” BR games. Only two of the games I listed AS AN EXAMPLE of other PVP games that run smoothly because their players wouldn’t accept anything less are exclusive BR games.
That was your comparison. Even here you are focused on PvP games. ESO is focused mostly on PvE with PvP not brining in any direct revenue to the game.
I edited out the rest since it focuses on a game that is not even in the same genre. A much more simplistic game from it's foundation. You are still comparing apples to oranges and question why we point that out.
edit: You also comment about how long it took for you to get a full squat of 4 via their GF. Again, not even the same type of game. More of a one trick pony whereas ESO is much more diverse but also more focused on PvE, far from a PvP game since that is not what brings in the revenue.
Once again, you are not reading what I’m saying. Some of us only PVP. We have just as much right as, say, someone who only does housing and overland questing to have a functioning game. I’m well aware that FPS games are not MMOs. I’m not comparing game genres: I’m comparing games that work in all modes (e.g. BFV) to a game that only works in some modes (i.e. ESO).
Umm, no. I have read that. Clearly I have. What you are clearly missing is my comments that this game is not a PvP game and not even heavily focused on PvP as it does not generate revenue.
That is why comparing it to games from a different genre, games that have such a limited focus and more simplistic design makes no sense. Heck, the only thing you seem to be able to rebuttal with is a false claim that I did not read that you are only interested in PvP, the part of this game that is not a revenue driver.
Edited, left out important word.
So, despite the fact that this game supports MULTIPLE PVP modes, it’s not fair to compare ESO’s terrible performance and match making system to other PVP games because PVP is not a “revenue driver” in this game (have some stats on that claim, BTW?). Gotcha. Guess I’ll just keep playing other games that actually work.
Correct. While I am not defending the performance of ESO, the games you are pointing out have much simpler designs, much less going on with their servers.
If you had bothered to read what Rich had to say yesterday about the activity finder he explains that the AF shares many of the same resources as other parts of the game. Many of those other parts would not be part of such simplistic game designs as what you are using as examples.
khajiitNPC wrote: »
Yes it’s unfortunate that the dungeon-finder doesn’t work as it should and BG is experiencing some problems, but guess what, shish happens. Go outside. Unplug for the game a little. Trust me, it’ll be here if you decide to come back.
Imagine if people who played Battlefield, COD, Overwatch, Fortnite, PUBG, etc. couldn’t get into matches at all because the matchmaking system was completely broken. Imagine if, on a good day when the matchmaking systems WERE working, it took upwards of half an hour of sitting in a queue before you were matched up with other players in those games. Imagine if those games then crashed over and over again when players finally made it into a match, often right in the middle of you fighting another person. IT WOULDN’T HAPPEN, because those games would go out of business so quickly if their associated developers coded THAT badly.
Remember, for many of us, all content outside of dungeons/trials, Cyrodiil, and BGs is irrelevant. Many of us care little for open world PVE, materials harvesting, and housing. Why should we just shrug and say “shish happens” when we wouldn’t tolerate it in any other triple A video game that relies on matchmaking systems?
Since you seem to be focused mostly on BR types of games and are speaking to their queue system, most of them are pretty much one trick ponies to begin with. So yea, if their queue system did not work the game would fold because that is all the game really is.
Granted, Zos needs to get the GF working and hopefully Rich's comments today are a sign they are getting the GF together. However, we managed to do dungeons just fine before there was a semi-properly working GF and the BG part really does little to support this game.
Regardless, comparing apples to oranges does not work out well. Comparing what is essentially a one trick pony to a much more diverse game does not make sense.
You didn’t read my post in its entirity, . I’ll quote the relevant part for you:
“Remember, for many of us, all content outside of dungeons/trials, Cyrodiil, and BGs is irrelevant. Many of us care little for open world PVE, materials harvesting, and housing.”
You need to understand that some people ONLY play this game for BGs — a game mode that 100% relies on the match-making queue. For a while, I only played BGs, because performance in Cyrodiil is generally intolerable, and because PVE eventually bored me to tears. The only time I ever ran dungeons after committing 100% to PVP was when I needed to grind gear, or when I needed to grind Undaunted. When you only PVP, most of your in-game friends tend to only PVP. Finding groups outside of the dungeon finder isn’t always easy.
The game itself may be diverse, but not everyone plays all the content on offer. If I wanted to, I could pick flowers all day on PS4 NA with few problems. That’s not what I want, though. I want to play BGs, and I want to play in Cyrodiil without the game crashing multiple times per hour. I can’t do either of those things, so I’m playing other PVP games that actually deliver stable content to their paying customers.
Edit: PS, only two of the five games I mentioned are exclusive BR games. The other games all have multiple forms of PVP that all work well. Some also have single player campaigns.
I read it all. You seem to misunderstand what I said so I will attempt to state it more clearly.
1. you compared games that are pretty much one trick ponies to a multidimensional game.
2. BGs are not a money maker for Zos. People do not have to pay more than the sale price of the base game to participate. Same for players that only want to play in Cyrodiil. Which makes your analogy of what is essentially BR games even more out of place.
Zos does need to get the issues corrected, get the server working properly. However, it has more to do with the revenue generating parts of the game which is where the core, the majority of players spend their time. BGs is just for diversity of what we can do, not a core part of this game by any means.
I don’t know why you’re so focused on “one trick pony” BR games. Only two of the games I listed AS AN EXAMPLE of other PVP games that run smoothly because their players wouldn’t accept anything less are exclusive BR games.
That was your comparison. Even here you are focused on PvP games. ESO is focused mostly on PvE with PvP not brining in any direct revenue to the game.
I edited out the rest since it focuses on a game that is not even in the same genre. A much more simplistic game from it's foundation. You are still comparing apples to oranges and question why we point that out.
edit: You also comment about how long it took for you to get a full squat of 4 via their GF. Again, not even the same type of game. More of a one trick pony whereas ESO is much more diverse but also more focused on PvE, far from a PvP game since that is not what brings in the revenue.
Once again, you are not reading what I’m saying. Some of us only PVP. We have just as much right as, say, someone who only does housing and overland questing to have a functioning game. I’m well aware that FPS games are not MMOs. I’m not comparing game genres: I’m comparing games that work in all modes (e.g. BFV) to a game that only works in some modes (i.e. ESO).
Umm, no. I have read that. Clearly I have. What you are clearly missing is my comments that this game is not a PvP game and not even heavily focused on PvP as it does not generate revenue.
That is why comparing it to games from a different genre, games that have such a limited focus and more simplistic design makes no sense. Heck, the only thing you seem to be able to rebuttal with is a false claim that I did not read that you are only interested in PvP, the part of this game that is not a revenue driver.
Edited, left out important word.
So, despite the fact that this game supports MULTIPLE PVP modes, it’s not fair to compare ESO’s terrible performance and match making system to other PVP games because PVP is not a “revenue driver” in this game (have some stats on that claim, BTW?). Gotcha. Guess I’ll just keep playing other games that actually work.
Correct. While I am not defending the performance of ESO, the games you are pointing out have much simpler designs, much less going on with their servers.
If you had bothered to read what Rich had to say yesterday about the activity finder he explains that the AF shares many of the same resources as other parts of the game. Many of those other parts would not be part of such simplistic game designs as what you are using as examples.
Well, my mistake then, for expecting a game that I’ve spent thousands on to work just as well as the other games I play. ESO is so much more ~complex~ than those hurr durr simplistic 64 player FPS games I play, and the huge, sprawling RPGs I play, and the ridiculously in depth story-driven games I play, and the other MMOs I’ve dabbled with recently, and so on.
In all seriousness, ESO used to play more or less flawlessly on PC and on console; the likeliest culprit for the increasingly terrible performance is poor coding secondary to loss of talented developers, as well as inordinate focus on the Crown store — which is what happens when MMOs near maintenance mode.
khajiitNPC wrote: »
Yes it’s unfortunate that the dungeon-finder doesn’t work as it should and BG is experiencing some problems, but guess what, shish happens. Go outside. Unplug for the game a little. Trust me, it’ll be here if you decide to come back.
Imagine if people who played Battlefield, COD, Overwatch, Fortnite, PUBG, etc. couldn’t get into matches at all because the matchmaking system was completely broken. Imagine if, on a good day when the matchmaking systems WERE working, it took upwards of half an hour of sitting in a queue before you were matched up with other players in those games. Imagine if those games then crashed over and over again when players finally made it into a match, often right in the middle of you fighting another person. IT WOULDN’T HAPPEN, because those games would go out of business so quickly if their associated developers coded THAT badly.
Remember, for many of us, all content outside of dungeons/trials, Cyrodiil, and BGs is irrelevant. Many of us care little for open world PVE, materials harvesting, and housing. Why should we just shrug and say “shish happens” when we wouldn’t tolerate it in any other triple A video game that relies on matchmaking systems?
Since you seem to be focused mostly on BR types of games and are speaking to their queue system, most of them are pretty much one trick ponies to begin with. So yea, if their queue system did not work the game would fold because that is all the game really is.
Granted, Zos needs to get the GF working and hopefully Rich's comments today are a sign they are getting the GF together. However, we managed to do dungeons just fine before there was a semi-properly working GF and the BG part really does little to support this game.
Regardless, comparing apples to oranges does not work out well. Comparing what is essentially a one trick pony to a much more diverse game does not make sense.
You didn’t read my post in its entirity, . I’ll quote the relevant part for you:
“Remember, for many of us, all content outside of dungeons/trials, Cyrodiil, and BGs is irrelevant. Many of us care little for open world PVE, materials harvesting, and housing.”
You need to understand that some people ONLY play this game for BGs — a game mode that 100% relies on the match-making queue. For a while, I only played BGs, because performance in Cyrodiil is generally intolerable, and because PVE eventually bored me to tears. The only time I ever ran dungeons after committing 100% to PVP was when I needed to grind gear, or when I needed to grind Undaunted. When you only PVP, most of your in-game friends tend to only PVP. Finding groups outside of the dungeon finder isn’t always easy.
The game itself may be diverse, but not everyone plays all the content on offer. If I wanted to, I could pick flowers all day on PS4 NA with few problems. That’s not what I want, though. I want to play BGs, and I want to play in Cyrodiil without the game crashing multiple times per hour. I can’t do either of those things, so I’m playing other PVP games that actually deliver stable content to their paying customers.
Edit: PS, only two of the five games I mentioned are exclusive BR games. The other games all have multiple forms of PVP that all work well. Some also have single player campaigns.
I read it all. You seem to misunderstand what I said so I will attempt to state it more clearly.
1. you compared games that are pretty much one trick ponies to a multidimensional game.
2. BGs are not a money maker for Zos. People do not have to pay more than the sale price of the base game to participate. Same for players that only want to play in Cyrodiil. Which makes your analogy of what is essentially BR games even more out of place.
Zos does need to get the issues corrected, get the server working properly. However, it has more to do with the revenue generating parts of the game which is where the core, the majority of players spend their time. BGs is just for diversity of what we can do, not a core part of this game by any means.
I don’t know why you’re so focused on “one trick pony” BR games. Only two of the games I listed AS AN EXAMPLE of other PVP games that run smoothly because their players wouldn’t accept anything less are exclusive BR games.
That was your comparison. Even here you are focused on PvP games. ESO is focused mostly on PvE with PvP not brining in any direct revenue to the game.
I edited out the rest since it focuses on a game that is not even in the same genre. A much more simplistic game from it's foundation. You are still comparing apples to oranges and question why we point that out.
edit: You also comment about how long it took for you to get a full squat of 4 via their GF. Again, not even the same type of game. More of a one trick pony whereas ESO is much more diverse but also more focused on PvE, far from a PvP game since that is not what brings in the revenue.
Once again, you are not reading what I’m saying. Some of us only PVP. We have just as much right as, say, someone who only does housing and overland questing to have a functioning game. I’m well aware that FPS games are not MMOs. I’m not comparing game genres: I’m comparing games that work in all modes (e.g. BFV) to a game that only works in some modes (i.e. ESO).
Umm, no. I have read that. Clearly I have. What you are clearly missing is my comments that this game is not a PvP game and not even heavily focused on PvP as it does not generate revenue.
That is why comparing it to games from a different genre, games that have such a limited focus and more simplistic design makes no sense. Heck, the only thing you seem to be able to rebuttal with is a false claim that I did not read that you are only interested in PvP, the part of this game that is not a revenue driver.
Edited, left out important word.
So, despite the fact that this game supports MULTIPLE PVP modes, it’s not fair to compare ESO’s terrible performance and match making system to other PVP games because PVP is not a “revenue driver” in this game (have some stats on that claim, BTW?). Gotcha. Guess I’ll just keep playing other games that actually work.
Correct. While I am not defending the performance of ESO, the games you are pointing out have much simpler designs, much less going on with their servers.
If you had bothered to read what Rich had to say yesterday about the activity finder he explains that the AF shares many of the same resources as other parts of the game. Many of those other parts would not be part of such simplistic game designs as what you are using as examples.
Well, my mistake then, for expecting a game that I’ve spent thousands on to work just as well as the other games I play. ESO is so much more ~complex~ than those hurr durr simplistic 64 player FPS games I play, and the huge, sprawling RPGs I play, and the ridiculously in depth story-driven games I play, and the other MMOs I’ve dabbled with recently, and so on.
In all seriousness, ESO used to play more or less flawlessly on PC and on console; the likeliest culprit for the increasingly terrible performance is poor coding secondary to loss of talented developers, as well as inordinate focus on the Crown store — which is what happens when MMOs near maintenance mode.
Again, I am not defending Zos. Just pointing out comparing two different types of games are not all that comparable. The resources required to operate plus the complexity of programing are very different, but you seem to be grasping that now. When there is much less to contend with there are fewer things that can go wrong.
I am surprised that someone who only PvPs and cares little for housing, as you have pointed out, would have found a way to spend thousands on ESO.