Too soon?Lady_Linux wrote: »Seems like it.
FWIW, most of those threads I've seen do put forward the idea of making the harder difficulty optional in some way.There is a noise in the forum to make overland harder; look where that got wildstar, and yet we already see in ESO dead zones; bosses or world events (dragons).
FWIW, most of those threads I've seen do put forward the idea of making the harder difficulty optional in some way.There is a noise in the forum to make overland harder; look where that got wildstar, and yet we already see in ESO dead zones; bosses or world events (dragons).
Same as we already have 2 difficulty levels for dungeons; extending those to overland seems like a logical step to take.
Lady_Linux wrote: »Seems like it.
Of course that's the case, because why would you?Lady_Linux wrote: »Yah ok but no one hardly uses vet dungeons except for farming... no one even uses them for random daily.
If Cyrodiil is any indication, neglecting performance and stability can - and absolutely will - kill the game's population.Yes, it's EOL in the same way WoW was 10 years ago. Oh...wait...
Cyrodiil performance has always been terrible, I've been playing since I got the invite for beta in November of 2013. Played it again in January, Feb. and March of 2014. If you're using Cyrodiil as a metric for the lifecycle of ESO it would've flopped at launch.If Cyrodiil is any indication, neglecting performance and stability can - and absolutely will - kill the game's population. In that way, Cyro is like a crystal ball which shows the future. Think about it for a while.
Nov 22, 2013, 2:06 AM
Greetings,
Just a reminder that The Elder Scrolls Online beta test starts tomorrow night at 6PM EST. Have you created your account, verified it by email, downloaded the client, and patched up? If not, get started! You don't want to miss a minute of the action. Here is your beta key in case you haven't used it to create an account yet: REDACTED
The gates to Cyrodiil are open, and large-scale battles and small group conflict alike await you within the vast province. You'll be able to create a character in any of the three alliances and play up to level 17, adventuring through your alliance's territory or confronting your enemies in Cyrodiil as you choose.

You missed the point entirely.Cyrodiil performance has always been terrible, I've been playing since I got the invite for beta in November of 2013. Played it again in January, Feb. and March of 2014. If you're using Cyrodiil as a metric for the lifecycle of ESO it would've flopped at launch.If Cyrodiil is any indication, neglecting performance and stability can - and absolutely will - kill the game's population. In that way, Cyro is like a crystal ball which shows the future. Think about it for a while.
Lolwut?The game is steadily improving
You missed the point entirely.Cyrodiil performance has always been terrible, I've been playing since I got the invite for beta in November of 2013. Played it again in January, Feb. and March of 2014. If you're using Cyrodiil as a metric for the lifecycle of ESO it would've flopped at launch.If Cyrodiil is any indication, neglecting performance and stability can - and absolutely will - kill the game's population. In that way, Cyro is like a crystal ball which shows the future. Think about it for a while.
(Very) early on, Cyrodiil had about 10x the player base it has today, despite the fact that at the time the overall ESO player base was maybe only 1/10th the size of what it is now.
We're talking multiple campaigns, with at least some of them populated around the clock.
Now Cyro has shrunk down to only 1 populated, 1 semi-populated and 1 dead campaign on PC-EU.
Even the (most popular) 30-day locked CP campaign is pretty much dead at EU nighttime, save for a small handful of hardcore nightcappers. Only reaching poplock for a few hours each day.
Even the campaign pop caps seem to have been systematically decreased over the years, as a stopgap measure to improve "performance". Yet it keeps getting worse.
The abysmal performance is driving skilled players away (because skilled play is impossible with such lag, only zerging works) - and it's also driving more casual players away, too (since who wants to deal with constant crashes and disconnects?).
We have seen none of that in PvE... yet. Give it more time.
You missed the point entirely.Cyrodiil performance has always been terrible, I've been playing since I got the invite for beta in November of 2013. Played it again in January, Feb. and March of 2014. If you're using Cyrodiil as a metric for the lifecycle of ESO it would've flopped at launch.If Cyrodiil is any indication, neglecting performance and stability can - and absolutely will - kill the game's population. In that way, Cyro is like a crystal ball which shows the future. Think about it for a while.
(Very) early on, Cyrodiil had about 10x the player base it has today, despite the fact that at the time the overall ESO player base was maybe only 1/10th the size of what it is now.
We're talking multiple campaigns, with at least some of them populated around the clock.
Now Cyro has shrunk down to only 1 populated, 1 semi-populated and 1 dead campaign on PC-EU.
Even the (most popular) 30-day locked CP campaign is pretty much dead at EU nighttime, save for a small handful of hardcore nightcappers. Only reaching poplock for a few hours each day.
Even the campaign pop caps seem to have been systematically decreased over the years, as a stopgap measure to improve "performance". Yet it keeps getting worse.
The abysmal performance is driving skilled players away (because skilled play is impossible with such lag, only zerging works) - and it's also driving more casual players away, too (since who wants to deal with constant crashes and disconnects?).
We have seen none of that in PvE... yet. Give it more time.
This all seems just a little too dramatic...
But, at least we know the game has hit the big time thanks to the neverending stream of street-corner prophets preaching the end of days for the game now! 😄
khajiitNPC wrote: »Wow another “ESO is dying” thread. Bless your heart. While there are definitely issues with the game, I have to wonder if you are playing on complete potatoes.
I watch quite a few different streamers, where I do see a few hiccups here and there, I never see it to the extremes that the forums describe.
Myself I play on an Xbox one X, not even master race, and although I MIGHT disconnect maybe once every couple days I am not plagued with any issues. Now first gen consoles definitely have issues — my lil bro plays on one and he’s always disconnecting. If the argument was “first gen consoles need some love to run your game”. I would agree.
But to deny that there haven’t been improvements, or that the dev team isn’t trying, is preposterous. They want to make money and they want to improve their game. Unfortunately they took over for a previous team. I don’t care if I get flamed. Or called a WK, maybe the issue might be the add one your running, or your card, it could be anything. I just wonder how these streamers can run almost all content without experiencing the issues that most of the doom and gloom peeps are explaining at every moment.
Is it populated as launch? No. But it’s steady and from all tables and graphs that people post, it seems to be about the same population swell and decline — towards the end of dec and jan you’ll see a sudden burst of pop, then it will trickle off.
Everyone I played with 5 years ago are still playing at a competitive level. Every trial is usually the same faces. So. Idk what you’re on about. Come Midyear Mayhem PvP will be pop lock and people will be wanting campaigns added.
Yes it’s unfortunate that the dungeon-finder doesn’t work as it should and BG is experiencing some problems, but guess what, [snip] happens. Go outside. Unplug for the game a little. Trust me, it’ll be here if you decide to come back.
Considering ZOS has attributed many of the issues of the past year to scaling, I don't think so.
I see ESO as having two main arcs: The game it was, which is slowly dying and the online service which it has become which is growing invisibly because it's played very casually and without socialization.
With that said, I think it's possible that TES6 might cannibalize ESO over time by offering many of the same features and content. I'll be very surprised if Zenimax doesn't eventually sell houses, mounts, clothing, hair styles, etc in TES6. There will probably be social and multiplayer elements too.