Goregrinder wrote: »
Goregrinder wrote: »That's kind of how games with collision detection work..they are physical objects represented in 3D space.
Goregrinder wrote: »That's kind of how games with collision detection work..they are physical objects represented in 3D space.
Just cause "thats how collision works" doesnt mean its a good thing. Look at the netch for warden.
Goregrinder wrote: »Goregrinder wrote: »That's kind of how games with collision detection work..they are physical objects represented in 3D space.
Just cause "thats how collision works" doesnt mean its a good thing. Look at the netch for warden.
"Good" is subjective. It's part of the play styles. Learn to stop clicking abilities when something is in your way, that's a L2P issue.
Pros: constant Necropotence 5th bonus, pets cant be stunned – dont need to care healing them, matriarch heal is always available – dont need resto staff
Cons: cant hide between pets
IMO overall it will be huge buff to petsorcs.
Tommy_The_Gun wrote: »Tbh. I am not sure why they are still targetable... When ZOS nerfed pack leader (Werewolf ulti morph with 2 pets) they made WW pets untargetable, and their argument (developer comment) was something like: "it was only causing targetting errors & confusion".
As far as I can tell NB's shades (those count as pets too) are also untargetable.
So for the sake of consistency, they should make all combat pets to work that way, unless they have double standards...
Goregrinder wrote: »
Goregrinder wrote: »Goregrinder wrote: »That's kind of how games with collision detection work..they are physical objects represented in 3D space.
Just cause "thats how collision works" doesnt mean its a good thing. Look at the netch for warden.
"Good" is subjective. It's part of the play styles. Learn to stop clicking abilities when something is in your way, that's a L2P issue.
Alienoutlaw wrote: »there are only to types of thread in this forum i have seen
Nerf Sorcs
Buff me i die to Sorcs
sorc's got nerfed into the ground and you still find something to complain about, maybe its a "l2p" issue after all this time and you still cant kill a sorc?
Tommy_The_Gun wrote: »Tbh. I am not sure why they are still targetable... When ZOS nerfed pack leader (Werewolf ulti morph with 2 pets) they made WW pets untargetable, and their argument (developer comment) was something like: "it was only causing targetting errors & confusion".
As far as I can tell NB's shades (those count as pets too) are also untargetable.
So for the sake of consistency, they should make all combat pets to work that way, unless they have double standards...
WW wolves and NB shade do only dmg. But sorc pets heal and stun too on cast. So if you do a 1vs1 or want to kill a pet sorc it s often better to kill the matriarch first and interupt the recast. It becomes an easy win for you. Killing WW wolves or shade would a complete waste of time and ressources, but if you kill the pets from a pet sorc it isn´t