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https://forums.elderscrollsonline.com/en/discussion/683901

Worst banking system ever

  • Blackwidow
    Blackwidow
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    Blackwidow wrote: »
    @GambitJ79b14_ESO could you be more condescending? Nobody is asking for easy ways to kill mobs or any of the other crap you spewed out.

    We are asking for normal Pay to Play banking.

    I'm glad you have plenty of space, but we don't and a lot of people will leave this game if it is not fixed.

    out of all I said - that's what you get out of it? Go ahead and misunderstand, take it personal, and be offended.

    What part did I misunderstand?

    "some of you complaining I would imagine will not be happy until the entire server is in full God-Mode with unlimited everything "

    "congrats - you made the all powerfull, now you can go back to WoW and pown the pvp wanabe's"

    "Too bad you're unable to accept a challange and work with the mechanics of the game."

    "awe crafting is too hard... I should be max-level after crafting a couple items"

    "I don't know what this mat is but I'm going to hord it just in case sometime I just might be able to use it when I'm lvl 50 to make that lvl 2 brew you finally found the recipe for that noone else wanted... ner mer ner"

    "Please get off your high horse and except a challange"

    "otherwise go download the bot prog or just buy from the gold sellers and get banned..."

    "seriously, the more you whine..."

    How could i take that the wrong way? >:)
  • Alpha_Protocol
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    Darzil wrote: »
    @OP you just described WoW's banking system. Why does everything have to be convenient or easy? Ever heard of the need to make choices or critical thinking?
    Because people want a game that is fun, and micromanaging inventory between multiple characters isn't?
    Why are there pets and trophies when there isn't room to store it?
    I presume WoW's banking system isn't innovative, these basic things also sound like DAoC, LOTRO, SWTOR etc.

    While I agree that pets and trophies should not penalize the players inventory, I don't agree that you should have bag space simply for convenience. Inventory is extremely manageable if you just stop looting everything and stop expecting the developers to provide for your every whim and desire.
  • Dergard
    Dergard
    Fenbrae wrote: »
    How do i do this? By being smart. Use your bank for materials only: no pets, no armor, no trophies, no cool items.

    Very clever, congrats! *sarcasm*

    Me, i am no very smart person. I am so stupid to collect things from special quests as a reminder. Trophies, for example. And from the name i would guess ZOS implemented trophies for exact this reason.

    I estimated the number of crafting mats with help from the uesp-wiki. Seems to be 300 crafting mats or so.

    Plus trait-items, trophies, disguises, pets and whatnot.

    Bank space has to be enlarged. Plus i would seriously suggest to raise the limit of stacks. 100 maximum stacks size seems to be inadequate.
  • ConquerorDromtar
    I wholeheartedly agree that the guild bank and guild store need greatly improved functionality; the all or nothing thing doesn't work out particularly well. Being able to restrict #of withdrawals and quality of item withdrawn by guild rank is a VERY useful and important facet of guild administration.

    On the other hand, I'm pretty much ok with the personal/account banking thing. Please make upgrades cheaper though. I understand and agree with the whole gold sink intention, it's good for the economy in the long term. The ability to hold more items in one's inventory while questing only promotes people staying out in the world doing the content you designed longer between trips to the city to offload.

    Gold sinks are good, but please consider using different mechanisms outside of inventory space. Paying many thousands of gold for a few more bank and/or bag slots is a bit steep. At this point, buying the 2nd upgrade to my bags and bank will wipe out 85% of the cash I've been saving to be able to afford a horse when the time comes.
  • Darzil
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    While I agree that pets and trophies should not penalize the players inventory, I don't agree that you should have bag space simply for convenience. Inventory is extremely manageable if you just stop looting everything and stop expecting the developers to provide for your every whim and desire.

    Like a fun game where the challenge is gameplay rather than inventory management?
  • Blackwidow
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    I don't agree that you should have bag space simply for convenience.

    That is what is is supposed to be.
  • Tweek
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    Stax wrote: »
    Almost every MMO gamer I've ever known was a hoarder. Be it gear, weapons, materials, trophies, consumables.

    I don't care how zenimax explains their storage system its not something I (and probably a lot of other gamers) will accept in the long term.

    I sure as frak didn't sign up to play storage management simulator. If the bank system doesn't get improved once I'm done with the stories I'm done with the game. I'll cancel my sub and in 6 months maybe I'll drop by to see what's new but I'm certainly not gonna give them money every month if they're going to be hell bent on making the game experience more cumbersome than it needs to be.

    Thank you sir, as a fellow hoarder I here by second this statement.
    Edited by Tweek on April 16, 2014 1:27PM
  • Tweek
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    Stax wrote: »
    Almost every MMO gamer I've ever known was a hoarder. Be it gear, weapons, materials, trophies, consumables.

    I don't care how zenimax explains their storage system its not something I (and probably a lot of other gamers) will accept in the long term.

    I sure as frak didn't sign up to play storage management simulator. If the bank system doesn't get improved once I'm done with the stories I'm done with the game. I'll cancel my sub and in 6 months maybe I'll drop by to see what's new but I'm certainly not gonna give them money every month if they're going to be hell bent on making the game experience more cumbersome than it needs to be.

    Hopefully they fix this soon....lol double post.

    Edited by Tweek on April 16, 2014 1:27PM
  • Imryll
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    I actually like the shared bank design--although I'd like characters to have a bit of personal space for trophies, mementos, etc. The real problem is that they combined mat intensive crafting with insufficient storage to support its enjoyment. I should not feel the need for multiple mules at this point in the game. My first reaction to getting a pet or bear trap should not be: where am I supposed to put that. That I can't stow the CE map containers in the bank is laughable.

    Since having my bank slots reduced from 100 to 60, my characters are literally storage-gridlocked. I've not given up on the game, but I'm not playing it either. Just hanging out in Cyrodiil ... not not that one, TES IV. I assume that the bug will be patched fairly soon. I'm less confident that Support will acknowledge my ticket (much less restore my bank slots) in an acceptable timeframe.
    Edited by Imryll on April 16, 2014 1:39PM
  • Nacht
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    Guild Wars 2 has done crafting right for this style of MMO - One bank 'slot' for each material across the entire account.

    Eve Online has done it even better - no limits on space whatsoever. Packrat's wet dream (And, after 7 years, that's quite a horde... all those T2 BPOs and mats and rare stuff...).

    Zenifail has done it unbelievably wrong. The soft cap idea was and is stupid - people will accept no limitations and, because they have to bounce 5 mules and their main, they'll get fed up eventually and quit.

    I have, chiefly and above pretty much everything else (including the latest fubar) because of no storage space. And, unlike every ES title that has come before, this one entirely lacks the depth of customization they had.

    So... here's hopin you fix it, or fail, Zenifail. See you when the game's free... maybe. But probably not.
    Life is like a pack of wolves -

    If you don't face it head on it'll come at you from all sides and rip your throat out.
  • Alpha_Protocol
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    Blackwidow wrote: »
    I don't agree that you should have bag space simply for convenience.

    That is what is is supposed to be.

    You mistake me. I agree the banking system is currently somewhat sadistic in its current state and needs revision. However, what do you suggest besides allowing the player or guild master more control over items and access?

    They could have made us start with just 20 slots per character. Sure, upgrades might be available but you also might have to wait longer for more space or upgrades could come in smaller sizes.

    Try to think of some of the positives in the current system.

    1) Having characters share bank space for crafting is a huge convenience. Admit it, having to mail or deposit items for other characters is inconvenient in other systems.

    2) You can access crafting materials directly from the bank from any crafting location in the world. You don't have to haul them in your bags to remote locations.

    3) Buying bank upgrades on one character buys it for them all.

    4) The mail system is also available anytime, anywhere. If your bags are full you can mail items to a friend for later retrieval. Traveling merchants can often be found along isolated roads for repairs and loot sales.

    I know the system needs work but I will adamantly resist any notion that ESO should adopt MMO populist designs. I was very frustrated with the inventory issues at first but am pleased that the game forces me to realize I have to make choices.

    One thing that really stands out is the concept that I can't have everything I see...
  • Bunk
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    Inventory management has always been a crucial part of TES games. Deal with it B)
    idiot
  • Alpha_Protocol
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    Bunk wrote: »
    Inventory management has always been a crucial part of TES games. Deal with it B)

    Agreed. What's really missing is being "overburdened". Imagine the tears then...
  • Blackwidow
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    They could have made us start with just 20 slots per character.

    I'm sorry, but "it could be worse" is not a valid argument. It is terrible as is.
    Try to think of some of the positives in the current system.

    No. I know there are positive sides to it. I don't need or want to dwell on what works. I want the crap that is broken fixed.

    "I know your husband beats you, but think of all the good the guy has to offer."

    No, just, no.
    1) Having characters share bank space for crafting is a huge convenience. Admit it, having to mail or deposit items for other characters is inconvenient in other systems.

    As stated many times now, you can have shared bank space and still allow each character it's own space as well.
    2) You can access crafting materials directly from the bank from any crafting location in the world. You don't have to haul them in your bags to remote locations.

    This does nothing to solve the small bank space issue.
    3) Buying bank upgrades on one character buys it for them all.

    I'd rather start with 30 bank slots per character and pay for each to be larger than have 60 bank slots for all eight of my characters and pay a butt load to upgrade them. 30 x 8 = 240 bank slots over the now system of 60 starting.
    4) The mail system is also available anytime, anywhere. If your bags are full you can mail items to a friend for later retrieval.

    You can't even mail to yourself.
    One thing that really stands out is the concept that I can't have everything I see...

    20ish starting maps, 4 pets, 3 trinkets so far, well over 200 crafting materials, about 20 armor/weapons, 6 different fishing baits, and 10 or so varied items of interest do not fit in a 120 slot bank for all 8 of my characters.

    I don't want to have to destroy anything or "make the hard choice".

    Kill the monkey, he takes up too much space.... AHH!!!!
    Edited by Blackwidow on April 16, 2014 2:26PM
  • Blackwidow
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    Bunk wrote: »
    Inventory management has always been a crucial part of TES games. Deal with it B)

    That is complete B.S.

    It's called a house and unlimited space. What game did you play?

  • reggielee
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    Yes to all of your conditions. the lack of even basic sorting function is ... backward. If they are worried about lore breaking then perhaps they could imagine the bank vault having compartments, not just a big box or even the char would be placing bags of items.

    at the very least some sort of inv sort function, some sort of lock function.

    my game in the last two weeks has been just making enuf gold to buy space in oreder to not get so pissed I just give up and quit. Its not fun to have to spend 1/2 hr or more for each twenty min of game time shufffling inventory /alts or in frustration selling inv much needed in order to level crafting.

    do you want your players to craft??????????????????????????
    Edited by reggielee on April 16, 2014 2:28PM
    Mama always said the fastest way to a man's heart is through his chest.
  • Alpha_Protocol
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    Blackwidow wrote: »

    They could have made us start with just 20 slots per character.

    I'm sorry, but "it could be worse" is not a valid argument. It is terrible as is.
    Try to think of some of the positives in the current system.

    No. I know there are positive sides to it. I don't need or want to dwell on what works. I want the crap that is broken fixed.

    "I know your husband beats you, but think of all the good the guy has to offer."

    No, just, no.
    1) Having characters share bank space for crafting is a huge convenience. Admit it, having to mail or deposit items for other characters is inconvenient in other systems.

    As stated many times now, you can have shared bank space and still allow each character it's own space as well.
    2) You can access crafting materials directly from the bank from any crafting location in the world. You don't have to haul them in your bags to remote locations.

    This does nothing to solve the small bank space issue.
    3) Buying bank upgrades on one character buys it for them all.

    I'd rather start with 30 bank slots per character and pay for each to be larger than have 60 bank slots for all eight of my characters and pay a butt load to upgrade them. 30 x 8 = 240 bank slots over the now system of 60 starting.
    4) The mail system is also available anytime, anywhere. If your bags are full you can mail items to a friend for later retrieval.

    You can't even mail to yourself.
    One thing that really stands out is the concept that I can't have everything I see...

    20ish starting maps, 4 pets, 3 trinkets so far, well over 200 crafting materials, about 20 armor/weapons, 6 different fishing baits, and 10 or so varied items of interest do not fit in a 120 slot bank for all 8 of my characters.

    I don't want to have to destroy anything or "make the hard choice".

    Kill the monkey, he takes up too much space.... AHH!!!!

    First the bad news: The wall isn't going anywhere.

    The good news: It'll still be there tomorrow.
  • Grimth
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    Blackwidow wrote: »
    Kill the monkey, he takes up too much space.... AHH!!!!

    ROFL

    The big thing about this game is being able to play how you want. If you want be sorcerer running around in heavy armor wielding a 2 hand ax you can. If you want to master crafting you get screwed on limited space. I would rather have larger character banks and have to mail stuff around then have to keep moving everything through the bank system they have.
  • MysticAura
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    I love that there is an account wide bank, however i do think that a per character bank is extremely needed as well. I was rather surprised when they had account shared and not per character as well. Usually if anything, it's the other way around.

    I'm still managing by only keeping what I most need. However, this really takes away the ability of even having my other chars have their own crafting skill, as the bank is always full with my main's stuff. Trying to make the best of it in the meantime since I don't want them to do something extreme because of complaints and give us ONLY per character inventory in response.

    Edit: Player housing could offer a solution to this if it included storage and display. It would also really make the immersion rp crowd happy and feel even more like a TES game.
    Edited by MysticAura on April 16, 2014 2:36PM
  • Stax
    Stax
    overburdened would actually be preferable to having to cancel a quest dialogue or canceling a loot window. I'd prefer to just discard an item afterwords or slow walk my butt to a vendor.
    Bunk wrote: »
    Inventory management has always been a crucial part of TES games. Deal with it B)

    If we're staying true to Elder Scrolls then where's my trunks and dressers to keep my crap in? I distinctly remember having trunks and dressers overflowing with materials, gear, provisions, etc... the only problem in Skyrim was remembering where my crap was not if I had room to store it.

    Lets not forget all the nice cases and displays that were for what.... oh hording crap I didn't use but wanted to keep around and look at.

    The argument for more storage space is easily made using the previous games as well.
  • Blackwidow
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    MysticAura wrote: »
    I love that there is an account wide bank, however i do think that a per character bank is extremely needed as well. I was rather surprised when they had account shared and not per character as well. Usually if anything, it's the other way around.

    I'm still managing by only keeping what I most need. However, this really takes away the ability of even having my other chars have their own crafting skill, as the bank is always full with my main's stuff. Trying to make the best of it in the meantime since I don't want them to do something extreme because of complaints and give us ONLY per character inventory in response.

    At this point I would settle with crafting items in it's own bank space and being able to lock items so you don't accidently sell an alt's item.
    Edited by Blackwidow on April 16, 2014 2:37PM
  • Cernow
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    I'm already deeply tired of the inventory juggling sub game which is coming to dominate more of my gaming time than adventuring and exploring. It's tedious, frustrating, irritating and can only get worse as the game progresses.

    The banking system in this game is a disaster, a totally flawed design. I totally understand that it's intended to be a soft cap on professions, but the reality is that this isn't working and it's causing all manner of side effects that impact on enjoyable gameplay. If they want to soft cap professions, do it properly, not by strangling the game to death with an inventory management sub game.

    I also get that they don't want us to be hoarders. But if that's the case, why is there such a huge variety of items in the game - crafting mats, gear, trophies, costumes, pets, treasure maps, consumables, PvP equipment - ALL sharing the same measly shared account bank. The single shared bank is jaw-droppingly stupid design. Even fully upgraded it can never be adequate. Character specific banks are essential, as is separate crafting mats storage (either in its own bank or using special containers / crafting bags).

    Combine this with a very poor trade system (the lack of an auction house and the clumsy trade guild system) and you have a total inventory nightmare.

    The poor banking system is the single biggest reason I may not subscribe long term unless things are radically changed to bring them in line with accepted standards for a modern subscription MMO. This is not a F2P title, so stop treating bank space as if it is. I do not intend to pay a monthly sub to spend the majority of my time faffing around with my inventory.
  • Aci
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    There should be at least extra space for all the materials.
  • GambitJ79b14_ESO
    Darzil wrote: »
    @OP you just described WoW's banking system. Why does everything have to be convenient or easy? Ever heard of the need to make choices or critical thinking?
    Because people want a game that is fun, and micromanaging inventory between multiple characters isn't?
    Why are there pets and trophies when there isn't room to store it?
    I presume WoW's banking system isn't innovative, these basic things also sound like DAoC, LOTRO, SWTOR etc.

    How about phrasing that as it's not fun for you, because I enjoy that challange and I enjoy the complexity of all these crafts along with all their mats. As I've said before, I'm leveling all crafts just fine and I don't have to juggle my inventory between characters as you seem to have to. I enjoy the crafting aspect and I can appreciate the difficulties placed in it to well... make it difficult. if it was all so easy and everyone can all do it right from the start what would be the value in it? But on the side as I am able to successfully manage my bags/inventory/banks I am not so encumbered by the limit so I guess I'll apologize over not understanding why you are having such a hard time and also having to juggle your inventory between 4 of your chars. It's a simple process to me and it's not getting in the way of the progression.
  • GambitJ79b14_ESO
    Stax wrote: »
    overburdened would actually be preferable to having to cancel a quest dialogue or canceling a loot window. I'd prefer to just discard an item afterwords or slow walk my butt to a vendor.

    Ah yes, something I agree with - At least open the inventory window and give a chance to discard something without dropping the loot window, understandably more frustrating after unlocking a chest with a mob of other players spamming their use button in hopes you fail, then it's "thanks for opening the chest for me, adios"
    Edited by GambitJ79b14_ESO on April 16, 2014 3:49PM
  • Blackwidow
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    How about phrasing that as it's not fun for you, because I enjoy that challange and I enjoy the complexity of all these crafts along with all their mats. As I've said before, I'm leveling all crafts just fine and I don't have to juggle my inventory between characters as you seem to have to. I enjoy the crafting aspect and I can appreciate the difficulties placed in it to well... make it difficult. if it was all so easy and everyone can all do it right from the start what would be the value in it? But on the side as I am able to successfully manage my bags/inventory/banks I am not so encumbered by the limit so I guess I'll apologize over not understanding why you are having such a hard time and also having to juggle your inventory between 4 of your chars. It's a simple process to me and it's not getting in the way of the progression.

    What are you crafting?

    How many characters are you playing?

    Do you have the pets, maps, and trinkets in your bank?

    What do you keep in your bank most of the time that you have such space to spare?
    Edited by Blackwidow on April 16, 2014 4:16PM
  • Sakiri
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    Lets see here...

    My main keeps on him:

    Research weapons/armor
    Two teirs of wood, metal, 3 of cloth and leather
    Pots
    food
    three urns of maps

    Bank holds:
    Runes
    trait gems
    uncommon style rocks(I buy common race ones off the vendor)
    Food items and recipes Im giving my mage
    set gear Im muling

    Bout it.

    I fail to see how its a soft cap on proffessions when I have 4 on one toon, two on another, and they each keep most of their own mats on them.

    Thats a poor excuse for it.

    And I really shojld mule those pwts. Stupid bag hogs.
  • Aci
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    Im also playing with mules, but its so ... outdated. Remembers me to diablo2...
  • Malufus
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    The bank space is limited for a reason, it's a soft cap on professions.

    oh really? can you cite an official source?
  • Malufus
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    It's all about the compromise and choices. I'm working on all crafting lines and I'm fine on space, you just need to prioritize and get rid of or use up the matts you don't need. Stop hording - have a yard-sale. I even have plenty of room to hold on to items for that much needed research. 80/80 bag/bank

    my lowest skill is lvl 8 and only because I don't use any of it, I'm just crafting and still holding matts for it. My highest is maxed out at 50. Also there are several addons that help manage the usefull matts to make it easier to get rid of the matts you don't need or use... your wanting to be a horder is your setback under this system. ie - woodworking at lvl 15 with use of hickory; I have no need to hold on to any maple, just vendor it or craft with it then vender it. poof, viola, no more taking up that precious bank space.




    that sounds great....except just hanging on to the necessary endish game materials exceeds available bank space....especially when a bug deletes all your purchased bank space
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