Secondly, GW2 has actual class identity. Each class plays completely different, with their own selection of weapon options that offer skills unique to each class (greatsword on Guardian is different to greatsword on Warrior, which is different to greatsword on Mesmer), as well as their own unique class mechanics. Class identity is so strong, that most friends who I got to try out GW2, coming from ESO, legitimately couldn't choose a class to stick with, because they were each so strong, fun and engaging in their own way.
And this is where ZOS fails in their "any class can do anything" strategy. It's boring, non-immersive, and ultimately discourages players from spending time developing a new class.
I haven't played GW2, but in EverQuest, each class had unique abilities, and if you wanted to be able to use those abilities, you had to level a character of that class. It made for more involved gameplay, and was shrewd on the part of the developers, because they knew they had people spending a lot more time on their game trying to perfect all aspects of the race/class differentials. And there was no crutching on CP to make the leveling process a one or two day affair to have a max capabilites character... you actually had to put in the time and earn it.
An ESO player may level up a toon and max out his CP, but the difference between classes is so small that he may just skip grinding a new one and move on to something else.
I decided to log in yesterday just to see how much has changed since I last played a few months ago. HOO BOY. It’s really sad when you can barely self-sustain your way through a NORMAL base game dungeon (solo) using an older vet trials setup that used to manage those exact same dungeons with ease. PVP and vet trials must be a nightmare at the moment after these terrible sustain changes. People will always find a way to adapt, but the in-game expense is unreal. Are the devs aware that balancing skill costs based on the amount of damage that a tiny percentage of hardcore raiders can achieve is not the way to go?
If I continue to play this game here on out, it will be on an EXTREMELY casual basis. Literally just doing overworld quests and public dungeons on occasion if I want to take a break from competitive PVP in other games. I don’t have the time or the patience to rebuild EVERY SINGLE CHARACTER every two to three months to have even half a shot at performing decently in my preferred content (while dealing with atrocious performance issues on top of it all). This game doesn’t deserve dedicated attention, and it definitely doesn’t deserve your hard-earned cash.
This is how they tinker with "unique logins" data. They do the very same trickery with Twitch, they don't lure people with interesting content reveals or patches, they lure them with a lousy crate.TequilaFire wrote: »Yeah it is free to play week and the last weekend of the event. lol
My guild left a couple of patches ago when they added cast times to ultimates, and buffed DoTs. PvE has never been a problem for us so we never cared if our dps went down (it has always been too good). However we're primarily PvPers so when they watered down the combat and dramatically lowered the skill ceiling we left for BDO. I'm the only one that occasionally checks the forums to see what the situation looks like over here. Still doesn't look good.
I'd like to point out to everyone saying that they're seeing lots of players in-game still, you have absolutely no idea how many instances there are so it's really not a good way of judging population.
My guild left a couple of patches ago when they added cast times to ultimates, and buffed DoTs. PvE has never been a problem for us so we never cared if our dps went down (it has always been too good). However we're primarily PvPers so when they watered down the combat and dramatically lowered the skill ceiling we left for BDO. I'm the only one that occasionally checks the forums to see what the situation looks like over here. Still doesn't look good.
I play MMOs since 2001 and I have seen a number become famous, then wither down and close.
In the MMOs that went down:
- majority did not really care. They just went to play something else.
- people who really cared, were called "naysayers", "Cassandras", "whiners". They were banned, suspended, pointed and laughed at.
- MMO affiliated Youtubers kept selling the snake oil until the last drop was gone. Most often, a Youtuber or Twitcher are stongly dependent on only one MMO, therefore they push it until it's over.
- There are many shills, white knights and developers alts roaming forums and social media. They provide constant "crowd control" and take down whoever dissents.
The result is always the same: one day, suddenly, there's an announcement that the MMO is going to shutdown on Dec 31th.
The Cassandras were right and they were the only ones who really cared for the MMO. There'll be little to rejoyce when they learn they were right and, even then, nobody will care.
Valkysas154 wrote: »My guild left a couple of patches ago when they added cast times to ultimates, and buffed DoTs. PvE has never been a problem for us so we never cared if our dps went down (it has always been too good). However we're primarily PvPers so when they watered down the combat and dramatically lowered the skill ceiling we left for BDO. I'm the only one that occasionally checks the forums to see what the situation looks like over here. Still doesn't look good.
I play MMOs since 2001 and I have seen a number become famous, then wither down and close.
In the MMOs that went down:
- majority did not really care. They just went to play something else.
- people who really cared, were called "naysayers", "Cassandras", "whiners". They were banned, suspended, pointed and laughed at.
- MMO affiliated Youtubers kept selling the snake oil until the last drop was gone. Most often, a Youtuber or Twitcher are stongly dependent on only one MMO, therefore they push it until it's over.
- There are many shills, white knights and developers alts roaming forums and social media. They provide constant "crowd control" and take down whoever dissents.
The result is always the same: one day, suddenly, there's an announcement that the MMO is going to shutdown on Dec 31th.
The Cassandras were right and they were the only ones who really cared for the MMO. There'll be little to rejoyce when they learn they were right and, even then, nobody will care.
Going by the text in that screen shot i assume that was a EA mmorpg
NEVER play a EA mmorpg i learned this back when they made Earth and beyond in the early 2000's
they shut the server down and when i asked them why there response was they needed the servers for there new game !
And to be on topic allot of ppl like me mostly play this game for the story when we are done no point in keep playing until a decent amount of story has come out to play
decade_mauler wrote: »After 4+ years Woke up this morning started my dailies and finally did what I had been contemplating for the past year. I broke down all my armor, weapons, jewelry and monster sets gave away everything, deleted my characters and uninstalled the game on PS4 . Just had to make sure there was no going back. PVP is no fun anymore . You feel you have so much time and effort invested that it really does make it hard to put down.
You can wait for the next expansion where they make their newest character super OP just to sell expansions and you need to decide if you want to grind it out or just become cannon fodder until they balance them back to where they should be
No more MMO's for me , I don't plan on investing this kind of time in another game ...
Best to all who remain...
decade_mauler wrote: »After 4+ years Woke up this morning started my dailies and finally did what I had been contemplating for the past year. I broke down all my armor, weapons, jewelry and monster sets gave away everything, deleted my characters and uninstalled the game on PS4 . Just had to make sure there was no going back. PVP is no fun anymore . You feel you have so much time and effort invested that it really does make it hard to put down.
You can wait for the next expansion where they make their newest character super OP just to sell expansions and you need to decide if you want to grind it out or just become cannon fodder until they balance them back to where they should be
No more MMO's for me , I don't plan on investing this kind of time in another game ...
Best to all who remain...
This is what ZOS really needs to figure out. Please stop destroying this game. Change your combat team. Put them in marketing or pr just away from things they have no clue about.
decade_mauler wrote: »After 4+ years Woke up this morning started my dailies and finally did what I had been contemplating for the past year. I broke down all my armor, weapons, jewelry and monster sets gave away everything, deleted my characters and uninstalled the game on PS4 . Just had to make sure there was no going back. PVP is no fun anymore . You feel you have so much time and effort invested that it really does make it hard to put down.
You can wait for the next expansion where they make their newest character super OP just to sell expansions and you need to decide if you want to grind it out or just become cannon fodder until they balance them back to where they should be
No more MMO's for me , I don't plan on investing this kind of time in another game ...
Best to all who remain...
This is what ZOS really needs to figure out. Please stop destroying this game. Change your combat team. Put them in marketing or pr just away from things they have no clue about.
But according to them they're "killing it", so why would they change something they are happy with? The players' opinion and experience is irrelevant, because their "vision" is the only thing they are looking at.
I'd like to point out to everyone saying that they're seeing lots of players in-game still, you have absolutely no idea how many instances there are so it's really not a good way of judging population.
Are chats instanced too?
Because I play every day in a certain region (one of the earliest DLCs released) and every day I LF the same world bosses.
Since about 6 months ago, after years of constant feedback, I am getting a lot less people joining, sharing dailies and so on.
If zone chat is not instanced, then it's an indication of a decline in numbers.
I'd like to point out to everyone saying that they're seeing lots of players in-game still, you have absolutely no idea how many instances there are so it's really not a good way of judging population.
Are chats instanced too?
Because I play every day in a certain region (one of the earliest DLCs released) and every day I LF the same world bosses.
Since about 6 months ago, after years of constant feedback, I am getting a lot less people joining, sharing dailies and so on.
If zone chat is not instanced, then it's an indication of a decline in numbers.
I'd like to point out to everyone saying that they're seeing lots of players in-game still, you have absolutely no idea how many instances there are so it's really not a good way of judging population.
Are chats instanced too?
Because I play every day in a certain region (one of the earliest DLCs released) and every day I LF the same world bosses.
Since about 6 months ago, after years of constant feedback, I am getting a lot less people joining, sharing dailies and so on.
If zone chat is not instanced, then it's an indication of a decline in numbers.
Dude, if you are doing the same WBs you were 6 months ago (so, say Summerset or Murkmire), I’d be amazed if you weren’t seeing a massive drop off in interest. Most gung-*** achievists will have done them to death, many other players will have graduated to newer world boss quests simply because the loot will be better/more sellable. Even with Briarheart loot, you’ll struggle to get groups together for Orsinium WBs outside events. It’s not a reliable indicator of overall player numbers.
This, along with all of the comments here, is apocryphal data that has no validity. It is the saloon bar smokers’ area “speaking from ignorance” analysis of a situation. Pervasive bull.
I won’t buy the central thesis, that player numbers are down, until someone shows me some numbers.
decade_mauler wrote: »After 4+ years Woke up this morning started my dailies and finally did what I had been contemplating for the past year. I broke down all my armor, weapons, jewelry and monster sets gave away everything, deleted my characters and uninstalled the game on PS4 . Just had to make sure there was no going back. PVP is no fun anymore . You feel you have so much time and effort invested that it really does make it hard to put down.
You can wait for the next expansion where they make their newest character super OP just to sell expansions and you need to decide if you want to grind it out or just become cannon fodder until they balance them back to where they should be
No more MMO's for me , I don't plan on investing this kind of time in another game ...
Best to all who remain...
This is what ZOS really needs to figure out. Please stop destroying this game. Change your combat team. Put them in marketing or pr just away from things they have no clue about.
But according to them they're "killing it", so why would they change something they are happy with? The players' opinion and experience is irrelevant, because their "vision" is the only thing they are looking at.
So, what's the plan? All the big guilds seem to be disbanding or have disbanded on PS4, I have heard of an exodus pre dragonhold on PC as well. All the veteran players seem to have lost interest or just stopped bothering.
It's getting harder to find a good group to even do vSS. Forget vCR. Yes, there are a few groups running around doing the hardest content but it seems a huge number of population has given way.
Is this the beginning of the end? I've played on PC since 2015 and on PS4 since 2018. Things haven't been so dismal in the past 4-plus years.
P.S, I understand dps dropped considerably this patch making the end game harder than before. But most of that content was being done with even less of a damage output when it came out.
Is it perhaps because of the absolute clueless attitude of ZOS? Like triggering people because they can't figure out what they are doing patch after patch?
I'm just trying to figure out if I should invest more time and money or maybe finally move on and wait for a new Elder Scrolls
Edit: no this is not a I quit thread. I still love this game and hope that I am wrong about my feelings.
So, what's the plan? All the big guilds seem to be disbanding or have disbanded on PS4, I have heard of an exodus pre dragonhold on PC as well. All the veteran players seem to have lost interest or just stopped bothering.
It's getting harder to find a good group to even do vSS. Forget vCR. Yes, there are a few groups running around doing the hardest content but it seems a huge number of population has given way.
Is this the beginning of the end? I've played on PC since 2015 and on PS4 since 2018. Things haven't been so dismal in the past 4-plus years.
P.S, I understand dps dropped considerably this patch making the end game harder than before. But most of that content was being done with even less of a damage output when it came out.
Is it perhaps because of the absolute clueless attitude of ZOS? Like triggering people because they can't figure out what they are doing patch after patch?
I'm just trying to figure out if I should invest more time and money or maybe finally move on and wait for a new Elder Scrolls
Edit: no this is not a I quit thread. I still love this game and hope that I am wrong about my feelings.
When a game no longer values it's long time customers and shifts to casual players, the end is near. They are, IMO, in "rake in as much cash as possible" mode.
When a game no longer values it's long time customers and shifts to casual players, the end is near. They are, IMO, in "rake in as much cash as possible" mode.