Just because they release new content does not mean it’s not lacking....
I have played since Xbox release when veteran zones rewarded long play times with harder quest and enemies to fight. Now quest are all but meaningless.
I understand they want NEW players buy the game and experience all the NEW content. But once you have done one zone quest they rest are all the same. No progression no growing in power to beat a boss because they all stay the same power......in fact a death hint is ‘level up or get better gear’. When in fact leveling up does nothing or worse if you keep the same gear you are less powerful..lmao
I personally do not purchase these quest only dlc’s as they offer nothing to a long time vet.
New content should be something you WORK toward it should not be like Glenumbra quests.
TLDR
Just becuause there is a lot of content doesn’t mean it’s good content.
Some streamers are moving on to other games.
StrykerGaming wrote: »
OMG can they please close this thread.
Everyone playing a handful of broken/exploiting cookiecutter builds made this game broken and bland. They fixed it, get over it, and move on.
80-100k dps burning through vet content to the point that you don't need heals or tank is broken. Nuff said it got nerfed. Get over it.
StrykerGaming wrote: »
^This^
No other MMO gives you more lore than ESO. No other MMO let's you play as a werewolf or Vampire. No other MMO looks nearly as good or has better combat mechanics as ESO.
The all screaming "The End is Nigh!" Will be the first to preorder the next expansion
StrykerGaming wrote: »
^This^
No other MMO gives you more lore than ESO. No other MMO let's you play as a werewolf or Vampire. No other MMO looks nearly as good or has better combat mechanics as ESO.
The all screaming "The End is Nigh!" Will be the first to preorder the next expansion
Warcraft lore is more fleshed out and character driven (lore where it matters). Eso has more side lore.
Current wow easily holds its own against ESO, its a different art style, but nothing in ESO can touch the grand scale of Suramar or Boralus. Eso trades a higher poly count for increased fidelity at the cost of large group play, city size, and computing resources. Wow uses a lesser poly count to increase the players in a zone, larger group play, larger cities and more content inside a zone.
You can play a Worgen in wow (a werewolf) and transform at your leisure between human and worgen. You can also play most classes.
No playable vampires in wow.
I would argue that combat mechanics feel more unique in wow. In eso it feels like everything is the same. Wow has am MUCH higher spell count/ability count than ESO. Heck one wow class has more spells than 3 ESO classes combined.
I play both games. I like ESO for housing and it pretty much stops there. Everything else I prefer in wow. That is not to say I don't have my criticisms about wow, I very much do but to say there are no other MMO's that compete with ESO, when in fact ESO is not even near the top is just laughable.
OMG can they please close this thread.
Everyone playing a handful of broken/exploiting cookiecutter builds made this game broken and bland. They fixed it, get over it, and move on.
80-100k dps burning through vet content to the point that you don't need heals or tank is broken. Nuff said it got nerfed. Get over it.
[snip] No one, not a single person said it's because of nerfs. [snip]
OMG can they please close this thread.
Everyone playing a handful of broken/exploiting cookiecutter builds made this game broken and bland. They fixed it, get over it, and move on.
80-100k dps burning through vet content to the point that you don't need heals or tank is broken. Nuff said it got nerfed. Get over it.
[snip] No one, not a single person said it's because of nerfs. [snip]
Literally the first page I found 4 complaining that people were leaving because nerfs. Even the OP mentioned it.
[snip]
So, what's the plan? All the big guilds seem to be disbanding or have disbanded on PS4, I have heard of an exodus pre dragonhold on PC as well. All the veteran players seem to have lost interest or just stopped bothering.
It's getting harder to find a good group to even do vSS. Forget vCR. Yes, there are a few groups running around doing the hardest content but it seems a huge number of population has given way.
Is this the beginning of the end? I've played on PC since 2015 and on PS4 since 2018. Things haven't been so dismal in the past 4-plus years.
P.S, I understand dps dropped considerably this patch making the end game harder than before. But most of that content was being done with even less of a damage output when it came out.
Is it perhaps because of the absolute clueless attitude of ZOS? Like triggering people because they can't figure out what they are doing patch after patch?
I'm just trying to figure out if I should invest more time and money or maybe finally move on and wait for a new Elder Scrolls
Edit: no this is not a I quit thread. I still love this game and hope that I am wrong about my feelings.
Just becuause there is a lot of content doesn’t mean it’s good content.
Just becuause there is a lot of content doesn’t mean it’s good content.
I do not think content has anything to do with it. Heck, Zos has provided the best quality new PvE content over the past few years compared to the current major MMORPGs active today. Granted, that does not mean it meets everyone's interest but is has been better than what WoW and FF have provided by far.
With playing ESO there has been a high degree of change in combat each year because Zos has not been able to make up their mind. This past year Zos has been pushing the limits of the amount of change player can handle and it has caused heavy change fatigue. As someone who has played this game for almost 6 years I can say I am tired of all these changes.
So, what's the plan? All the big guilds seem to be disbanding or have disbanded on PS4, I have heard of an exodus pre dragonhold on PC as well. All the veteran players seem to have lost interest or just stopped bothering.
It's getting harder to find a good group to even do vSS. Forget vCR. Yes, there are a few groups running around doing the hardest content but it seems a huge number of population has given way.
Just becuause there is a lot of content doesn’t mean it’s good content.
I do not think content has anything to do with it. Heck, Zos has provided the best quality new PvE content over the past few years compared to the current major MMORPGs active today. Granted, that does not mean it meets everyone's interest but is has been better than what WoW and FF have provided by far.
With playing ESO there has been a high degree of change in combat each year because Zos has not been able to make up their mind. This past year Zos has been pushing the limits of the amount of change player can handle and it has caused heavy change fatigue. As someone who has played this game for almost 6 years I can say I am tired of all these changes.
I do not Blame ZoS as much as I blame the Meta. When these streamers and youtubers come out and say that only these X,Y,Z sets are Viable and Only these X,Y,Z skills are Viable and their fan base follow the cookie cutter builds.
Soon everyone starts running the same sets and skills not only dominating pvp with them in PvP, But also PvE. And in this lies the problem. The community starts to demand you run these builds and shame you for playing your own build. It starts to alienate a majority of the community, because many don't like to be told how to play.
So ZoS comes in tries to Balance it with other skills, but they over do it so have to adjust and we get forums like this with the Cookie Cutter players complaining and it starts all over again.
It has been going this way since the first patch and will continue until the end of the game. No different than any other MMO. If you really don't like it than maybe MMOs are not for you. Because this is the nature of the beast.
Still no genuine stats to back up the premise of this post.
It’s all apocryphal and, thus, irrelevant. Only ZOS know the reality of player numbers and you sense that even they don’t trust the data as they would surely ensure that the servers were capable of meeting demand if they did.
Just to refute the basic assumption that fewer people are playing. You will always notice when someone around you, who you are familiar with, leaves. You will only rarely notice when a new player joins.
The same with guilds. You will notice when a guild you are familiar with closes, you won’t necessarily notice the new one(s) that take its place.
The guilds I was in saw a massive surge in members when guild finder was introduced. They’ve all been at near capacity ever since and there is a very regular culling of inactive players to free up guild slots.
TL:DR show me the numbers