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I've investigated why even the "casual players who kill dragons" are considering quitting now.

  • RebornV3x
    RebornV3x
    ✭✭✭✭✭
    RebornV3x wrote: »
    RebornV3x wrote: »
    The problem with the people supporting these nerfs is if the top end game players are losing DPS in top end game meta gear with fully optimized builds how do you think everyone else is going to do I'll tell you they won't be doing well at all.

    these nerfs never hurt the top 10% these are your HODOR's and other highly coordinated groups these guys adapt and have a close group of friends who can normally farm for gear and get it quickly.

    at the same time these nerfs don't hurt the bottom 25% these are new players, the "Housing Decorator Sim 2019" people, overland questers, Roleplayers etc...

    The nerfs are detrimental to everyone else in between that group that's just starting to get there feet wet in Vet Trials will now be setback people will get left out if they don't have this build or this class ect even more which will probably cause groups to disband. That CP 200-500 player just starting to get there endgame gear maybe start doing more harder content you guessed it major setback and by the time they figure it out get the gear and bam! another patch that ruins there fun and progress. These nerfs always hit the average player the hardest which is probably 60-70% of the player base.

    I really feel bad for players that aren't already hitting 80k-90k+ DPS with a full coordinated group of good of friends that are gods at this game.

    I don't know much about game design but what little I do know is you never progress backwards you don't want someone who has spent 1,000's of hours and 1,000's of dollars into the game just to feel weaker patch after patch and from a business stand point its just dumb. the point of a company like ZOS is to make money if people want there DPS higher than just do it...

    How is any of this different from things before this patch? If they don't have the right gear they're going to get left out anyways. I also think it's really hard to believe that guilds that have been farming gear in vet dungeons and trials are all of a sudden going disband because they suddenly have the potential prospect of farming gear. That just doesn't make sense. Why would they get discouraged about farming gear that they need to go to a place where they are going to farm gear? That's what you do in an RPG, you constantly cycle gear out and in an MMO part of the life cycle is having an RNG system like this.

    Not everyone is looking to be a dps god in this game. You're comparing the 1% to every player and thinking that's what they aspire to be. Most don't know and don't care. They enjoy the game they're own way. All the people pearl clutching over this patch seem to be the first people to rage over those same casuals they claim to care about when they do 5-10k DPS in a vet dungeon. The reason they do that is it's just a game, it's not their entire lives. I mean honestly guys, how many times have you seen/heard of someone that didn't know how to leave Cyrodiil? Do you really think those guys are scanning every patch note for every change or do you think they're looking at the new zone and gong "Oh Sai Sahan! Oh Dragons!"

    There's a difference between feeling weaker patch after patch and being weaker patch after patch, it's not the same thing. ZOS and every other game company also doesn't care if you spend thousands of hours on their game. It's your time and your choice to do that. If you're spending $1000s you're also owed no favors. A fool and his money are easily parted and if that's how you choose to spend your money well you got what you got, you're not entitled to more. The point of the company is to put out a product they want that makes money, it's not to appeal to every person that "doesn't know much about game design" that wants to have a say in it. That's not how anything works.
    RebornV3x wrote: »
    The problem with the people supporting these nerfs is if the top end game players are losing DPS in top end game meta gear with fully optimized builds how do you think everyone else is going to do I'll tell you they won't be doing well at all.

    these nerfs never hurt the top 10% these are your HODOR's and other highly coordinated groups these guys adapt and have a close group of friends who can normally farm for gear and get it quickly.

    at the same time these nerfs don't hurt the bottom 25% these are new players, the "Housing Decorator Sim 2019" people, overland questers, Roleplayers etc...

    The nerfs are detrimental to everyone else in between that group that's just starting to get there feet wet in Vet Trials will now be setback people will get left out if they don't have this build or this class ect even more which will probably cause groups to disband. That CP 200-500 player just starting to get there endgame gear maybe start doing more harder content you guessed it major setback and by the time they figure it out get the gear and bam! another patch that ruins there fun and progress. These nerfs always hit the average player the hardest which is probably 60-70% of the player base.

    I really feel bad for players that aren't already hitting 80k-90k+ DPS with a full coordinated group of good of friends that are gods at this game.

    I don't know much about game design but what little I do know is you never progress backwards you don't want someone who has spent 1,000's of hours and 1,000's of dollars into the game just to feel weaker patch after patch and from a business stand point its just dumb. the point of a company like ZOS is to make money if people want there DPS higher than just do it...

    How is any of this different from things before this patch? If they don't have the right gear they're going to get left out anyways. I also think it's really hard to believe that guilds that have been farming gear in vet dungeons and trials are all of a sudden going disband because they suddenly have the potential prospect of farming gear. That just doesn't make sense. Why would they get discouraged about farming gear that they need to go to a place where they are going to farm gear? That's what you do in an RPG, you constantly cycle gear out and in an MMO part of the life cycle is having an RNG system like this.

    Not everyone is looking to be a dps god in this game. You're comparing the 1% to every player and thinking that's what they aspire to be. Most don't know and don't care. They enjoy the game they're own way. All the people pearl clutching over this patch seem to be the first people to rage over those same casuals they claim to care about when they do 5-10k DPS in a vet dungeon. The reason they do that is it's just a game, it's not their entire lives. I mean honestly guys, how many times have you seen/heard of someone that didn't know how to leave Cyrodiil? Do you really think those guys are scanning every patch note for every change or do you think they're looking at the new zone and gong "Oh Sai Sahan! Oh Dragons!"

    There's a difference between feeling weaker patch after patch and being weaker patch after patch, it's not the same thing. ZOS and every other game company also doesn't care if you spend thousands of hours on their game. It's your time and your choice to do that. If you're spending $1000s you're also owed no favors. A fool and his money are easily parted and if that's how you choose to spend your money well you got what you got, you're not entitled to more. The point of the company is to put out a product they want that makes money, it's not to appeal to every person that "doesn't know much about game design" that wants to have a say in it. That's not how anything works.

    To respond to your first question "how is any of this different from things before this patch?" I will explain in simple terms

    LESS DPS > MORE Time to kill > MORE Mechanics > MORE margin for error = people being a lot more selective in the people and builds there willing to take into harder content. Which alienates a large part of the player base.

    So either join the meta and fotm builds or gtfo I guess is what you want. Not saying every build needs to be able to be viable for endgame but lowering dps across the board further pigeonholes people into certain builds or don't even show up mentality.

    We were all new players at one time or another lower dps just makes another barrier for entry

    not everyone is aspiring to be in the top 1% of god tier players and that's fine and they shouldn't have to be but at the same time not everyone is just doing normal fungal 1 everyday and killing dragons eventually if you play the game long enough you might wanna try harder stuff maybe a guildmate or friend has a cool title or dungeon skin that you yourself might want to get well if your not already at that level already low dps is going to make the climb to get to that level of play that much harder than it needs to be.

    the gear cycle and gear grind its a staple of what MMO are all about while it would be inconvenient to have level cap increases ever 2 years or so like WOW for example but that's a whole other discussion its better than ZOS just deciding to on a whim to nerf this or that for no reason every 3 months Just to grind gear to get back to where I was last patch.

    Again, how is this dps different from any other patch? People are always selective in their players and builds for trials, this didn't all of a sudden spring up with the newest patch and anyone that regularly does this content has already adapted to stuff like this before.

    So either join the meta and fotm builds or gtfo I guess is what you want

    Before the patch everyone used the same sets. After the patch everyone used the same sets. I don't dictate the meta, the trials guilds and people running them do. Don't *** because the players that this affects are the min max dps and not the regular players.

    We were all new players at one time or another lower dps just makes another barrier for entry

    We were all new players that had to work to whatever the meta was and changed to. Everyone does this and using it as an excuse isn't going to work.
    Not everything is a barrier to entry lol if you're a dps and all of a sudden you lose a little bit of dps and you can't compensate for it then you probably weren't that great in your group anyways. You don't make your end game population healthy by buoying them up in your content.

    not everyone is aspiring to be in the top 1% of god tier players and that's fine and they shouldn't have to be but at the same time not everyone is just doing normal fungal 1 everyday and killing dragons eventually if you play the game long enough you might wanna try harder stuff maybe a guildmate or friend has a cool title or dungeon skin that you yourself might want to get well if your not already at that level already low dps is going to make the climb to get to that level of play that much harder than it needs to be.

    Ok so what you're saying is if you want something like a title, or a skin, something associated with achievements is locked behind content it should be lowered so you can get it? If you can't do the mechanics then the DPS isn't going to matter. This is why I don't care and it's what everyone's argument is based on.
    "There's stuff in this game that I want but I don't want to work for it or keep having to maintain at my level. Gimme Gimme Gimme Gimme."

    Sorry that's not how life works.

    The reason WoW has to increase level cap (to ridiculous levels might I add) is BECAUSE they don't have a very functional gear cycle/grind and because none of their *** ever gets nerfed. When you get to end game raids you get Tiered Class gear. Every tier is a step up from the last and more meta then the last and is class specific so every player of that lvl of end game uses that same armor set. If they didn't change things up constantly WoW would have ended 10 years ago.

    I know I should stop responding to this since this has gone know where and at this point I just think you trolling us...

    Ill leave you with this I'm not for lowering everything or just giving out titles for free but at the same time content shouldn't be locked out for only the elite 1%

    Lastly if people were selective about builds and class last patch then its going to be a lot worse this patch lol.
    Edited by RebornV3x on October 24, 2019 6:33PM
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Rave the Histborn
    Rave the Histborn
    ✭✭✭✭✭
    Vahrokh wrote: »
    It's only worked to dig Average Joes a grave.

    The average player is (basically) unaffected.

    The "average joes," just got a huge DoT and AoE buff six months ago that pushed them well above what they'd been at. Then that buff got walked back a bit, and they're crying about how they'll never be able to play, even though they're in a better place than they were at before Elsweyr dropped.

    Exactly, dots aren't supposed to be a point click and die mechanic in this game. They're meant to supplement your direct damage and weaving. All that happened was part of the population that wasn't fully ready for trials (geared but unable to properly rotate and weave) got into content they weren't supposed to be in yet.
  • Vahrokh
    Vahrokh
    ✭✭✭✭✭
    ✭✭✭
    Vahrokh wrote: »
    It's only worked to dig Average Joes a grave.

    The average player is (basically) unaffected.

    The "average joes," just got a huge DoT and AoE buff six months ago that pushed them well above what they'd been at. Then that buff got walked back a bit, and they're crying about how they'll never be able to play, even though they're in a better place than they were at before Elsweyr dropped.

    Exactly, dots aren't supposed to be a point click and die mechanic in this game. They're meant to supplement your direct damage and weaving. All that happened was part of the population that wasn't fully ready for trials (geared but unable to properly rotate and weave) got into content they weren't supposed to be in yet.

    It's not their fault if ZOS royally screwed up 6 months+ worth of expansions and patches DPS.

    Imagine if in real life they decided all long time retired 75 old, suddenly are young enough to go find a job and stop paying a pension to everybody because of that.

    Or if people bought a car and got driving license and then the government decides to only let 25+ old to be allowed to drive.

    In all cases, you'd see a riot.
  • Rave the Histborn
    Rave the Histborn
    ✭✭✭✭✭
    Vahrokh wrote: »
    Vahrokh wrote: »
    It's only worked to dig Average Joes a grave.

    The average player is (basically) unaffected.

    The "average joes," just got a huge DoT and AoE buff six months ago that pushed them well above what they'd been at. Then that buff got walked back a bit, and they're crying about how they'll never be able to play, even though they're in a better place than they were at before Elsweyr dropped.

    Exactly, dots aren't supposed to be a point click and die mechanic in this game. They're meant to supplement your direct damage and weaving. All that happened was part of the population that wasn't fully ready for trials (geared but unable to properly rotate and weave) got into content they weren't supposed to be in yet.

    It's not their fault if ZOS royally screwed up 6 months+ worth of expansions and patches DPS.

    Imagine if in real life they decided all long time retired 75 old, suddenly are young enough to go find a job and stop paying a pension to everybody because of that.

    Or if people bought a car and got driving license and then the government decides to only let 25+ old to be allowed to drive.

    In all cases, you'd see a riot.

    It's not their fault but you also can't rely on that to make you good. That's the real rage source. ZOS gives and ZOS takes away.
  • Rave the Histborn
    Rave the Histborn
    ✭✭✭✭✭
    RebornV3x wrote: »
    RebornV3x wrote: »
    RebornV3x wrote: »
    The problem with the people supporting these nerfs is if the top end game players are losing DPS in top end game meta gear with fully optimized builds how do you think everyone else is going to do I'll tell you they won't be doing well at all.

    these nerfs never hurt the top 10% these are your HODOR's and other highly coordinated groups these guys adapt and have a close group of friends who can normally farm for gear and get it quickly.

    at the same time these nerfs don't hurt the bottom 25% these are new players, the "Housing Decorator Sim 2019" people, overland questers, Roleplayers etc...

    The nerfs are detrimental to everyone else in between that group that's just starting to get there feet wet in Vet Trials will now be setback people will get left out if they don't have this build or this class ect even more which will probably cause groups to disband. That CP 200-500 player just starting to get there endgame gear maybe start doing more harder content you guessed it major setback and by the time they figure it out get the gear and bam! another patch that ruins there fun and progress. These nerfs always hit the average player the hardest which is probably 60-70% of the player base.

    I really feel bad for players that aren't already hitting 80k-90k+ DPS with a full coordinated group of good of friends that are gods at this game.

    I don't know much about game design but what little I do know is you never progress backwards you don't want someone who has spent 1,000's of hours and 1,000's of dollars into the game just to feel weaker patch after patch and from a business stand point its just dumb. the point of a company like ZOS is to make money if people want there DPS higher than just do it...

    How is any of this different from things before this patch? If they don't have the right gear they're going to get left out anyways. I also think it's really hard to believe that guilds that have been farming gear in vet dungeons and trials are all of a sudden going disband because they suddenly have the potential prospect of farming gear. That just doesn't make sense. Why would they get discouraged about farming gear that they need to go to a place where they are going to farm gear? That's what you do in an RPG, you constantly cycle gear out and in an MMO part of the life cycle is having an RNG system like this.

    Not everyone is looking to be a dps god in this game. You're comparing the 1% to every player and thinking that's what they aspire to be. Most don't know and don't care. They enjoy the game they're own way. All the people pearl clutching over this patch seem to be the first people to rage over those same casuals they claim to care about when they do 5-10k DPS in a vet dungeon. The reason they do that is it's just a game, it's not their entire lives. I mean honestly guys, how many times have you seen/heard of someone that didn't know how to leave Cyrodiil? Do you really think those guys are scanning every patch note for every change or do you think they're looking at the new zone and gong "Oh Sai Sahan! Oh Dragons!"

    There's a difference between feeling weaker patch after patch and being weaker patch after patch, it's not the same thing. ZOS and every other game company also doesn't care if you spend thousands of hours on their game. It's your time and your choice to do that. If you're spending $1000s you're also owed no favors. A fool and his money are easily parted and if that's how you choose to spend your money well you got what you got, you're not entitled to more. The point of the company is to put out a product they want that makes money, it's not to appeal to every person that "doesn't know much about game design" that wants to have a say in it. That's not how anything works.
    RebornV3x wrote: »
    The problem with the people supporting these nerfs is if the top end game players are losing DPS in top end game meta gear with fully optimized builds how do you think everyone else is going to do I'll tell you they won't be doing well at all.

    these nerfs never hurt the top 10% these are your HODOR's and other highly coordinated groups these guys adapt and have a close group of friends who can normally farm for gear and get it quickly.

    at the same time these nerfs don't hurt the bottom 25% these are new players, the "Housing Decorator Sim 2019" people, overland questers, Roleplayers etc...

    The nerfs are detrimental to everyone else in between that group that's just starting to get there feet wet in Vet Trials will now be setback people will get left out if they don't have this build or this class ect even more which will probably cause groups to disband. That CP 200-500 player just starting to get there endgame gear maybe start doing more harder content you guessed it major setback and by the time they figure it out get the gear and bam! another patch that ruins there fun and progress. These nerfs always hit the average player the hardest which is probably 60-70% of the player base.

    I really feel bad for players that aren't already hitting 80k-90k+ DPS with a full coordinated group of good of friends that are gods at this game.

    I don't know much about game design but what little I do know is you never progress backwards you don't want someone who has spent 1,000's of hours and 1,000's of dollars into the game just to feel weaker patch after patch and from a business stand point its just dumb. the point of a company like ZOS is to make money if people want there DPS higher than just do it...

    How is any of this different from things before this patch? If they don't have the right gear they're going to get left out anyways. I also think it's really hard to believe that guilds that have been farming gear in vet dungeons and trials are all of a sudden going disband because they suddenly have the potential prospect of farming gear. That just doesn't make sense. Why would they get discouraged about farming gear that they need to go to a place where they are going to farm gear? That's what you do in an RPG, you constantly cycle gear out and in an MMO part of the life cycle is having an RNG system like this.

    Not everyone is looking to be a dps god in this game. You're comparing the 1% to every player and thinking that's what they aspire to be. Most don't know and don't care. They enjoy the game they're own way. All the people pearl clutching over this patch seem to be the first people to rage over those same casuals they claim to care about when they do 5-10k DPS in a vet dungeon. The reason they do that is it's just a game, it's not their entire lives. I mean honestly guys, how many times have you seen/heard of someone that didn't know how to leave Cyrodiil? Do you really think those guys are scanning every patch note for every change or do you think they're looking at the new zone and gong "Oh Sai Sahan! Oh Dragons!"

    There's a difference between feeling weaker patch after patch and being weaker patch after patch, it's not the same thing. ZOS and every other game company also doesn't care if you spend thousands of hours on their game. It's your time and your choice to do that. If you're spending $1000s you're also owed no favors. A fool and his money are easily parted and if that's how you choose to spend your money well you got what you got, you're not entitled to more. The point of the company is to put out a product they want that makes money, it's not to appeal to every person that "doesn't know much about game design" that wants to have a say in it. That's not how anything works.

    To respond to your first question "how is any of this different from things before this patch?" I will explain in simple terms

    LESS DPS > MORE Time to kill > MORE Mechanics > MORE margin for error = people being a lot more selective in the people and builds there willing to take into harder content. Which alienates a large part of the player base.

    So either join the meta and fotm builds or gtfo I guess is what you want. Not saying every build needs to be able to be viable for endgame but lowering dps across the board further pigeonholes people into certain builds or don't even show up mentality.

    We were all new players at one time or another lower dps just makes another barrier for entry

    not everyone is aspiring to be in the top 1% of god tier players and that's fine and they shouldn't have to be but at the same time not everyone is just doing normal fungal 1 everyday and killing dragons eventually if you play the game long enough you might wanna try harder stuff maybe a guildmate or friend has a cool title or dungeon skin that you yourself might want to get well if your not already at that level already low dps is going to make the climb to get to that level of play that much harder than it needs to be.

    the gear cycle and gear grind its a staple of what MMO are all about while it would be inconvenient to have level cap increases ever 2 years or so like WOW for example but that's a whole other discussion its better than ZOS just deciding to on a whim to nerf this or that for no reason every 3 months Just to grind gear to get back to where I was last patch.

    Again, how is this dps different from any other patch? People are always selective in their players and builds for trials, this didn't all of a sudden spring up with the newest patch and anyone that regularly does this content has already adapted to stuff like this before.

    So either join the meta and fotm builds or gtfo I guess is what you want

    Before the patch everyone used the same sets. After the patch everyone used the same sets. I don't dictate the meta, the trials guilds and people running them do. Don't *** because the players that this affects are the min max dps and not the regular players.

    We were all new players at one time or another lower dps just makes another barrier for entry

    We were all new players that had to work to whatever the meta was and changed to. Everyone does this and using it as an excuse isn't going to work.
    Not everything is a barrier to entry lol if you're a dps and all of a sudden you lose a little bit of dps and you can't compensate for it then you probably weren't that great in your group anyways. You don't make your end game population healthy by buoying them up in your content.

    not everyone is aspiring to be in the top 1% of god tier players and that's fine and they shouldn't have to be but at the same time not everyone is just doing normal fungal 1 everyday and killing dragons eventually if you play the game long enough you might wanna try harder stuff maybe a guildmate or friend has a cool title or dungeon skin that you yourself might want to get well if your not already at that level already low dps is going to make the climb to get to that level of play that much harder than it needs to be.

    Ok so what you're saying is if you want something like a title, or a skin, something associated with achievements is locked behind content it should be lowered so you can get it? If you can't do the mechanics then the DPS isn't going to matter. This is why I don't care and it's what everyone's argument is based on.
    "There's stuff in this game that I want but I don't want to work for it or keep having to maintain at my level. Gimme Gimme Gimme Gimme."

    Sorry that's not how life works.

    The reason WoW has to increase level cap (to ridiculous levels might I add) is BECAUSE they don't have a very functional gear cycle/grind and because none of their *** ever gets nerfed. When you get to end game raids you get Tiered Class gear. Every tier is a step up from the last and more meta then the last and is class specific so every player of that lvl of end game uses that same armor set. If they didn't change things up constantly WoW would have ended 10 years ago.

    I know I should stop responding to this since this has gone know where and at this point I just think you trolling us...

    Ill leave you with this I'm not for lowering everything or just giving out titles for free but at the same time content shouldn't be locked out for only the elite 1%

    Lastly if people were selective about builds and class last patch then its going to be a lot worse this patch lol.

    It's not locked out, you just have to be able to dedicate the time an effort into it. Anyone can achieve this but dumbing it down doesn't make the game better.
  • Sahidom
    Sahidom
    ✭✭✭✭
    For everyone who's discussing, "You must balance from the top," is right. BUT, you have to identify the base statistics and determine what the ceiling should be from there. You can't successfully reverse this by identifying the ceiling. These small focus groups, seemingly are focused on 'how to make the most powerful character' but portray indicators they're forgetting the hierarchy that begins at the bottom. IF, you have doubts to what I'm saying here, wait and you'll see the flaws behind the focus group and developer's rationale in the coming year.
    Edited by Sahidom on October 24, 2019 10:45PM
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vahrokh wrote: »
    I've played the game and read my 5 guilds chats. 3 of them are for trading, 1 is a social PvE guild, one is "dedicated" PvE.

    Well, for the first time I have seen "randoms" (those that the balance devs consider spending their happy time randomly killing dragons and stuff) complaining so much.
    Usually, you see "activist" forum posters, PvPers, Youtubers and similar to complain about nerfs and similar.

    Average Random Joes do not read the forums, do not read the ESO blog, do not watch videos. They just login, queue for some normal and vet keys and so on.
    Well, for the first time even Random Joes are frustrated. Especially magicka players.
    Now their class is just non functional any more. It's not enough to flip a couple of skills, re - re - re - re - re "adapt" the 1000th gear set and rotation.

    This time basic gameplay blocks have just ceased to function. In my personal case I have used liquid lightning (or splash) since beta. It's even a more foundation class identiy skill than crystal fragments. And... voilà... it's gone. Fi-ni-shed. If you are so stupid to still use it, you are just a waste, you really want to place <generic faceless skill xyz> in its place.
    But it's not just that. For the first time in 5 years I had to trash everything (including Maelstrom weapon) and grind a fire set. Because either you go all out NO AoE NO Dot fire spec, or you are just a piece of unmitigated garbage to your team. It's a 180° gameplay change enforced on you.

    Sustain? Even worse. I completely hate fire specs, I adapted to heavy attack builds long ago. But now, even an heavy attack at every rotation is not enough any more!

    This is not just "felt" by me. I actually run trials 80% of the time, so I am going to use potions, foods and have full healers support on that.

    But this weighs heavily on those who do not run trials like me. The Random Jones. Until yesterday they could solo some stuff, now they ceased to.
    2 rotations and they are out of magicka and die. Are people meant to buy tripots, golden food and maybe have an healbot follow them to just do random stuff outside of a trial?

    The sustain nerf has been way too harsh.

    "But you can slot regen enchants blah blah blah". Hell yeah! If only everybody had to. But no, classes that were already prevalent at top DPS, mainly stamina based, don't need any sacrifice. They parsed 100k 2 days ago and they'll parse top DPS tomorrow.
    The others, who were behind to begin with (despite having to use melee Zaan set and sit at melee range to get healers buffs), now will be even more behind.

    But this matters little to Random Joe.

    What matters Random Joe is that now he gets kicked out of veteran dungeons (especially DLC) because now he just passed the thresold between "he's average but OK enough" and "no way, his DPS is way too low".

    Actually, this whole post has been created because I precisely read on guild chat of a couple of guys experiencing exactly this.

    Random Joe does not have the time or money to always get "no compromise" gold food, so he goes purple and his health (regen food) is too low now.

    Meanwhile, the rich raider, goes all out golded, has full healers support everywhere and his DPS is still vastly enough to finish any kind of content (bar vSS timed run).

    ZOS has landed low blows to a lot of people in the last 2 years, but this time they are hard hitting the majority, not just the "min-maxers-who-cry-at-losing-100-DPS".

    It's like they have two teams:
    • content production developers, constantly working hard to deliver better and more gorgeous looking new regions, quests etc.
    • game balance developers, paid to discourage everyone, to remove fun (who finds fun to double heavy attack at each rotation?), remove class identity, remove flavour.

    It's absurd.

    As a casual magicka-user myself, so far I'm enjoying the changes. Did my damage take a significant hit? Aye. It did. But battlegrounds and none-CP PvP has improved markedly because of it. I can still solo everything I was soloing. So frankly I don't see what the big deal is.

    So as usual, this new combat team continues to impress me. This game is finally moving in the right direction after years of neglect and inept gameplay. This new team understands there is more important things to an MMORPG than MOAR DEEPS!!! which the last combat team pandered too relentlessly and to the detriment of the game as a whole.
    Edited by Jeremy on October 25, 2019 3:57AM
  • Rave the Histborn
    Rave the Histborn
    ✭✭✭✭✭
    Jeremy wrote: »
    Vahrokh wrote: »
    I've played the game and read my 5 guilds chats. 3 of them are for trading, 1 is a social PvE guild, one is "dedicated" PvE.

    Well, for the first time I have seen "randoms" (those that the balance devs consider spending their happy time randomly killing dragons and stuff) complaining so much.
    Usually, you see "activist" forum posters, PvPers, Youtubers and similar to complain about nerfs and similar.

    Average Random Joes do not read the forums, do not read the ESO blog, do not watch videos. They just login, queue for some normal and vet keys and so on.
    Well, for the first time even Random Joes are frustrated. Especially magicka players.
    Now their class is just non functional any more. It's not enough to flip a couple of skills, re - re - re - re - re "adapt" the 1000th gear set and rotation.

    This time basic gameplay blocks have just ceased to function. In my personal case I have used liquid lightning (or splash) since beta. It's even a more foundation class identiy skill than crystal fragments. And... voilà... it's gone. Fi-ni-shed. If you are so stupid to still use it, you are just a waste, you really want to place <generic faceless skill xyz> in its place.
    But it's not just that. For the first time in 5 years I had to trash everything (including Maelstrom weapon) and grind a fire set. Because either you go all out NO AoE NO Dot fire spec, or you are just a piece of unmitigated garbage to your team. It's a 180° gameplay change enforced on you.

    Sustain? Even worse. I completely hate fire specs, I adapted to heavy attack builds long ago. But now, even an heavy attack at every rotation is not enough any more!

    This is not just "felt" by me. I actually run trials 80% of the time, so I am going to use potions, foods and have full healers support on that.

    But this weighs heavily on those who do not run trials like me. The Random Jones. Until yesterday they could solo some stuff, now they ceased to.
    2 rotations and they are out of magicka and die. Are people meant to buy tripots, golden food and maybe have an healbot follow them to just do random stuff outside of a trial?

    The sustain nerf has been way too harsh.

    "But you can slot regen enchants blah blah blah". Hell yeah! If only everybody had to. But no, classes that were already prevalent at top DPS, mainly stamina based, don't need any sacrifice. They parsed 100k 2 days ago and they'll parse top DPS tomorrow.
    The others, who were behind to begin with (despite having to use melee Zaan set and sit at melee range to get healers buffs), now will be even more behind.

    But this matters little to Random Joe.

    What matters Random Joe is that now he gets kicked out of veteran dungeons (especially DLC) because now he just passed the thresold between "he's average but OK enough" and "no way, his DPS is way too low".

    Actually, this whole post has been created because I precisely read on guild chat of a couple of guys experiencing exactly this.

    Random Joe does not have the time or money to always get "no compromise" gold food, so he goes purple and his health (regen food) is too low now.

    Meanwhile, the rich raider, goes all out golded, has full healers support everywhere and his DPS is still vastly enough to finish any kind of content (bar vSS timed run).

    ZOS has landed low blows to a lot of people in the last 2 years, but this time they are hard hitting the majority, not just the "min-maxers-who-cry-at-losing-100-DPS".

    It's like they have two teams:
    • content production developers, constantly working hard to deliver better and more gorgeous looking new regions, quests etc.
    • game balance developers, paid to discourage everyone, to remove fun (who finds fun to double heavy attack at each rotation?), remove class identity, remove flavour.

    It's absurd.

    As a casual magicka-user myself, so far I'm enjoying the changes. Did my damage take a significant hit? Aye. It did. But battlegrounds and none-CP PvP has improved markedly because of it. I can still solo everything I was soloing. So frankly I don't see what the big deal is.

    So as usual, this new combat team continues to impress me. This game is finally moving in the right direction after years of neglect and inept gameplay. This new team understands there is more important things to an MMORPG than MOAR DEEPS!!! which the last combat team pandered too relentlessly and to the detriment of the game as a whole.

    @Vahrokh

    What?????? Are you a casual player that's enjoying this game?????? Don't you know that according to the forums that you should be in a blind rage over this right now? You can still solo world bosses? Dude, you're supposed to have no sustain and all the dots you're supposed to rely on got nerfed hard. There should be no way at all that that you should be able to solo any content at all. Didnt you hear? We're all quitting this patch cuz we're inept and can't adapt.
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vahrokh wrote: »
    It's only worked to dig Average Joes a grave.

    The average player is (basically) unaffected.

    The "average joes," just got a huge DoT and AoE buff six months ago that pushed them well above what they'd been at. Then that buff got walked back a bit, and they're crying about how they'll never be able to play, even though they're in a better place than they were at before Elsweyr dropped.

    None of my chars are in a better position than they were pre-Elsweyr. I haven't parsed since Wrathstone and lost 20-30% of my DPS, not to mention I can't sustain even DoT-free rotations anymore. I still have some builds to test but it's looking pretty bad.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Siohwenoeht
    Siohwenoeht
    ✭✭✭✭✭
    ✭✭
    Jeremy wrote: »
    Vahrokh wrote: »
    I've played the game and read my 5 guilds chats. 3 of them are for trading, 1 is a social PvE guild, one is "dedicated" PvE.

    Well, for the first time I have seen "randoms" (those that the balance devs consider spending their happy time randomly killing dragons and stuff) complaining so much.
    Usually, you see "activist" forum posters, PvPers, Youtubers and similar to complain about nerfs and similar.

    Average Random Joes do not read the forums, do not read the ESO blog, do not watch videos. They just login, queue for some normal and vet keys and so on.
    Well, for the first time even Random Joes are frustrated. Especially magicka players.
    Now their class is just non functional any more. It's not enough to flip a couple of skills, re - re - re - re - re "adapt" the 1000th gear set and rotation.

    This time basic gameplay blocks have just ceased to function. In my personal case I have used liquid lightning (or splash) since beta. It's even a more foundation class identiy skill than crystal fragments. And... voilà... it's gone. Fi-ni-shed. If you are so stupid to still use it, you are just a waste, you really want to place <generic faceless skill xyz> in its place.
    But it's not just that. For the first time in 5 years I had to trash everything (including Maelstrom weapon) and grind a fire set. Because either you go all out NO AoE NO Dot fire spec, or you are just a piece of unmitigated garbage to your team. It's a 180° gameplay change enforced on you.

    Sustain? Even worse. I completely hate fire specs, I adapted to heavy attack builds long ago. But now, even an heavy attack at every rotation is not enough any more!

    This is not just "felt" by me. I actually run trials 80% of the time, so I am going to use potions, foods and have full healers support on that.

    But this weighs heavily on those who do not run trials like me. The Random Jones. Until yesterday they could solo some stuff, now they ceased to.
    2 rotations and they are out of magicka and die. Are people meant to buy tripots, golden food and maybe have an healbot follow them to just do random stuff outside of a trial?

    The sustain nerf has been way too harsh.

    "But you can slot regen enchants blah blah blah". Hell yeah! If only everybody had to. But no, classes that were already prevalent at top DPS, mainly stamina based, don't need any sacrifice. They parsed 100k 2 days ago and they'll parse top DPS tomorrow.
    The others, who were behind to begin with (despite having to use melee Zaan set and sit at melee range to get healers buffs), now will be even more behind.

    But this matters little to Random Joe.

    What matters Random Joe is that now he gets kicked out of veteran dungeons (especially DLC) because now he just passed the thresold between "he's average but OK enough" and "no way, his DPS is way too low".

    Actually, this whole post has been created because I precisely read on guild chat of a couple of guys experiencing exactly this.

    Random Joe does not have the time or money to always get "no compromise" gold food, so he goes purple and his health (regen food) is too low now.

    Meanwhile, the rich raider, goes all out golded, has full healers support everywhere and his DPS is still vastly enough to finish any kind of content (bar vSS timed run).

    ZOS has landed low blows to a lot of people in the last 2 years, but this time they are hard hitting the majority, not just the "min-maxers-who-cry-at-losing-100-DPS".

    It's like they have two teams:
    • content production developers, constantly working hard to deliver better and more gorgeous looking new regions, quests etc.
    • game balance developers, paid to discourage everyone, to remove fun (who finds fun to double heavy attack at each rotation?), remove class identity, remove flavour.

    It's absurd.

    As a casual magicka-user myself, so far I'm enjoying the changes. Did my damage take a significant hit? Aye. It did. But battlegrounds and none-CP PvP has improved markedly because of it. I can still solo everything I was soloing. So frankly I don't see what the big deal is.

    So as usual, this new combat team continues to impress me. This game is finally moving in the right direction after years of neglect and inept gameplay. This new team understands there is more important things to an MMORPG than MOAR DEEPS!!! which the last combat team pandered too relentlessly and to the detriment of the game as a whole.

    Spot on. The endless dps increases, without CP being increased I might add, were causing the gap to become so wide. The team is getting a handle on that piece and I imagine part of the process could be revisiting old endgame content to readjust it.

    They didn't add a trial with the lastest dlc as they have almost ever other time. That could mean they are already looking at how such content will work in the future.

    I'm not happy about all the latest changes, and especially not the yo-yo in the last two patches, but I'm willing to wait and see what the final vision is.
    Edited by Siohwenoeht on October 25, 2019 7:04AM
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Vahrokh
    Vahrokh
    ✭✭✭✭✭
    ✭✭✭
    Jeremy wrote: »
    Vahrokh wrote: »
    I've played the game and read my 5 guilds chats. 3 of them are for trading, 1 is a social PvE guild, one is "dedicated" PvE.

    Well, for the first time I have seen "randoms" (those that the balance devs consider spending their happy time randomly killing dragons and stuff) complaining so much.
    Usually, you see "activist" forum posters, PvPers, Youtubers and similar to complain about nerfs and similar.

    Average Random Joes do not read the forums, do not read the ESO blog, do not watch videos. They just login, queue for some normal and vet keys and so on.
    Well, for the first time even Random Joes are frustrated. Especially magicka players.
    Now their class is just non functional any more. It's not enough to flip a couple of skills, re - re - re - re - re "adapt" the 1000th gear set and rotation.

    This time basic gameplay blocks have just ceased to function. In my personal case I have used liquid lightning (or splash) since beta. It's even a more foundation class identiy skill than crystal fragments. And... voilà... it's gone. Fi-ni-shed. If you are so stupid to still use it, you are just a waste, you really want to place <generic faceless skill xyz> in its place.
    But it's not just that. For the first time in 5 years I had to trash everything (including Maelstrom weapon) and grind a fire set. Because either you go all out NO AoE NO Dot fire spec, or you are just a piece of unmitigated garbage to your team. It's a 180° gameplay change enforced on you.

    Sustain? Even worse. I completely hate fire specs, I adapted to heavy attack builds long ago. But now, even an heavy attack at every rotation is not enough any more!

    This is not just "felt" by me. I actually run trials 80% of the time, so I am going to use potions, foods and have full healers support on that.

    But this weighs heavily on those who do not run trials like me. The Random Jones. Until yesterday they could solo some stuff, now they ceased to.
    2 rotations and they are out of magicka and die. Are people meant to buy tripots, golden food and maybe have an healbot follow them to just do random stuff outside of a trial?

    The sustain nerf has been way too harsh.

    "But you can slot regen enchants blah blah blah". Hell yeah! If only everybody had to. But no, classes that were already prevalent at top DPS, mainly stamina based, don't need any sacrifice. They parsed 100k 2 days ago and they'll parse top DPS tomorrow.
    The others, who were behind to begin with (despite having to use melee Zaan set and sit at melee range to get healers buffs), now will be even more behind.

    But this matters little to Random Joe.

    What matters Random Joe is that now he gets kicked out of veteran dungeons (especially DLC) because now he just passed the thresold between "he's average but OK enough" and "no way, his DPS is way too low".

    Actually, this whole post has been created because I precisely read on guild chat of a couple of guys experiencing exactly this.

    Random Joe does not have the time or money to always get "no compromise" gold food, so he goes purple and his health (regen food) is too low now.

    Meanwhile, the rich raider, goes all out golded, has full healers support everywhere and his DPS is still vastly enough to finish any kind of content (bar vSS timed run).

    ZOS has landed low blows to a lot of people in the last 2 years, but this time they are hard hitting the majority, not just the "min-maxers-who-cry-at-losing-100-DPS".

    It's like they have two teams:
    • content production developers, constantly working hard to deliver better and more gorgeous looking new regions, quests etc.
    • game balance developers, paid to discourage everyone, to remove fun (who finds fun to double heavy attack at each rotation?), remove class identity, remove flavour.

    It's absurd.

    As a casual magicka-user myself, so far I'm enjoying the changes. Did my damage take a significant hit? Aye. It did. But battlegrounds and none-CP PvP has improved markedly because of it. I can still solo everything I was soloing. So frankly I don't see what the big deal is.

    So as usual, this new combat team continues to impress me. This game is finally moving in the right direction after years of neglect and inept gameplay. This new team understands there is more important things to an MMORPG than MOAR DEEPS!!! which the last combat team pandered too relentlessly and to the detriment of the game as a whole.

    @Vahrokh

    What?????? Are you a casual player that's enjoying this game?????? Don't you know that according to the forums that you should be in a blind rage over this right now? You can still solo world bosses? Dude, you're supposed to have no sustain and all the dots you're supposed to rely on got nerfed hard. There should be no way at all that that you should be able to solo any content at all. Didnt you hear? We're all quitting this patch cuz we're inept and can't adapt.

    2019-10-25-1.png

    If you want I can post more.

    Just because someone is easily satisfied with a crap patch that lowers DPS by killing sustain (the most unfun thing of all), does not mean others do.
  • Vahrokh
    Vahrokh
    ✭✭✭✭✭
    ✭✭✭
    2019-10-25-3.png
    ______________

    2019-10-25-4.png
    ______________

    2019-10-25-5.png
    ______________

    2019-10-25-2.png
    ______________

    2019-10-25-6.png
    Edited by Vahrokh on October 25, 2019 8:56AM
  • Vahrokh
    Vahrokh
    ✭✭✭✭✭
    ✭✭✭
    2019-10-25-7.png
    ____________

    2019-10-25-8.png
    ____________

    2019-10-25-9.png
    ____________

    I can post more. I am directly pasting stuff from the least "Average Joe populated facility", that is the forums.

    Yesterday in game it was just hellish, because at prime time the EU server went bonkers AGAIN and so people were not just annoyed with this patch, but with the general crappiness we have to go through.

    I almost humbly remind everyone that this IS a paid for product. Paid for AND from a supposed "AAA" company. Not some cheap far eastern browser "free" game.
    Edited by Vahrokh on October 25, 2019 9:11AM
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vahrokh wrote: »
    Vahrokh wrote: »
    It's only worked to dig Average Joes a grave.

    The average player is (basically) unaffected.

    The "average joes," just got a huge DoT and AoE buff six months ago that pushed them well above what they'd been at. Then that buff got walked back a bit, and they're crying about how they'll never be able to play, even though they're in a better place than they were at before Elsweyr dropped.

    Exactly, dots aren't supposed to be a point click and die mechanic in this game. They're meant to supplement your direct damage and weaving. All that happened was part of the population that wasn't fully ready for trials (geared but unable to properly rotate and weave) got into content they weren't supposed to be in yet.

    It's not their fault if ZOS royally screwed up 6 months+ worth of expansions and patches DPS.

    Imagine if in real life they decided all long time retired 75 old, suddenly are young enough to go find a job and stop paying a pension to everybody because of that.

    Or if people bought a car and got driving license and then the government decides to only let 25+ old to be allowed to drive.

    In all cases, you'd see a riot.

    So, this would be a bad time to point out, you need to be 25 to rent a car in some states?

    No one is at fault here. The balance changes lowered the skill threshold for some content. People who couldn't clear that bar before swarmed in. Now the balance change has moved that threshold back up a bit. Not even to it's original level. And, if you want to keep running that content, you'll need to actually work to improve.

    This is the problem with your analogy, you cannot work to improve your age. That simply happens, with or without your participation.

    This is about personal skill. If you're not skilled enough to perform the task placed in front of you, then maybe you should spend some time improving.

    What we have here is more akin to school kids who got softballed a couple easy quizzes, while being warned, "no, really, stuff will get difficult," throwing a tantrum because now they actually need to do some homework to pass.
  • Rungar
    Rungar
    ✭✭✭✭✭
    if casual players are quitting its most likely that they have been poisoned in guildchats by bitter hardcores. Nothing zos ever does in a patch is earth shattering for players who quest and do normal dungeons or dabble in pvp or crafting.

    i see the themes all the time but they are never accurate. People go around saying they have to change their build every 3 months due to combat changes but choose to ignore that zos content changes determines if your going to farm new sets most of the time and those content changes are every three months! Coincidence!!

    they might have to change a skill or three and maybe a monster set which was already long collected. The game has always had extensive combat changes at least as long as ive played (3 years).

    i dont like their approach to changes because they dont use root cause analysis and the needed changes are pretty obvious hence their changes never accomplish much but generally overall they are constantly improving the game.

    seems to me theres some real effort to derail the new teams vision.





  • Vahrokh
    Vahrokh
    ✭✭✭✭✭
    ✭✭✭
    Vahrokh wrote: »
    Vahrokh wrote: »
    It's only worked to dig Average Joes a grave.

    The average player is (basically) unaffected.

    The "average joes," just got a huge DoT and AoE buff six months ago that pushed them well above what they'd been at. Then that buff got walked back a bit, and they're crying about how they'll never be able to play, even though they're in a better place than they were at before Elsweyr dropped.

    Exactly, dots aren't supposed to be a point click and die mechanic in this game. They're meant to supplement your direct damage and weaving. All that happened was part of the population that wasn't fully ready for trials (geared but unable to properly rotate and weave) got into content they weren't supposed to be in yet.

    It's not their fault if ZOS royally screwed up 6 months+ worth of expansions and patches DPS.

    Imagine if in real life they decided all long time retired 75 old, suddenly are young enough to go find a job and stop paying a pension to everybody because of that.

    Or if people bought a car and got driving license and then the government decides to only let 25+ old to be allowed to drive.

    In all cases, you'd see a riot.

    So, this would be a bad time to point out, you need to be 25 to rent a car in some states?

    You missed the point where you could rent a car at 18 old until yesterday, paid for it, are travelling on it, and suddenly they raise the age to 25 and you now are left in the cold.

  • Vahrokh
    Vahrokh
    ✭✭✭✭✭
    ✭✭✭
    Rungar wrote: »
    if casual players are quitting its most likely that they have been poisoned in guildchats by bitter hardcores. Nothing zos ever does in a patch is earth shattering for players who quest and do normal dungeons or dabble in pvp or crafting.

    i see the themes all the time but they are never accurate. People go around saying they have to change their build every 3 months due to combat changes but choose to ignore that zos content changes determines if your going to farm new sets most of the time and those content changes are every three months! Coincidence!!

    they might have to change a skill or three and maybe a monster set which was already long collected. The game has always had extensive combat changes at least as long as ive played (3 years).

    i dont like their approach to changes because they dont use root cause analysis and the needed changes are pretty obvious hence their changes never accomplish much but generally overall they are constantly improving the game.

    seems to me theres some real effort to derail the new teams vision.

    Look. Most MMOs do something like this. ZOS is not a pioneer at anything here.
    But what you get is: an expansions comes out say once a year and it brings the new, best gear. This has been done both on vertical progression (WoW) and horizontal progression MMOs.
    At the same time, the MMO would release perhaps a couple of new talents, make so that a new rotation is the new best and similar.

    That's just how MMOs work: they are a live and lively, dynamic experience.

    ESO used to be like this for 2 years.
    However, since the previous lead game dev (now gone) joined ZOS, he started this hysteria.

    First of all, they HUGELY overpower new sets / classes / skills sets that are currently for sale. I can understand a "nudge" towards selling you the new stuff, but this is not a nudgel. This is akin to ripping your arms off!

    Second, you don't have 1 year to "settle down" to new gear, rotations etc. With 1 year, you actually appreciate "some fresh air" and change.
    But 3 months? It's way too grindy!
    I am a beta player who has done most of the possible PvE content (all except vCR + 3 and except vSS + all hm), I play hours every day and even I still don't have the full set I was meant to grind by 3 days ago!

    In order to keep up with the constant need to re-gear, re-enchant and so on I should go back to when I raided in WoW for 11h a day. It's not healthy! And thanks the ES gods we can now change our traits, otherwise by today I'd only have *2* appropriate pieces of gears on my name!

    Now imagine what happens to those who don't have hours a day to play, who don't have access to Perfected XXXX stuff. They keep going, try to adapt with crappy stuff but their performance flops, they are always behind, they get kicked from vet dungeons.

    Is it fair for a MMO to only cater to those like me and sod off everyone else? I don't think so, and I am not alone in that!
  • Sebar80
    Sebar80
    ✭✭✭
    Vahrokh wrote: »
    It's only worked to dig Average Joes a grave.

    The average player is (basically) unaffected.

    The "average joes," just got a huge DoT and AoE buff six months ago that pushed them well above what they'd been at. Then that buff got walked back a bit, and they're crying about how they'll never be able to play, even though they're in a better place than they were at before Elsweyr dropped.

    Wrong again, st dot were nerfed by more than they were buffed, while aoe dots were nerfed previouse patch and not unnferfed this patch, additionally they also nerfed sustain.

    Two patches ago liquid lightning was present on the sorc bar in pve, now it is not being used unless its a source of synergy for alkosh. None of st dots are good enough to be put on bar and what is more if you would try you would not be able to sustain rotation with more than 2 dots
    PC EU
    PVE

    Tanks all classes
  • Jaraal
    Jaraal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rungar wrote: »

    seems to me theres some real effort to derail the new teams vision.

    Vision is one thing, but buffing skills and then doing 180's over and over again seems more like time constrained desperation than actual positive change. I don't think anyone is against subtle improvements. But not many are happy to endure wild yo-yo meta changes every three months. Not everybody wants to re-learn new rotations, shuffle skill points, and improve new armor sets all the time.
  • Rungar
    Rungar
    ✭✭✭✭✭
    Vahrokh wrote: »
    Rungar wrote: »
    if casual players are quitting its most likely that they have been poisoned in guildchats by bitter hardcores. Nothing zos ever does in a patch is earth shattering for players who quest and do normal dungeons or dabble in pvp or crafting.

    i see the themes all the time but they are never accurate. People go around saying they have to change their build every 3 months due to combat changes but choose to ignore that zos content changes determines if your going to farm new sets most of the time and those content changes are every three months! Coincidence!!

    they might have to change a skill or three and maybe a monster set which was already long collected. The game has always had extensive combat changes at least as long as ive played (3 years).

    i dont like their approach to changes because they dont use root cause analysis and the needed changes are pretty obvious hence their changes never accomplish much but generally overall they are constantly improving the game.

    seems to me theres some real effort to derail the new teams vision.

    Look. Most MMOs do something like this. ZOS is not a pioneer at anything here.
    But what you get is: an expansions comes out say once a year and it brings the new, best gear. This has been done both on vertical progression (WoW) and horizontal progression MMOs.
    At the same time, the MMO would release perhaps a couple of new talents, make so that a new rotation is the new best and similar.

    That's just how MMOs work: they are a live and lively, dynamic experience.

    ESO used to be like this for 2 years.
    However, since the previous lead game dev (now gone) joined ZOS, he started this hysteria.

    First of all, they HUGELY overpower new sets / classes / skills sets that are currently for sale. I can understand a "nudge" towards selling you the new stuff, but this is not a nudgel. This is akin to ripping your arms off!

    Second, you don't have 1 year to "settle down" to new gear, rotations etc. With 1 year, you actually appreciate "some fresh air" and change.
    But 3 months? It's way too grindy!
    I am a beta player who has done most of the possible PvE content (all except vCR + 3 and except vSS + all hm), I play hours every day and even I still don't have the full set I was meant to grind by 3 days ago!

    In order to keep up with the constant need to re-gear, re-enchant and so on I should go back to when I raided in WoW for 11h a day. It's not healthy! And thanks the ES gods we can now change our traits, otherwise by today I'd only have *2* appropriate pieces of gears on my name!

    Now imagine what happens to those who don't have hours a day to play, who don't have access to Perfected XXXX stuff. They keep going, try to adapt with crappy stuff but their performance flops, they are always behind, they get kicked from vet dungeons.

    Is it fair for a MMO to only cater to those like me and sod off everyone else? I don't think so, and I am not alone in that!

    if you were worried about lesser players you would advocate for the removal of light weaving. Your real worry is that people arent doing those activities anymore as hardcores are leaving the game and no ones replacing them.

  • Sebar80
    Sebar80
    ✭✭✭
    Rungar wrote: »
    Vahrokh wrote: »
    Rungar wrote: »
    if casual players are quitting its most likely that they have been poisoned in guildchats by bitter hardcores. Nothing zos ever does in a patch is earth shattering for players who quest and do normal dungeons or dabble in pvp or crafting.

    i see the themes all the time but they are never accurate. People go around saying they have to change their build every 3 months due to combat changes but choose to ignore that zos content changes determines if your going to farm new sets most of the time and those content changes are every three months! Coincidence!!

    they might have to change a skill or three and maybe a monster set which was already long collected. The game has always had extensive combat changes at least as long as ive played (3 years).

    i dont like their approach to changes because they dont use root cause analysis and the needed changes are pretty obvious hence their changes never accomplish much but generally overall they are constantly improving the game.

    seems to me theres some real effort to derail the new teams vision.

    Look. Most MMOs do something like this. ZOS is not a pioneer at anything here.
    But what you get is: an expansions comes out say once a year and it brings the new, best gear. This has been done both on vertical progression (WoW) and horizontal progression MMOs.
    At the same time, the MMO would release perhaps a couple of new talents, make so that a new rotation is the new best and similar.

    That's just how MMOs work: they are a live and lively, dynamic experience.

    ESO used to be like this for 2 years.
    However, since the previous lead game dev (now gone) joined ZOS, he started this hysteria.

    First of all, they HUGELY overpower new sets / classes / skills sets that are currently for sale. I can understand a "nudge" towards selling you the new stuff, but this is not a nudgel. This is akin to ripping your arms off!

    Second, you don't have 1 year to "settle down" to new gear, rotations etc. With 1 year, you actually appreciate "some fresh air" and change.
    But 3 months? It's way too grindy!
    I am a beta player who has done most of the possible PvE content (all except vCR + 3 and except vSS + all hm), I play hours every day and even I still don't have the full set I was meant to grind by 3 days ago!

    In order to keep up with the constant need to re-gear, re-enchant and so on I should go back to when I raided in WoW for 11h a day. It's not healthy! And thanks the ES gods we can now change our traits, otherwise by today I'd only have *2* appropriate pieces of gears on my name!

    Now imagine what happens to those who don't have hours a day to play, who don't have access to Perfected XXXX stuff. They keep going, try to adapt with crappy stuff but their performance flops, they are always behind, they get kicked from vet dungeons.

    Is it fair for a MMO to only cater to those like me and sod off everyone else? I don't think so, and I am not alone in that!

    if you were worried about lesser players you would advocate for the removal of light weaving. Your real worry is that people arent doing those activities anymore as hardcores are leaving the game and no ones replacing them.

    If you cannot learn how to la weave than you will definitely not going to be able to learn mechanics in vet hm trials. If you think la is the only thing keeping you away from it you are fooling yourself and others.

    While la is just muscle memory and only takes a bit of time to practice, even after 10 minutes you should be able to do it somehow okeish (above 0.5 la ratio) all trial mechanics are much more dificult and you need to react to them often in split second plus you cannot practic them on your own.

    Additionally la weaving is not only used for dps increase, it is also used by tanks and healers. At this point in time it is fundamental for combat in this game. If you think you could just remove it, again you are fooling yourself and others.

    Finally, if la weaving is the only thing stopping you from doing vet trials why you and others like you did not do it last patch? If top was hitting100k as you are preaching with la weaving you by all means should hit at least 50k without it (we all know la do about 20-25% while being up to 50% of your attacks but hey lets say its 50% dmg). With 50k you should by all means complete all there is to complete vet hm?? Did you do it??? You had a perfect oportunity with all time highest dps and dot meta. Where are the completions even if scores where low? Nothing?

    Maybe than it is not la weaving (your scapegoat) but rather your unwillingness to practice a bit and learn something new that holds you back
    PC EU
    PVE

    Tanks all classes
  • Rungar
    Rungar
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    It doesnt hold me back. I know how to do it i just choose to not participate.

    its holding you back now since you need others to do that.

  • starkerealm
    starkerealm
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    ✭✭✭✭✭
    Vahrokh wrote: »
    Vahrokh wrote: »
    Vahrokh wrote: »
    It's only worked to dig Average Joes a grave.

    The average player is (basically) unaffected.

    The "average joes," just got a huge DoT and AoE buff six months ago that pushed them well above what they'd been at. Then that buff got walked back a bit, and they're crying about how they'll never be able to play, even though they're in a better place than they were at before Elsweyr dropped.

    Exactly, dots aren't supposed to be a point click and die mechanic in this game. They're meant to supplement your direct damage and weaving. All that happened was part of the population that wasn't fully ready for trials (geared but unable to properly rotate and weave) got into content they weren't supposed to be in yet.

    It's not their fault if ZOS royally screwed up 6 months+ worth of expansions and patches DPS.

    Imagine if in real life they decided all long time retired 75 old, suddenly are young enough to go find a job and stop paying a pension to everybody because of that.

    Or if people bought a car and got driving license and then the government decides to only let 25+ old to be allowed to drive.

    In all cases, you'd see a riot.

    So, this would be a bad time to point out, you need to be 25 to rent a car in some states?

    You missed the point where you could rent a car at 18 old until yesterday, paid for it, are travelling on it, and suddenly they raise the age to 25 and you now are left in the cold.

    Then maybe you should have paid attention to the highly publicized change that we knew about well in advance of your trip, and then worked to bring your DPS up some.
    Edited by starkerealm on October 25, 2019 1:53PM
  • Rave the Histborn
    Rave the Histborn
    ✭✭✭✭✭
    Vahrokh wrote: »
    Vahrokh wrote: »
    Vahrokh wrote: »
    It's only worked to dig Average Joes a grave.

    The average player is (basically) unaffected.

    The "average joes," just got a huge DoT and AoE buff six months ago that pushed them well above what they'd been at. Then that buff got walked back a bit, and they're crying about how they'll never be able to play, even though they're in a better place than they were at before Elsweyr dropped.

    Exactly, dots aren't supposed to be a point click and die mechanic in this game. They're meant to supplement your direct damage and weaving. All that happened was part of the population that wasn't fully ready for trials (geared but unable to properly rotate and weave) got into content they weren't supposed to be in yet.

    It's not their fault if ZOS royally screwed up 6 months+ worth of expansions and patches DPS.

    Imagine if in real life they decided all long time retired 75 old, suddenly are young enough to go find a job and stop paying a pension to everybody because of that.

    Or if people bought a car and got driving license and then the government decides to only let 25+ old to be allowed to drive.

    In all cases, you'd see a riot.

    So, this would be a bad time to point out, you need to be 25 to rent a car in some states?

    You missed the point where you could rent a car at 18 old until yesterday, paid for it, are travelling on it, and suddenly they raise the age to 25 and you now are left in the cold.

    Then maybe you should have paid attention to the highly publicized change that we knew about well in advance of your trip, and then worked to bring your DPS up some.

    Personal accountability? This is 2019 bro, its no one's fault but everyone else's.
  • Rave the Histborn
    Rave the Histborn
    ✭✭✭✭✭
    Vahrokh wrote: »
    Vahrokh wrote: »
    Vahrokh wrote: »
    It's only worked to dig Average Joes a grave.

    The average player is (basically) unaffected.

    The "average joes," just got a huge DoT and AoE buff six months ago that pushed them well above what they'd been at. Then that buff got walked back a bit, and they're crying about how they'll never be able to play, even though they're in a better place than they were at before Elsweyr dropped.

    Exactly, dots aren't supposed to be a point click and die mechanic in this game. They're meant to supplement your direct damage and weaving. All that happened was part of the population that wasn't fully ready for trials (geared but unable to properly rotate and weave) got into content they weren't supposed to be in yet.

    It's not their fault if ZOS royally screwed up 6 months+ worth of expansions and patches DPS.

    Imagine if in real life they decided all long time retired 75 old, suddenly are young enough to go find a job and stop paying a pension to everybody because of that.

    Or if people bought a car and got driving license and then the government decides to only let 25+ old to be allowed to drive.

    In all cases, you'd see a riot.

    So, this would be a bad time to point out, you need to be 25 to rent a car in some states?

    You missed the point where you could rent a car at 18 old until yesterday, paid for it, are travelling on it, and suddenly they raise the age to 25 and you now are left in the cold.

    It's almost like that time the drinking age in the US got lowered to 18 from 21 then a couple years later got raised back to 21. But hey, you missed the point about personal responsibility and complying with new rules/laws.
  • Rave the Histborn
    Rave the Histborn
    ✭✭✭✭✭
    Vahrokh wrote: »
    Jeremy wrote: »
    Vahrokh wrote: »
    I've played the game and read my 5 guilds chats. 3 of them are for trading, 1 is a social PvE guild, one is "dedicated" PvE.

    Well, for the first time I have seen "randoms" (those that the balance devs consider spending their happy time randomly killing dragons and stuff) complaining so much.
    Usually, you see "activist" forum posters, PvPers, Youtubers and similar to complain about nerfs and similar.

    Average Random Joes do not read the forums, do not read the ESO blog, do not watch videos. They just login, queue for some normal and vet keys and so on.
    Well, for the first time even Random Joes are frustrated. Especially magicka players.
    Now their class is just non functional any more. It's not enough to flip a couple of skills, re - re - re - re - re "adapt" the 1000th gear set and rotation.

    This time basic gameplay blocks have just ceased to function. In my personal case I have used liquid lightning (or splash) since beta. It's even a more foundation class identiy skill than crystal fragments. And... voilà... it's gone. Fi-ni-shed. If you are so stupid to still use it, you are just a waste, you really want to place <generic faceless skill xyz> in its place.
    But it's not just that. For the first time in 5 years I had to trash everything (including Maelstrom weapon) and grind a fire set. Because either you go all out NO AoE NO Dot fire spec, or you are just a piece of unmitigated garbage to your team. It's a 180° gameplay change enforced on you.

    Sustain? Even worse. I completely hate fire specs, I adapted to heavy attack builds long ago. But now, even an heavy attack at every rotation is not enough any more!

    This is not just "felt" by me. I actually run trials 80% of the time, so I am going to use potions, foods and have full healers support on that.

    But this weighs heavily on those who do not run trials like me. The Random Jones. Until yesterday they could solo some stuff, now they ceased to.
    2 rotations and they are out of magicka and die. Are people meant to buy tripots, golden food and maybe have an healbot follow them to just do random stuff outside of a trial?

    The sustain nerf has been way too harsh.

    "But you can slot regen enchants blah blah blah". Hell yeah! If only everybody had to. But no, classes that were already prevalent at top DPS, mainly stamina based, don't need any sacrifice. They parsed 100k 2 days ago and they'll parse top DPS tomorrow.
    The others, who were behind to begin with (despite having to use melee Zaan set and sit at melee range to get healers buffs), now will be even more behind.

    But this matters little to Random Joe.

    What matters Random Joe is that now he gets kicked out of veteran dungeons (especially DLC) because now he just passed the thresold between "he's average but OK enough" and "no way, his DPS is way too low".

    Actually, this whole post has been created because I precisely read on guild chat of a couple of guys experiencing exactly this.

    Random Joe does not have the time or money to always get "no compromise" gold food, so he goes purple and his health (regen food) is too low now.

    Meanwhile, the rich raider, goes all out golded, has full healers support everywhere and his DPS is still vastly enough to finish any kind of content (bar vSS timed run).

    ZOS has landed low blows to a lot of people in the last 2 years, but this time they are hard hitting the majority, not just the "min-maxers-who-cry-at-losing-100-DPS".

    It's like they have two teams:
    • content production developers, constantly working hard to deliver better and more gorgeous looking new regions, quests etc.
    • game balance developers, paid to discourage everyone, to remove fun (who finds fun to double heavy attack at each rotation?), remove class identity, remove flavour.

    It's absurd.

    As a casual magicka-user myself, so far I'm enjoying the changes. Did my damage take a significant hit? Aye. It did. But battlegrounds and none-CP PvP has improved markedly because of it. I can still solo everything I was soloing. So frankly I don't see what the big deal is.

    So as usual, this new combat team continues to impress me. This game is finally moving in the right direction after years of neglect and inept gameplay. This new team understands there is more important things to an MMORPG than MOAR DEEPS!!! which the last combat team pandered too relentlessly and to the detriment of the game as a whole.

    @Vahrokh

    What?????? Are you a casual player that's enjoying this game?????? Don't you know that according to the forums that you should be in a blind rage over this right now? You can still solo world bosses? Dude, you're supposed to have no sustain and all the dots you're supposed to rely on got nerfed hard. There should be no way at all that that you should be able to solo any content at all. Didnt you hear? We're all quitting this patch cuz we're inept and can't adapt.

    2019-10-25-1.png

    If you want I can post more.

    Just because someone is easily satisfied with a crap patch that lowers DPS by killing sustain (the most unfun thing of all), does not mean others do.

    Just because you show me pre patch PTS screenshots doesn't mean that you're right XD

    Screenshots
    1) No date but obv pre PTS raging. I'm still waiting for everyone to quit ESO and then move to Canada because of Trump.

    2) Oct 22. Enough said. See answer 1.

    3) Again Oct 22. Don't care. See answer 1.

    4) Cost increases....less damage?? Wait you mean the combat lead you were talking about "lead game dev (now gone) joined ZOS, he started this hysteria" is gone now so it's like the new combat team is trying to pull everything into line. It's like all these people weren't supposed to have super cheap Dot spells you just click and forget. It's almost like that creatures uninteresting game play coupled with ESO's (truthfully) kinda meh PVE and game and maybe just maybe you've found the actual cause of your issues. This game has been holding your hand and babying you into content you shouldn't be in for the sake of getting your $$$ and now they are trying to walk it back because endgame PVE is seen as a joke.

    5) The fights were to fast and too easy for EVERYONE. I can't name another game where skipping entire combat phases was just par for the course and not some sort of speed run or glitched out single player experience. But hey you have one screen shot from a player claiming ESO is really hard to let me link you.

    https://forums.elderscrollsonline.com/en/discussion/476326/seriously-this-game-is-too-easy-and-the-overworld-needs-to-be-buffed-heavily

    https://forums.elderscrollsonline.com/en/discussion/419145/my-level-8-friend-says-eso-is-too-easy

    https://forums.elderscrollsonline.com/en/discussion/154143/girlfriends-reaction-to-eso-game-too-easy

    https://forums.elderscrollsonline.com/en/discussion/117195/content-too-easy-simple-fixes-for-free

    https://forums.elderscrollsonline.com/en/discussion/329571/the-game-is-way-too-easy-in-single-player-questing-content-and-overworld-in-general

    https://forums.elderscrollsonline.com/en/discussion/137652/undaunted-pledge-dungeon-scaling-is-too-easy-video-inside-as-proof

    Well that should be some casual reading from the average player about the state of the game and its difficulty.

    6) Haven't parsed since Wrathstone but lost 20-30% of my dps. X to doubt.

    EDIT: I just took a look at that first screenshot you used. The person in it is saying they had high DPS and sustain WITHOUT the use of potions and while using a stealth set. THIS IS WHY THIS PATCH HAPPENED. THAT IS NOT HOW A HEALTHY GAME WORKS.
    Edited by Rave the Histborn on October 25, 2019 3:56PM
  • Kelces
    Kelces
    ✭✭✭✭✭
    Weird, I had a few runs and no issues at all with damage where someone even used previously mentioned "lightning splash" (or one of the morphs anyway) and we had good damage with it too, imagine that!

    So where is the problem again? The guild you are doing trials with probably don't have any capacity to even enjoy a game anymore and that's a pity. Since they seem to spend most of their time with their calculators and guides to predigest whatever situation, instead of just going out and doing it, they go on judging abilities in advance...because numbers right? I always keep thinking about how it is like amongst those limited parameters, after all would be done and the last boss is dead, everyone would probably call it a worthy "challenge". :lol:

    edit: spelling
    Edited by Kelces on October 25, 2019 3:22PM
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • Vahrokh
    Vahrokh
    ✭✭✭✭✭
    ✭✭✭
    Rungar wrote: »
    Vahrokh wrote: »
    Rungar wrote: »
    if casual players are quitting its most likely that they have been poisoned in guildchats by bitter hardcores. Nothing zos ever does in a patch is earth shattering for players who quest and do normal dungeons or dabble in pvp or crafting.

    i see the themes all the time but they are never accurate. People go around saying they have to change their build every 3 months due to combat changes but choose to ignore that zos content changes determines if your going to farm new sets most of the time and those content changes are every three months! Coincidence!!

    they might have to change a skill or three and maybe a monster set which was already long collected. The game has always had extensive combat changes at least as long as ive played (3 years).

    i dont like their approach to changes because they dont use root cause analysis and the needed changes are pretty obvious hence their changes never accomplish much but generally overall they are constantly improving the game.

    seems to me theres some real effort to derail the new teams vision.

    Look. Most MMOs do something like this. ZOS is not a pioneer at anything here.
    But what you get is: an expansions comes out say once a year and it brings the new, best gear. This has been done both on vertical progression (WoW) and horizontal progression MMOs.
    At the same time, the MMO would release perhaps a couple of new talents, make so that a new rotation is the new best and similar.

    That's just how MMOs work: they are a live and lively, dynamic experience.

    ESO used to be like this for 2 years.
    However, since the previous lead game dev (now gone) joined ZOS, he started this hysteria.

    First of all, they HUGELY overpower new sets / classes / skills sets that are currently for sale. I can understand a "nudge" towards selling you the new stuff, but this is not a nudgel. This is akin to ripping your arms off!

    Second, you don't have 1 year to "settle down" to new gear, rotations etc. With 1 year, you actually appreciate "some fresh air" and change.
    But 3 months? It's way too grindy!
    I am a beta player who has done most of the possible PvE content (all except vCR + 3 and except vSS + all hm), I play hours every day and even I still don't have the full set I was meant to grind by 3 days ago!

    In order to keep up with the constant need to re-gear, re-enchant and so on I should go back to when I raided in WoW for 11h a day. It's not healthy! And thanks the ES gods we can now change our traits, otherwise by today I'd only have *2* appropriate pieces of gears on my name!

    Now imagine what happens to those who don't have hours a day to play, who don't have access to Perfected XXXX stuff. They keep going, try to adapt with crappy stuff but their performance flops, they are always behind, they get kicked from vet dungeons.

    Is it fair for a MMO to only cater to those like me and sod off everyone else? I don't think so, and I am not alone in that!

    if you were worried about lesser players you would advocate for the removal of light weaving. Your real worry is that people arent doing those activities anymore as hardcores are leaving the game and no ones replacing them.

    GOTCHA! :D

    If you had checked this post I have written this morning, you would know that I am for it ;)

    2019-10-25-2.png
  • Vahrokh
    Vahrokh
    ✭✭✭✭✭
    ✭✭✭
    Vahrokh wrote: »
    Vahrokh wrote: »
    Vahrokh wrote: »
    It's only worked to dig Average Joes a grave.

    The average player is (basically) unaffected.

    The "average joes," just got a huge DoT and AoE buff six months ago that pushed them well above what they'd been at. Then that buff got walked back a bit, and they're crying about how they'll never be able to play, even though they're in a better place than they were at before Elsweyr dropped.

    Exactly, dots aren't supposed to be a point click and die mechanic in this game. They're meant to supplement your direct damage and weaving. All that happened was part of the population that wasn't fully ready for trials (geared but unable to properly rotate and weave) got into content they weren't supposed to be in yet.

    It's not their fault if ZOS royally screwed up 6 months+ worth of expansions and patches DPS.

    Imagine if in real life they decided all long time retired 75 old, suddenly are young enough to go find a job and stop paying a pension to everybody because of that.

    Or if people bought a car and got driving license and then the government decides to only let 25+ old to be allowed to drive.

    In all cases, you'd see a riot.

    So, this would be a bad time to point out, you need to be 25 to rent a car in some states?

    You missed the point where you could rent a car at 18 old until yesterday, paid for it, are travelling on it, and suddenly they raise the age to 25 and you now are left in the cold.

    Then maybe you should have paid attention to the highly publicized change that we knew about well in advance of your trip, and then worked to bring your DPS up some.

    You mean the patch notes in the inconspicuous PTS sub forum, that get posted 2 days after the new game changes are in place and that will change again the very day PTS is over and we get a game in our face, in production, 2 days before the last patch notes even exist?
  • Vahrokh
    Vahrokh
    ✭✭✭✭✭
    ✭✭✭
    Vahrokh wrote: »
    Vahrokh wrote: »
    Vahrokh wrote: »
    It's only worked to dig Average Joes a grave.

    The average player is (basically) unaffected.

    The "average joes," just got a huge DoT and AoE buff six months ago that pushed them well above what they'd been at. Then that buff got walked back a bit, and they're crying about how they'll never be able to play, even though they're in a better place than they were at before Elsweyr dropped.

    Exactly, dots aren't supposed to be a point click and die mechanic in this game. They're meant to supplement your direct damage and weaving. All that happened was part of the population that wasn't fully ready for trials (geared but unable to properly rotate and weave) got into content they weren't supposed to be in yet.

    It's not their fault if ZOS royally screwed up 6 months+ worth of expansions and patches DPS.

    Imagine if in real life they decided all long time retired 75 old, suddenly are young enough to go find a job and stop paying a pension to everybody because of that.

    Or if people bought a car and got driving license and then the government decides to only let 25+ old to be allowed to drive.

    In all cases, you'd see a riot.

    So, this would be a bad time to point out, you need to be 25 to rent a car in some states?

    You missed the point where you could rent a car at 18 old until yesterday, paid for it, are travelling on it, and suddenly they raise the age to 25 and you now are left in the cold.

    It's almost like that time the drinking age in the US got lowered to 18 from 21 then a couple years later got raised back to 21. But hey, you missed the point about personal responsibility and complying with new rules/laws.

    Or maybe, I live in another continent where your changed laws are known to no one?
This discussion has been closed.