.
There is ample proof people are leaving the game, just look at the forums. ?
Well, I am talking about that nice practice that involves having Dragonhold running since a couple of days, while the patch notes about it are still not out as of today.
Using the example above, imagine if in real life people would be stopped by the police and car confiscated... while the law about it is still in draft and not public yet!
Also, drama = "that thing that happens when somebody I don't care about gets hit by some bad thing I don't really care about, I really don't understand why all the fuss".
starkerealm wrote: »Because, this is a, "won't someone think of the children," argument, redressed for forum consumption. It's the same reason when they decide they can't win on actual logic, and revert to an analogy, their first thought process leads them to age examples.
Too bad this is a game and it's paid exactly like other forms of entertrainment / services.
What do you get with your logic, defending a terrible movie or an awful restaurant? People just get sick and tired of it!
You hammer on the minority who are actually so nice to provide feedback instead of just leaving like most others.
I know some in this thread will dismiss it as "fair weather players", but imagine yourself in the shoes of a guy who just got hired in an high level trial guild. He had to leave his old guild / stop running with them and all and; now he's possibly going to get kicked from the new guild because his class has been severely hit by the sustain nerfs.
A picture is worth a thousand words:
Normal people are not morons.
Rave the Histborn wrote: »Rave the Histborn wrote: »Moloch1514 wrote: »I'm casual. I dabble in Vet dungeons, normal DLC dungeons, and normal trials. I hate that my Pet Sorc now costs 2x times the resources and does much less damage. In January, I could hit 43k self buffed non-trial dummy. Now I get 33k and my skills cost more. Not to mention what Murkmire did to my shield that was aiding me in attempting vMA (lost hope after Nerfmire, now there is no chance).
Super fun game where you get penalized by trying to get better.
If you're hitting 33k DPS then you've parsed higher then I ever have in PVE
... and you feel entitled patronising other people with such numbers? That is < 33k?
How you can white knight that game is OK and nice when you wouldn't even be allowed in a barely decent trial guild to PROVE that the game is OK now?
I can totally relate with @Moloch1514 and his struggle. He just went from being let into an above hm Craglorn trials guild down to a casual vet Craglorn guild. That really ruins his efforts and his morale!
"... and you feel entitled patronising other people with such numbers? That is < 33k?"
Oh I'm sorry, I didn't realize that the patch is only local to PVE. I had no idea the same patch was going on in PVP where arguably it's much harder. I must have missed that part where there's a DPS test to post on the forums. Wait, there isn't one and everyone's opinion is ok to post? I guess we're all just going to have to trust the guy that claims to be fighting for the "Average Joe" and the condescends to them every chance he gets when they have a different opinion. Can I make a request video? I'd like to see you hold a funeral for your favorite class and then continue to play the game for a few more years. I'm really digging the Deltia's Gaming nostalgia you're trying to put out this patch and I figure if you follow in his footsteps that will definitely help you with outrage clicks.
"I can totally relate with @Moloch1514 and his struggle. He just went from being let into an above hm Craglorn trials guild down to a casual vet Craglorn guild. That really ruins his efforts and his morale!"
LMFAO ruins his efforts and morale. So you're saying he's skilled enough but the damage didn't come from him and instead of him putting in more effort, the same amount of every other player at that skill level, his morale will be so damaged that he won't even try. Well not sure how to make this sound less mean but ESO doesn't need more fair weather players. If you're at the summit of the mountain and you hit a patch of rocks that gives way and you tumble down a bit do you give up because you fell down a little bit or do you go right back to climbing to the top because you're right there? (I know your answer is give up and tell everyone that you can possibly shout to about how unfair it was but) Normal people keep going and make it to the top.
A picture is worth a thousand words:
Normal people are not morons. They achieve something and consider it done.
You are quick to dismiss @Moloch1514 's effort, but I know it's hard for a non top player magsorc lightning build to get to the DPS he did, on a non trial dummy).
If my 3rd PvE guild (hard core, we cleared vCR + 2 with 2 portals runners on guild day 1) did not disband because of ZOS constant hysteria patches, I'd ask him to join us.
A guy doing 43k DPS in Dragonbones solo on a non trial dummy with the worst single target spec?
Using no vMA weapon to boot, in the era of insanely high DPS obtained with vMA weapon + light attacks?
Fair weather player my ass!
I have said it before;
Less people playing a type of content just means there will be less of that content produced.
All the people happy for the nerfs are just hurting themselves as the pool of available players for it gets shallower.
There is ample proof people are leaving the game, just look at the forums. In the past there was several people posting dps parses in the pts channel. This time I saw only one. Is that normal?
The combat team through nerfs and just making combat bland is apparently driving away players. The actual content is fun, but the combat team is just awful.
Not really. If the content becomes boring because everyone is doing too much damage (which is what was starting to happen) I could care less if there is more content or not at that point. If players want to leave they can. But these changes have been good for the game. And this is coming from someone who lost nearly half their damage in the last patch.
Have you cleared vSS hard mode yet? Where's your time run achievement?
Don't have it? Then let's stay simple: where's your hm vMOL achievement?
Because if you don't have them, how can you be bored at doing too much damage if you didn't do the content that requires it?
Also, last but not least, read the 7 pages of this thread and find where anyone complained about "too much damage".
The game gets boring because you have spend your life with static, stale heavy attacks.
Even if you did 200k in solo with 2 heavy attacks per rotation, the game would be way more boring than when I did 10k DPS never using heavy attacks and being able to cast, hack and dodge all the time.
Edit:
plus, other guys are annoyed because they achieve <results> and now their progress has been rolled back.
I know some in this thread will dismiss it as "fair weather players", but imagine yourself in the shoes of a guy who just got hired in an high level trial guild. He had to leave his old guild / stop running with them and all and; now he's possibly going to get kicked from the new guild because his class has been severely hit by the sustain nerfs.
Do you know what they have told me past Tuesday, when I asked if I could drop Liquid Lightning (required for Alkosh buff, now ultra-nerfed and massively expensive) and use Soul Splitting Trap? "No, because then we don't have a reason to bring a magsorc in the trial any more".
There you go, 5 (five) years worth of effort and then you get told this. They told it while joking, but one day a joke can suddenly become serious.
starkerealm wrote: »Well, I am talking about that nice practice that involves having Dragonhold running since a couple of days, while the patch notes about it are still not out as of today.
Using the example above, imagine if in real life people would be stopped by the police and car confiscated... while the law about it is still in draft and not public yet!
Also, drama = "that thing that happens when somebody I don't care about gets hit by some bad thing I don't really care about, I really don't understand why all the fuss".
Given it got pushed live. Given that there were huge, screaming notices saying, "patch dropped today," the whole idea that "it's in draft," is frankly ludicrous. It's also the problem with this entire analogy. You're arguing that the law shouldn't be enforceable if someone chooses to remain ignorant of it. That's not how any of this works.
Much like with the "laws in the real world" example, there was a lot of discussion about this patch. Hell, we did weekly coverage on the podcast and it broke me, Kyle, and Xynode. It was a grueling PTS cycle. The only way you'd be completely unaware of it is if you chose to ignore it until after the last moment. At which point, wait for it? They still didn't take the keys away from you. You're still able to run the same content as before, if you're good enough to clear it.starkerealm wrote: »Because, this is a, "won't someone think of the children," argument, redressed for forum consumption. It's the same reason when they decide they can't win on actual logic, and revert to an analogy, their first thought process leads them to age examples.
Too bad this is a game and it's paid exactly like other forms of entertrainment / services.
What do you get with your logic, defending a terrible movie or an awful restaurant? People just get sick and tired of it!
You hammer on the minority who are actually so nice to provide feedback instead of just leaving like most others.
Not sure if you've actually paid attention to any critique before. There's a huge subgenre of film criticism that runs around the idea of, "sure, this move is ****ing horrible, but it's also so damn good."
You think Drive Angry is a bad film? Sure, it is, but it's also ****ing brilliant.
What's genuinely hilarious about this is, your complaints cover a relatively minor element when it comes to evaluating the game as a whole. It's like watching Drive Angry and going, "how can you defend this movie, it's utter trash, the color temperature shifts are way too extreme!?"
starkerealm wrote: »Well, I am talking about that nice practice that involves having Dragonhold running since a couple of days, while the patch notes about it are still not out as of today.
Using the example above, imagine if in real life people would be stopped by the police and car confiscated... while the law about it is still in draft and not public yet!
Also, drama = "that thing that happens when somebody I don't care about gets hit by some bad thing I don't really care about, I really don't understand why all the fuss".
Given it got pushed live. Given that there were huge, screaming notices saying, "patch dropped today," the whole idea that "it's in draft," is frankly ludicrous. It's also the problem with this entire analogy. You're arguing that the law shouldn't be enforceable if someone chooses to remain ignorant of it. That's not how any of this works.
Much like with the "laws in the real world" example, there was a lot of discussion about this patch. Hell, we did weekly coverage on the podcast and it broke me, Kyle, and Xynode. It was a grueling PTS cycle. The only way you'd be completely unaware of it is if you chose to ignore it until after the last moment. At which point, wait for it? They still didn't take the keys away from you. You're still able to run the same content as before, if you're good enough to clear it.starkerealm wrote: »Because, this is a, "won't someone think of the children," argument, redressed for forum consumption. It's the same reason when they decide they can't win on actual logic, and revert to an analogy, their first thought process leads them to age examples.
Too bad this is a game and it's paid exactly like other forms of entertrainment / services.
What do you get with your logic, defending a terrible movie or an awful restaurant? People just get sick and tired of it!
You hammer on the minority who are actually so nice to provide feedback instead of just leaving like most others.
Not sure if you've actually paid attention to any critique before. There's a huge subgenre of film criticism that runs around the idea of, "sure, this move is ****ing horrible, but it's also so damn good."
You think Drive Angry is a bad film? Sure, it is, but it's also ****ing brilliant.
What's genuinely hilarious about this is, your complaints cover a relatively minor element when it comes to evaluating the game as a whole. It's like watching Drive Angry and going, "how can you defend this movie, it's utter trash, the color temperature shifts are way too extreme!?"
You got that example very backwards there. There are absolutely bad movies that I love to watch. They don’t have flawless acting or perfectly presented plot lines, but they’re fun to watch. Scary Movie is a great film even if it’s full of lame tropes, logical vertigo, and awful acting.
A game can be unbalanced and a little buggy and still have a fun factor, but when it’s unbalanced, buggy, boring, and monotonous, no one calls that a worthwhile game. That’s the kind of game ESO is turning into. All this “standardization” does it remove the fun aspects that made the bad performance and hamster wheel bearable.
starkerealm wrote: »
Given it got pushed live. Given that there were huge, screaming notices saying, "patch dropped today," the whole idea that "it's in draft," is frankly ludicrous. It's also the problem with this entire analogy. You're arguing that the law shouldn't be enforceable if someone chooses to remain ignorant of it. That's not how any of this works.
Much like with the "laws in the real world" example, there was a lot of discussion about this patch. Hell, we did weekly coverage on the podcast and it broke me, Kyle, and Xynode. It was a grueling PTS cycle. The only way you'd be completely unaware of it is if you chose to ignore it until after the last moment. At which point, wait for it? They still didn't take the keys away from you. You're still able to run the same content as before, if you're good enough to clear it.
starkerealm wrote: »Not sure if you've actually paid attention to any critique before. There's a huge subgenre of film criticism that runs around the idea of, "sure, this move is ****ing horrible, but it's also so damn good."
You think Drive Angry is a bad film? Sure, it is, but it's also ****ing brilliant.
What's genuinely hilarious about this is, your complaints cover a relatively minor element when it comes to evaluating the game as a whole. It's like watching Drive Angry and going, "how can you defend this movie, it's utter trash, the color temperature shifts are way too extreme!?"
starkerealm wrote: »Let's be blunt, for a moment. If someone is joining a guild because of their DPS and only their DPS, and that guild will kick them if their DPS drops. That guild is doing them a favor. Guilds are about their community. Numbers are great and all, but you're not there to push numbers, you're there to share time with friends. A raw mechanical progression through content may satisfy some of the most hardcore OCD raid humpers, but that's not a community. A half-decent guild will stick with you, and if you're hurt by a nerf, they'll help you to adapt and overcome. A guild worth being a member of will not abandon you because your numbers dipped.
starkerealm wrote: »
Debatable, but also worth remembering that the average player doesn't run endgame content.
The difference is that in real world a debated law gets vetted by opposition and if it proves to be imbalanced then it's adjusted afterwards.
In ESO you get slammed a nerf bomb.
Many react. Minor adjustments are made, unless true revolt happens (like when they put cast time on shields) and then the new piece of garbage goes live.
Still bugged...
...still awful and well knowing that 3 months later a new weird patch will get out, totally inverting values by 50% and making your newly acquired gear and skills pointless.
Furthermore, nerfing sustain is not "****ing brilliant". It's Morrowind 2 all over again. It's not fun, it's not engaging, it's not dynamic. That is, it's not the ESO I loved in 2014.
starkerealm wrote: »Let's be blunt, for a moment. If someone is joining a guild because of their DPS and only their DPS, and that guild will kick them if their DPS drops. That guild is doing them a favor. Guilds are about their community. Numbers are great and all, but you're not there to push numbers, you're there to share time with friends. A raw mechanical progression through content may satisfy some of the most hardcore OCD raid humpers, but that's not a community. A half-decent guild will stick with you, and if you're hurt by a nerf, they'll help you to adapt and overcome. A guild worth being a member of will not abandon you because your numbers dipped.
This is not Average Joe stuff but I have been through it too. What happens is dictated by how nice the GM / officers are (very competitive guilds are not exactly "social" until the true top, where players are all so godly that they can afford being social).
It's true that they do help to adapt and overcome.
However here is not (just) a damage nerf or something.
It's once again slapping players with less dynamic and fun yawnrotations. They can help me all day long but if the game is less fun, it's less fun, period.
That been said, if a class is just doomed by a patch, they can't help you. You are better to have a good alt or you cannot just drag everyone else down with your runt.
starkerealm wrote: »
Debatable, but also worth remembering that the average player doesn't run endgame content.
But they all want to have fun and feel they are progressing, which this thread is about.
@Rave the Histborn
You broke the quoting, so I skip the resulting weird wall of text.
Suffice to say that you keep trying to put my personal ESO "career" side by side with "Average Joe" to try smear and diminish my points.
No, my "career" is not Average Joes, I created this thread because they are annoyed AND I feel their stress because I've done that path too.
Not only that, both them and I want a fun, dynamic, quick paced ESO experience. The same experience we enjoyed for years, it's not something new.
You might have noticed I don't complain about Dragonbones, when another string of weird nerfs happened. Why? Because gameplay did not change.
We could "adapt and overcome" and slot another skill or 3.
But you can't adapt to crappy heavy attack oriented gameplay patches. You get less damage AND clunky, static "sitting duck" mechanics.
"The Sky is Falling."
"Dead Game."
Bored now. Same old narrative. The game isn't dying. Stop getting so upset.
Rave the Histborn wrote: »@Rave the Histborn
You broke the quoting, so I skip the resulting weird wall of text.
Suffice to say that you keep trying to put my personal ESO "career" side by side with "Average Joe" to try smear and diminish my points.
No, my "career" is not Average Joes, I created this thread because they are annoyed AND I feel their stress because I've done that path too.
Not only that, both them and I want a fun, dynamic, quick paced ESO experience. The same experience we enjoyed for years, it's not something new.
You might have noticed I don't complain about Dragonbones, when another string of weird nerfs happened. Why? Because gameplay did not change.
We could "adapt and overcome" and slot another skill or 3.
But you can't adapt to crappy heavy attack oriented gameplay patches. You get less damage AND clunky, static "sitting duck" mechanics.
The only person smearing and diminishing you is you. I'm just using your quotes and your words, I'm not doing anything more than that and I'm not the only person that's mentioned it.
Kelces: Yet again, this condescending stance won't advance your goal for a better experience at all
You keep saying you "created this for the Average joes" but you didn't. Look if you did it wouldn't be another doom and gloom hysteria patch. They come with every. single. patch. We get it, things are different. If it was really meant to help people and empathize with stress you'd be here telling them how it's not that bad, change a set and some skills and put a day into your new rotation and you're golden. wh
I think it's obvious we've both been playing for a long time so my question to you is: In the grand scheme of patches how bad is this patch really? Is it worse then Morrowind? Didn't players make it through Morrowind? Do you think these players are incapable of doing that same thing here?
I think everyone wants that but at the same time I want it within reason. You should still have to have basic game knowledge and at this point that includes rotating and sustaining.
So the rotation where everyone was using the same AoEs all the time, and refreshing them, while getting coffee to stave off the boredom of watching enemies slowly dissolve into goo is more interesting than a direct damage build that requires you to prioritize what you're doing
Rave the Histborn wrote: »In the grand scheme of patches how bad is this patch really? Is it worse then Morrowind? Didn't players make it through Morrowind?
MasterSpatula wrote: »...Have you guys done any dragons in the Dragonhold updated now?...
Rave the Histborn wrote: »@Rave the Histborn
You broke the quoting, so I skip the resulting weird wall of text.
Suffice to say that you keep trying to put my personal ESO "career" side by side with "Average Joe" to try smear and diminish my points.
No, my "career" is not Average Joes, I created this thread because they are annoyed AND I feel their stress because I've done that path too.
Not only that, both them and I want a fun, dynamic, quick paced ESO experience. The same experience we enjoyed for years, it's not something new.
You might have noticed I don't complain about Dragonbones, when another string of weird nerfs happened. Why? Because gameplay did not change.
We could "adapt and overcome" and slot another skill or 3.
But you can't adapt to crappy heavy attack oriented gameplay patches. You get less damage AND clunky, static "sitting duck" mechanics.
The only person smearing and diminishing you is you. I'm just using your quotes and your words, I'm not doing anything more than that and I'm not the only person that's mentioned it.
Kelces: Yet again, this condescending stance won't advance your goal for a better experience at all
You keep saying you "created this for the Average joes" but you didn't. Look if you did it wouldn't be another doom and gloom hysteria patch. They come with every. single. patch. We get it, things are different. If it was really meant to help people and empathize with stress you'd be here telling them how it's not that bad, change a set and some skills and put a day into your new rotation and you're golden. wh
I think it's obvious we've both been playing for a long time so my question to you is: In the grand scheme of patches how bad is this patch really? Is it worse then Morrowind? Didn't players make it through Morrowind? Do you think these players are incapable of doing that same thing here?
I think everyone wants that but at the same time I want it within reason. You should still have to have basic game knowledge and at this point that includes rotating and sustaining.
Did I complain at the last nerfs? Or the ones before them? No.
I raid since 2001, maybe - just maybe - I have seen how MMOs go. They are dynamic environment where constant rebalance is done.
Now, enter ESO 2019 or WoW BFA: both have pushed non class specific gameplay. Both have become boring (WoW more than ESO, they actively removed 40% of the skills we had at MoP). Both are less fun, because instead of nerfing (or in addition to nerfing) they made the gameplay boring.
And here is where @starkerealm is wrong: he writes that:So the rotation where everyone was using the same AoEs all the time, and refreshing them, while getting coffee to stave off the boredom of watching enemies slowly dissolve into goo is more interesting than a direct damage build that requires you to prioritize what you're doing
like what he have now is better than that. No, it's not. Because now I have to do the very SAME rotation (just switching a couple of skills) PLUS additional "getting coffee to stave off the boredom" heavy attacks.
Boring ^2
I know, English is my 4th language so I probably write some concepts wrong, but I can't believe people read the opposite of the meaning I wanted to show.
I want *LESS* heavy attacks and boring rotations, not more.
Separated from me and from that, there are the other guys ("Average Joes") who experience a different effect: whereas I get bored, they get less damage on top of that.Rave the Histborn wrote: »In the grand scheme of patches how bad is this patch really? Is it worse then Morrowind? Didn't players make it through Morrowind?
In the grand scheme, this is a step in the wrong direction. It's not "worse" than Morrowind, it's a sequel of it. And people do get through everything, does not mean this is good, especially when they are not asked to "go through" WW2 famine, but through an AAA subscription game.
starkerealm wrote: »
starkerealm wrote: »
No, I definitely referred to you. You can’t defend the state ESO is in. It isn’t about the numbers, it’s about now patch after patch we get worse performance and far less interesting gameplay.
Gnome_Saiyan wrote: »
Of course, I am meant to somehow screen capture my guilds chats for hours a day every day, so that I can prove a random internet guy that what my guildies have written is true
But you said you "investigated" it. You hinged this entire thread on the weighty, sexy word "investigated." Doesn't investigation involve gathering evidence? Most of your investigation consisted of your eyewitness account. Fine. Great. What were the names of the (your words) "couple of guys?" What were their exact words? What were the circumstances of their dissatisfaction? These are basic investigative questions.
starkerealm wrote: »
No, I definitely referred to you. You can’t defend the state ESO is in. It isn’t about the numbers, it’s about now patch after patch we get worse performance and far less interesting gameplay.
starkerealm wrote: »starkerealm wrote: »
No, I definitely referred to you. You can’t defend the state ESO is in. It isn’t about the numbers, it’s about now patch after patch we get worse performance and far less interesting gameplay.
Oh, I can defend the current state of the game. Performance has increased dramatically with this patch (with a few anomalies.) The current content is far more mechanically interesting than even a year ago. Scalebreaker and Southern Elseweyr is among the most visually engaging content in the game. The last patch may have made DoTs too potent, and diminished overall variety in game, but this patch has brought that back under control. Stamsorcs finally have some flavor. The last event seemed to turn a corner, moving way from mindless grinding to something a bit more coherant.
The game's in a better state now than it was 60 days ago. There've been some serious improvements, and there's more on the way.
Beyond that? I mean, the endgame raiding community is losing it's mind and setting fire to everything it can find, so that's business as usual and mildly entertaining.
I know it doesn't fit with the whole, "ESO will die, unless they cater to my peculiar whims," narrative that's been going around, but the game's in a very good state right now.
starkerealm wrote: »starkerealm wrote: »
No, I definitely referred to you. You can’t defend the state ESO is in. It isn’t about the numbers, it’s about now patch after patch we get worse performance and far less interesting gameplay.
Oh, I can defend the current state of the game. Performance has increased dramatically with this patch (with a few anomalies.) The current content is far more mechanically interesting than even a year ago. Scalebreaker and Southern Elseweyr is among the most visually engaging content in the game. The last patch may have made DoTs too potent, and diminished overall variety in game, but this patch has brought that back under control. Stamsorcs finally have some flavor. The last event seemed to turn a corner, moving way from mindless grinding to something a bit more coherant.
The game's in a better state now than it was 60 days ago. There've been some serious improvements, and there's more on the way.
Beyond that? I mean, the endgame raiding community is losing it's mind and setting fire to everything it can find, so that's business as usual and mildly entertaining.
I know it doesn't fit with the whole, "ESO will die, unless they cater to my peculiar whims," narrative that's been going around, but the game's in a very good state right now.
The EU server imploding is an anomaly in what world? Now NA server is starting to join it in imploding. Everyone in that sparkly new zone is getting out of the blue lag spikes.
The content itself is fine, I enjoyed the story well enough, but the game runs like a dumpster fire and sours the whole experience.
If you can seriously claim that performance is better with this patch, you’re deluding yourself.
It’s no more stable that it was before, and now it’s way less fun.
starkerealm wrote: »starkerealm wrote: »
No, I definitely referred to you. You can’t defend the state ESO is in. It isn’t about the numbers, it’s about now patch after patch we get worse performance and far less interesting gameplay.
Oh, I can defend the current state of the game. Performance has increased dramatically with this patch (with a few anomalies.) The current content is far more mechanically interesting than even a year ago. Scalebreaker and Southern Elseweyr is among the most visually engaging content in the game. The last patch may have made DoTs too potent, and diminished overall variety in game, but this patch has brought that back under control. Stamsorcs finally have some flavor. The last event seemed to turn a corner, moving way from mindless grinding to something a bit more coherant.
The game's in a better state now than it was 60 days ago. There've been some serious improvements, and there's more on the way.
Beyond that? I mean, the endgame raiding community is losing it's mind and setting fire to everything it can find, so that's business as usual and mildly entertaining.
I know it doesn't fit with the whole, "ESO will die, unless they cater to my peculiar whims," narrative that's been going around, but the game's in a very good state right now.
The EU server imploding is an anomaly in what world? Now NA server is starting to join it in imploding. Everyone in that sparkly new zone is getting out of the blue lag spikes.
The content itself is fine, I enjoyed the story well enough, but the game runs like a dumpster fire and sours the whole experience.
If you can seriously claim that performance is better with this patch, you’re deluding yourself.
It’s no more stable that it was before, and now it’s way less fun.
Korah_Eaglecry wrote: »starkerealm wrote: »starkerealm wrote: »
No, I definitely referred to you. You can’t defend the state ESO is in. It isn’t about the numbers, it’s about now patch after patch we get worse performance and far less interesting gameplay.
Oh, I can defend the current state of the game. Performance has increased dramatically with this patch (with a few anomalies.) The current content is far more mechanically interesting than even a year ago. Scalebreaker and Southern Elseweyr is among the most visually engaging content in the game. The last patch may have made DoTs too potent, and diminished overall variety in game, but this patch has brought that back under control. Stamsorcs finally have some flavor. The last event seemed to turn a corner, moving way from mindless grinding to something a bit more coherant.
The game's in a better state now than it was 60 days ago. There've been some serious improvements, and there's more on the way.
Beyond that? I mean, the endgame raiding community is losing it's mind and setting fire to everything it can find, so that's business as usual and mildly entertaining.
I know it doesn't fit with the whole, "ESO will die, unless they cater to my peculiar whims," narrative that's been going around, but the game's in a very good state right now.
The EU server imploding is an anomaly in what world? Now NA server is starting to join it in imploding. Everyone in that sparkly new zone is getting out of the blue lag spikes.
The content itself is fine, I enjoyed the story well enough, but the game runs like a dumpster fire and sours the whole experience.
If you can seriously claim that performance is better with this patch, you’re deluding yourself.
It’s no more stable that it was before, and now it’s way less fun.
If someone can't see how this last year is probably the worst ESO has been since launch. Its by choice, and you're not going to reach them through that very thick lens of rose tinted glasses they're wearing.
aetherial_heavenn wrote: »...did some pugs. DPS averaged 7k...
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »
No, I definitely referred to you. You can’t defend the state ESO is in. It isn’t about the numbers, it’s about now patch after patch we get worse performance and far less interesting gameplay.
Oh, I can defend the current state of the game. Performance has increased dramatically with this patch (with a few anomalies.) The current content is far more mechanically interesting than even a year ago. Scalebreaker and Southern Elseweyr is among the most visually engaging content in the game. The last patch may have made DoTs too potent, and diminished overall variety in game, but this patch has brought that back under control. Stamsorcs finally have some flavor. The last event seemed to turn a corner, moving way from mindless grinding to something a bit more coherant.
The game's in a better state now than it was 60 days ago. There've been some serious improvements, and there's more on the way.
Beyond that? I mean, the endgame raiding community is losing it's mind and setting fire to everything it can find, so that's business as usual and mildly entertaining.
I know it doesn't fit with the whole, "ESO will die, unless they cater to my peculiar whims," narrative that's been going around, but the game's in a very good state right now.
The EU server imploding is an anomaly in what world? Now NA server is starting to join it in imploding. Everyone in that sparkly new zone is getting out of the blue lag spikes.
The content itself is fine, I enjoyed the story well enough, but the game runs like a dumpster fire and sours the whole experience.
If you can seriously claim that performance is better with this patch, you’re deluding yourself.
It’s no more stable that it was before, and now it’s way less fun.
Yeah, because there's never been login issues before today.
And yet then you admit that the age-old issues haven't been fixed at all.starkerealm wrote: »Oh, I can defend the current state of the game. Performance has increased dramatically with this patch (with a few anomalies.)
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The game's in a better state now than it was 60 days ago. There've been some serious improvements, and there's more on the way.
starkerealm wrote: »
The game's in a better state now than it was 60 days ago. There've been some serious improvements, and there's more on the way.