Urzigurumash wrote: »Nerftheforums wrote: »Lul wut
The player stacking HP Regen cannot use that HP Regen to fuel offense. The player stacking Stam Regen to fuel Vigor to compensate for low HP Regen can use that Stam Regen to fuel offense.
I mean, I can sit at 5,2k weapon damage, capped resistance with almost 4k HP regen (no lingering pots), around 1,3k stamregen and do perfectly fine. And this is in NO-CP on stamsorc. When trollking procs I can do whatever I want more or less, whether it is playing offensively or defensively. And I´m not even actively trying to stack HP-regen and if I would run with steed mundus stone I could easily breach 4k HP-regen.
Trollking is a carry and if you really want it to be used as a healer/support set, ZOS should change so the wearer can´t proc it on themselves, and add a cooldown to how often it can proc.
Urzigurumash wrote: »@ZonasArch
Thing is you're not hitting 5.2k wpn damage, 4k hp regen with a 2h infused Crusher I don't think. You'd have to forego that. Maybe use a Nirnhoned 1h if you want to use Power Bash?
Any 2 damage sets + TK + Takeaway + 5 Heavy + StamSorc/StamDK + Steed Sign + Nirnhoned weapons + points in HP & Stam Regen CP + infused weapon damage jewels. Major Brutality, Major Fortitude, Major Endurance. Should get you there.
Really just any run of the mill Brawler build is roughly hitting those numbers with TK + Takeaway.
Urzigurumash wrote: »@Qbiken
I agree 100% with your first paragraph, same is true for my StamDK.
It's no secret this set is benefiting StamDKs and StamSorcs the most.
It's not a healer/support set, it one the 2 BIS defensive monster sets for Brawlers.
What's the problem with that exactly?
What is wrong with it is that it adds WAY too much value for a *** 2 piece armor set.... The healing potential it has is way above robes of the hist for example, which is a 5 piece set. If TK effect was on a 5 piece armor set it would be a different story. Same with that other carry trash called Zaan. Oh let me just proc zaan on you by light attack spamming, then cast my no brain fossilize and watch while you break free with 20% health left as my fellow zerglings maul on you.Urzigurumash wrote: »@Qbiken
I agree 100% with your first paragraph, same is true for my StamDK.
It's no secret this set is benefiting StamDKs and StamSorcs the most.
It's not a healer/support set, it's one the 2 BIS defensive monster sets for Brawlers.
What's the problem with that exactly?
Yea I personally think it is without question that a 5 piece set should offer more value than a 2 piece set or at least be equal to it. As this thread is about troll king, that is what I talk about. Furthermore I believe sets with very strong effects (like TK) should either have a more challenging proc condition, or have a cooldown. TK has neither. It is a nobrainer to proc and keep high uptime on, plus its effect can even be inflated massively and easily as opposed to many other monstersets.Urzigurumash wrote: »@Koensol
TK outperforming Robes of the Hist is hardly an outlier however, I could go on and on with 2 pieces that are better than 5 pieces that fit within the same role. You are saying this is generally a problem and should be corrected on a wide scale? 5 pieces should universally outperform 2 pieces that fit within the same role? That is a perfectly defensible and reasonable position to take generally regarding set balance, but it is unreasonable to say this is uniquely an issue with TK.
I have seen TK literally save people from being killed while they lay on the ground, stunned. They would have been dead with any other set equiped, yet were carried by 5k health regen ticks from TK. Such balance.
Yea I personally think it is without question that a 5 piece set should offer more value than a 2 piece set or at least be equal to it. As this thread is about troll king, that is what I talk about. Furthermore I believe sets with very strong effects (like TK) should either have a more challenging proc condition, or have a cooldown. TK has neither. It is a nobrainer to proc and keep high uptime on, plus its effect can even be inflated massively and easily as opposed to many other monstersets.Urzigurumash wrote: »@Koensol
TK outperforming Robes of the Hist is hardly an outlier however, I could go on and on with 2 pieces that are better than 5 pieces that fit within the same role. You are saying this is generally a problem and should be corrected on a wide scale? 5 pieces should universally outperform 2 pieces that fit within the same role? That is a perfectly defensible and reasonable position to take generally regarding set balance, but it is unreasonable to say this is uniquely an issue with TK.
As I posted before, it is easy on some builds to achieve 4 to 5k health regen and still have a perfectly viable and functioning build. Way too much value for a 2 piece. I have seen TK literally save people from being killed while they lay on the ground, stunned. They would have been dead with any other set equiped, yet were carried by 5k health regen ticks from TK. Such balance.
Whatever. It's a waste of time trying to convince people that what they use is 100% cheese. Have fun on your cheesy caluurion magbladeYea I personally think it is without question that a 5 piece set should offer more value than a 2 piece set or at least be equal to it. As this thread is about troll king, that is what I talk about. Furthermore I believe sets with very strong effects (like TK) should either have a more challenging proc condition, or have a cooldown. TK has neither. It is a nobrainer to proc and keep high uptime on, plus its effect can even be inflated massively and easily as opposed to many other monstersets.Urzigurumash wrote: »@Koensol
TK outperforming Robes of the Hist is hardly an outlier however, I could go on and on with 2 pieces that are better than 5 pieces that fit within the same role. You are saying this is generally a problem and should be corrected on a wide scale? 5 pieces should universally outperform 2 pieces that fit within the same role? That is a perfectly defensible and reasonable position to take generally regarding set balance, but it is unreasonable to say this is uniquely an issue with TK.
As I posted before, it is easy on some builds to achieve 4 to 5k health regen and still have a perfectly viable and functioning build. Way too much value for a 2 piece. I have seen TK literally save people from being killed while they lay on the ground, stunned. They would have been dead with any other set equiped, yet were carried by 5k health regen ticks from TK. Such balance.
Mhm... Because you can achieve 5k health regen just by slotting TK. Please... If someone reaches those values he builded for it. I have tried to use TK on my builds, with CPs put into health regen, food with health regen my toon was able to reach 1k health recovery passively. With TK it went up to 2,9k. Shocking! You get 1k HPS for 10s! Thats outraging! Especially when my rapid regen ticks for 1,8 non crit and around 4k when crits (same goes to vigor). 1 cheap skill doubles and with higher crit chance even triples healing you can recieve form this set.
Also claiming "its free" is false. It uses slots where someone could place something like balrogh, earthgore (which is way more anoying on tanky builds than TK), skoria, zaan or antyhing else. The price you pay is just different than usual resources.
Once again, let me explain it to you. YOU CAN'T NERF ONE SET BECAUSE SOMEONE HAVE MADE WHOLE BUILD SPECED AROUND HEALTH REGEN! I'd post a build I can think of (without TK) but... well don't want to spoil my ideas and spread the cheese over the game. EDIT: ... and don't want it to get nerfed because of threads like this
TK alone won't save anyone if not combined with other forms of defense. Period.
Once again do the math mate, stop spreading false informations.
Whatever. It's a waste of time trying to convince people that what they use is 100% cheese. Have fun on your cheesy caluurion magbladeYea I personally think it is without question that a 5 piece set should offer more value than a 2 piece set or at least be equal to it. As this thread is about troll king, that is what I talk about. Furthermore I believe sets with very strong effects (like TK) should either have a more challenging proc condition, or have a cooldown. TK has neither. It is a nobrainer to proc and keep high uptime on, plus its effect can even be inflated massively and easily as opposed to many other monstersets.Urzigurumash wrote: »@Koensol
TK outperforming Robes of the Hist is hardly an outlier however, I could go on and on with 2 pieces that are better than 5 pieces that fit within the same role. You are saying this is generally a problem and should be corrected on a wide scale? 5 pieces should universally outperform 2 pieces that fit within the same role? That is a perfectly defensible and reasonable position to take generally regarding set balance, but it is unreasonable to say this is uniquely an issue with TK.
As I posted before, it is easy on some builds to achieve 4 to 5k health regen and still have a perfectly viable and functioning build. Way too much value for a 2 piece. I have seen TK literally save people from being killed while they lay on the ground, stunned. They would have been dead with any other set equiped, yet were carried by 5k health regen ticks from TK. Such balance.
Mhm... Because you can achieve 5k health regen just by slotting TK. Please... If someone reaches those values he builded for it. I have tried to use TK on my builds, with CPs put into health regen, food with health regen my toon was able to reach 1k health recovery passively. With TK it went up to 2,9k. Shocking! You get 1k HPS for 10s! Thats outraging! Especially when my rapid regen ticks for 1,8 non crit and around 4k when crits (same goes to vigor). 1 cheap skill doubles and with higher crit chance even triples healing you can recieve form this set.
Also claiming "its free" is false. It uses slots where someone could place something like balrogh, earthgore (which is way more anoying on tanky builds than TK), skoria, zaan or antyhing else. The price you pay is just different than usual resources.
Once again, let me explain it to you. YOU CAN'T NERF ONE SET BECAUSE SOMEONE HAVE MADE WHOLE BUILD SPECED AROUND HEALTH REGEN! I'd post a build I can think of (without TK) but... well don't want to spoil my ideas and spread the cheese over the game. EDIT: ... and don't want it to get nerfed because of threads like this
TK alone won't save anyone if not combined with other forms of defense. Period.
Once again do the math mate, stop spreading false informations.
Yea I personally think it is without question that a 5 piece set should offer more value than a 2 piece set or at least be equal to it. As this thread is about troll king, that is what I talk about. Furthermore I believe sets with very strong effects (like TK) should either have a more challenging proc condition, or have a cooldown. TK has neither. It is a nobrainer to proc and keep high uptime on, plus its effect can even be inflated massively and easily as opposed to many other monstersets.Urzigurumash wrote: »@Koensol
TK outperforming Robes of the Hist is hardly an outlier however, I could go on and on with 2 pieces that are better than 5 pieces that fit within the same role. You are saying this is generally a problem and should be corrected on a wide scale? 5 pieces should universally outperform 2 pieces that fit within the same role? That is a perfectly defensible and reasonable position to take generally regarding set balance, but it is unreasonable to say this is uniquely an issue with TK.
As I posted before, it is easy on some builds to achieve 4 to 5k health regen and still have a perfectly viable and functioning build. Way too much value for a 2 piece. I have seen TK literally save people from being killed while they lay on the ground, stunned. They would have been dead with any other set equiped, yet were carried by 5k health regen ticks from TK. Such balance.
Mhm... Because you can achieve 5k health regen just by slotting TK. Please... If someone reaches those values he builded for it. I have tried to use TK on my builds, with CPs put into health regen, food with health regen my toon was able to reach 1k health recovery passively. With TK it went up to 2,9k. Shocking! You get 1k HPS for 10s! Thats outraging! Especially when my rapid regen ticks for 1,8 non crit and around 4k when crits (same goes to vigor). 1 cheap skill doubles and with higher crit chance even triples healing you can recieve form this set.
Also claiming "its free" is false. It uses slots where someone could place something like balrogh, earthgore (which is way more anoying on tanky builds than TK), skoria, zaan or antyhing else. The price you pay is just different than usual resources.
Once again, let me explain it to you. YOU CAN'T NERF ONE SET BECAUSE SOMEONE HAVE MADE WHOLE BUILD SPECED AROUND HEALTH REGEN! I'd post a build I can think of (without TK) but... well don't want to spoil my ideas and spread the cheese over the game. EDIT: ... and don't want it to get nerfed because of threads like this
TK alone won't save anyone if not combined with other forms of defense. Period.
Once again do the math mate, stop spreading false informations.
Yea I personally think it is without question that a 5 piece set should offer more value than a 2 piece set or at least be equal to it. As this thread is about troll king, that is what I talk about. Furthermore I believe sets with very strong effects (like TK) should either have a more challenging proc condition, or have a cooldown. TK has neither. It is a nobrainer to proc and keep high uptime on, plus its effect can even be inflated massively and easily as opposed to many other monstersets.Urzigurumash wrote: »@Koensol
TK outperforming Robes of the Hist is hardly an outlier however, I could go on and on with 2 pieces that are better than 5 pieces that fit within the same role. You are saying this is generally a problem and should be corrected on a wide scale? 5 pieces should universally outperform 2 pieces that fit within the same role? That is a perfectly defensible and reasonable position to take generally regarding set balance, but it is unreasonable to say this is uniquely an issue with TK.
As I posted before, it is easy on some builds to achieve 4 to 5k health regen and still have a perfectly viable and functioning build. Way too much value for a 2 piece. I have seen TK literally save people from being killed while they lay on the ground, stunned. They would have been dead with any other set equiped, yet were carried by 5k health regen ticks from TK. Such balance.
Mhm... Because you can achieve 5k health regen just by slotting TK. Please... If someone reaches those values he builded for it. I have tried to use TK on my builds, with CPs put into health regen, food with health regen my toon was able to reach 1k health recovery passively. With TK it went up to 2,9k. Shocking! You get 1k HPS for 10s! Thats outraging! Especially when my rapid regen ticks for 1,8 non crit and around 4k when crits (same goes to vigor). 1 cheap skill doubles and with higher crit chance even triples healing you can recieve form this set.
Also claiming "its free" is false. It uses slots where someone could place something like balrogh, earthgore (which is way more anoying on tanky builds than TK), skoria, zaan or antyhing else. The price you pay is just different than usual resources.
Once again, let me explain it to you. YOU CAN'T NERF ONE SET BECAUSE SOMEONE HAVE MADE WHOLE BUILD SPECED AROUND HEALTH REGEN! I'd post a build I can think of (without TK) but... well don't want to spoil my ideas and spread the cheese over the game. EDIT: ... and don't want it to get nerfed because of threads like this
TK alone won't save anyone if not combined with other forms of defense. Period.
Once again do the math mate, stop spreading false informations.
Took about 10-15 minutes to setup this in build editor:
https://en.uesp.net/wiki/Special:EsoBuildEditor?id=180025
Ignore the major expedition/evasion buff, was playing around brp dw in editor and forgot to uncheck them
I don´t consider this setup to be actively building for HP-regen. Arteum Takaway Broth is pretty much basic "to go food" for most stamina based speccs in PvP. Same goes for 7th Legion and Fury (at least if you want to play Heavy). This build is perfectly viable for solo open world in NO-CP. The stats you see in the build editor are without CP enabled keep that in mind. Could easily cheese 5k+ HP regen with CP + Steed.