Nerftheforums wrote: »as any half decent player I obviously try to have a highest uptime on vigor as possible.
Urzigurumash wrote: »Nerftheforums wrote: »t I think we can agree that getting access to it now is really freaking hard.
Not really, Thurvokun + Ward of Cyrodiil?
Needs a hard nerf.
Nerftheforums wrote: »Wanna try to run that solo in cyro?
StaticWave wrote: »That's why most tourney bans it.
Urzigurumash wrote: »
They ban it so that the duel can actually end.
Urzigurumash wrote: »@StaticWave
Right, so your fault if you're trying to duel somebody in open field CP Cyro wearing TK. You are wasting both yours and your opponents time. It is just as trolly to try and take down a TK Tank 1v1 as it is to be a TK Tank 1v1.
TempPlayer wrote: »You mean the boss, the set, or the style.
Oh wait, you mean trolling. Nerf away.
Nerftheforums wrote: »No cooldown, basically no proc requirements, carries. Should have a least a cooldown for how strong this set is.
redlink1979 wrote: »"Nerf all the classes and all the skills that kill me in PvP/BG. Everything that kills me is OP because I'm such a great player" :'(
Nerftheforums wrote: »Having to give up a 1v1 because of a set doesn't make that set a carry?
They improve, but they do not replace the need for such player to actively perform the action in an effective way. Which is fine, stuff like this has to be in the game for newer and less skilled players, but imo it should not be more effective than someone who really knows how to keep up vigor and time his/her own rally properly and use the other utilities to improve survivability
Urzigurumash wrote: »They improve, but they do not replace the need for such player to actively perform the action in an effective way. Which is fine, stuff like this has to be in the game for newer and less skilled players, but imo it should not be more effective than someone who really knows how to keep up vigor and time his/her own rally properly and use the other utilities to improve survivability
I don't think TK really does satisfy that last clause. Overall stacking Stam Regen to support Vigor uptime provides better play than stacking HP Regen to survive without Vigor uptime - Stam Regen also fuels offfense.
That's not to say the Stam Regen player "should" be able to beat the HP Regen player 1v1. It "should" be a stalemate.
Counter my thesis:
Point for point, skill for skill, defense should be able to withstand offense, so that defense exists at all. In the absence of any defense Cyro would devolve to what we see in the later stages of a game of Risk - every player has all of their units in 1 territory, and 1 unit in every other territory. This is because small numbers of units are ineffective at providing any defense in Risk. If 5 units could effectively resist the 30 unit stack, more players would distribute their units that way. Am I wrong here?
Nerftheforums wrote: »You literally should aim at a 100% vigor uptime. Tk removes that need, thus removing the skill requirement to perform effectively in defensive scenarios.
Urzigurumash wrote: »Nerftheforums wrote: »You literally should aim at a 100% vigor uptime. Tk removes that need, thus removing the skill requirement to perform effectively in defensive scenarios.
At the expense of being able to turn around and use that "power budget allocation" towards offense, no matter your skill level. So then isn't Vigor more OP than TK?
Nerftheforums wrote: »Lul wut
Urzigurumash wrote: »Nerftheforums wrote: »Lul wut
The player stacking HP Regen cannot use that HP Regen to fuel offense. The player stacking Stam Regen to fuel Vigor to compensate for low HP Regen can use that Stam Regen to fuel offense.
Nerftheforums wrote: »I meeeeeean, you don't build stam regen to use vigor. That's basically a requirement to pvp...
Urzigurumash wrote: »Nerftheforums wrote: »Lul wut
The player stacking HP Regen cannot use that HP Regen to fuel offense. The player stacking Stam Regen to fuel Vigor to compensate for low HP Regen can use that Stam Regen to fuel offense.