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I've investigated why even the "casual players who kill dragons" are considering quitting now.

  • Yormula
    Yormula
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    If someone thinks this is the worst year since launch, they weren't around for 2014 or 2015.

    Really? Weird, I don't remember having any issues back then.
  • starkerealm
    starkerealm
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    Yormula wrote: »
    If someone thinks this is the worst year since launch, they weren't around for 2014 or 2015.

    Really? Weird, I don't remember having any issues back then.

    You don't remember quest bosses being broken and not spawning?

    You don't remember the load screens that would (and I'm saying this without any hyperbole) go for 5 minutes after the Imperial City released?

    You don't remember the goldsellers zipping through the air, or harvesting mats from underground?

    You don't remember the servers being completely down for five days out of the first 30?

    You don't remember the time two vampires completely locked the Covenant out of Cyrodiil, because Batswarm was just that hilariously broken?

    There were a lot of issues back at launch.
  • starkerealm
    starkerealm
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    Jhalin wrote: »
    What part of that says "dramatically increased performance" to you?

    Framerate.
  • Jhalin
    Jhalin
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    Jhalin wrote: »
    What part of that says "dramatically increased performance" to you?

    Framerate.

    The least important aspect of performance, which these patches haven't even really improved at all. That's your metric of increased performance?

    Was that supposed to be a joke or something?
  • GlorphNoldorin
    GlorphNoldorin
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    Yormula wrote: »
    If someone thinks this is the worst year since launch, they weren't around for 2014 or 2015.

    But but ............that was when the game was totally brand new....now it should be running like a stable thing....how is it that the game is not far away from an alpha?
  • Sheridan
    Sheridan
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    Random Joes don't use rotations
  • Yormula
    Yormula
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    ...

    You don't remember the time two vampires completely locked the Covenant out of Cyrodiil, because Batswarm was just that hilariously broken?

    There were a lot of issues back at launch...

    I really don't. Maybe I got lucky with my irregular schedule.

    That said, I do remember being locked out of Cyrodiil every 2nd time I try to do anything there, because it happens to coincide with smurf hammer time (must be my luck, eh?).

    As well as being thrown out of a server right now, on Sunday, just the same as yesterday, on Saturday, for lengthy unscheduled maintenances.
  • starkerealm
    starkerealm
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    Yormula wrote: »
    ...

    You don't remember the time two vampires completely locked the Covenant out of Cyrodiil, because Batswarm was just that hilariously broken?

    There were a lot of issues back at launch...

    I really don't. Maybe I got lucky with my irregular schedule.

    That said, I do remember being locked out of Cyrodiil every 2nd time I try to do anything there, because it happens to coincide with smurf hammer time (must be my luck, eh?).

    As well as being thrown out of a server right now, on Sunday, just the same as yesterday, on Saturday, for lengthy unscheduled maintenances.

    Looks like, when they rewrote the groupfinder from the ground up, something broke. :|

    The vampire thing was a combination of ult cost discounts, a lack of AoE, and no healing limit on the ability. So, if you had a zerg of players, a batswarming vampire could become fully immortal. Being near launch, there were a lot of players, and yeah, two pact vampires in one of the vet campaigns completely locked Covenant out of the campaign. There's still videos floating around on YouTube.

    It's certainly something you could have avoided, if you didn't log in on the day it was happening. Though it did go on for hours. Or, if you were in a different campaign.
  • aetherial_heavenn
    aetherial_heavenn
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    Yormula wrote: »
    ...did some pugs. DPS averaged 7k...

    Seeing how heavy attacking with role-proper purple sets does more (and I'm not even talking about IA+Elegant+vMA staff), that's not even casual level of gameplay. We already have tons of "faceroll with anything" content (overland), not sure the mentioned category should be taken into account when balancing with respect to vet and other similar content.

    I agree it's hard to imagine: we are talking a dps sorc running a scamp, a healing matriarch and the atro ult as the only skills I saw used. (I guess they thought they had a pet sorc) I think they may also have had melee /dual wield weapons equipped on one bar. They stood at the back or fought one add while we downed the boss. Then we had the ubiquitous Legolas dps bow/bow snipe at level 23 who did most of the 7k, which wasn't bad considering how he ran away from every buff I could give him, a tank who chained and blocked and did some good dps. ...and my 4 normal dungeon dps skills including the NS ult but my gear was full heals. And of course we were never out of combat long enough for me to add some proper dps gear. So my 15k-20k was the main dps. Plus 95% heals. It took a long time.

    My point being, I don't want content designed around these people, but dot skills hit at random did actually do a lot more damage for players who are learning the game, than the LA weave meta allows them to do. Or than even a competent HA rotation in correct purple gear does. People expect their class or weapon skills to be a main DPS source when starting the game. People do actually slot the recommended stuff from the skill level advisor. And use them in the order acquired. I think this is a thing that needs readdressing as the game has changed a lot since the so called skill advisor was put together. The HA build you mentioned or a standard LA weave doesn't help these players....they only do medium attacks, if any actually hit the target. And many won't ever learn to LA weave effectively. (It's hard to LA weave or HA with DW weapons from destro range). So nerfing the dot meta and nerfing sustain, nerfed the random class/weapon skill users hard.

    We all have preferences in playstyle. I think ZoS does need to balance the game to avoid over performing by a few. I'd like a gentle tweak up of damage from all class skills and a tweak down from LA's. Then later I would like the order that skills are used in to matter more (more skills buffing others, more combos that give high rewards) so LA weaving was even less of a thing. I think these would lower the ceiling a little, raise the floor if the skill advisor was edited to explain more, and it could make game play more interesting. There are many more permutations when order matters.
    Edited by aetherial_heavenn on October 27, 2019 9:41AM
    Quoted for truth
    "In my experience, the elite ones have not been very toxic, and the toxic ones not very elite." WrathOfInnos
  • Vahrokh
    Vahrokh
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    Jhalin wrote: »
    Jhalin wrote: »
    Jhalin wrote: »
    You got that example very backwards there.

    I think you misunderstand, @/Vahrokh has it backwards, and doesn't really understand how to use an analogy.

    No, I definitely referred to you. You can’t defend the state ESO is in. It isn’t about the numbers, it’s about now patch after patch we get worse performance and far less interesting gameplay.

    Oh, I can defend the current state of the game. Performance has increased dramatically with this patch (with a few anomalies.) The current content is far more mechanically interesting than even a year ago. Scalebreaker and Southern Elseweyr is among the most visually engaging content in the game. The last patch may have made DoTs too potent, and diminished overall variety in game, but this patch has brought that back under control. Stamsorcs finally have some flavor. The last event seemed to turn a corner, moving way from mindless grinding to something a bit more coherant.

    The game's in a better state now than it was 60 days ago. There've been some serious improvements, and there's more on the way.

    Beyond that? I mean, the endgame raiding community is losing it's mind and setting fire to everything it can find, so that's business as usual and mildly entertaining.

    I know it doesn't fit with the whole, "ESO will die, unless they cater to my peculiar whims," narrative that's been going around, but the game's in a very good state right now.

    The EU server imploding is an anomaly in what world? Now NA server is starting to join it in imploding. Everyone in that sparkly new zone is getting out of the blue lag spikes.

    The content itself is fine, I enjoyed the story well enough, but the game runs like a dumpster fire and sours the whole experience.

    If you can seriously claim that performance is better with this patch, you’re deluding yourself.

    It’s no more stable that it was before, and now it’s way less fun.

    If someone can't see how this last year is probably the worst ESO has been since launch. Its by choice, and you're not going to reach them through that very thick lens of rose tinted glasses they're wearing.

    If someone thinks this is the worst year since launch, they weren't around for 2014 or 2015.

    I am in since closed beta and I can say that 2014 and 2015 were awesome.
    The game had plenty of bugs (like today tbh) but it was fun, paced and dynamic much more than today!

    Furthermore, every and each magicka class was well defined and could really play any role in its own, unique way. We had NB healers, DK healers (!), Sorc tanks (in trials none the less).

    Stam specs were almost absent and some classes were really underperforming. But that was something easily fixed with small, incremental buffs to them.

    Instad, we suddenly got Wrobel. And the brought ESO down its knees.
    Edited by Vahrokh on October 27, 2019 11:17PM
  • Rave the Histborn
    Rave the Histborn
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    Vahrokh wrote: »
    Jhalin wrote: »
    Jhalin wrote: »
    Jhalin wrote: »
    You got that example very backwards there.

    I think you misunderstand, @/Vahrokh has it backwards, and doesn't really understand how to use an analogy.

    No, I definitely referred to you. You can’t defend the state ESO is in. It isn’t about the numbers, it’s about now patch after patch we get worse performance and far less interesting gameplay.

    Oh, I can defend the current state of the game. Performance has increased dramatically with this patch (with a few anomalies.) The current content is far more mechanically interesting than even a year ago. Scalebreaker and Southern Elseweyr is among the most visually engaging content in the game. The last patch may have made DoTs too potent, and diminished overall variety in game, but this patch has brought that back under control. Stamsorcs finally have some flavor. The last event seemed to turn a corner, moving way from mindless grinding to something a bit more coherant.

    The game's in a better state now than it was 60 days ago. There've been some serious improvements, and there's more on the way.

    Beyond that? I mean, the endgame raiding community is losing it's mind and setting fire to everything it can find, so that's business as usual and mildly entertaining.

    I know it doesn't fit with the whole, "ESO will die, unless they cater to my peculiar whims," narrative that's been going around, but the game's in a very good state right now.

    The EU server imploding is an anomaly in what world? Now NA server is starting to join it in imploding. Everyone in that sparkly new zone is getting out of the blue lag spikes.

    The content itself is fine, I enjoyed the story well enough, but the game runs like a dumpster fire and sours the whole experience.

    If you can seriously claim that performance is better with this patch, you’re deluding yourself.

    It’s no more stable that it was before, and now it’s way less fun.

    If someone can't see how this last year is probably the worst ESO has been since launch. Its by choice, and you're not going to reach them through that very thick lens of rose tinted glasses they're wearing.

    If someone thinks this is the worst year since launch, they weren't around for 2014 or 2015.

    I am in since closed beta and I can say that 2014 and 2015 were awesome.
    The game had plenty of bugs (like today tbh) but it was fun, paced and dynamic much more than today!

    Furthermore, every and each magicka class was well defined and could really play any role in its own, unique way. We had NB healers, DK healers (!), Sorc tanks (in trials none the less).

    Stam specs were almost absent and some classes were really underperforming. But that was something easily fixed with small, incremental buffs to them.

    Instad, we suddenly got Wrobel. And the brought ESO down its knees.

    So it was fun, dynamic, and fast paced but there was no stamina specs (and the majority of players were magicka). I think you need to look up the meaning of those words because only playing magicka isnt dynamic or fast paced, not now and not back in 2015.

    That's not well balanced where just being magicka was all you needed to unlock gameplay, that's the opposite. You can also bring those classes into trials and the only real problem you'd encounter is if you were in the top 1% of dps.
  • Vahrokh
    Vahrokh
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    Enjoy the Old Times!

    Beta bug: falling trough the terrain.

    Screenshot-20140614-165244.jpg


    Game goes gold, I am going around with the beta player exclusive non combat monkey. At the time it was not to show off, there just were an handful of pets.

    Screenshot-20140412-113929.jpg

    Screenshot-20140413-173745.jpg


    More early days bugs

    Screenshot-20140716-232659.jpg


    Yes, that's a PvE magsorc tank. They actually existed.

    Screenshot-20140426-194949.jpg


    Early veteran trials. Still proudly in that guild, still killing hm stuff with them today!

    Screenshot-20140729-194525.jpg
  • evoniee
    evoniee
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    who's joe?
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've removed a handful of comments that were not appropriate and considered baiting by our forum rules.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • starkerealm
    starkerealm
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    Vahrokh wrote: »
    Jhalin wrote: »
    Jhalin wrote: »
    Jhalin wrote: »
    You got that example very backwards there.

    I think you misunderstand, @/Vahrokh has it backwards, and doesn't really understand how to use an analogy.

    No, I definitely referred to you. You can’t defend the state ESO is in. It isn’t about the numbers, it’s about now patch after patch we get worse performance and far less interesting gameplay.

    Oh, I can defend the current state of the game. Performance has increased dramatically with this patch (with a few anomalies.) The current content is far more mechanically interesting than even a year ago. Scalebreaker and Southern Elseweyr is among the most visually engaging content in the game. The last patch may have made DoTs too potent, and diminished overall variety in game, but this patch has brought that back under control. Stamsorcs finally have some flavor. The last event seemed to turn a corner, moving way from mindless grinding to something a bit more coherant.

    The game's in a better state now than it was 60 days ago. There've been some serious improvements, and there's more on the way.

    Beyond that? I mean, the endgame raiding community is losing it's mind and setting fire to everything it can find, so that's business as usual and mildly entertaining.

    I know it doesn't fit with the whole, "ESO will die, unless they cater to my peculiar whims," narrative that's been going around, but the game's in a very good state right now.

    The EU server imploding is an anomaly in what world? Now NA server is starting to join it in imploding. Everyone in that sparkly new zone is getting out of the blue lag spikes.

    The content itself is fine, I enjoyed the story well enough, but the game runs like a dumpster fire and sours the whole experience.

    If you can seriously claim that performance is better with this patch, you’re deluding yourself.

    It’s no more stable that it was before, and now it’s way less fun.

    If someone can't see how this last year is probably the worst ESO has been since launch. Its by choice, and you're not going to reach them through that very thick lens of rose tinted glasses they're wearing.

    If someone thinks this is the worst year since launch, they weren't around for 2014 or 2015.

    I am in since closed beta and I can say that 2014 and 2015 were awesome.
    The game had plenty of bugs (like today tbh) but it was fun, paced and dynamic much more than today!

    Furthermore, every and each magicka class was well defined and could really play any role in its own, unique way. We had NB healers, DK healers (!), Sorc tanks (in trials none the less).

    Stam specs were almost absent and some classes were really underperforming. But that was something easily fixed with small, incremental buffs to them.

    Instad, we suddenly got Wrobel. And the brought ESO down its knees.

    We still have NB healers. We still have DK healers. My main tank is still a Sorc. I still see all three in trials. Arguably, Sorc Tanks are in the best state they've ever been, and they're more more fun than ever before, and I say that as someone who's been running one since late 2014, and really used to suffer.

    What's really funny is, if you'd said you wanted to do a Sorc tank in 2014, people would have laughed you out of the room. They would tell you it couldn't do the job because it didn't have talons and chains (even though this was before the first Silver Leash revision.) I know this, because I had this conversation four years ago.

    We had Eric Wrobel, and the community was less than thrilled. They used him as a punching bag for everything they saw wrong with the combat system. And, yeah, there were flaws. There still are.

    So, Wrobel left, and Brian Wheeler took over. Wheeler had been running PvP, so it's not like he's unfamiliar with the combat systems, just he has a different view.

    Now, we spent five years with Wrobel being the punching bag for everything that was wrong with the game, to the point that I think a lot of people really did believe that anyone else would be an improvement. Well, you got your wish. And now Wheeler is reworking things to fit with how he wants to see combat performing. People, quite literally, asked for this. The same people who are losing their **** now, because once their wish was granted, the consequences weren't what they expected.

    I remember 2014. I remember having friends who asked, "should I try this?" And my response at the time was, "I'm having fun, but I can't recommend it."

    Going into 2015, the game was in a pretty bleak state. There was a (relatively) long content freeze while ZOS went for getting the console launch ready, and there was a real moment there where it wasn't clear if the game would survive. Imperial City looked (unfairly) like they were abandoning the PvE players in favor of more PvP. And came with some really nasty changes to a gear chase system that still has residual effects on crafting costs.

    Anyone looking back at the first two years favorably is putting on some rose colored glasses. Especially when it comes to things like class spec. When we're talking about 2014, we're talking about the time when the leading content creator for ESO was saying, "if you're not playing a DK for EVERY ROLE, you're doing it wrong," and then he'd put all 49 points in health.
    Edited by starkerealm on October 29, 2019 5:23PM
  • Vahrokh
    Vahrokh
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    Vahrokh wrote: »
    Jhalin wrote: »
    Jhalin wrote: »
    Jhalin wrote: »
    You got that example very backwards there.

    I think you misunderstand, @/Vahrokh has it backwards, and doesn't really understand how to use an analogy.

    No, I definitely referred to you. You can’t defend the state ESO is in. It isn’t about the numbers, it’s about now patch after patch we get worse performance and far less interesting gameplay.

    Oh, I can defend the current state of the game. Performance has increased dramatically with this patch (with a few anomalies.) The current content is far more mechanically interesting than even a year ago. Scalebreaker and Southern Elseweyr is among the most visually engaging content in the game. The last patch may have made DoTs too potent, and diminished overall variety in game, but this patch has brought that back under control. Stamsorcs finally have some flavor. The last event seemed to turn a corner, moving way from mindless grinding to something a bit more coherant.

    The game's in a better state now than it was 60 days ago. There've been some serious improvements, and there's more on the way.

    Beyond that? I mean, the endgame raiding community is losing it's mind and setting fire to everything it can find, so that's business as usual and mildly entertaining.

    I know it doesn't fit with the whole, "ESO will die, unless they cater to my peculiar whims," narrative that's been going around, but the game's in a very good state right now.

    The EU server imploding is an anomaly in what world? Now NA server is starting to join it in imploding. Everyone in that sparkly new zone is getting out of the blue lag spikes.

    The content itself is fine, I enjoyed the story well enough, but the game runs like a dumpster fire and sours the whole experience.

    If you can seriously claim that performance is better with this patch, you’re deluding yourself.

    It’s no more stable that it was before, and now it’s way less fun.

    If someone can't see how this last year is probably the worst ESO has been since launch. Its by choice, and you're not going to reach them through that very thick lens of rose tinted glasses they're wearing.

    If someone thinks this is the worst year since launch, they weren't around for 2014 or 2015.

    I am in since closed beta and I can say that 2014 and 2015 were awesome.
    The game had plenty of bugs (like today tbh) but it was fun, paced and dynamic much more than today!

    Furthermore, every and each magicka class was well defined and could really play any role in its own, unique way. We had NB healers, DK healers (!), Sorc tanks (in trials none the less).

    Stam specs were almost absent and some classes were really underperforming. But that was something easily fixed with small, incremental buffs to them.

    Instad, we suddenly got Wrobel. And the brought ESO down its knees.

    We still have NB healers. We still have DK healers. My main tank is still a Sorc. I still see all three in trials.

    How many? NB healers were really common back then.
    We had Eric Wrobel, and the community was less than thrilled. They used him as a punching bag for everything they saw wrong with the combat system. And, yeah, there were flaws. There still are.

    He was a known disaster maker, his name preceeded him. And he did disasters in ESO.
    Even the current crazy changes in part are a result of Wrobel's hacking.

    Edited by Vahrokh on October 29, 2019 8:26PM
  • mairwen85
    mairwen85
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    For OP... but did you actively investigate?
  • Vahrokh
    Vahrokh
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    mairwen85 wrote: »
    For OP... but did you actively investigate?

    In the beginning, I didn't. I just got guilds and zone chat flooded.
    After some hours I started asking people how did they feel the gameplay, with some "spicy" answers.
    Then I posted this thread and suddenly realized I should have been smarter and save all the beginning chat flood. "As proof". But no, I was so p!ssed off due to my main spell being now worthless and useless that I forgot to.
    Then we had a trial and people from 3 guilds doing it provided abundant feedback and I suddenly remembered to save screenshots. I posted like 30% of that in other replies.
  • Alomar
    Alomar
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    The pvp community is down to less than 1% the size it was at launch. For many of the same if not similar reasons, plus plenty more. Guess we were just years ahead of the pve community in understanding ZOS.
    Haxus Council Member
    Former Havoc Commander
    Former DiE officer
    Alomar: 5 Stars - Beast: 3 stars - Kurudin: 5th NA emperor
    Awaiting New World, Camelot Unchained, and Crowfall
  • Kesstryl
    Kesstryl
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    Rungar wrote: »
    if casual players are quitting its most likely that they have been poisoned in guildchats by bitter hardcores. Nothing zos ever does in a patch is earth shattering for players who quest and do normal dungeons or dabble in pvp or crafting.

    i see the themes all the time but they are never accurate. People go around saying they have to change their build every 3 months due to combat changes but choose to ignore that zos content changes determines if your going to farm new sets most of the time and those content changes are every three months! Coincidence!!

    they might have to change a skill or three and maybe a monster set which was already long collected. The game has always had extensive combat changes at least as long as ive played (3 years).

    i dont like their approach to changes because they dont use root cause analysis and the needed changes are pretty obvious hence their changes never accomplish much but generally overall they are constantly improving the game.

    seems to me theres some real effort to derail the new teams vision.





    Not true, I've been with this game since Beta, and I'm usually pretty patient, especially because I love this game, and the entire Elder Scrolls franchise so much. My own feelings are purely from my experience and not because I'm some bandwagon rider. I am very frustrated, so much so I cancelled my sub. I'm really hoping things change for the better because for so long it was my dream to play a TES game as an MMO, but this past year has been just aweful. Really really aweful. Lore breaking class changes and a yoyo of skill changes have gone too far. I hope ZOS eventually turns things around, but right now I'm pissed and fed up.
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • The Uninvited
    The Uninvited
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    Yormula wrote: »
    If someone thinks this is the worst year since launch, they weren't around for 2014 or 2015.

    Really? Weird, I don't remember having any issues back then.

    You don't remember quest bosses being broken and not spawning?

    You don't remember the load screens that would (and I'm saying this without any hyperbole) go for 5 minutes after the Imperial City released?

    You don't remember the goldsellers zipping through the air, or harvesting mats from underground?

    You don't remember the servers being completely down for five days out of the first 30?

    You don't remember the time two vampires completely locked the Covenant out of Cyrodiil, because Batswarm was just that hilariously broken?

    There were a lot of issues back at launch.

    At least we could log in.
    Edited by The Uninvited on October 29, 2019 9:50PM
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • starkerealm
    starkerealm
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    Vahrokh wrote: »
    Vahrokh wrote: »
    Jhalin wrote: »
    Jhalin wrote: »
    Jhalin wrote: »
    You got that example very backwards there.

    I think you misunderstand, @/Vahrokh has it backwards, and doesn't really understand how to use an analogy.

    No, I definitely referred to you. You can’t defend the state ESO is in. It isn’t about the numbers, it’s about now patch after patch we get worse performance and far less interesting gameplay.

    Oh, I can defend the current state of the game. Performance has increased dramatically with this patch (with a few anomalies.) The current content is far more mechanically interesting than even a year ago. Scalebreaker and Southern Elseweyr is among the most visually engaging content in the game. The last patch may have made DoTs too potent, and diminished overall variety in game, but this patch has brought that back under control. Stamsorcs finally have some flavor. The last event seemed to turn a corner, moving way from mindless grinding to something a bit more coherant.

    The game's in a better state now than it was 60 days ago. There've been some serious improvements, and there's more on the way.

    Beyond that? I mean, the endgame raiding community is losing it's mind and setting fire to everything it can find, so that's business as usual and mildly entertaining.

    I know it doesn't fit with the whole, "ESO will die, unless they cater to my peculiar whims," narrative that's been going around, but the game's in a very good state right now.

    The EU server imploding is an anomaly in what world? Now NA server is starting to join it in imploding. Everyone in that sparkly new zone is getting out of the blue lag spikes.

    The content itself is fine, I enjoyed the story well enough, but the game runs like a dumpster fire and sours the whole experience.

    If you can seriously claim that performance is better with this patch, you’re deluding yourself.

    It’s no more stable that it was before, and now it’s way less fun.

    If someone can't see how this last year is probably the worst ESO has been since launch. Its by choice, and you're not going to reach them through that very thick lens of rose tinted glasses they're wearing.

    If someone thinks this is the worst year since launch, they weren't around for 2014 or 2015.

    I am in since closed beta and I can say that 2014 and 2015 were awesome.
    The game had plenty of bugs (like today tbh) but it was fun, paced and dynamic much more than today!

    Furthermore, every and each magicka class was well defined and could really play any role in its own, unique way. We had NB healers, DK healers (!), Sorc tanks (in trials none the less).

    Stam specs were almost absent and some classes were really underperforming. But that was something easily fixed with small, incremental buffs to them.

    Instad, we suddenly got Wrobel. And the brought ESO down its knees.

    We still have NB healers. We still have DK healers. My main tank is still a Sorc. I still see all three in trials.

    How many? NB healers were really common back then.

    Back when NB healers were the main support healer pick? Before we had Wardens and Necromancers who were tailored to fit those roles? Yeah, I can't imagine why NB healers were more popular back when we had three healer choices, vs now when we have six.
    Vahrokh wrote: »
    We had Eric Wrobel, and the community was less than thrilled. They used him as a punching bag for everything they saw wrong with the combat system. And, yeah, there were flaws. There still are.

    He was a known disaster maker, his name preceeded him. And he did disasters in ESO.
    Even the current crazy changes in part are a result of Wrobel's hacking.

    Like I said, some people viewed Wrobel as their personal boogieman. Didn't matter what he did, or didn't, do, they were convinced anyone would be better. But, they look back on his tenure fondly. Hell, you're defending his design of the game, while still saying, "but it's his fault."
  • Jeremy
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    Vahrokh wrote: »
    Jeremy wrote: »
    BlueRaven wrote: »
    I have said it before;

    Less people playing a type of content just means there will be less of that content produced.

    All the people happy for the nerfs are just hurting themselves as the pool of available players for it gets shallower.

    There is ample proof people are leaving the game, just look at the forums. In the past there was several people posting dps parses in the pts channel. This time I saw only one. Is that normal?

    The combat team through nerfs and just making combat bland is apparently driving away players. The actual content is fun, but the combat team is just awful.

    Not really. If the content becomes boring because everyone is doing too much damage (which is what was starting to happen) I could care less if there is more content or not at that point. If players want to leave they can. But these changes have been good for the game. And this is coming from someone who lost nearly half their damage in the last patch.

    Have you cleared vSS hard mode yet? Where's your time run achievement?
    Don't have it? Then let's stay simple: where's your hm vMOL achievement?

    Because if you don't have them, how can you be bored at doing too much damage if you didn't do the content that requires it?

    Also, last but not least, read the 7 pages of this thread and find where anyone complained about "too much damage".
    The game gets boring because you have spend your life with static, stale heavy attacks.

    Even if you did 200k in solo with 2 heavy attacks per rotation, the game would be way more boring than when I did 10k DPS never using heavy attacks and being able to cast, hack and dodge all the time.

    Edit:
    plus, other guys are annoyed because they achieve <results> and now their progress has been rolled back.

    I know some in this thread will dismiss it as "fair weather players", but imagine yourself in the shoes of a guy who just got hired in an high level trial guild. He had to leave his old guild / stop running with them and all and; now he's possibly going to get kicked from the new guild because his class has been severely hit by the sustain nerfs.

    Do you know what they have told me past Tuesday, when I asked if I could drop Liquid Lightning (required for Alkosh buff, now ultra-nerfed and massively expensive) and use Soul Splitting Trap? "No, because then we don't have a reason to bring a magsorc in the trial any more".

    There you go, 5 (five) years worth of effort and then you get told this. They told it while joking, but one day a joke can suddenly become serious.

    As usual you concentrate on the hardest content on the game - in a thread that is about casual players.

    Who cares if an endgame trial on hard mode veteran isn't boring if 90% of the rest of the game is?

    I know someone who won't. Me.

    As I usually say to comments like this: if the hard mode endgame vet trials need to be adjusted to compensate for these DPS nerfs I'm fine with that. But can we please dispense with this idea that just because an endgame Trial on hardmode veteran isn't too easy that means the game's in a sweet spot. Because that is just not the case.

    The rest of the game matters too. And too much of this game's content was (and still is to be honest) simply too easy to overwhelm with damage. The DPS needed to be brought down some. It was just way out of control for the bulk of this game's content. There is also no satisfying the personal biases of some high level trial guild leader who wants to play favorites with classes. The real problem there is players put up with their elitists b.s. when they shouldn't.
    Edited by Jeremy on October 30, 2019 3:54AM
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    So what you are saying...is nerf sorc!?

    and if they are frustrated they should l2p : 3

    rFaVFOD.jpg
    ^this is how its properly done. :trollface:
  • Jaraal
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    ^this is how its properly done. :trollface:

    Ahhh, that brings back some fond memories of Half-Life 2 Deathmatch. I wonder if people are still making new maps for it.


    Edited by Jaraal on October 30, 2019 4:16AM
  • Bam_Bam
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    Yormula wrote: »
    If someone thinks this is the worst year since launch, they weren't around for 2014 or 2015.

    Really? Weird, I don't remember having any issues back then.

    LMFAAOOOO

    tHEN You weren't there man, you weren't there.
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  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've removed a handful of comments and have closed this thread as it is no longer constructive.
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