redlink1979 wrote: »@nordmarian That sounds like a MO for a normal mode trial. On normal you can skip the majority of mechanics.
On vet, on the other hand, mechanics are mandatory - avoiding them leads to instant kill or a group wipe usually.
Animation cancelling isn't going away. It's not a big deal to accomplish, you just need training. Some need less practice than others but we aren't all equal, are we?
Edited: typo
nordmarian wrote: »I do not speak for everyone but I pointed out towards something which I would pretty much like to see, a proper balance between end game and entry level. In pretty much all cases, all content is a DPS race in the end,
I also point towards the fact that especially in entry level people are unable or unwilling to learn and progress through content which have mechancs into place. Not learning them will only have them coming unprepared for veteran content.
I personally think that burning a boss, while skipping mechanics will make everyone jobs much easier.
Sanguinor2 wrote: »Can you actually justify the existence of animation cancelling with anything other than, "Git gud?" I'm curious how in any way anim cancelling helps:
- Combat fluidity
- Build diversity
- Class identity
- Set and weapon balance
Honestly the only thing it seems to do is make "elite" players feel more elite without actually adding any real depth or skill.
Animation cancelling is what makes Combat fluid. If there was no Animation cancelling you couldnt dodge or block while casting any ability making Combat not fluid at all, you would be forced to finish your Animation for "reactive" Blocking or dodging.
Helps build diversity because you can build less Defence since you dont Need to stand there and take it but have reactive Options like Blocking and dodging as explained above.
Class identity has literally Nothing at all to do with Animation cancelling (or any base game feature that is not part of a class skill tree)
It has Nothing to do with set and weapon balance either.