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HUGE DPS burst problems in group content

nordmarian
nordmarian
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I recently come upon some trial videos in which people are skipping every single mechanic possible and simply go for shielding and burst. I really don't think this is how trials should be completed in the first place. Skipping mechanics doesn't make you better. What makes you better is doing the mechanics and stacking the adds in such ways you are fast enough, good enough, and survive long enough, and make use of proper buffs and debuffs to obtain a legit clear.
Personally as a tank I do feel useless in a trial in which everyone burst everything around me. In such situations you don't even need to aggro certain adds, stack them or even pay much attention to buffs and debuffs, boss and adds damage and mechanics as everything is melting way too fast.

We were in the serious need of some balance changes, not sure if this patch is the one but I hope we are going into the right direction. In the end all we need is to lower the ceiling between entry level and end game. Having that said, a lot more people will be able to attend content which are out of their level currently. The more the opportunities people have, the less fights over players and spots into dedicated group dungeons and raid groups and also the better the chances more people will be willing to learn and progress instead of going for carry runs as tanks, dps or healers. This will also increase competition.

Few basic changes I would like to see:
- Taking out the animation cancelling entirely. A vast majority of players have no idea or cannot play at such rate that they can use it in their favor. Those few seconds saved in the long run can increase someone DPS with ~30-50% or more, causing a really wide gap between entry level and end game.
- LA/HA and Skills Damage should be increased with unique skills from various classes/sets to prevent teams using same class/sets meta. But it should also be capped and not allowed too many buffs to be active simultaneity. One idea I am thinking off is adding passives for races which affect the group around them.
Edited by nordmarian on October 23, 2019 2:17PM
  • nordmarian
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    This one here happened to run content from n trials zone till vet hard mode content in some really powerful groups.

    Keep in mind that I am speaking about this from a tank perspective and I wont change to a DPS anytime in the distant future. :)
    Edited by nordmarian on October 23, 2019 2:26PM
  • nordmarian
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    This still doesn't make my point, point is that allowing end game to reach burst level of dps and allowing them to avoid all sorts of mechanics is only favoring this group of individuals getting through some content easier than intended. Hodor or not videos seen or not, actually I was even in some groups at some point. One clear example I could give you is bursting vHOF first boss and skipping the Fabricants mechanic.

    Weaving is indeed what make a huge difference, changes to that will only lower the ceiling which is a good factor. As for PvP you will think twice if you want to cast that skill or simply go for another. Ofc you might try to cancel it but in that case it should actually cancel its effect as well.
  • Commancho
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    nordmarian wrote: »
    Skipping mechanics doesn't make you better. What makes you better is doing the mechanics and stacking the adds in such ways you are fast enough, good enough, and survive long enough, and make use of proper buffs and debuffs to obtain a legit clear.
    Maybe player base doesn't like these mechanics at all? So how about stop adding them?
  • jypcy
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    It’s not like the mechanics aren’t there with incredibly high dps. They’re just played in ways other than you might be used to. Take the burn strat on the hunter-killers, for example. The spheres still spawn and attack. Your healers and tanks have to be on top of purges and everyone needs to be aware of taking aims still, even if you cut down on the length of the fight by not killing the spheres. In a way, this group is playing even more mechanics by leaving more spheres up than the “standard” strategy of destroying them as they spawn. Someone who can do the former is certainly “fast enough, good enough,” and can “survive long enough, and make use of proper buffs and debuffs,” as you say it should be, so what’s the issue?
  • nordmarian
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    @hasi
    vAS2, vCR3 due to the nature of those raids you cannot skip many mechanics, but in case of vCR3 you may let one mini boss alive during execute. Huge dps will also reduce the content difficulty by a serious margin. For example executing vAS2 or vCR3 will become easier as you can just keep some mini bosses alive.
    vSS I have no idea but it is a new trial and everything is possible. Adds?

    vHOF however first second and even 4th boss mechanics can be entirely or partially skipped by burning through.
    vMOL trash mechanics, you can also skip the hulk debuff by simply bursting him in group after the first debuff or even since start.
    vSO first boss, you can totally avoid going into the portal.
    Just few raid related examples

    One main issue with even the 1% using those tactics is that 10-20% of the others will eventually try to adapt such strategies which often doesn't held good results. I do remember to this date when I said we can't do burst mechanic in vHOF first boss. We tried for like one hour without any success, we then tried without bursting and going through mechanics and we did succeed.

    Not talking about end game, lets talk about entry level, skipping mechanics will cause players to totally avoid learning mechanics in the first place, then when they end in veteran, we have a bunch of kitties not saying a word and hidding in the corners when you ask them for lets say go in portals in vCR0 side bosses groups.

    @jypcy
    Agree with that but it is also just an example, second boss for example you can simply just send 0 dds up or only 2 to clear the trash then send the other 2 and other adaptations through this particular raid or others. No worries been there done that.
  • nordmarian
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    @LiquidPony

    Let me put it this way, if rotation takes a longer time to be applied, then a larger player base might catch up with yours. Overall this will lower the wide gap between end game and entry level. Animation cancelling is one reason for which DPS can be increased by a serious margin when done right. Skill cast times or duration can also help players with a slower rotation to catch up. Don't hate them.

    Please keep in mind that I do play as a tank and not as a dd. But I do feel that having a group dps too high is affecting the gameplay. You often don't even need a tank in veteran dungeons for ex, and if you go tank and 3 dds the healers would like to have a serious word with you.
  • starkerealm
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    hasi wrote: »
    The_Auror wrote: »
    So you went and watched a couple of Hodor videos and with your new found expertise think the entire game should be changed? Lol. There will always be top tier players in any game that make things seem easier than they are. Go join a pug trial group in Craglorn and all your concerns will be gone.

    I agree here. Also, I am wondering which Mechanics are skipped by Top Tier Guilds?

    VSS(Hm)- Portals are done, Ice is done, Atros aswell and the Fire Stack.

    Vas(Hm)- Spheres and Kiting are done, Jumping AoE avoided.

    Vcr(Hm)- Kiting, Portals are done and so are the Minis. Besides one.

    Could go on, but usually the Key Mechanics have to be done. Even with 100k Dps on each DD.😉

    vMoL first pad burns come to mind, but we're having to go back in time for that. Probably some of the Crag mechanics can be skipped. I'm not entirely sure, because, "why bother?"
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • nordmarian
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    I do enjoy playing through mechanics and hard mode mechanics? The often they occur also the better chances for players to learn them?
  • starkerealm
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    nordmarian wrote: »
    vHOF however first second and even 4th boss mechanics can be entirely or partially skipped by burning through.

    Fourth is the Spider, right? You can't skip its mechanics. It is, literally, invulnerable until you complete the mechanic the first time. You can one phase it with enough DPS, but you can't skip the mechanics.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • nordmarian
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    fourth is the triplets. But yeah the video I saw was hodor's i guess.
  • nordmarian
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    It is however a problem because you entirely skip splitting swapping and even merging them alltogether. It does seriously affect tanking skills.

    Wanted to say that in the case of nTrials you also can simply skip dozens of mechanics judging them by their nature which totally gives no lack of room to progression and learning them.
    Edited by nordmarian on October 23, 2019 3:46PM
  • nordmarian
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    vmol last boss 3rd platform nuke
  • starkerealm
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    nordmarian wrote: »
    It is however a problem because you entirely skip splitting swapping and even merging them alltogether. It does seriously affect tanking skills.

    That is to say, "it requires serious tanking skills." Managing the bosses that have empowered attacks in vHoF as the tank, and not getting one tapped requires some serious skill. It is doable. Not surprising it's beyond you, those hits are not supposed to be survivable, but it can be done.
    nordmarian wrote: »
    Wanted to say that in the case of nTrials you also can simply skip dozens of mechanics judging them by their nature which totally gives no lack of room to progression and learning them.

    You don't learn anything on normal anyway. Normal Trials are for, "I want to see this content, and experience it, but I don't want to devote six weeks to progressing through it."

    You don't learn anything on normal... anything, really. I mean, nMA is useful for practice, because you can internalize the spawn locations, but that's about it. Normal Trials, Normal Dungeons, it's a tourist mode to allow players to experience the content without putting in a brutal floor. It doesn't matter if you can skip on normal, because you're not there to experience the mechanics. Vet content, especially Vet Trials, is endgame PvE.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • jypcy
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    nordmarian wrote: »
    It is however a problem because you entirely skip splitting swapping and even merging them alltogether. It does seriously affect tanking skills.

    Tanks have to be super good for the triplets burn because 1) without good tank debuffs, you might not make the burn 2) their attacks become far more lethal when enraged 3) everyone is stacked, so you have to be especially careful with positioning so as not to fry your dps or heals (or the other tank).

    Imo the tanks (and really the group as a whole) must be far more skilled to pull that off than to simply range taunt the opposite boss every so often.
  • starkerealm
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    jypcy wrote: »
    nordmarian wrote: »
    It is however a problem because you entirely skip splitting swapping and even merging them alltogether. It does seriously affect tanking skills.

    Tanks have to be super good for the triplets burn because 1) without good tank debuffs, you might not make the burn 2) their attacks become far more lethal when enraged 3) everyone is stacked, so you have to be especially careful with positioning so as not to fry your dps or heals (or the other tank).

    Imo the tanks (and really the group as a whole) must be far more skilled to pull that off than to simply range taunt the opposite boss every so often.

    So, it's not surprising that one of the tanks Nord is citing is probably @Woeler.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • hasi
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    nordmarian wrote: »
    vmol last boss 3rd platform nuke

    Which has also been possible before on PC. And I mean, the Mechanic is to kill Rakkhat. If you don't do that in time, you may have Runners killing the evil Shadows. If you don't manage to kill Rakkhat then, you may send another pair of Runners. And so on - until the Lunar Phase hits and you have to do X and Y.

    Is skipping the Lunar Phase duo to too high DPS Combat breaking aswell? Or 5 Pad-ing Rakkhat?
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