This is the same guy who blamed the existence of carry groups for his bad social skills and subsequent ostracizing from some end-game guilds.
Definitely one for the ignore list.
Big lol to the topic, no way should animations canceling (aka the action priority system) should be removed.
nordmarian wrote: »I personally think that burning a boss, while skipping mechanics will make everyone jobs much easier.
LiquidPony wrote: »nordmarian wrote: »fourth is the triplets. But yeah the video I saw was hodor's i guess.
Right so you aren't doing these mechanic skips.
You want to nerf stuff because you saw someone else doing something in a video? When you have no idea what it took to actually achieve that tactic in the first place?
Come now. This is ridiculous.
WrathOfInnos wrote: »I wouldn’t recommend making changes based on a video you saw. I’m not sure what the context was, but I very much doubt that all the enemies in the newer vet trials were dead before the tank taunted or stacked them. I’d also say that each new trial is better than the last about mandatory mechanics. And in the few situations where mechanics are skipped for speed, it is actually a much more difficult strategy. A few examples of this are:
- Keeping Galanwe alive in vCR+3 causing enrage through entire shade phase
- Leaving all of Lokkestiiz’s Atronachs alive until he flies, resulting in more combined mechanics and damage along with the beam
- Skipping Nahviintaas’ statues, which requires a 3rd tank that has to deal with 4 of them instead of 1, and means one fewer DPS in the group for the rest of the fight
In all of these examples doing the mechanics is the easy solution, but takes slightly longer so players have invented these “hard modes” to get quicker times and higher scores.
nordmarian wrote: »@LiquidPony
Let me put it this way, if rotation takes a longer time to be applied, then a larger player base might catch up with yours. Overall this will lower the wide gap between end game and entry level. Animation cancelling is one reason for which DPS can be increased by a serious margin when done right. Skill cast times or duration can also help players with a slower rotation to catch up. Don't hate them.
Please keep in mind that I do play as a tank and not as a dd. But I do feel that having a group dps too high is affecting the gameplay. You often don't even need a tank in veteran dungeons for ex, and if you go tank and 3 dds the healers would like to have a serious word with you.
So because we decide to practice our rotations, we should be brought down to those that don't want to put in work?
This isn't WOW or a CRPG. The only real saving grace in ESO's combat is it's fluidity and speed. Getting rid of animation cancelling would destroy that, leaving combat clunky, slow, and less engaging.nordmarian wrote: »Taking out the animation cancelling entirely.
If you want to play an MMO without animation cancelling, those exist. Go play them.
Wrong.
Animation cancelling is the biggest bane of this game. Literally. Its not intuitive and its a user interface nightmare. Clicking 1-4 and rotating between LMB is not even fun, in fact its tiresome.
This leads to people using it and people not using (rightfully so as it was not INTENDED in the design of the game).
This creates balance issues. If bosses are balanced for the additional DPS of animation cancelling then "casuals" suffer. If the boss is not balanced around animation cancelling, then the "elite" whine "game is too easy".
The only solution, and the correct solution is to remove animation cancelling.
Elitists like it because it gives them an epeen increase while they smoke a casuals DPS but I don't care about your epeen I care about the health of the game.
WuffyCerulei wrote: »Oh gods not another DeLeTe AnImAtIoN cAnCeLiNg post. I will also tell you to git gud, practice weaving, and practive your rotation.
As for the class nonsense, Zos has to do something about stamnecros still being the best over the other classes and magcro.
WuffyCerulei wrote: »Oh gods not another DeLeTe AnImAtIoN cAnCeLiNg post. I will also tell you to git gud, practice weaving, and practive your rotation.
As for the class nonsense, Zos has to do something about stamnecros still being the best over the other classes and magcro.
Animation cancelling is something 90% of the player-base is unable to do. Wheter it be because of lag, or a disability. Its in fact an unfair advantage, to boost dps every further.
WuffyCerulei wrote: »Oh gods not another DeLeTe AnImAtIoN cAnCeLiNg post. I will also tell you to git gud, practice weaving, and practive your rotation.
As for the class nonsense, Zos has to do something about stamnecros still being the best over the other classes and magcro.
Animation cancelling is something 90% of the player-base is unable to do. Wheter it be because of lag, or a disability. Its in fact an unfair advantage, to boost dps every further.
nordmarian wrote: »This one here happened to run content from n trials zone till vet hard mode content in some really powerful groups.
Keep in mind that I am speaking about this from a tank perspective and I wont change to a DPS anytime in the distant future.
nordmarian wrote: »I know how this sounds like but as someone said a bit above, those situation create imbalance between classes, in dlc/group dungeons it render healers useless or even tanks. In trials again it make tanks less noticeable. As a tank I can say this much... stuffs gets very boring when all you have to do is simply keep still a boss and apply debuffs. I personally want to see movement. Standing still and even perma blocking everyone can do it. If a boss moves then uptimes also suffer, this is what actually increase someone skills. Movement on the battlefield, not standing still and doing dps, tanking or healing.
Clearly I didn't wanted to sound disrespectful towards those who are spending nights trying to practice and improve their dps, nor to the theory builders.
Keep in mind that since I mostly play a tank and very few times as a DD I'm not too experienced nor aware about how to properly time or use animation cancelling or weaving. My aim is not to destroy end game, nor the entry level, but to lower that ceiling by a margin and increase the amount of players who can actually participate into veteran mmo content.
Transairion wrote: »Personally the only thing wrong with animation-cancelling/weaving/whatever in PvE is just the sheer amount of DPS it adds compared to skill use...
... like, having all these 80,000 - 90,000 damage parses with ~25% damage coming from light attacks alone?
That seems obscenely high to me.
nordmarian wrote: »I recently come upon some trial videos in which people are skipping every single mechanic possible and simply go for shielding and burst. I really don't think this is how trials should be completed in the first place. Skipping mechanics doesn't make you better. What makes you better is doing the mechanics and stacking the adds in such ways you are fast enough, good enough, and survive long enough, and make use of proper buffs and debuffs to obtain a legit clear.
Personally as a tank I do feel useless in a trial in which everyone burst everything around me. In such situations you don't even need to aggro certain adds, stack them or even pay much attention to buffs and debuffs, boss and adds damage and mechanics as everything is melting way too fast.
We were in the serious need of some balance changes, not sure if this patch is the one but I hope we are going into the right direction. In the end all we need is to lower the ceiling between entry level and end game. Having that said, a lot more people will be able to attend content which are out of their level currently. The more the opportunities people have, the less fights over players and spots into dedicated group dungeons and raid groups and also the better the chances more people will be willing to learn and progress instead of going for carry runs as tanks, dps or healers. This will also increase competition.
Few basic changes I would like to see:
- Taking out the animation cancelling entirely. A vast majority of players have no idea or cannot play at such rate that they can use it in their favor. Those few seconds saved in the long run can increase someone DPS with ~30-50% or more, causing a really wide gap between entry level and end game.
- LA/HA and Skills Damage should be increased with unique skills from various classes/sets to prevent teams using same class/sets meta. But it should also be capped and not allowed too many buffs to be active simultaneity. One idea I am thinking off is adding passives for races which affect the group around them.
Transairion wrote: »Personally the only thing wrong with animation-cancelling/weaving/whatever in PvE is just the sheer amount of DPS it adds compared to skill use...
... like, having all these 80,000 - 90,000 damage parses with ~25% damage coming from light attacks alone?
That seems obscenely high to me.
WuffyCerulei wrote: »Oh gods not another DeLeTe AnImAtIoN cAnCeLiNg post. I will also tell you to git gud, practice weaving, and practive your rotation.
As for the class nonsense, Zos has to do something about stamnecros still being the best over the other classes and magcro.
Animation cancelling is something 90% of the player-base is unable to do. Wheter it be because of lag, or a disability. Its in fact an unfair advantage, to boost dps every further.
starkerealm wrote: »Transairion wrote: »Personally the only thing wrong with animation-cancelling/weaving/whatever in PvE is just the sheer amount of DPS it adds compared to skill use...
... like, having all these 80,000 - 90,000 damage parses with ~25% damage coming from light attacks alone?
That seems obscenely high to me.
It is obscenely high, because the people pulling 80-90k parses can't actually do 80-90k DPS. They can get those parses on the Iron Attronach dummy. But, the numbers it gives are grossly inflated because it's pre-debuffed.
There's a lot of focus on trial dummy parses these days, but the numbers it gives are not real.
deepseamk20b14_ESO wrote: »Just to humor the actual topic: This is the opposite of the problem we are facing right now. I understand you may have felt this way at some point, but it's just absolutely not relevant with the current patch. Copy paste this post, wait until this issue pops up again.
Lowering DPS also doesn't help people who already couldn't achieve certain content. If you wanna talk about LA-weaving, I believe we have enough threads about that already... and yeah sure, let's take away an integral combat mechanic that makes ESO combat unique and interesting. Cause that's a better solution than just telling ZOS to actually teach players how to play.
Anyway, subtle as he may be, OP is slowly becoming too obvious with the baiting. Patch lowers damage a lot? Let's make this post to trigger people. Now repeat that times 20 and you have this guy's post history. At this point it's obviously just 'post something a lot of people will disagree with and play the part of the naive OP' over and over again. Sophisticated trolling.
If you have any love for the game and genuinely educated opinions, don't waste them on this please. Put them where it matters. Have a lovely day everyone.
Please, do read my post history lol. You’ll prove yourself wrong. My posts are either questions about game mechanics or sets, because unlike you, I strive to be better and not complain about low DPS being everyone else’s fault. I also make anti nerf posts because nerfs got YOU and the other upset people here, that lower DPS. I’ve said it several times in posts DoTs needed tuning not a nerf and I’ve always been against increasing cost. if you weren’t so ridiculous, throwing around false claims about me baiting you would know this. But hey, it’s easier to make things up than be productive right?
Just because you don’t like the opinion doesn’t mean it’s baiting. Have fun in your echo chamber. Hell I’m not top 1% but I can complete all content. Its seems the top 1% isn’t the issue, it’s clearly the bottom 1% complaining and people whose numbers were severely inflated by over powered DoTs and now their Epeens are hurt because theyre not doing 100k DPS anymore.
The only person baiting here is you.
Did you just accidentally show us your second forum account?
Edit: TBH this guy doesn't sound like OP and OP has been active in this thread, so it seems a bit unlikely? But here we are. Why go into a random thread you've never posted in, pretend to be OP, get offended by things said to OP, and spew such *** at me?
(I don't DD btw and have never hit 70k on an iron atro, so stop crying on me plz)
starkerealm wrote: »Transairion wrote: »Personally the only thing wrong with animation-cancelling/weaving/whatever in PvE is just the sheer amount of DPS it adds compared to skill use...
... like, having all these 80,000 - 90,000 damage parses with ~25% damage coming from light attacks alone?
That seems obscenely high to me.
It is obscenely high, because the people pulling 80-90k parses can't actually do 80-90k DPS. They can get those parses on the Iron Attronach dummy. But, the numbers it gives are grossly inflated because it's pre-debuffed.
There's a lot of focus on trial dummy parses these days, but the numbers it gives are not real.
starkerealm wrote: »Transairion wrote: »Personally the only thing wrong with animation-cancelling/weaving/whatever in PvE is just the sheer amount of DPS it adds compared to skill use...
... like, having all these 80,000 - 90,000 damage parses with ~25% damage coming from light attacks alone?
That seems obscenely high to me.
It is obscenely high, because the people pulling 80-90k parses can't actually do 80-90k DPS. They can get those parses on the Iron Attronach dummy. But, the numbers it gives are grossly inflated because it's pre-debuffed.
There's a lot of focus on trial dummy parses these days, but the numbers it gives are not real.
I don’t doubt that some people hitting 80-90 on the iron atro will never see that in a real trial, but yeah, I saw a 100k ST parse as early as Murkmire, before the iron atro was even out (Ra-Kotu, stamnb if curious). There are also trials where other factors come into play and make a 90k ST parse unrealistic, but it’s not like it’s a total fiction.
starkerealm wrote: »starkerealm wrote: »Transairion wrote: »Personally the only thing wrong with animation-cancelling/weaving/whatever in PvE is just the sheer amount of DPS it adds compared to skill use...
... like, having all these 80,000 - 90,000 damage parses with ~25% damage coming from light attacks alone?
That seems obscenely high to me.
It is obscenely high, because the people pulling 80-90k parses can't actually do 80-90k DPS. They can get those parses on the Iron Attronach dummy. But, the numbers it gives are grossly inflated because it's pre-debuffed.
There's a lot of focus on trial dummy parses these days, but the numbers it gives are not real.
I don’t doubt that some people hitting 80-90 on the iron atro will never see that in a real trial, but yeah, I saw a 100k ST parse as early as Murkmire, before the iron atro was even out (Ra-Kotu, stamnb if curious). There are also trials where other factors come into play and make a 90k ST parse unrealistic, but it’s not like it’s a total fiction.
It is a total fiction from most of the people claiming they can hit those numbers. You get that high if you've got a really well honed group. You don't get those numbers on your own.
deepseamk20b14_ESO wrote: »deepseamk20b14_ESO wrote: »Just to humor the actual topic: This is the opposite of the problem we are facing right now. I understand you may have felt this way at some point, but it's just absolutely not relevant with the current patch. Copy paste this post, wait until this issue pops up again.
Lowering DPS also doesn't help people who already couldn't achieve certain content. If you wanna talk about LA-weaving, I believe we have enough threads about that already... and yeah sure, let's take away an integral combat mechanic that makes ESO combat unique and interesting. Cause that's a better solution than just telling ZOS to actually teach players how to play.
Anyway, subtle as he may be, OP is slowly becoming too obvious with the baiting. Patch lowers damage a lot? Let's make this post to trigger people. Now repeat that times 20 and you have this guy's post history. At this point it's obviously just 'post something a lot of people will disagree with and play the part of the naive OP' over and over again. Sophisticated trolling.
If you have any love for the game and genuinely educated opinions, don't waste them on this please. Put them where it matters. Have a lovely day everyone.
Please, do read my post history lol. You’ll prove yourself wrong. My posts are either questions about game mechanics or sets, because unlike you, I strive to be better and not complain about low DPS being everyone else’s fault. I also make anti nerf posts because nerfs got YOU and the other upset people here, that lower DPS. I’ve said it several times in posts DoTs needed tuning not a nerf and I’ve always been against increasing cost. if you weren’t so ridiculous, throwing around false claims about me baiting you would know this. But hey, it’s easier to make things up than be productive right?
Just because you don’t like the opinion doesn’t mean it’s baiting. Have fun in your echo chamber. Hell I’m not top 1% but I can complete all content. Its seems the top 1% isn’t the issue, it’s clearly the bottom 1% complaining and people whose numbers were severely inflated by over powered DoTs and now their Epeens are hurt because theyre not doing 100k DPS anymore.
The only person baiting here is you.
Did you just accidentally show us your second forum account?
Edit: TBH this guy doesn't sound like OP and OP has been active in this thread, so it seems a bit unlikely? But here we are. Why go into a random thread you've never posted in, pretend to be OP, get offended by things said to OP, and spew such *** at me?
(I don't DD btw and have never hit 70k on an iron atro, so stop crying on me plz)
Actually, and I’ll leave this all for comedic effect, I had a post talking about DPS drop this patch and had about 34 replies in 10 minutes. They were flooding my notifications box. Somehow when I clicked the notifications it brought me to here. I of course expected it to bring me to my post. Your reply to THIS post was the last post at the time I logged on to my account, on the topic. Honest to god, thought you were replying to way you did to my post and the saying I only ever baited or trolled. I’d didn’t notice until just now clicking on this post and reading through it and noticing your post and my reply, then I double taked at the thread name. At first I was like “did ZoS seriously change my post title?!”
Long story short, I replied to the wrong thread because I was overloaded on notifications and clicked the wrong thing. you were talking about OP of this thread and not my thread lol. So my need to defend my honor was clearly not needed. Sorry!!!!! Hope you at least get a laugh from this!
WuffyCerulei wrote: »Oh gods not another DeLeTe AnImAtIoN cAnCeLiNg post. I will also tell you to git gud, practice weaving, and practive your rotation.
As for the class nonsense, Zos has to do something about stamnecros still being the best over the other classes and magcro.
Animation cancelling is something 90% of the player-base is unable to do. Wheter it be because of lag, or a disability. Its in fact an unfair advantage, to boost dps every further.