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HUGE DPS burst problems in group content

  • idk
    idk
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    This is quite the contrarian post to all the complaint threads about sustain and lower DPS since the patch.

    Was this on one of the Craglorn trials perhaps?

    That is my thought as well. As you seem to know very well, post craglorn there are mechanics that will cause major issues either to you or the group if they are ignored.

    It is so easy to say we saw a video with X.

    Edit: I see they mention they were watching Hodor. Besides there begin mechanics even Hodor has to respect, they are one of the very best groups in the game. It seems rather silly to complain about them because if Zos balance trials based on Hodor most that clear vet trials today would get pawned in vet trials. lol.
    Edited by idk on October 24, 2019 4:28PM
  • itsfatbass
    itsfatbass
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    Stop taking some YouTube video as evidence of how the entire playerbase completes content. They are literally the 1%. And the other 99% dont post videos to YouTube.

    However, every-single-game of this style always has a very elite guild or two who can and will complete stuff by simply outdpsing it.
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • starkerealm
    starkerealm
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    itsfatbass wrote: »
    Stop taking some YouTube video as evidence of how the entire playerbase completes content. They are literally the 1%. And the other 99% dont post videos to YouTube.

    However, every-single-game of this style always has a very elite guild or two who can and will complete stuff by simply outdpsing it.

    They're less than 1%. Hodor is, almost literally, one-in-a-million.
    Edited by starkerealm on October 24, 2019 4:52PM
  • Kingslayer513
    Kingslayer513
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    Is it possible to ignore or hide specific forum posters?
  • DukeDiewalker
    DukeDiewalker
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    The day animation canceling is removed from ESO, the game is dead.
  • VaranisArano
    VaranisArano
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    Is it possible to ignore or hide specific forum posters?

    Yes, in your profile settings. It won't hide their threads, but it'll blank out their other comments.
  • Ksariyu
    Ksariyu
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    Oh gods not another DeLeTe AnImAtIoN cAnCeLiNg post. I will also tell you to git gud, practice weaving, and practive your rotation.
    As for the class nonsense, Zos has to do something about stamnecros still being the best over the other classes and magcro.

    Because people don't seem to get it yet:

    LA weaving isn't hard. It's just bad design.
  • Ksariyu
    Ksariyu
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    LiquidPony wrote: »
    Taking out the animation cancelling entirely.

    And here's a foolproof way to identify someone who can safely be ignored.

    Can you actually justify the existence of animation cancelling with anything other than, "Git gud?" I'm curious how in any way anim cancelling helps:
    - Combat fluidity
    - Build diversity
    - Class identity
    - Set and weapon balance

    Honestly the only thing it seems to do is make "elite" players feel more elite without actually adding any real depth or skill.
  • karios525
    karios525
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    animation cancelling = dead game? wake up, it was a bug initially zos were too incompetent to fix, eventually opting to lie that it was yet another 'feature'. The game was way more fun before, add to it the pathetic sustain management combat is utter garbage and dull as. Maybe other mmo's are way worse *** this is the only mmo I have committed to but after this pathetic patch from a combat team who rarely play the game and have no clue what they are doing, as normal. With way better games on the horizon zos need to get their act together, sack the *** combat team, stop being so greedy, and incidentally the day this game dies I will laughing as this game is about as fun as watching paint dry now, even tanking is tiresome, so you zos fan boys, get a life
  • Sanguinor2
    Sanguinor2
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    Ksariyu wrote: »
    Can you actually justify the existence of animation cancelling with anything other than, "Git gud?" I'm curious how in any way anim cancelling helps:
    - Combat fluidity
    - Build diversity
    - Class identity
    - Set and weapon balance

    Honestly the only thing it seems to do is make "elite" players feel more elite without actually adding any real depth or skill.

    Animation cancelling is what makes Combat fluid. If there was no Animation cancelling you couldnt dodge or block while casting any ability making Combat not fluid at all, you would be forced to finish your Animation for "reactive" Blocking or dodging.
    Helps build diversity because you can build less Defence since you dont Need to stand there and take it but have reactive Options like Blocking and dodging as explained above.
    Class identity has literally Nothing at all to do with Animation cancelling (or any base game feature that is not part of a class skill tree)
    It has Nothing to do with set and weapon balance either.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Sanguinor2
    Sanguinor2
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    karios525 wrote: »
    animation cancelling = dead game? wake up, it was a bug initially zos were too incompetent to fix, eventually opting to lie that it was yet another 'feature'. The game was way more fun before, add to it the pathetic sustain management combat is utter garbage and dull as. Maybe other mmo's are way worse *** this is the only mmo I have committed to but after this pathetic patch from a combat team who rarely play the game and have no clue what they are doing, as normal. With way better games on the horizon zos need to get their act together, sack the *** combat team, stop being so greedy, and incidentally the day this game dies I will laughing as this game is about as fun as watching paint dry now, even tanking is tiresome, so you zos fan boys, get a life

    Well yeah Sustain sucks this patch (and the dot changes do aswell, the best rotations are so braindead These days).
    Towards Animation cancelling being unintended first: Ever heared of the term "emergent Gameplay"? Because thats a Thing.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Kingslayer513
    Kingslayer513
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    Ksariyu wrote: »
    LiquidPony wrote: »
    Taking out the animation cancelling entirely.

    And here's a foolproof way to identify someone who can safely be ignored.

    Can you actually justify the existence of animation cancelling with anything other than, "Git gud?" I'm curious how in any way anim cancelling helps:
    - Combat fluidity
    - Build diversity
    - Class identity
    - Set and weapon balance

    Honestly the only thing it seems to do is make "elite" players feel more elite without actually adding any real depth or skill.

    It adds immensely to combat fluidity. It makes combat more fast paced and dynamic. In fact, LA weaving and anim canceling is the #1 source of depth in ESO's combat. It's what separates the masters from the rest.

    So yeah, git gud and you will someday understand.
  • Stebarnz
    Stebarnz
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    Ksariyu wrote: »
    LiquidPony wrote: »
    Taking out the animation cancelling entirely.

    And here's a foolproof way to identify someone who can safely be ignored.

    Can you actually justify the existence of animation cancelling with anything other than, "Git gud?" I'm curious how in any way anim cancelling helps:
    - Combat fluidity
    - Build diversity
    - Class identity
    - Set and weapon balance

    Honestly the only thing it seems to do is make "elite" players feel more elite without actually adding any real depth or skill.

    This post highlights you don't understand the game!

    Next time I see a 1 shot coming my way and im in a channel or animation ill just let it hit me without cancelling it!?!

    Ani cancel and weaving is not hard it just requires practice, put time in and get rewards.
  • Grandma
    Grandma
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    the problem with ESO is that the overwhelming majority of its content is too mind numbingly easy. Nerfing DPS over and over and over again will never truly work at making the game fun to play or make the vet dungeons actually a challenge, they need to straight up buff veteran dungeons and make them consistently difficult. ZOS seems to think in one of two sides of the same coin:

    side A) everything is a one shot kill, high dps makes it easier to skip, you just need a tank to taunt things and there's no point in having a healer cos it either does 0 damage or one shots

    side B) nothing means anything, you don't need tanks or healers because nothing lives long enough to do damage and mechanics don't exist.

    i wish they would find a balance. things can be hard and require tanks and healers and still not need to nerf the everlasting crap out of dps.
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • SirDopey
    SirDopey
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    A tank calling for DPS nerfs, sounds about right....
    NA PC | AD
    xx Doc Holliday xx
  • DaNnYtHePcFrEaK
    DaNnYtHePcFrEaK
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    Personally the only thing wrong with animation-cancelling/weaving/whatever in PvE is just the sheer amount of DPS it adds compared to skill use...

    ... like, having all these 80,000 - 90,000 damage parses with ~25% damage coming from light attacks alone?

    That seems obscenely high to me.

    You mean 10%?
  • BattleAxe
    BattleAxe
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    Wut this game needs in my opinion is if we remove animation canceling what will we replace it with? My answer synergy but not in the way we think of normally example using dk as an example have u ever watched the animations play out of uppercut into venomous claw its beautiful but it is lacking something essentially ur knocking the opponent into the air and slamming them down with ur weapon. What does this mean have skills tie in together creating combinations using skill a followed by skill c will give this skill b with skill a will give this then add c for even more effect. Basically remove the simple rotation and create a combo system where each skill used will have a unique effect when paired with another skill within the synergy wheel. I really hope everyone follows what I’m implying. Doesn’t have to be more damage could be a resource return or reduced cost of the follow up skill.
  • Heady
    Heady
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    Pls you are ruining my immersion with all this remove animation canceling nonsense
  • DaNnYtHePcFrEaK
    DaNnYtHePcFrEaK
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    Heady wrote: »
    Pls you are ruining my immersion with all this remove animation canceling nonsense

    Bait spotted
  • Audens
    Audens
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    I agree
    unban my first account thanks
  • deleted008293
    deleted008293
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    Animation cancelling was just an idea anyway.
    The other idea is to lower the buffs active at a time that can increase someone dps to numbers like 60-100k
  • idk
    idk
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    karios525 wrote: »
    zos fan boys, get a life

    LOL. It seems odd to call people fanboys because they enjoy a highly successful game as it is designed. We enjoy combat in this game due to how it is different than what we find in WoW and FF. I suggest you seek out a game suits your tastes. Just a suggestion.
  • deleted008293
    deleted008293
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    SirDopey wrote: »
    A tank calling for DPS nerfs, sounds about right....

    Well... I can't do my job as a tank if everything melt around me. Right?
  • DaNnYtHePcFrEaK
    DaNnYtHePcFrEaK
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    nordmarian wrote: »
    SirDopey wrote: »
    A tank calling for DPS nerfs, sounds about right....

    Well... I can't do my job as a tank if everything melt around me. Right?

    As a tank all you do is taint the the things bigger than you and stack the things which are the same size or smaller than you... and keep debuffs up... if stuff melts you're doing a good job
  • Sanguinor2
    Sanguinor2
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    nordmarian wrote: »

    Well... I can't do my job as a tank if everything melt around me. Right?

    You actually do your Job when stuff melts unless you for whatever reason dont feel it necessary to run any buff or debuff set or ability and dont taunt bosses and let them run around and they still melt.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Taloros
    Taloros
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    casparian wrote: »
    This isn't WOW or a CRPG. The only real saving grace in ESO's combat is it's fluidity and speed.

    Posts like that always make we wonder if there's a huge difference in perception or if "fluidity and speed" is just code for "don't take away my exploits!!11 cause they make me feel good".

    To me, combat in ESO feels slow and clunky. Skills sometimes fire, sometimes don't. Targetting often fails even if you've got your target right in your crosshairs. Combat - especially in PvP - seems to be quite luck-based due to the game's reliance on procc effects and the effects of lag and high ping.

    But maybe, that's just me.
  • izanagiprime
    izanagiprime
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    nordmarian wrote: »
    SirDopey wrote: »
    A tank calling for DPS nerfs, sounds about right....

    Well... I can't do my job as a tank if everything melt around me. Right?

    As a tank all you do is taint the the things bigger than you and stack the things which are the same size or smaller than you... and keep debuffs up... if stuff melts you're doing a good job

    That's the problem though. Put it another way, you're basically just there to be a meatbag. You're completely not involved outside of taunt, and the debuffs. Your resource bar goes flat after 2 or 3 skills so you either save it for the heals, or blow it on AOE DoTs/CC, and that mandates HA or Deep Thoughts or Balance which no other class needs to slot unless their regen is that bad.

    Is that the kind of tank playstyle ZoS really wants? I'm not saying that other games are overall better than ESO right now, because i'm playing ESO after all, but if i really had to, i'd say that FFXIV's tanks blow ESO tanks clear out of the water. You're involved. You're not just tanking, you're also DPSing, you're CC-ing, surviving one shot kills with defensive cooldowns. You have unique resources.

    You are part of the *** team, and not just an after thought that's there because the DPS hogs can't take a hit to save their lives.
  • starkerealm
    starkerealm
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    nordmarian wrote: »
    SirDopey wrote: »
    A tank calling for DPS nerfs, sounds about right....

    Well... I can't do my job as a tank if everything melt around me. Right?

    As a tank all you do is taint the the things bigger than you and stack the things which are the same size or smaller than you... and keep debuffs up... if stuff melts you're doing a good job

    That's the problem though. Put it another way, you're basically just there to be a meatbag. You're completely not involved outside of taunt, and the debuffs. Your resource bar goes flat after 2 or 3 skills so you either save it for the heals, or blow it on AOE DoTs/CC, and that mandates HA or Deep Thoughts or Balance which no other class needs to slot unless their regen is that bad.

    Is that the kind of tank playstyle ZoS really wants? I'm not saying that other games are overall better than ESO right now, because i'm playing ESO after all, but if i really had to, i'd say that FFXIV's tanks blow ESO tanks clear out of the water. You're involved. You're not just tanking, you're also DPSing, you're CC-ing, surviving one shot kills with defensive cooldowns. You have unique resources.

    You are part of the *** team, and not just an after thought that's there because the DPS hogs can't take a hit to save their lives.

    Only if you're a bad tank. Your job is to manage the boss and the adds. Managed debuffs, and in most cases manage buffs. Beyond that, Tanks can end up with some very situational jobs, like breaking the beam and toilet management in SCP.

    The whole, "everything around me melts, so I don't do anything," is an experience for a tank in non-vet content with DPS who really are good enough to run vet and may be slumming it. It's not everything there is, and if you're finding yourself in situations where, as the tank, you're barely participating in a run, you might want to take your DPS into vet content, because the rewards will be better.
  • Vahrokh
    Vahrokh
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    Personally the only thing wrong with animation-cancelling/weaving/whatever in PvE is just the sheer amount of DPS it adds compared to skill use...

    ... like, having all these 80,000 - 90,000 damage parses with ~25% damage coming from light attacks alone?

    That seems obscenely high to me.

    You mean 10%?

    It's up to 19k DPS, so unless you do 200k, it's more than 10%
    The average for the "less than godly guys" is about 12k, which over 80k is still > 10%.
  • Vahrokh
    Vahrokh
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    Imo ESO skills cancelling is fine. LA weaving is not, because it reeks of "hack". Come on, I am busy with axe and shield but somehow I have a third hand popping up every 0.8 seconds to do another task?
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