Taleof2Cities wrote: »This is quite the contrarian post to all the complaint threads about sustain and lower DPS since the patch.
Was this on one of the Craglorn trials perhaps?
itsfatbass wrote: »Stop taking some YouTube video as evidence of how the entire playerbase completes content. They are literally the 1%. And the other 99% dont post videos to YouTube.
However, every-single-game of this style always has a very elite guild or two who can and will complete stuff by simply outdpsing it.
Kingslayer513 wrote: »Is it possible to ignore or hide specific forum posters?
WuffyCerulei wrote: »Oh gods not another DeLeTe AnImAtIoN cAnCeLiNg post. I will also tell you to git gud, practice weaving, and practive your rotation.
As for the class nonsense, Zos has to do something about stamnecros still being the best over the other classes and magcro.
LiquidPony wrote: »Taking out the animation cancelling entirely.
And here's a foolproof way to identify someone who can safely be ignored.
Can you actually justify the existence of animation cancelling with anything other than, "Git gud?" I'm curious how in any way anim cancelling helps:
- Combat fluidity
- Build diversity
- Class identity
- Set and weapon balance
Honestly the only thing it seems to do is make "elite" players feel more elite without actually adding any real depth or skill.
animation cancelling = dead game? wake up, it was a bug initially zos were too incompetent to fix, eventually opting to lie that it was yet another 'feature'. The game was way more fun before, add to it the pathetic sustain management combat is utter garbage and dull as. Maybe other mmo's are way worse *** this is the only mmo I have committed to but after this pathetic patch from a combat team who rarely play the game and have no clue what they are doing, as normal. With way better games on the horizon zos need to get their act together, sack the *** combat team, stop being so greedy, and incidentally the day this game dies I will laughing as this game is about as fun as watching paint dry now, even tanking is tiresome, so you zos fan boys, get a life
LiquidPony wrote: »Taking out the animation cancelling entirely.
And here's a foolproof way to identify someone who can safely be ignored.
Can you actually justify the existence of animation cancelling with anything other than, "Git gud?" I'm curious how in any way anim cancelling helps:
- Combat fluidity
- Build diversity
- Class identity
- Set and weapon balance
Honestly the only thing it seems to do is make "elite" players feel more elite without actually adding any real depth or skill.
LiquidPony wrote: »Taking out the animation cancelling entirely.
And here's a foolproof way to identify someone who can safely be ignored.
Can you actually justify the existence of animation cancelling with anything other than, "Git gud?" I'm curious how in any way anim cancelling helps:
- Combat fluidity
- Build diversity
- Class identity
- Set and weapon balance
Honestly the only thing it seems to do is make "elite" players feel more elite without actually adding any real depth or skill.
Transairion wrote: »Personally the only thing wrong with animation-cancelling/weaving/whatever in PvE is just the sheer amount of DPS it adds compared to skill use...
... like, having all these 80,000 - 90,000 damage parses with ~25% damage coming from light attacks alone?
That seems obscenely high to me.
zos fan boys, get a life
nordmarian wrote: »
nordmarian wrote: »
Well... I can't do my job as a tank if everything melt around me. Right?
This isn't WOW or a CRPG. The only real saving grace in ESO's combat is it's fluidity and speed.
DaNnYtHePcFrEaK wrote: »nordmarian wrote: »
As a tank all you do is taint the the things bigger than you and stack the things which are the same size or smaller than you... and keep debuffs up... if stuff melts you're doing a good job
izanagiprime wrote: »DaNnYtHePcFrEaK wrote: »nordmarian wrote: »
As a tank all you do is taint the the things bigger than you and stack the things which are the same size or smaller than you... and keep debuffs up... if stuff melts you're doing a good job
That's the problem though. Put it another way, you're basically just there to be a meatbag. You're completely not involved outside of taunt, and the debuffs. Your resource bar goes flat after 2 or 3 skills so you either save it for the heals, or blow it on AOE DoTs/CC, and that mandates HA or Deep Thoughts or Balance which no other class needs to slot unless their regen is that bad.
Is that the kind of tank playstyle ZoS really wants? I'm not saying that other games are overall better than ESO right now, because i'm playing ESO after all, but if i really had to, i'd say that FFXIV's tanks blow ESO tanks clear out of the water. You're involved. You're not just tanking, you're also DPSing, you're CC-ing, surviving one shot kills with defensive cooldowns. You have unique resources.
You are part of the *** team, and not just an after thought that's there because the DPS hogs can't take a hit to save their lives.
DaNnYtHePcFrEaK wrote: »Transairion wrote: »Personally the only thing wrong with animation-cancelling/weaving/whatever in PvE is just the sheer amount of DPS it adds compared to skill use...
... like, having all these 80,000 - 90,000 damage parses with ~25% damage coming from light attacks alone?
That seems obscenely high to me.
You mean 10%?