leepalmer95 wrote: »
leepalmer95 wrote: »
And yet, people like to point out how you gotta know mechanics, not stand in red circles and generally not die to do well in endgame content. That's a paradox. Is everything now only decided by dps or not?
Personally, I don't have a problem with higher dps. If dps goes up, it means I can clear difficult content with more inexperienced players. It means I don't have to plan three days ahead to do a trial and then quit it unfinished after an hour because one person had to go and there's no skilled substitute available. It means more builds are viable and you have a bit of freedom, keeping the game fresh.
Sure, maybe people can't flex as hard about them being the 1% that can finish normal Fungal Grotto I, but honestly? If you're that bored by high dps numbers - shock, gasp - how about you don't use the 110% super duper meta builds? People can always lower dps with weaker gear. The opposite is not true.
Anyways, my two cents. I'm not in a super elite 0.01% sweat squad. I just like clearing stuff. Even more if I can do that with a build and people I like.
leepalmer95 wrote: »leepalmer95 wrote: »Get a better rotation and you should have better dps.
It's weird people are complaining about succefully doing content.
https://steamcharts.com/app/306130
I guess people also leaving since april due to successfully doing content
Please post legit pre and post patch parses where you have higher dps.
250k ingame gold awaits
Did i say it was higher? No.
But people spoiled last patch, the overtuned dots boosted dps by so much it was insane. People got a huge dps boost by doing nothing.
All these complaints are people crying that they can't hit numbers they shouldnt be hitting with their rotations in the first place.
If they're that mad about the loss of dps then go farm the optimal setup and learn the optimal build and their dps will still be very high.
leepalmer95 wrote: »Get a better rotation and you should have better dps.
It's weird people are complaining about succefully doing content.
https://steamcharts.com/app/306130
I guess people also leaving since april due to successfully doing content
Please post legit pre and post patch parses where you have higher dps.
250k ingame gold awaits
leepalmer95 wrote: »leepalmer95 wrote: »Get a better rotation and you should have better dps.
It's weird people are complaining about succefully doing content.
https://steamcharts.com/app/306130
I guess people also leaving since april due to successfully doing content
Please post legit pre and post patch parses where you have higher dps.
250k ingame gold awaits
Did i say it was higher? No.
But people spoiled last patch, the overtuned dots boosted dps by so much it was insane. People got a huge dps boost by doing nothing.
All these complaints are people crying that they can't hit numbers they shouldnt be hitting with their rotations in the first place.
If they're that mad about the loss of dps then go farm the optimal setup and learn the optimal build and their dps will still be very high.
People started to abandon the game since april so well before the dot meta. End game comunity was very vocal about dots buff but zos chose to do it anyway. It is not on community it is full on the combat team they made a mess and they should pay the price, yet it is community who has to pay now anyway and they to pay double in dmg and sustain.
Your agruments about farming are simply stupid. There is nothing to farm that will compensate for overnerf to st dot, aoe dots and sustain. People who enjoyed the game now will enjoy it less or not at all, this simple fact. They are voting already by leaving it what steam charts clearly showing, if the impact of the patch will be as i expect it to be we are going to be back at 2016 player base levels great achievement for zos combat team.
All your comments indicate you have very little knowledge about the game mechanics and group play just a zos fanboy.
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Get a better rotation and you should have better dps.
It's weird people are complaining about succefully doing content.
https://steamcharts.com/app/306130
I guess people also leaving since april due to successfully doing content
Please post legit pre and post patch parses where you have higher dps.
250k ingame gold awaits
Did i say it was higher? No.
But people spoiled last patch, the overtuned dots boosted dps by so much it was insane. People got a huge dps boost by doing nothing.
All these complaints are people crying that they can't hit numbers they shouldnt be hitting with their rotations in the first place.
If they're that mad about the loss of dps then go farm the optimal setup and learn the optimal build and their dps will still be very high.
People started to abandon the game since april so well before the dot meta. End game comunity was very vocal about dots buff but zos chose to do it anyway. It is not on community it is full on the combat team they made a mess and they should pay the price, yet it is community who has to pay now anyway and they to pay double in dmg and sustain.
Your agruments about farming are simply stupid. There is nothing to farm that will compensate for overnerf to st dot, aoe dots and sustain. People who enjoyed the game now will enjoy it less or not at all, this simple fact. They are voting already by leaving it what steam charts clearly showing, if the impact of the patch will be as i expect it to be we are going to be back at 2016 player base levels great achievement for zos combat team.
All your comments indicate you have very little knowledge about the game mechanics and group play just a zos fanboy.
Im pretty sure the loss of playerbase is because of how bad the performance is in the last few months, the game becomes unpayable after a certain time and even in pve its a laggy mess.
But i'm sure its for whatever reason you've made up in your head. My farming comment was about OP complainingabout having 16k dps. I'll still enjoy the game as will lots of other people.
What are you mad about? You just said they overbuffed dots and now they've nerfed them by like 30-40% to normal levels again you are now complaining again? They overbuffed dmg and they they've overnerfed dmg? Are you here to complain for the sake of complaining? What would be your solution then?
2016 player levels would be great as its more than current. I mean actual players and not the huge amount of bots/ inactive people.
All you typing seems to indicate you just make whiney comments for no reason. You're arguements seemily contradict eachother and you have no solution.
Just did a dungeon wayrest 1 last boss 26k total dps use to do 32k easy by myself on my mage necro.
I admit mage necro is not my main but I use to pull 30-35k on this boss last patch.
Plus can't even sustain anymore.
This game is just stupid now. I guess its time to find another game. Need a new combat team!
So you and 19 other people who agreed are leaving the game cause you completed content but your dps dropped by 19% on one boss? Desperate times.
Killing valkyn skoria with 15k dps used to be fun. Now its game breaking.
For me it was about 50% drop in dps since I usually never hit less than 30k and I was hitting 16k the other guy 10k 26k was the total dps for 2 dps players. That's not acceptable.
DaNnYtHePcFrEaK wrote: »leepalmer95 wrote: »Get a better rotation and you should have better dps.
It's weird people are complaining about succefully doing content.
https://steamcharts.com/app/306130
I guess people also leaving since april due to successfully doing content
Please post legit pre and post patch parses where you have higher dps.
250k ingame gold awaits
I nearly cried when I lost that much dps.... all that practice and hard work... I could do 100k with 64 stam cheese... but I did my proper parses with 44 stam to show a sort of realistic representation of raid buffs... so I lost about 3k dps which put me at 97k ish and then this patch 78.5k.... wtf man
DaNnYtHePcFrEaK wrote: »leepalmer95 wrote: »Get a better rotation and you should have better dps.
It's weird people are complaining about succefully doing content.
https://steamcharts.com/app/306130
I guess people also leaving since april due to successfully doing content
Please post legit pre and post patch parses where you have higher dps.
250k ingame gold awaits
I nearly cried when I lost that much dps.... all that practice and hard work... I could do 100k with 64 stam cheese... but I did my proper parses with 44 stam to show a sort of realistic representation of raid buffs... so I lost about 3k dps which put me at 97k ish and then this patch 78.5k.... wtf man
I almost exlusively tanking so this nerfs don't affect me much directly. However i feel your pain and stupidy of the whole situation, it should never happen.
All this hard work and puff it is gone and but small margin but 20%.
Whoever allowed it should be the one to pay the price
Just did a dungeon wayrest 1 last boss 26k total dps use to do 32k easy by myself on my mage necro.
I admit mage necro is not my main but I use to pull 30-35k on this boss last patch.
Plus can't even sustain anymore.
This game is just stupid now. I guess its time to find another game. [removed comment]
Just did a dungeon wayrest 1 last boss 26k total dps use to do 32k easy by myself on my mage necro.
I admit mage necro is not my main but I use to pull 30-35k on this boss last patch.
Plus can't even sustain anymore.
This game is just stupid now. I guess its time to find another game. [removed comment]
FearlessOne_2014 wrote: »Alcast so called Dragonhold builds don't even have the skills updated in them. Am I supposed to take his guides seriously. His builds are a sharp DPS decrease from custom made builds. Honestly guys all you all need to do is look at some of the damage procing sets. You all are welcome!
Trust in Procs, Not Alcast
FearlessOne_2014 wrote: »MLGProPlayer wrote: »This is just insane. I mean 32k was just average dps i am running ZAN, burning spellweave, mothers sorrow, vma backbar this build basically.
https://alcasthq.com/eso-magicka-necromancer-build-pve/
Is less than 20k dps now the new average?
That's a L2P issue. DPS has essentially been scaled back to pre-Scalebreaker levels. If you could complete vet dungeons then, you can still do so now. If you're struggling now, you would have struggled before too.
ZOS made a mistake overbuffing everyone last patch, then taking that power away. Players don't like that. This is why they need to do a better job testing changes/listening to feedback. If the Scalebreaker patch didn't happen, nobody would be complaining right now about "feeling weaker".
While I agree with your 2nd half.
I disagree with your 1st half and here is why. Before Scalebreaker I was pulling around 33k to 37k on 6 mil dummy with my Magplar. And 34k dps on my MagSorc. Currently my Magplar struggles to pull 26k on 6 mill. And my Magsorc pulls 30k dps on 6mil dummy. Why you ask? It's because at least for magicka, our abilities now cost nearly double and do half the damage. This is way worst then pre Scalebreaker.
These changes only served to widen the gap between already oppressive Stamina and underwhelming Magicka. I guess ZOS vision for the game is Magicka Casters are for PvE and PvP supports and Stamina Warriors and Assassins are for Damage for self sufficency in PvE and PvP. At this point Stamina eclipse Magicka in all areas of this game, except group Healing. As of now that is. Knowing ZOS they may even make Stamina Healers like Warden or Necromancer better than Magicka specs. Leaving Magicka Specs to be nothing more than eye candy fluff with no relevance in ESO content. At least ZOS has been on the steady track to make my last statement a reality.
leepalmer95 wrote: »leepalmer95 wrote: »
And yet, people like to point out how you gotta know mechanics, not stand in red circles and generally not die to do well in endgame content. That's a paradox. Is everything now only decided by dps or not?
Personally, I don't have a problem with higher dps. If dps goes up, it means I can clear difficult content with more inexperienced players. It means I don't have to plan three days ahead to do a trial and then quit it unfinished after an hour because one person had to go and there's no skilled substitute available. It means more builds are viable and you have a bit of freedom, keeping the game fresh.
Sure, maybe people can't flex as hard about them being the 1% that can finish normal Fungal Grotto I, but honestly? If you're that bored by high dps numbers - shock, gasp - how about you don't use the 110% super duper meta builds? People can always lower dps with weaker gear. The opposite is not true.
Anyways, my two cents. I'm not in a super elite 0.01% sweat squad. I just like clearing stuff. Even more if I can do that with a build and people I like.
More dps = faster fights, skillable mechanics and less risk overall of someone dying.
But high dps isn't needed for dungeon, only vet dungeons and even then only recent dlc ones. OP's post is a complaint they he did the content but couldn't do it as fast as when dots carried dps hard. 16k dps is low in general and not jusy this patch. Thats a problem with the person and not the game. Even in the current patch you can hit easy enough numbers to do everything if you put in a bit of work.
Artifically boosting dps of people which allows them to do content they couldn't previously do isn't good. If they don't learn how to self increase dps with rotations etc... then eventually they'll come across content in which they're not ready for and then complain thats its too hard or get kicked out of groups because they aren't pulling their weight.
I ran a stam warden through vet pledges today which had the same gear, skills and cp setup pre-dragonhold. While in general pve, things die too fast to be much different, in the dungeon, my dps on trash actually increased, but the main issue is sustain during a boss fight. Sustain has gone down and really affected the flow of dpsing, I had to work in heavy attacks and spam stam pots. Some boss fights I'd managed over 30k when I get a healer with synergies and resource regen that I can use, if not it drops to around 20k. So my dps is more dependent on the healer now, but in pugs not all healers provide synergies as we all know 2 out of 3 roles are for fast queues.
leepalmer95 wrote: »leepalmer95 wrote: »
And yet, people like to point out how you gotta know mechanics, not stand in red circles and generally not die to do well in endgame content. That's a paradox. Is everything now only decided by dps or not?
Personally, I don't have a problem with higher dps. If dps goes up, it means I can clear difficult content with more inexperienced players. It means I don't have to plan three days ahead to do a trial and then quit it unfinished after an hour because one person had to go and there's no skilled substitute available. It means more builds are viable and you have a bit of freedom, keeping the game fresh.
Sure, maybe people can't flex as hard about them being the 1% that can finish normal Fungal Grotto I, but honestly? If you're that bored by high dps numbers - shock, gasp - how about you don't use the 110% super duper meta builds? People can always lower dps with weaker gear. The opposite is not true.
Anyways, my two cents. I'm not in a super elite 0.01% sweat squad. I just like clearing stuff. Even more if I can do that with a build and people I like.
More dps = faster fights, skillable mechanics and less risk overall of someone dying.
But high dps isn't needed for dungeon, only vet dungeons and even then only recent dlc ones. OP's post is a complaint they he did the content but couldn't do it as fast as when dots carried dps hard. 16k dps is low in general and not jusy this patch. Thats a problem with the person and not the game. Even in the current patch you can hit easy enough numbers to do everything if you put in a bit of work.
Artifically boosting dps of people which allows them to do content they couldn't previously do isn't good. If they don't learn how to self increase dps with rotations etc... then eventually they'll come across content in which they're not ready for and then complain thats its too hard or get kicked out of groups because they aren't pulling their weight.
I´ve never understood why people care so much about how others clear content. Why do certain players (not you specifically leepalmer, just generally speaking) feel the need to have certain content being "exclusive" just for them? Sure I know that bragging rights in zone-/guild chats are a big thing but common......
I personally coulnd´t care less if someone less experienced than me got TTT, GH, Immortal Redeemer or whatever tripple achievement from the vet-DLC dungeons (for example) by using mechanics/tacticts available to them (as long as no exploits are being used) at the time, no matter if those tools overperform or not (or being a "carry" if you like to call it that). And people need to stop using achievements as a representation of some kind of personality defining trait
If I win, do I care how I won?
Is it a good thing that a boss fight feels more difficult or is it bad that I can’t simply drop a 100k DPS on its head and nuke it?
Is PvP more or less fun when players can’t simply instakill one another?
Taking the numbers out of it, isn’t what we want challenging battles irrespective of the DPS?
What’s your best fight memory in ESO? I bet it’s not the moment you blitzed a boss with a one-shot. I’d bet it’s that slightly longer fight you had where your game skills helped you win.
DPS ain’t nothing but a number baby
leepalmer95 wrote: »leepalmer95 wrote: »
And yet, people like to point out how you gotta know mechanics, not stand in red circles and generally not die to do well in endgame content. That's a paradox. Is everything now only decided by dps or not?
Personally, I don't have a problem with higher dps. If dps goes up, it means I can clear difficult content with more inexperienced players. It means I don't have to plan three days ahead to do a trial and then quit it unfinished after an hour because one person had to go and there's no skilled substitute available. It means more builds are viable and you have a bit of freedom, keeping the game fresh.
Sure, maybe people can't flex as hard about them being the 1% that can finish normal Fungal Grotto I, but honestly? If you're that bored by high dps numbers - shock, gasp - how about you don't use the 110% super duper meta builds? People can always lower dps with weaker gear. The opposite is not true.
Anyways, my two cents. I'm not in a super elite 0.01% sweat squad. I just like clearing stuff. Even more if I can do that with a build and people I like.
More dps = faster fights, skillable mechanics and less risk overall of someone dying.
But high dps isn't needed for dungeon, only vet dungeons and even then only recent dlc ones. OP's post is a complaint they he did the content but couldn't do it as fast as when dots carried dps hard. 16k dps is low in general and not jusy this patch. Thats a problem with the person and not the game. Even in the current patch you can hit easy enough numbers to do everything if you put in a bit of work.
Artifically boosting dps of people which allows them to do content they couldn't previously do isn't good. If they don't learn how to self increase dps with rotations etc... then eventually they'll come across content in which they're not ready for and then complain thats its too hard or get kicked out of groups because they aren't pulling their weight.
I´ve never understood why people care so much about how others clear content. Why do certain players (not you specifically leepalmer, just generally speaking) feel the need to have certain content being "exclusive" just for them? Sure I know that bragging rights in zone-/guild chats are a big thing but common......
I personally coulnd´t care less if someone less experienced than me got TTT, GH, Immortal Redeemer or whatever tripple achievement from the vet-DLC dungeons (for example) by using mechanics/tacticts available to them (as long as no exploits are being used) at the time, no matter if those tools overperform or not (or being a "carry" if you like to call it that). And people need to stop using achievements as a representation of some kind of personality defining trait